diff options
Diffstat (limited to 'source/blender/editors/render/render_preview.c')
-rw-r--r-- | source/blender/editors/render/render_preview.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c index 71bee8c5b08..21f10d936bf 100644 --- a/source/blender/editors/render/render_preview.c +++ b/source/blender/editors/render/render_preview.c @@ -190,7 +190,7 @@ void draw_tex_crop(Tex *tex) } /* temporal abuse; if id_code is -1 it only does texture.... solve! */ -void BIF_preview_changed(short id_code) +void BIF_preview_changed(short UNUSED(id_code)) { #if 0 ScrArea *sa; @@ -571,7 +571,7 @@ void ED_preview_draw(const bContext *C, void *idp, void *parentp, void *slotp, r /* ******************************** Icon Preview **************************** */ -void ED_preview_icon_draw(const bContext *C, void *idp, void *arg1, void *arg2, rcti *rect) +void ED_preview_icon_draw(const bContext *UNUSED(C), void *UNUSED(idp), void *UNUSED(arg1), void *UNUSED(arg2), rcti *UNUSED(rect)) { } @@ -603,7 +603,7 @@ void view3d_previewrender_progress(RenderResult *rr, volatile rcti *renrect) } -void BIF_view3d_previewrender_signal(ScrArea *sa, short signal) +void BIF_view3d_previewrender_signal(ScrArea *UNUSED(sa), short UNUSED(signal)) { #if 0 View3D *v3d= sa->spacedata.first; @@ -625,7 +625,7 @@ void BIF_view3d_previewrender_signal(ScrArea *sa, short signal) #endif } -void BIF_view3d_previewrender_free(View3D *v3d) +void BIF_view3d_previewrender_free(View3D *UNUSED(v3d)) { #if 0 if(v3d->ri) { @@ -683,7 +683,7 @@ static int view3d_previewrender_get_rects(ScrArea *sa, rctf *viewplane, RenderIn } /* called before a panel gets moved/scaled, makes sure we can see through */ -void BIF_view3d_previewrender_clear(ScrArea *sa) +void BIF_view3d_previewrender_clear(ScrArea *UNUSED(sa)) { #if 0 View3D *v3d= sa->spacedata.first; @@ -844,7 +844,7 @@ void BIF_view3d_previewrender(Main *bmain, Scene *scene, ScrArea *sa) } /* in panel space! */ -static void view3d_previewdraw_rect(ScrArea *sa, uiBlock *block, RenderInfo *ri) +static void view3d_previewdraw_rect(ScrArea *UNUSED(sa), uiBlock *UNUSED(block), RenderInfo *ri) { // rctf dispf; @@ -887,7 +887,7 @@ void BIF_view3d_previewdraw(struct ScrArea *sa, struct uiBlock *block) /* **************************** new shader preview system ****************** */ /* inside thread, called by renderer, sets job update value */ -static void shader_preview_draw(void *spv, RenderResult *rr, volatile struct rcti *rect) +static void shader_preview_draw(void *spv, RenderResult *UNUSED(rr), volatile struct rcti *UNUSED(rect)) { ShaderPreview *sp= spv; @@ -903,7 +903,7 @@ static int shader_preview_break(void *spv) } /* outside thread, called before redraw notifiers, it moves finished preview over */ -static void shader_preview_updatejob(void *spv) +static void shader_preview_updatejob(void *UNUSED(spv)) { // ShaderPreview *sp= spv; @@ -1141,7 +1141,7 @@ static void icon_preview_startjob(void *customdata, short *stop, short *do_updat /* use same function for icon & shader, so the job manager does not run two of them at the same time. */ -static void common_preview_startjob(void *customdata, short *stop, short *do_update, float *progress) +static void common_preview_startjob(void *customdata, short *stop, short *do_update, float *UNUSED(progress)) { ShaderPreview *sp= customdata; |