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Diffstat (limited to 'source/blender/editors/render/render_preview.c')
-rw-r--r--source/blender/editors/render/render_preview.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index 482c855f067..fdb9b5c04ed 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -392,8 +392,8 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre
sce->lay = 1 << mat->pr_type;
if (mat->nodetree && sp->pr_method == PR_NODE_RENDER) {
/* two previews, they get copied by wmJob */
- BKE_node_preview_init_tree(mat->nodetree, sp->sizex, sp->sizey, TRUE);
- BKE_node_preview_init_tree(origmat->nodetree, sp->sizex, sp->sizey, TRUE);
+ BKE_node_preview_init_tree(mat->nodetree, sp->sizex, sp->sizey, true);
+ BKE_node_preview_init_tree(origmat->nodetree, sp->sizex, sp->sizey, true);
}
}
}
@@ -456,8 +456,8 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre
if (tex && tex->nodetree && sp->pr_method == PR_NODE_RENDER) {
/* two previews, they get copied by wmJob */
- BKE_node_preview_init_tree(origtex->nodetree, sp->sizex, sp->sizey, TRUE);
- BKE_node_preview_init_tree(tex->nodetree, sp->sizex, sp->sizey, TRUE);
+ BKE_node_preview_init_tree(origtex->nodetree, sp->sizex, sp->sizey, true);
+ BKE_node_preview_init_tree(tex->nodetree, sp->sizex, sp->sizey, true);
}
}
else if (id_type == ID_LA) {
@@ -493,8 +493,8 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre
if (la && la->nodetree && sp->pr_method == PR_NODE_RENDER) {
/* two previews, they get copied by wmJob */
- BKE_node_preview_init_tree(origla->nodetree, sp->sizex, sp->sizey, TRUE);
- BKE_node_preview_init_tree(la->nodetree, sp->sizex, sp->sizey, TRUE);
+ BKE_node_preview_init_tree(origla->nodetree, sp->sizex, sp->sizey, true);
+ BKE_node_preview_init_tree(la->nodetree, sp->sizex, sp->sizey, true);
}
}
else if (id_type == ID_WO) {
@@ -511,8 +511,8 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre
if (wrld && wrld->nodetree && sp->pr_method == PR_NODE_RENDER) {
/* two previews, they get copied by wmJob */
- BKE_node_preview_init_tree(wrld->nodetree, sp->sizex, sp->sizey, TRUE);
- BKE_node_preview_init_tree(origwrld->nodetree, sp->sizex, sp->sizey, TRUE);
+ BKE_node_preview_init_tree(wrld->nodetree, sp->sizex, sp->sizey, true);
+ BKE_node_preview_init_tree(origwrld->nodetree, sp->sizex, sp->sizey, true);
}
}
@@ -629,7 +629,7 @@ static void shader_preview_update(void *spv, RenderResult *UNUSED(rr), volatile
{
ShaderPreview *sp = spv;
- *(sp->do_update) = TRUE;
+ *(sp->do_update) = true;
}
/* called by renderer, checks job value */
@@ -790,7 +790,7 @@ static void shader_preview_startjob(void *customdata, short *stop, short *do_upd
else
shader_preview_render(sp, sp->id, 0, 0);
- *do_update = TRUE;
+ *do_update = true;
}
static void shader_preview_free(void *customdata)
@@ -807,9 +807,9 @@ static void shader_preview_free(void *customdata)
/* get rid of copied material */
BLI_remlink(&pr_main->mat, sp->matcopy);
- BKE_material_free_ex(sp->matcopy, FALSE);
+ BKE_material_free_ex(sp->matcopy, false);
- properties = IDP_GetProperties((ID *)sp->matcopy, FALSE);
+ properties = IDP_GetProperties((ID *)sp->matcopy, false);
if (properties) {
IDP_FreeProperty(properties);
MEM_freeN(properties);
@@ -825,7 +825,7 @@ static void shader_preview_free(void *customdata)
BLI_remlink(&pr_main->tex, sp->texcopy);
BKE_texture_free(sp->texcopy);
- properties = IDP_GetProperties((ID *)sp->texcopy, FALSE);
+ properties = IDP_GetProperties((ID *)sp->texcopy, false);
if (properties) {
IDP_FreeProperty(properties);
MEM_freeN(properties);
@@ -839,9 +839,9 @@ static void shader_preview_free(void *customdata)
/* get rid of copied world */
BLI_remlink(&pr_main->world, sp->worldcopy);
- BKE_world_free_ex(sp->worldcopy, TRUE); /* [#32865] - we need to unlink the texture copies, unlike for materials */
+ BKE_world_free_ex(sp->worldcopy, true); /* [#32865] - we need to unlink the texture copies, unlike for materials */
- properties = IDP_GetProperties((ID *)sp->worldcopy, FALSE);
+ properties = IDP_GetProperties((ID *)sp->worldcopy, false);
if (properties) {
IDP_FreeProperty(properties);
MEM_freeN(properties);
@@ -857,7 +857,7 @@ static void shader_preview_free(void *customdata)
BLI_remlink(&pr_main->lamp, sp->lampcopy);
BKE_lamp_free(sp->lampcopy);
- properties = IDP_GetProperties((ID *)sp->lampcopy, FALSE);
+ properties = IDP_GetProperties((ID *)sp->lampcopy, false);
if (properties) {
IDP_FreeProperty(properties);
MEM_freeN(properties);
@@ -959,7 +959,7 @@ static void icon_preview_startjob(void *customdata, short *stop, short *do_updat
icon_copy_rect(ibuf, sp->sizex, sp->sizey, sp->pr_rect);
- *do_update = TRUE;
+ *do_update = true;
BKE_image_release_ibuf(ima, ibuf, NULL);
}
@@ -975,7 +975,7 @@ static void icon_preview_startjob(void *customdata, short *stop, short *do_updat
icon_copy_rect(br->icon_imbuf, sp->sizex, sp->sizey, sp->pr_rect);
- *do_update = TRUE;
+ *do_update = true;
}
else {
/* re-use shader job */