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Diffstat (limited to 'source/blender/editors/render/render_preview.c')
-rw-r--r--source/blender/editors/render/render_preview.c29
1 files changed, 16 insertions, 13 deletions
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index d0390985181..946da6f1ed8 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -51,6 +51,7 @@
#include "DNA_world_types.h"
#include "DNA_camera_types.h"
+#include "DNA_group_types.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
@@ -252,7 +253,7 @@ static Scene *preview_get_scene(Main *pr_main)
return pr_main->scene.first;
}
-static const char *preview_layer_name(const char pr_type)
+static const char *preview_collection_name(const char pr_type)
{
switch (pr_type) {
case MA_FLAT:
@@ -281,19 +282,21 @@ static const char *preview_layer_name(const char pr_type)
}
}
-static void set_preview_layer(ViewLayer *view_layer, char pr_type)
+static void set_preview_collection(Scene *scene, ViewLayer *view_layer, char pr_type)
{
- LayerCollection *lc;
- const char *collection_name = preview_layer_name(pr_type);
+ LayerCollection *lc = view_layer->layer_collections.first;
+ const char *collection_name = preview_collection_name(pr_type);
- for (lc = view_layer->layer_collections.first; lc; lc = lc->next) {
- if (STREQ(lc->scene_collection->name, collection_name)) {
- lc->flag = COLLECTION_VIEWPORT | COLLECTION_RENDER;
+ for (lc = lc->layer_collections.first; lc; lc = lc->next) {
+ if (STREQ(lc->collection->id.name + 2, collection_name)) {
+ lc->collection->flag &= ~COLLECTION_RESTRICT_RENDER;
}
else {
- lc->flag = COLLECTION_DISABLED;
+ lc->collection->flag |= COLLECTION_RESTRICT_RENDER;
}
}
+
+ BKE_layer_collection_sync(scene, view_layer);
}
static World *preview_get_localized_world(ShaderPreview *sp, World *world)
@@ -389,10 +392,10 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
}
if (sp->pr_method == PR_ICON_RENDER) {
- set_preview_layer(view_layer, MA_SPHERE_A);
+ set_preview_collection(sce, view_layer, MA_SPHERE_A);
}
else {
- set_preview_layer(view_layer, mat->pr_type);
+ set_preview_collection(sce, view_layer, mat->pr_type);
if (mat->nodetree && sp->pr_method == PR_NODE_RENDER) {
/* two previews, they get copied by wmJob */
@@ -433,7 +436,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
sp->texcopy = tex;
BLI_addtail(&pr_main->tex, tex);
}
- set_preview_layer(view_layer, MA_TEXTURE);
+ set_preview_collection(sce, view_layer, MA_TEXTURE);
if (tex && tex->nodetree && sp->pr_method == PR_NODE_RENDER) {
/* two previews, they get copied by wmJob */
@@ -451,7 +454,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
BLI_addtail(&pr_main->lamp, la);
}
- set_preview_layer(view_layer, MA_LAMP);
+ set_preview_collection(sce, view_layer, MA_LAMP);
if (sce->world) {
/* Only use lighting from the lamp. */
@@ -483,7 +486,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
BLI_addtail(&pr_main->world, wrld);
}
- set_preview_layer(view_layer, MA_SKY);
+ set_preview_collection(sce, view_layer, MA_SKY);
sce->world = wrld;
if (wrld && wrld->nodetree && sp->pr_method == PR_NODE_RENDER) {