diff options
Diffstat (limited to 'source/blender/editors/render/render_update.c')
-rw-r--r-- | source/blender/editors/render/render_update.c | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c index dedcbb144aa..f11a8177bf8 100644 --- a/source/blender/editors/render/render_update.c +++ b/source/blender/editors/render/render_update.c @@ -52,6 +52,7 @@ #include "BKE_material.h" #include "BKE_node.h" #include "BKE_paint.h" +#include "BKE_scene.h" #include "GPU_material.h" #include "GPU_buffers.h" @@ -142,6 +143,23 @@ void ED_render_scene_update(Main *bmain, Scene *scene, int updated) recursive_check = false; } +void ED_render_scene_update_pre(Main *bmain, Scene *scene, bool time) +{ + /* Blender internal might access to the data which is gonna to be freed + * by the scene update functions. This applies for example to simulation + * data like smoke and fire. + */ + if (time && !BKE_scene_use_new_shading_nodes(scene)) { + bScreen *sc; + ScrArea *sa; + for (sc = bmain->screen.first; sc; sc = sc->id.next) { + for (sa = sc->areabase.first; sa; sa = sa->next) { + ED_render_engine_area_exit(bmain, sa); + } + } + } +} + void ED_render_engine_area_exit(Main *bmain, ScrArea *sa) { /* clear all render engines in this area */ |