diff options
Diffstat (limited to 'source/blender/editors/render/render_preview.c')
-rw-r--r-- | source/blender/editors/render/render_preview.c | 420 |
1 files changed, 210 insertions, 210 deletions
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c index 9ba961302f1..27e1486c4f3 100644 --- a/source/blender/editors/render/render_preview.c +++ b/source/blender/editors/render/render_preview.c @@ -100,9 +100,9 @@ #include "render_intern.h" -ImBuf* get_brush_icon(Brush *brush) +ImBuf *get_brush_icon(Brush *brush) { - static const int flags = IB_rect|IB_multilayer|IB_metadata; + static const int flags = IB_rect | IB_multilayer | IB_metadata; char path[FILE_MAX]; char *folder; @@ -116,16 +116,16 @@ ImBuf* get_brush_icon(Brush *brush) BLI_strncpy(path, brush->icon_filepath, sizeof(brush->icon_filepath)); BLI_path_abs(path, G.main->name); - brush->icon_imbuf= IMB_loadiffname(path, flags); + brush->icon_imbuf = IMB_loadiffname(path, flags); // otherwise lets try to find it in other directories if (!(brush->icon_imbuf)) { - folder= BLI_get_folder(BLENDER_DATAFILES, "brushicons"); + folder = BLI_get_folder(BLENDER_DATAFILES, "brushicons"); BLI_make_file_string(G.main->name, path, folder, brush->icon_filepath); if (path[0]) - brush->icon_imbuf= IMB_loadiffname(path, flags); + brush->icon_imbuf = IMB_loadiffname(path, flags); } if (brush->icon_imbuf) @@ -156,7 +156,7 @@ typedef struct ShaderPreview { Lamp *lampcopy; World *worldcopy; - float col[4]; /* active object color */ + float col[4]; /* active object color */ int sizex, sizey; unsigned int *pr_rect; @@ -179,7 +179,7 @@ typedef struct IconPreview { /* *************************** Preview for buttons *********************** */ -static Main *pr_main= NULL; +static Main *pr_main = NULL; void ED_preview_init_dbase(void) { @@ -187,16 +187,16 @@ void ED_preview_init_dbase(void) BlendFileData *bfd; extern int datatoc_preview_blend_size; extern char datatoc_preview_blend[]; - const int fileflags= G.fileflags; + const int fileflags = G.fileflags; G.fileflags |= G_FILE_NO_UI; - bfd= BLO_read_from_memory(datatoc_preview_blend, datatoc_preview_blend_size, NULL); + bfd = BLO_read_from_memory(datatoc_preview_blend, datatoc_preview_blend_size, NULL); if (bfd) { - pr_main= bfd->main; + pr_main = bfd->main; MEM_freeN(bfd); } - G.fileflags= fileflags; + G.fileflags = fileflags; #endif } @@ -212,18 +212,18 @@ static int preview_mat_has_sss(Material *mat, bNodeTree *ntree) if (mat->sss_flag & MA_DIFF_SSS) return 1; if (mat->nodetree) - if ( preview_mat_has_sss(NULL, mat->nodetree)) + if (preview_mat_has_sss(NULL, mat->nodetree)) return 1; } else if (ntree) { bNode *node; - for (node= ntree->nodes.first; node; node= node->next) { - if (node->type==NODE_GROUP && node->id) { - if ( preview_mat_has_sss(NULL, (bNodeTree *)node->id)) + for (node = ntree->nodes.first; node; node = node->next) { + if (node->type == NODE_GROUP && node->id) { + if (preview_mat_has_sss(NULL, (bNodeTree *)node->id)) return 1; } else if (node->id && ELEM(node->type, SH_NODE_MATERIAL, SH_NODE_MATERIAL_EXT)) { - mat= (Material *)node->id; + mat = (Material *)node->id; if (mat->sss_flag & MA_DIFF_SSS) return 1; } @@ -239,55 +239,55 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre Scene *sce; Base *base; - if (pr_main==NULL) return NULL; + if (pr_main == NULL) return NULL; - sce= pr_main->scene.first; + sce = pr_main->scene.first; if (sce) { /* this flag tells render to not execute depsgraph or ipos etc */ sce->r.scemode |= R_PREVIEWBUTS; /* set world always back, is used now */ - sce->world= pr_main->world.first; + sce->world = pr_main->world.first; /* now: exposure copy */ if (scene->world) { - sce->world->exp= scene->world->exp; - sce->world->range= scene->world->range; + sce->world->exp = scene->world->exp; + sce->world->range = scene->world->range; } sce->r.color_mgt_flag = scene->r.color_mgt_flag; /* prevent overhead for small renders and icons (32) */ if (id && sp->sizex < 40) - sce->r.xparts= sce->r.yparts= 1; + sce->r.xparts = sce->r.yparts = 1; else - sce->r.xparts= sce->r.yparts= 4; + sce->r.xparts = sce->r.yparts = 4; /* exception: don't color manage texture previews or icons */ - if ((id && sp->pr_method==PR_ICON_RENDER) || id_type == ID_TE) + if ((id && sp->pr_method == PR_ICON_RENDER) || id_type == ID_TE) sce->r.color_mgt_flag &= ~R_COLOR_MANAGEMENT; - if ((id && sp->pr_method==PR_ICON_RENDER) && id_type != ID_WO) - sce->r.alphamode= R_ALPHAPREMUL; + if ((id && sp->pr_method == PR_ICON_RENDER) && id_type != ID_WO) + sce->r.alphamode = R_ALPHAPREMUL; else - sce->r.alphamode= R_ADDSKY; + sce->r.alphamode = R_ADDSKY; - sce->r.cfra= scene->r.cfra; + sce->r.cfra = scene->r.cfra; BLI_strncpy(sce->r.engine, scene->r.engine, sizeof(sce->r.engine)); - if (id_type==ID_MA) { - Material *mat= NULL, *origmat= (Material *)id; + if (id_type == ID_MA) { + Material *mat = NULL, *origmat = (Material *)id; if (origmat) { /* work on a copy */ - mat= localize_material(origmat); - sp->matcopy= mat; + mat = localize_material(origmat); + sp->matcopy = mat; BLI_addtail(&pr_main->mat, mat); - init_render_material(mat, 0, NULL); /* call that retrieves mode_l */ + init_render_material(mat, 0, NULL); /* call that retrieves mode_l */ end_render_material(mat); /* un-useful option */ - if (sp->pr_method==PR_ICON_RENDER) + if (sp->pr_method == PR_ICON_RENDER) mat->shade_flag &= ~MA_OBCOLOR; /* turn on raytracing if needed */ @@ -304,9 +304,9 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre /* this only works in a specific case where the preview.blend contains * an object starting with 'c' which has a material linked to it (not the obdata) * and that material has a fake shadow texture in the active texture slot */ - for (base= sce->base.first; base; base= base->next) { - if (base->object->id.name[2]=='c') { - Material *shadmat= give_current_material(base->object, base->object->actcol); + for (base = sce->base.first; base; base = base->next) { + if (base->object->id.name[2] == 'c') { + Material *shadmat = give_current_material(base->object, base->object->actcol); if (shadmat) { if (mat->mode & MA_SHADBUF) shadmat->septex = 0; else shadmat->septex |= 1; @@ -317,10 +317,10 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre /* turn off bounce lights for volume, * doesn't make much visual difference and slows it down too */ if (mat->material_type == MA_TYPE_VOLUME) { - for (base= sce->base.first; base; base= base->next) { + for (base = sce->base.first; base; base = base->next) { if (base->object->type == OB_LAMP) { /* if doesn't match 'Lamp.002' --> main key light */ - if ( strcmp(base->object->id.name+2, "Lamp.002") != 0 ) { + if (strcmp(base->object->id.name + 2, "Lamp.002") != 0) { base->object->restrictflag |= OB_RESTRICT_RENDER; } } @@ -328,17 +328,17 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre } - if (sp->pr_method==PR_ICON_RENDER) { + if (sp->pr_method == PR_ICON_RENDER) { if (mat->material_type == MA_TYPE_HALO) { - sce->lay= 1<<MA_FLAT; + sce->lay = 1 << MA_FLAT; } else { - sce->lay= 1<<MA_SPHERE_A; + sce->lay = 1 << MA_SPHERE_A; } } else { - sce->lay= 1<<mat->pr_type; - if (mat->nodetree && sp->pr_method==PR_NODE_RENDER) { + sce->lay = 1 << mat->pr_type; + if (mat->nodetree && sp->pr_method == PR_NODE_RENDER) { /* two previews, they get copied by wmJob */ ntreeInitPreview(mat->nodetree, sp->sizex, sp->sizey); ntreeInitPreview(origmat->nodetree, sp->sizex, sp->sizey); @@ -346,22 +346,22 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre } } else { - sce->r.mode &= ~(R_OSA|R_RAYTRACE|R_SSS); + sce->r.mode &= ~(R_OSA | R_RAYTRACE | R_SSS); } - for (base= sce->base.first; base; base= base->next) { - if (base->object->id.name[2]=='p') { + for (base = sce->base.first; base; base = base->next) { + if (base->object->id.name[2] == 'p') { /* copy over object color, in case material uses it */ copy_v4_v4(base->object->col, sp->col); if (OB_TYPE_SUPPORT_MATERIAL(base->object->type)) { /* don't use assign_material, it changed mat->id.us, which shows in the UI */ - Material ***matar= give_matarar(base->object); - int actcol= MAX2(base->object->actcol > 0, 1) - 1; + Material ***matar = give_matarar(base->object); + int actcol = MAX2(base->object->actcol > 0, 1) - 1; if (matar && actcol < base->object->totcol) - (*matar)[actcol]= mat; + (*matar)[actcol] = mat; } else if (base->object->type == OB_LAMP) { base->object->restrictflag &= ~OB_RESTRICT_RENDER; @@ -369,92 +369,92 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre } } } - else if (id_type==ID_TE) { - Tex *tex= NULL, *origtex= (Tex *)id; + else if (id_type == ID_TE) { + Tex *tex = NULL, *origtex = (Tex *)id; if (origtex) { - tex= localize_texture(origtex); - sp->texcopy= tex; + tex = localize_texture(origtex); + sp->texcopy = tex; BLI_addtail(&pr_main->tex, tex); } - sce->lay= 1<<MA_TEXTURE; + sce->lay = 1 << MA_TEXTURE; - for (base= sce->base.first; base; base= base->next) { - if (base->object->id.name[2]=='t') { - Material *mat= give_current_material(base->object, base->object->actcol); + for (base = sce->base.first; base; base = base->next) { + if (base->object->id.name[2] == 't') { + Material *mat = give_current_material(base->object, base->object->actcol); if (mat && mat->mtex[0]) { - mat->mtex[0]->tex= tex; + mat->mtex[0]->tex = tex; if (tex && sp->slot) mat->mtex[0]->which_output = sp->slot->which_output; /* show alpha in this case */ - if (tex==NULL || (tex->flag & TEX_PRV_ALPHA)) { + if (tex == NULL || (tex->flag & TEX_PRV_ALPHA)) { mat->mtex[0]->mapto |= MAP_ALPHA; - mat->alpha= 0.0f; + mat->alpha = 0.0f; } else { mat->mtex[0]->mapto &= ~MAP_ALPHA; - mat->alpha= 1.0f; + mat->alpha = 1.0f; } } } } - if (tex && tex->nodetree && sp->pr_method==PR_NODE_RENDER) { + if (tex && tex->nodetree && sp->pr_method == PR_NODE_RENDER) { /* two previews, they get copied by wmJob */ ntreeInitPreview(origtex->nodetree, sp->sizex, sp->sizey); ntreeInitPreview(tex->nodetree, sp->sizex, sp->sizey); } } - else if (id_type==ID_LA) { - Lamp *la= NULL, *origla= (Lamp *)id; + else if (id_type == ID_LA) { + Lamp *la = NULL, *origla = (Lamp *)id; /* work on a copy */ if (origla) { - la= localize_lamp(origla); - sp->lampcopy= la; + la = localize_lamp(origla); + sp->lampcopy = la; BLI_addtail(&pr_main->lamp, la); } - if (la && la->type==LA_SUN && (la->sun_effect_type & LA_SUN_EFFECT_SKY)) { - sce->lay= 1<<MA_ATMOS; - sce->world= scene->world; - sce->camera= (Object *)BLI_findstring(&pr_main->object, "CameraAtmo", offsetof(ID, name)+2); + if (la && la->type == LA_SUN && (la->sun_effect_type & LA_SUN_EFFECT_SKY)) { + sce->lay = 1 << MA_ATMOS; + sce->world = scene->world; + sce->camera = (Object *)BLI_findstring(&pr_main->object, "CameraAtmo", offsetof(ID, name) + 2); } else { - sce->lay= 1<<MA_LAMP; - sce->world= NULL; - sce->camera= (Object *)BLI_findstring(&pr_main->object, "Camera", offsetof(ID, name)+2); + sce->lay = 1 << MA_LAMP; + sce->world = NULL; + sce->camera = (Object *)BLI_findstring(&pr_main->object, "Camera", offsetof(ID, name) + 2); } sce->r.mode &= ~R_SHADOW; - for (base= sce->base.first; base; base= base->next) { - if (base->object->id.name[2]=='p') { - if (base->object->type==OB_LAMP) - base->object->data= la; + for (base = sce->base.first; base; base = base->next) { + if (base->object->id.name[2] == 'p') { + if (base->object->type == OB_LAMP) + base->object->data = la; } } - if (la && la->nodetree && sp->pr_method==PR_NODE_RENDER) { + if (la && la->nodetree && sp->pr_method == PR_NODE_RENDER) { /* two previews, they get copied by wmJob */ ntreeInitPreview(origla->nodetree, sp->sizex, sp->sizey); ntreeInitPreview(la->nodetree, sp->sizex, sp->sizey); } } - else if (id_type==ID_WO) { - World *wrld= NULL, *origwrld= (World *)id; + else if (id_type == ID_WO) { + World *wrld = NULL, *origwrld = (World *)id; if (origwrld) { - wrld= localize_world(origwrld); - sp->worldcopy= wrld; + wrld = localize_world(origwrld); + sp->worldcopy = wrld; BLI_addtail(&pr_main->world, wrld); } - sce->lay= 1<<MA_SKY; - sce->world= wrld; + sce->lay = 1 << MA_SKY; + sce->world = wrld; - if (wrld && wrld->nodetree && sp->pr_method==PR_NODE_RENDER) { + if (wrld && wrld->nodetree && sp->pr_method == PR_NODE_RENDER) { /* two previews, they get copied by wmJob */ ntreeInitPreview(wrld->nodetree, sp->sizex, sp->sizey); ntreeInitPreview(origwrld->nodetree, sp->sizex, sp->sizey); @@ -474,8 +474,8 @@ static int ed_preview_draw_rect(ScrArea *sa, Scene *sce, ID *id, int split, int Render *re; RenderResult rres; char name[32]; - int do_gamma_correct=0, do_predivide=0; - int offx=0, newx= rect->xmax-rect->xmin, newy= rect->ymax-rect->ymin; + int do_gamma_correct = 0, do_predivide = 0; + int offx = 0, newx = rect->xmax - rect->xmin, newy = rect->ymax - rect->ymin; if (id && GS(id->name) != ID_TE) { /* exception: don't color manage texture previews - show the raw values */ @@ -490,38 +490,38 @@ static int ed_preview_draw_rect(ScrArea *sa, Scene *sce, ID *id, int split, int if (split) { if (first) { - offx= 0; - newx= newx/2; + offx = 0; + newx = newx / 2; } else { - offx= newx/2; - newx= newx - newx/2; + offx = newx / 2; + newx = newx - newx / 2; } } - re= RE_GetRender(name); + re = RE_GetRender(name); RE_AcquireResultImage(re, &rres); if (rres.rectf) { - if (ABS(rres.rectx-newx)<2 && ABS(rres.recty-newy)<2) { + if (ABS(rres.rectx - newx) < 2 && ABS(rres.recty - newy) < 2) { newrect->xmax = MAX2(newrect->xmax, rect->xmin + rres.rectx + offx); newrect->ymax = MAX2(newrect->ymax, rect->ymin + rres.recty); if (rres.rectx && rres.recty) { /* temporary conversion to byte for drawing */ - float fx= rect->xmin + offx; - float fy= rect->ymin; - int profile_from= (do_gamma_correct)? IB_PROFILE_LINEAR_RGB: IB_PROFILE_SRGB; - int dither= 0; + float fx = rect->xmin + offx; + float fy = rect->ymin; + int profile_from = (do_gamma_correct) ? IB_PROFILE_LINEAR_RGB : IB_PROFILE_SRGB; + int dither = 0; unsigned char *rect_byte; - rect_byte= MEM_mallocN(rres.rectx*rres.recty*sizeof(int), "ed_preview_draw_rect"); + rect_byte = MEM_mallocN(rres.rectx * rres.recty * sizeof(int), "ed_preview_draw_rect"); IMB_buffer_byte_from_float(rect_byte, rres.rectf, - 4, dither, IB_PROFILE_SRGB, profile_from, do_predivide, - rres.rectx, rres.recty, rres.rectx, rres.rectx); + 4, dither, IB_PROFILE_SRGB, profile_from, do_predivide, + rres.rectx, rres.recty, rres.rectx, rres.rectx); glaDrawPixelsSafe(fx, fy, rres.rectx, rres.recty, rres.rectx, GL_RGBA, GL_UNSIGNED_BYTE, rect_byte); @@ -540,15 +540,15 @@ static int ed_preview_draw_rect(ScrArea *sa, Scene *sce, ID *id, int split, int void ED_preview_draw(const bContext *C, void *idp, void *parentp, void *slotp, rcti *rect) { if (idp) { - ScrArea *sa= CTX_wm_area(C); + ScrArea *sa = CTX_wm_area(C); Scene *sce = CTX_data_scene(C); ID *id = (ID *)idp; - ID *parent= (ID *)parentp; - MTex *slot= (MTex *)slotp; - SpaceButs *sbuts= sa->spacedata.first; + ID *parent = (ID *)parentp; + MTex *slot = (MTex *)slotp; + SpaceButs *sbuts = sa->spacedata.first; rcti newrect; int ok; - int newx= rect->xmax-rect->xmin, newy= rect->ymax-rect->ymin; + int newx = rect->xmax - rect->xmin, newy = rect->ymax - rect->ymin; newrect.xmin = rect->xmin; newrect.xmax = rect->xmin; @@ -563,15 +563,15 @@ void ED_preview_draw(const bContext *C, void *idp, void *parentp, void *slotp, r ok = ed_preview_draw_rect(sa, sce, id, 0, 0, rect, &newrect); if (ok) - *rect= newrect; + *rect = newrect; /* check for spacetype... */ - if (sbuts->spacetype==SPACE_BUTS && sbuts->preview) { - sbuts->preview= 0; - ok= 0; + if (sbuts->spacetype == SPACE_BUTS && sbuts->preview) { + sbuts->preview = 0; + ok = 0; } - if (ok==0) { + if (ok == 0) { ED_preview_shader_job(C, sa, id, parent, slot, newx, newy, PR_BUTS_RENDER); } } @@ -582,15 +582,15 @@ void ED_preview_draw(const bContext *C, void *idp, void *parentp, void *slotp, r /* inside thread, called by renderer, sets job update value */ static void shader_preview_draw(void *spv, RenderResult *UNUSED(rr), volatile struct rcti *UNUSED(rect)) { - ShaderPreview *sp= spv; + ShaderPreview *sp = spv; - *(sp->do_update)= 1; + *(sp->do_update) = 1; } /* called by renderer, checks job value */ static int shader_preview_break(void *spv) { - ShaderPreview *sp= spv; + ShaderPreview *sp = spv; return *(sp->stop); } @@ -598,30 +598,30 @@ static int shader_preview_break(void *spv) /* outside thread, called before redraw notifiers, it moves finished preview over */ static void shader_preview_updatejob(void *spv) { - ShaderPreview *sp= spv; + ShaderPreview *sp = spv; if (sp->id) { - if (sp->pr_method==PR_NODE_RENDER) { - if ( GS(sp->id->name) == ID_MA) { - Material *mat= (Material *)sp->id; + if (sp->pr_method == PR_NODE_RENDER) { + if (GS(sp->id->name) == ID_MA) { + Material *mat = (Material *)sp->id; if (sp->matcopy && mat->nodetree && sp->matcopy->nodetree) ntreeLocalSync(sp->matcopy->nodetree, mat->nodetree); } - else if ( GS(sp->id->name) == ID_TE) { - Tex *tex= (Tex *)sp->id; + else if (GS(sp->id->name) == ID_TE) { + Tex *tex = (Tex *)sp->id; if (sp->texcopy && tex->nodetree && sp->texcopy->nodetree) ntreeLocalSync(sp->texcopy->nodetree, tex->nodetree); } - else if ( GS(sp->id->name) == ID_WO) { - World *wrld= (World *)sp->id; + else if (GS(sp->id->name) == ID_WO) { + World *wrld = (World *)sp->id; if (sp->worldcopy && wrld->nodetree && sp->worldcopy->nodetree) ntreeLocalSync(sp->worldcopy->nodetree, wrld->nodetree); } - else if ( GS(sp->id->name) == ID_LA) { - Lamp *la= (Lamp *)sp->id; + else if (GS(sp->id->name) == ID_LA) { + Lamp *la = (Lamp *)sp->id; if (sp->lampcopy && la->nodetree && sp->lampcopy->nodetree) ntreeLocalSync(sp->lampcopy->nodetree, la->nodetree); @@ -635,50 +635,50 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs Render *re; Scene *sce; float oldlens; - short idtype= GS(id->name); + short idtype = GS(id->name); char name[32]; int sizex; /* get the stuff from the builtin preview dbase */ - sce= preview_prepare_scene(sp->scene, id, idtype, sp); // XXX sizex - if (sce==NULL) return; + sce = preview_prepare_scene(sp->scene, id, idtype, sp); // XXX sizex + if (sce == NULL) return; if (!split || first) sprintf(name, "Preview %p", sp->owner); else sprintf(name, "SecondPreview %p", sp->owner); - re= RE_GetRender(name); + re = RE_GetRender(name); /* full refreshed render from first tile */ - if (re==NULL) - re= RE_NewRender(name); + if (re == NULL) + re = RE_NewRender(name); /* sce->r gets copied in RE_InitState! */ - sce->r.scemode &= ~(R_MATNODE_PREVIEW|R_TEXNODE_PREVIEW); + sce->r.scemode &= ~(R_MATNODE_PREVIEW | R_TEXNODE_PREVIEW); sce->r.scemode &= ~R_NO_IMAGE_LOAD; - if (sp->pr_method==PR_ICON_RENDER) { + if (sp->pr_method == PR_ICON_RENDER) { sce->r.scemode |= R_NO_IMAGE_LOAD; sce->r.mode |= R_OSA; } - else if (sp->pr_method==PR_NODE_RENDER) { + else if (sp->pr_method == PR_NODE_RENDER) { if (idtype == ID_MA) sce->r.scemode |= R_MATNODE_PREVIEW; else if (idtype == ID_TE) sce->r.scemode |= R_TEXNODE_PREVIEW; sce->r.mode &= ~R_OSA; } - else { /* PR_BUTS_RENDER */ + else { /* PR_BUTS_RENDER */ sce->r.mode |= R_OSA; } /* in case of split preview, use border render */ if (split) { - if (first) sizex= sp->sizex/2; - else sizex= sp->sizex - sp->sizex/2; + if (first) sizex = sp->sizex / 2; + else sizex = sp->sizex - sp->sizex / 2; } - else sizex= sp->sizex; + else sizex = sp->sizex; /* allocates or re-uses render result */ - sce->r.xsch= sizex; - sce->r.ysch= sp->sizey; - sce->r.size= 100; + sce->r.xsch = sizex; + sce->r.ysch = sp->sizey; + sce->r.size = 100; /* callbacs are cleared on GetRender() */ if (ELEM(sp->pr_method, PR_BUTS_RENDER, PR_NODE_RENDER)) { @@ -688,17 +688,17 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs RE_test_break_cb(re, sp, shader_preview_break); /* lens adjust */ - oldlens= ((Camera *)sce->camera->data)->lens; + oldlens = ((Camera *)sce->camera->data)->lens; if (sizex > sp->sizey) - ((Camera *)sce->camera->data)->lens *= (float)sp->sizey/(float)sizex; + ((Camera *)sce->camera->data)->lens *= (float)sp->sizey / (float)sizex; /* entire cycle for render engine */ RE_PreviewRender(re, pr_main, sce); - ((Camera *)sce->camera->data)->lens= oldlens; + ((Camera *)sce->camera->data)->lens = oldlens; /* handle results */ - if (sp->pr_method==PR_ICON_RENDER) { + if (sp->pr_method == PR_ICON_RENDER) { // char *rct= (char *)(sp->pr_rect + 32*16 + 16); if (sp->pr_rect) @@ -726,10 +726,10 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs /* runs inside thread for material and icons */ static void shader_preview_startjob(void *customdata, short *stop, short *do_update) { - ShaderPreview *sp= customdata; + ShaderPreview *sp = customdata; - sp->stop= stop; - sp->do_update= do_update; + sp->stop = stop; + sp->do_update = do_update; if (sp->parent) { shader_preview_render(sp, sp->id, 1, 1); @@ -738,12 +738,12 @@ static void shader_preview_startjob(void *customdata, short *stop, short *do_upd else shader_preview_render(sp, sp->id, 0, 0); - *do_update= 1; + *do_update = 1; } static void shader_preview_free(void *customdata) { - ShaderPreview *sp= customdata; + ShaderPreview *sp = customdata; if (sp->matcopy) { struct IDProperty *properties; @@ -756,14 +756,14 @@ static void shader_preview_free(void *customdata) BLI_remlink(&pr_main->mat, sp->matcopy); /* free_material decrements texture, prevent this. hack alert! */ - for (a=0; a<MAX_MTEX; a++) { - MTex *mtex= sp->matcopy->mtex[a]; - if (mtex && mtex->tex) mtex->tex= NULL; + for (a = 0; a < MAX_MTEX; a++) { + MTex *mtex = sp->matcopy->mtex[a]; + if (mtex && mtex->tex) mtex->tex = NULL; } free_material(sp->matcopy); - properties= IDP_GetProperties((ID *)sp->matcopy, FALSE); + properties = IDP_GetProperties((ID *)sp->matcopy, FALSE); if (properties) { IDP_FreeProperty(properties); MEM_freeN(properties); @@ -779,7 +779,7 @@ static void shader_preview_free(void *customdata) BLI_remlink(&pr_main->tex, sp->texcopy); free_texture(sp->texcopy); - properties= IDP_GetProperties((ID *)sp->texcopy, FALSE); + properties = IDP_GetProperties((ID *)sp->texcopy, FALSE); if (properties) { IDP_FreeProperty(properties); MEM_freeN(properties); @@ -795,7 +795,7 @@ static void shader_preview_free(void *customdata) BLI_remlink(&pr_main->world, sp->worldcopy); free_world(sp->worldcopy); - properties= IDP_GetProperties((ID *)sp->worldcopy, FALSE); + properties = IDP_GetProperties((ID *)sp->worldcopy, FALSE); if (properties) { IDP_FreeProperty(properties); MEM_freeN(properties); @@ -811,7 +811,7 @@ static void shader_preview_free(void *customdata) BLI_remlink(&pr_main->lamp, sp->lampcopy); free_lamp(sp->lampcopy); - properties= IDP_GetProperties((ID *)sp->lampcopy, FALSE); + properties = IDP_GetProperties((ID *)sp->lampcopy, FALSE); if (properties) { IDP_FreeProperty(properties); MEM_freeN(properties); @@ -832,7 +832,7 @@ static void icon_copy_rect(ImBuf *ibuf, unsigned int w, unsigned int h, unsigned short ex, ey, dx, dy; /* paranoia test */ - if (ibuf==NULL || (ibuf->rect==NULL && ibuf->rect_float==NULL)) + if (ibuf == NULL || (ibuf->rect == NULL && ibuf->rect_float == NULL)) return; /* waste of cpu cyles... but the imbuf API has no other way to scale fast (ton) */ @@ -843,10 +843,10 @@ static void icon_copy_rect(ImBuf *ibuf, unsigned int w, unsigned int h, unsigned if (ima->x > ima->y) { scaledx = (float)w; - scaledy = ( (float)ima->y/(float)ima->x )*(float)w; + scaledy = ( (float)ima->y / (float)ima->x) * (float)w; } else { - scaledx = ( (float)ima->x/(float)ima->y )*(float)h; + scaledx = ( (float)ima->x / (float)ima->y) * (float)h; scaledy = (float)h; } @@ -859,15 +859,15 @@ static void icon_copy_rect(ImBuf *ibuf, unsigned int w, unsigned int h, unsigned IMB_scalefastImBuf(ima, ex, ey); /* if needed, convert to 32 bits */ - if (ima->rect==NULL) + if (ima->rect == NULL) IMB_rect_from_float(ima); srect = ima->rect; drect = rect; - drect+= dy*w+dx; - for (;ey > 0; ey--) { - memcpy(drect,srect, ex * sizeof(int)); + drect += dy * w + dx; + for (; ey > 0; ey--) { + memcpy(drect, srect, ex * sizeof(int)); drect += w; srect += ima->x; } @@ -877,55 +877,55 @@ static void icon_copy_rect(ImBuf *ibuf, unsigned int w, unsigned int h, unsigned static void set_alpha(char *cp, int sizex, int sizey, char alpha) { - int a, size= sizex*sizey; + int a, size = sizex * sizey; - for (a=0; a<size; a++, cp+=4) - cp[3]= alpha; + for (a = 0; a < size; a++, cp += 4) + cp[3] = alpha; } static void icon_preview_startjob(void *customdata, short *stop, short *do_update) { - ShaderPreview *sp= customdata; - ID *id= sp->id; - short idtype= GS(id->name); + ShaderPreview *sp = customdata; + ID *id = sp->id; + short idtype = GS(id->name); if (idtype == ID_IM) { - Image *ima= (Image*)id; - ImBuf *ibuf= NULL; - ImageUser iuser= {NULL}; + Image *ima = (Image *)id; + ImBuf *ibuf = NULL; + ImageUser iuser = {NULL}; /* ima->ok is zero when Image cannot load */ - if (ima==NULL || ima->ok==0) + if (ima == NULL || ima->ok == 0) return; /* setup dummy image user */ - iuser.ok= iuser.framenr= 1; - iuser.scene= sp->scene; + iuser.ok = iuser.framenr = 1; + iuser.scene = sp->scene; /* elubie: this needs to be changed: here image is always loaded if not * already there. Very expensive for large images. Need to find a way to * only get existing ibuf */ ibuf = BKE_image_get_ibuf(ima, &iuser); - if (ibuf==NULL || ibuf->rect==NULL) + if (ibuf == NULL || ibuf->rect == NULL) return; icon_copy_rect(ibuf, sp->sizex, sp->sizey, sp->pr_rect); - *do_update= 1; + *do_update = 1; } else if (idtype == ID_BR) { - Brush *br= (Brush*)id; + Brush *br = (Brush *)id; - br->icon_imbuf= get_brush_icon(br); + br->icon_imbuf = get_brush_icon(br); - memset(sp->pr_rect, 0x888888, sp->sizex*sp->sizey*sizeof(unsigned int)); + memset(sp->pr_rect, 0x888888, sp->sizex * sp->sizey * sizeof(unsigned int)); if (!(br->icon_imbuf) || !(br->icon_imbuf->rect)) return; icon_copy_rect(br->icon_imbuf, sp->sizex, sp->sizey, sp->pr_rect); - *do_update= 1; + *do_update = 1; } else { /* re-use shader job */ @@ -934,13 +934,13 @@ static void icon_preview_startjob(void *customdata, short *stop, short *do_updat /* world is rendered with alpha=0, so it wasn't displayed * this could be render option for sky to, for later */ if (idtype == ID_WO) { - set_alpha((char*)sp->pr_rect, sp->sizex, sp->sizey, 255); + set_alpha((char *)sp->pr_rect, sp->sizex, sp->sizey, 255); } else if (idtype == ID_MA) { - Material* ma = (Material*)id; + Material *ma = (Material *)id; if (ma->material_type == MA_TYPE_HALO) - set_alpha((char*)sp->pr_rect, sp->sizex, sp->sizey, 255); + set_alpha((char *)sp->pr_rect, sp->sizex, sp->sizey, 255); } } } @@ -950,7 +950,7 @@ static void icon_preview_startjob(void *customdata, short *stop, short *do_updat static void common_preview_startjob(void *customdata, short *stop, short *do_update, float *UNUSED(progress)) { - ShaderPreview *sp= customdata; + ShaderPreview *sp = customdata; if (sp->pr_method == PR_ICON_RENDER) icon_preview_startjob(customdata, stop, do_update); @@ -992,12 +992,12 @@ static void icon_preview_startjob_all_sizes(void *customdata, short *stop, short memset(&sp, 0, sizeof(ShaderPreview)); /* construct shader preview from image size and previewcustomdata */ - sp.scene= ip->scene; - sp.owner= ip->owner; - sp.sizex= cur_size->sizex; - sp.sizey= cur_size->sizey; - sp.pr_method= PR_ICON_RENDER; - sp.pr_rect= cur_size->rect; + sp.scene = ip->scene; + sp.owner = ip->owner; + sp.sizex = cur_size->sizex; + sp.sizey = cur_size->sizey; + sp.pr_method = PR_ICON_RENDER; + sp.pr_rect = cur_size->rect; sp.id = ip->id; common_preview_startjob(&sp, stop, do_update, progress); @@ -1011,7 +1011,7 @@ static void icon_preview_endjob(void *customdata) IconPreview *ip = customdata; if (ip->id && GS(ip->id->name) == ID_BR) - WM_main_add_notifier(NC_BRUSH|NA_EDITED, ip->id); + WM_main_add_notifier(NC_BRUSH | NA_EDITED, ip->id); } static void icon_preview_free(void *customdata) @@ -1028,19 +1028,19 @@ void ED_preview_icon_job(const bContext *C, void *owner, ID *id, unsigned int *r IconPreview *ip, *old_ip; /* suspended start means it starts after 1 timer step, see WM_jobs_timer below */ - steve= WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), owner, "Icon Preview", WM_JOB_EXCL_RENDER|WM_JOB_SUSPEND); + steve = WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), owner, "Icon Preview", WM_JOB_EXCL_RENDER | WM_JOB_SUSPEND); - ip= MEM_callocN(sizeof(IconPreview), "icon preview"); + ip = MEM_callocN(sizeof(IconPreview), "icon preview"); /* render all resolutions from suspended job too */ - old_ip= WM_jobs_get_customdata(steve); + old_ip = WM_jobs_get_customdata(steve); if (old_ip) BLI_movelisttolist(&ip->sizes, &old_ip->sizes); /* customdata for preview thread */ - ip->scene= CTX_data_scene(C); - ip->owner= id; - ip->id= id; + ip->scene = CTX_data_scene(C); + ip->owner = id; + ip->id = id; icon_preview_add_size(ip, rect, sizex, sizey); @@ -1054,24 +1054,24 @@ void ED_preview_icon_job(const bContext *C, void *owner, ID *id, unsigned int *r void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, MTex *slot, int sizex, int sizey, int method) { - Object *ob= CTX_data_active_object(C); + Object *ob = CTX_data_active_object(C); wmJob *steve; ShaderPreview *sp; - steve= WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), owner, "Shader Preview", WM_JOB_EXCL_RENDER); - sp= MEM_callocN(sizeof(ShaderPreview), "shader preview"); + steve = WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), owner, "Shader Preview", WM_JOB_EXCL_RENDER); + sp = MEM_callocN(sizeof(ShaderPreview), "shader preview"); /* customdata for preview thread */ - sp->scene= CTX_data_scene(C); - sp->owner= owner; - sp->sizex= sizex; - sp->sizey= sizey; - sp->pr_method= method; + sp->scene = CTX_data_scene(C); + sp->owner = owner; + sp->sizex = sizex; + sp->sizey = sizey; + sp->pr_method = method; sp->id = id; - sp->parent= parent; - sp->slot= slot; + sp->parent = parent; + sp->slot = slot; if (ob && ob->totcol) copy_v4_v4(sp->col, ob->col); - else sp->col[0]= sp->col[1]= sp->col[2]= sp->col[3]= 1.0f; + else sp->col[0] = sp->col[1] = sp->col[2] = sp->col[3] = 1.0f; /* setup job */ WM_jobs_customdata(steve, sp, shader_preview_free); @@ -1083,7 +1083,7 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M void ED_preview_kill_jobs(const struct bContext *C) { - wmWindowManager *wm= CTX_wm_manager(C); + wmWindowManager *wm = CTX_wm_manager(C); if (wm) WM_jobs_kill(wm, NULL, common_preview_startjob); } |