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Diffstat (limited to 'source/blender/editors/render/render_shading.c')
-rw-r--r--source/blender/editors/render/render_shading.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c
index 9fd44be4adb..e3867ca6157 100644
--- a/source/blender/editors/render/render_shading.c
+++ b/source/blender/editors/render/render_shading.c
@@ -14,7 +14,7 @@
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
@@ -235,7 +235,7 @@ void OBJECT_OT_material_slot_add(wmOperatorType *ot)
/* identifiers */
ot->name= "Add Material Slot";
ot->idname= "OBJECT_OT_material_slot_add";
- ot->description="Add a new material slot or duplicate the selected one.";
+ ot->description="Add a new material slot or duplicate the selected one";
/* api callbacks */
ot->exec= material_slot_add_exec;
@@ -262,7 +262,7 @@ void OBJECT_OT_material_slot_remove(wmOperatorType *ot)
/* identifiers */
ot->name= "Remove Material Slot";
ot->idname= "OBJECT_OT_material_slot_remove";
- ot->description="Remove the selected material slot.";
+ ot->description="Remove the selected material slot";
/* api callbacks */
ot->exec= material_slot_remove_exec;
@@ -321,7 +321,7 @@ void OBJECT_OT_material_slot_assign(wmOperatorType *ot)
/* identifiers */
ot->name= "Assign Material Slot";
ot->idname= "OBJECT_OT_material_slot_assign";
- ot->description="Assign the material in the selected material slot to the selected vertices.";
+ ot->description="Assign the material in the selected material slot to the selected vertices";
/* api callbacks */
ot->exec= material_slot_assign_exec;
@@ -405,7 +405,7 @@ void OBJECT_OT_material_slot_select(wmOperatorType *ot)
/* identifiers */
ot->name= "Select Material Slot";
ot->idname= "OBJECT_OT_material_slot_select";
- ot->description="Select vertices assigned to the selected material slot.";
+ ot->description="Select vertices assigned to the selected material slot";
/* api callbacks */
ot->exec= material_slot_select_exec;
@@ -424,7 +424,7 @@ void OBJECT_OT_material_slot_deselect(wmOperatorType *ot)
/* identifiers */
ot->name= "Deselect Material Slot";
ot->idname= "OBJECT_OT_material_slot_deselect";
- ot->description="Deselect vertices assigned to the selected material slot.";
+ ot->description="Deselect vertices assigned to the selected material slot";
/* api callbacks */
ot->exec= material_slot_deselect_exec;
@@ -464,7 +464,7 @@ void OBJECT_OT_material_slot_copy(wmOperatorType *ot)
/* identifiers */
ot->name= "Copy Material to Others";
ot->idname= "OBJECT_OT_material_slot_copy";
- ot->description="Copies materials to other selected objects.";
+ ot->description="Copies materials to other selected objects";
/* api callbacks */
ot->exec= material_slot_copy_exec;
@@ -510,7 +510,7 @@ void MATERIAL_OT_new(wmOperatorType *ot)
/* identifiers */
ot->name= "New Material";
ot->idname= "MATERIAL_OT_new";
- ot->description="Add a new material.";
+ ot->description="Add a new material";
/* api callbacks */
ot->exec= new_material_exec;
@@ -556,7 +556,7 @@ void TEXTURE_OT_new(wmOperatorType *ot)
/* identifiers */
ot->name= "New Texture";
ot->idname= "TEXTURE_OT_new";
- ot->description="Add a new texture.";
+ ot->description="Add a new texture";
/* api callbacks */
ot->exec= new_texture_exec;
@@ -602,7 +602,7 @@ void WORLD_OT_new(wmOperatorType *ot)
/* identifiers */
ot->name= "New World";
ot->idname= "WORLD_OT_new";
- ot->description= "Add a new world.";
+ ot->description= "Add a new world";
/* api callbacks */
ot->exec= new_world_exec;
@@ -630,7 +630,7 @@ void SCENE_OT_render_layer_add(wmOperatorType *ot)
/* identifiers */
ot->name= "Add Render Layer";
ot->idname= "SCENE_OT_render_layer_add";
- ot->description="Add a render layer.";
+ ot->description="Add a render layer";
/* api callbacks */
ot->exec= render_layer_add_exec;
@@ -676,7 +676,7 @@ void SCENE_OT_render_layer_remove(wmOperatorType *ot)
/* identifiers */
ot->name= "Remove Render Layer";
ot->idname= "SCENE_OT_render_layer_remove";
- ot->description="Remove the selected render layer.";
+ ot->description="Remove the selected render layer";
/* api callbacks */
ot->exec= render_layer_remove_exec;
@@ -870,7 +870,7 @@ void TEXTURE_OT_slot_move(wmOperatorType *ot)
/* identifiers */
ot->name= "Move Texture Slot";
ot->idname= "TEXTURE_OT_slot_move";
- ot->description="Move texture slots up and down.";
+ ot->description="Move texture slots up and down";
/* api callbacks */
ot->exec= texture_slot_move;
@@ -903,7 +903,7 @@ void MATERIAL_OT_copy(wmOperatorType *ot)
/* identifiers */
ot->name= "Copy Material";
ot->idname= "MATERIAL_OT_copy";
- ot->description="Copy the material settings and nodes.";
+ ot->description="Copy the material settings and nodes";
/* api callbacks */
ot->exec= copy_material_exec;
@@ -931,7 +931,7 @@ void MATERIAL_OT_paste(wmOperatorType *ot)
/* identifiers */
ot->name= "Paste Material";
ot->idname= "MATERIAL_OT_paste";
- ot->description="Copy the material settings and nodes.";
+ ot->description="Copy the material settings and nodes";
/* api callbacks */
ot->exec= paste_material_exec;