diff options
Diffstat (limited to 'source/blender/editors/render/render_shading.c')
-rw-r--r-- | source/blender/editors/render/render_shading.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c index 16bdaae2bf5..41aace4e0a7 100644 --- a/source/blender/editors/render/render_shading.c +++ b/source/blender/editors/render/render_shading.c @@ -735,12 +735,12 @@ void SCENE_OT_render_layer_remove(wmOperatorType *ot) static int texture_slot_move(bContext *C, wmOperator *op) { ID *id= CTX_data_pointer_get_type(C, "texture_slot", &RNA_TextureSlot).id.data; - Material *ma = (Material *)id; if(id) { MTex **mtex_ar, *mtexswap; short act; int type= RNA_enum_get(op->ptr, "type"); + struct AnimData *adt= BKE_animdata_from_id(id); give_active_mtex(id, &mtex_ar, &act); @@ -750,9 +750,9 @@ static int texture_slot_move(bContext *C, wmOperator *op) mtex_ar[act] = mtex_ar[act-1]; mtex_ar[act-1] = mtexswap; - BKE_animdata_fix_paths_rename(id, ma->adt, "texture_slots", NULL, NULL, act-1, -1, 0); - BKE_animdata_fix_paths_rename(id, ma->adt, "texture_slots", NULL, NULL, act, act-1, 0); - BKE_animdata_fix_paths_rename(id, ma->adt, "texture_slots", NULL, NULL, -1, act, 0); + BKE_animdata_fix_paths_rename(id, adt, "texture_slots", NULL, NULL, act-1, -1, 0); + BKE_animdata_fix_paths_rename(id, adt, "texture_slots", NULL, NULL, act, act-1, 0); + BKE_animdata_fix_paths_rename(id, adt, "texture_slots", NULL, NULL, -1, act, 0); if(GS(id->name)==ID_MA) { Material *ma= (Material *)id; @@ -772,9 +772,9 @@ static int texture_slot_move(bContext *C, wmOperator *op) mtex_ar[act] = mtex_ar[act+1]; mtex_ar[act+1] = mtexswap; - BKE_animdata_fix_paths_rename(id, ma->adt, "texture_slots", NULL, NULL, act+1, -1, 0); - BKE_animdata_fix_paths_rename(id, ma->adt, "texture_slots", NULL, NULL, act, act+1, 0); - BKE_animdata_fix_paths_rename(id, ma->adt, "texture_slots", NULL, NULL, -1, act, 0); + BKE_animdata_fix_paths_rename(id, adt, "texture_slots", NULL, NULL, act+1, -1, 0); + BKE_animdata_fix_paths_rename(id, adt, "texture_slots", NULL, NULL, act, act+1, 0); + BKE_animdata_fix_paths_rename(id, adt, "texture_slots", NULL, NULL, -1, act, 0); if(GS(id->name)==ID_MA) { Material *ma= (Material *)id; |