diff options
Diffstat (limited to 'source/blender/editors/render/render_preview.c')
-rw-r--r-- | source/blender/editors/render/render_preview.c | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c index 482c855f067..fdb9b5c04ed 100644 --- a/source/blender/editors/render/render_preview.c +++ b/source/blender/editors/render/render_preview.c @@ -392,8 +392,8 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre sce->lay = 1 << mat->pr_type; if (mat->nodetree && sp->pr_method == PR_NODE_RENDER) { /* two previews, they get copied by wmJob */ - BKE_node_preview_init_tree(mat->nodetree, sp->sizex, sp->sizey, TRUE); - BKE_node_preview_init_tree(origmat->nodetree, sp->sizex, sp->sizey, TRUE); + BKE_node_preview_init_tree(mat->nodetree, sp->sizex, sp->sizey, true); + BKE_node_preview_init_tree(origmat->nodetree, sp->sizex, sp->sizey, true); } } } @@ -456,8 +456,8 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre if (tex && tex->nodetree && sp->pr_method == PR_NODE_RENDER) { /* two previews, they get copied by wmJob */ - BKE_node_preview_init_tree(origtex->nodetree, sp->sizex, sp->sizey, TRUE); - BKE_node_preview_init_tree(tex->nodetree, sp->sizex, sp->sizey, TRUE); + BKE_node_preview_init_tree(origtex->nodetree, sp->sizex, sp->sizey, true); + BKE_node_preview_init_tree(tex->nodetree, sp->sizex, sp->sizey, true); } } else if (id_type == ID_LA) { @@ -493,8 +493,8 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre if (la && la->nodetree && sp->pr_method == PR_NODE_RENDER) { /* two previews, they get copied by wmJob */ - BKE_node_preview_init_tree(origla->nodetree, sp->sizex, sp->sizey, TRUE); - BKE_node_preview_init_tree(la->nodetree, sp->sizex, sp->sizey, TRUE); + BKE_node_preview_init_tree(origla->nodetree, sp->sizex, sp->sizey, true); + BKE_node_preview_init_tree(la->nodetree, sp->sizex, sp->sizey, true); } } else if (id_type == ID_WO) { @@ -511,8 +511,8 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre if (wrld && wrld->nodetree && sp->pr_method == PR_NODE_RENDER) { /* two previews, they get copied by wmJob */ - BKE_node_preview_init_tree(wrld->nodetree, sp->sizex, sp->sizey, TRUE); - BKE_node_preview_init_tree(origwrld->nodetree, sp->sizex, sp->sizey, TRUE); + BKE_node_preview_init_tree(wrld->nodetree, sp->sizex, sp->sizey, true); + BKE_node_preview_init_tree(origwrld->nodetree, sp->sizex, sp->sizey, true); } } @@ -629,7 +629,7 @@ static void shader_preview_update(void *spv, RenderResult *UNUSED(rr), volatile { ShaderPreview *sp = spv; - *(sp->do_update) = TRUE; + *(sp->do_update) = true; } /* called by renderer, checks job value */ @@ -790,7 +790,7 @@ static void shader_preview_startjob(void *customdata, short *stop, short *do_upd else shader_preview_render(sp, sp->id, 0, 0); - *do_update = TRUE; + *do_update = true; } static void shader_preview_free(void *customdata) @@ -807,9 +807,9 @@ static void shader_preview_free(void *customdata) /* get rid of copied material */ BLI_remlink(&pr_main->mat, sp->matcopy); - BKE_material_free_ex(sp->matcopy, FALSE); + BKE_material_free_ex(sp->matcopy, false); - properties = IDP_GetProperties((ID *)sp->matcopy, FALSE); + properties = IDP_GetProperties((ID *)sp->matcopy, false); if (properties) { IDP_FreeProperty(properties); MEM_freeN(properties); @@ -825,7 +825,7 @@ static void shader_preview_free(void *customdata) BLI_remlink(&pr_main->tex, sp->texcopy); BKE_texture_free(sp->texcopy); - properties = IDP_GetProperties((ID *)sp->texcopy, FALSE); + properties = IDP_GetProperties((ID *)sp->texcopy, false); if (properties) { IDP_FreeProperty(properties); MEM_freeN(properties); @@ -839,9 +839,9 @@ static void shader_preview_free(void *customdata) /* get rid of copied world */ BLI_remlink(&pr_main->world, sp->worldcopy); - BKE_world_free_ex(sp->worldcopy, TRUE); /* [#32865] - we need to unlink the texture copies, unlike for materials */ + BKE_world_free_ex(sp->worldcopy, true); /* [#32865] - we need to unlink the texture copies, unlike for materials */ - properties = IDP_GetProperties((ID *)sp->worldcopy, FALSE); + properties = IDP_GetProperties((ID *)sp->worldcopy, false); if (properties) { IDP_FreeProperty(properties); MEM_freeN(properties); @@ -857,7 +857,7 @@ static void shader_preview_free(void *customdata) BLI_remlink(&pr_main->lamp, sp->lampcopy); BKE_lamp_free(sp->lampcopy); - properties = IDP_GetProperties((ID *)sp->lampcopy, FALSE); + properties = IDP_GetProperties((ID *)sp->lampcopy, false); if (properties) { IDP_FreeProperty(properties); MEM_freeN(properties); @@ -959,7 +959,7 @@ static void icon_preview_startjob(void *customdata, short *stop, short *do_updat icon_copy_rect(ibuf, sp->sizex, sp->sizey, sp->pr_rect); - *do_update = TRUE; + *do_update = true; BKE_image_release_ibuf(ima, ibuf, NULL); } @@ -975,7 +975,7 @@ static void icon_preview_startjob(void *customdata, short *stop, short *do_updat icon_copy_rect(br->icon_imbuf, sp->sizex, sp->sizey, sp->pr_rect); - *do_update = TRUE; + *do_update = true; } else { /* re-use shader job */ |