Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/render/render_preview.c')
-rw-r--r--source/blender/editors/render/render_preview.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index 71bee8c5b08..21f10d936bf 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -190,7 +190,7 @@ void draw_tex_crop(Tex *tex)
}
/* temporal abuse; if id_code is -1 it only does texture.... solve! */
-void BIF_preview_changed(short id_code)
+void BIF_preview_changed(short UNUSED(id_code))
{
#if 0
ScrArea *sa;
@@ -571,7 +571,7 @@ void ED_preview_draw(const bContext *C, void *idp, void *parentp, void *slotp, r
/* ******************************** Icon Preview **************************** */
-void ED_preview_icon_draw(const bContext *C, void *idp, void *arg1, void *arg2, rcti *rect)
+void ED_preview_icon_draw(const bContext *UNUSED(C), void *UNUSED(idp), void *UNUSED(arg1), void *UNUSED(arg2), rcti *UNUSED(rect))
{
}
@@ -603,7 +603,7 @@ void view3d_previewrender_progress(RenderResult *rr, volatile rcti *renrect)
}
-void BIF_view3d_previewrender_signal(ScrArea *sa, short signal)
+void BIF_view3d_previewrender_signal(ScrArea *UNUSED(sa), short UNUSED(signal))
{
#if 0
View3D *v3d= sa->spacedata.first;
@@ -625,7 +625,7 @@ void BIF_view3d_previewrender_signal(ScrArea *sa, short signal)
#endif
}
-void BIF_view3d_previewrender_free(View3D *v3d)
+void BIF_view3d_previewrender_free(View3D *UNUSED(v3d))
{
#if 0
if(v3d->ri) {
@@ -683,7 +683,7 @@ static int view3d_previewrender_get_rects(ScrArea *sa, rctf *viewplane, RenderIn
}
/* called before a panel gets moved/scaled, makes sure we can see through */
-void BIF_view3d_previewrender_clear(ScrArea *sa)
+void BIF_view3d_previewrender_clear(ScrArea *UNUSED(sa))
{
#if 0
View3D *v3d= sa->spacedata.first;
@@ -844,7 +844,7 @@ void BIF_view3d_previewrender(Main *bmain, Scene *scene, ScrArea *sa)
}
/* in panel space! */
-static void view3d_previewdraw_rect(ScrArea *sa, uiBlock *block, RenderInfo *ri)
+static void view3d_previewdraw_rect(ScrArea *UNUSED(sa), uiBlock *UNUSED(block), RenderInfo *ri)
{
// rctf dispf;
@@ -887,7 +887,7 @@ void BIF_view3d_previewdraw(struct ScrArea *sa, struct uiBlock *block)
/* **************************** new shader preview system ****************** */
/* inside thread, called by renderer, sets job update value */
-static void shader_preview_draw(void *spv, RenderResult *rr, volatile struct rcti *rect)
+static void shader_preview_draw(void *spv, RenderResult *UNUSED(rr), volatile struct rcti *UNUSED(rect))
{
ShaderPreview *sp= spv;
@@ -903,7 +903,7 @@ static int shader_preview_break(void *spv)
}
/* outside thread, called before redraw notifiers, it moves finished preview over */
-static void shader_preview_updatejob(void *spv)
+static void shader_preview_updatejob(void *UNUSED(spv))
{
// ShaderPreview *sp= spv;
@@ -1141,7 +1141,7 @@ static void icon_preview_startjob(void *customdata, short *stop, short *do_updat
/* use same function for icon & shader, so the job manager
does not run two of them at the same time. */
-static void common_preview_startjob(void *customdata, short *stop, short *do_update, float *progress)
+static void common_preview_startjob(void *customdata, short *stop, short *do_update, float *UNUSED(progress))
{
ShaderPreview *sp= customdata;