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Diffstat (limited to 'source/blender/editors/render/render_update.c')
-rw-r--r--source/blender/editors/render/render_update.c62
1 files changed, 51 insertions, 11 deletions
diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c
index 08ccf37265b..5155f1001ab 100644
--- a/source/blender/editors/render/render_update.c
+++ b/source/blender/editors/render/render_update.c
@@ -58,6 +58,7 @@
#include "GPU_material.h"
#include "RE_engine.h"
+#include "RE_pipeline.h"
#include "ED_node.h"
#include "ED_render.h"
@@ -74,12 +75,19 @@ void ED_render_scene_update(Main *bmain, Scene *scene, int updated)
bScreen *sc;
ScrArea *sa;
ARegion *ar;
+ static int recursive_check = FALSE;
/* don't do this render engine update if we're updating the scene from
* other threads doing e.g. rendering or baking jobs */
if (!BLI_thread_is_main())
return;
+ /* don't call this recursively for frame updates */
+ if (recursive_check)
+ return;
+
+ recursive_check = TRUE;
+
C = CTX_create();
CTX_data_main_set(C, bmain);
CTX_data_scene_set(C, scene);
@@ -114,6 +122,8 @@ void ED_render_scene_update(Main *bmain, Scene *scene, int updated)
}
CTX_free(C);
+
+ recursive_check = FALSE;
}
void ED_render_engine_area_exit(ScrArea *sa)
@@ -148,6 +158,8 @@ void ED_render_engine_changed(Main *bmain)
for (sc = bmain->screen.first; sc; sc = sc->id.next)
for (sa = sc->areabase.first; sa; sa = sa->next)
ED_render_engine_area_exit(sa);
+
+ RE_FreePersistentData();
}
/***************************** Updates ***********************************
@@ -224,8 +236,12 @@ static void material_changed(Main *bmain, Material *ma)
/* find node materials using this */
for (parent = bmain->mat.first; parent; parent = parent->id.next) {
- if (parent->use_nodes && parent->nodetree && nodes_use_material(parent->nodetree, ma)) ;
- else continue;
+ if (parent->use_nodes && parent->nodetree && nodes_use_material(parent->nodetree, ma)) {
+ /* pass */
+ }
+ else {
+ continue;
+ }
BKE_icon_changed(BKE_icon_getid(&parent->id));
@@ -247,9 +263,15 @@ static void texture_changed(Main *bmain, Tex *tex)
/* find materials */
for (ma = bmain->mat.first; ma; ma = ma->id.next) {
- if (mtex_use_tex(ma->mtex, MAX_MTEX, tex)) ;
- else if (ma->use_nodes && ma->nodetree && nodes_use_tex(ma->nodetree, tex)) ;
- else continue;
+ if (mtex_use_tex(ma->mtex, MAX_MTEX, tex)) {
+ /* pass */
+ }
+ else if (ma->use_nodes && ma->nodetree && nodes_use_tex(ma->nodetree, tex)) {
+ /* pass */
+ }
+ else {
+ continue;
+ }
BKE_icon_changed(BKE_icon_getid(&ma->id));
@@ -259,18 +281,30 @@ static void texture_changed(Main *bmain, Tex *tex)
/* find lamps */
for (la = bmain->lamp.first; la; la = la->id.next) {
- if (mtex_use_tex(la->mtex, MAX_MTEX, tex)) ;
- else if (la->nodetree && nodes_use_tex(la->nodetree, tex)) ;
- else continue;
+ if (mtex_use_tex(la->mtex, MAX_MTEX, tex)) {
+ /* pass */
+ }
+ else if (la->nodetree && nodes_use_tex(la->nodetree, tex)) {
+ /* pass */
+ }
+ else {
+ continue;
+ }
BKE_icon_changed(BKE_icon_getid(&la->id));
}
/* find worlds */
for (wo = bmain->world.first; wo; wo = wo->id.next) {
- if (mtex_use_tex(wo->mtex, MAX_MTEX, tex)) ;
- else if (wo->nodetree && nodes_use_tex(wo->nodetree, tex)) ;
- else continue;
+ if (mtex_use_tex(wo->mtex, MAX_MTEX, tex)) {
+ /* pass */
+ }
+ else if (wo->nodetree && nodes_use_tex(wo->nodetree, tex)) {
+ /* pass */
+ }
+ else {
+ continue;
+ }
BKE_icon_changed(BKE_icon_getid(&wo->id));
}
@@ -347,6 +381,12 @@ static void scene_changed(Main *bmain, Scene *UNUSED(scene))
void ED_render_id_flush_update(Main *bmain, ID *id)
{
+ /* this can be called from render or baking thread when a python script makes
+ * changes, in that case we don't want to do any editor updates, and making
+ * GPU changes is not possible because OpenGL only works in the main thread */
+ if (!BLI_thread_is_main())
+ return;
+
switch (GS(id->name)) {
case ID_MA:
material_changed(bmain, (Material *)id);