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Diffstat (limited to 'source/blender/editors/render/render_shading.c')
-rw-r--r--source/blender/editors/render/render_shading.c12
1 files changed, 8 insertions, 4 deletions
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c
index 5a0c250c777..4796024646c 100644
--- a/source/blender/editors/render/render_shading.c
+++ b/source/blender/editors/render/render_shading.c
@@ -449,7 +449,8 @@ void OBJECT_OT_material_slot_move(wmOperatorType *ot)
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
- RNA_def_enum(ot->srna, "direction", material_slot_move, 0, "Direction", "Direction to move, UP or DOWN");
+ RNA_def_enum(ot->srna, "direction", material_slot_move, 0, "Direction",
+ "Direction to move the active material towards");
}
/********************** new material operator *********************/
@@ -861,7 +862,8 @@ void SCENE_OT_freestyle_module_move(wmOperatorType *ot)
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
/* props */
- RNA_def_enum(ot->srna, "direction", direction_items, 0, "Direction", "Direction to move, UP or DOWN");
+ RNA_def_enum(ot->srna, "direction", direction_items, 0, "Direction",
+ "Direction to move the chosen style module towards");
}
static int freestyle_lineset_add_exec(bContext *C, wmOperator *UNUSED(op))
@@ -1024,7 +1026,8 @@ void SCENE_OT_freestyle_lineset_move(wmOperatorType *ot)
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
/* props */
- RNA_def_enum(ot->srna, "direction", direction_items, 0, "Direction", "Direction to move, UP or DOWN");
+ RNA_def_enum(ot->srna, "direction", direction_items, 0, "Direction",
+ "Direction to move the active line set towards");
}
static int freestyle_linestyle_new_exec(bContext *C, wmOperator *op)
@@ -1396,7 +1399,8 @@ void SCENE_OT_freestyle_modifier_move(wmOperatorType *ot)
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
/* props */
- RNA_def_enum(ot->srna, "direction", direction_items, 0, "Direction", "Direction to move, UP or DOWN");
+ RNA_def_enum(ot->srna, "direction", direction_items, 0, "Direction",
+ "Direction to move the chosen modifier towards");
}
static int freestyle_stroke_material_create_exec(bContext *C, wmOperator *op)