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Diffstat (limited to 'source/blender/editors/render/render_update.c')
-rw-r--r--source/blender/editors/render/render_update.c116
1 files changed, 58 insertions, 58 deletions
diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c
index 4483d7d8ba1..72b29c56811 100644
--- a/source/blender/editors/render/render_update.c
+++ b/source/blender/editors/render/render_update.c
@@ -77,7 +77,7 @@ void ED_render_scene_update(Main *bmain, Scene *scene, int updated)
/* don't do this render engine update if we're updating the scene from
* other threads doing e.g. rendering or baking jobs */
- if(!BLI_thread_is_main())
+ if (!BLI_thread_is_main())
return;
C= CTX_create();
@@ -86,22 +86,22 @@ void ED_render_scene_update(Main *bmain, Scene *scene, int updated)
CTX_wm_manager_set(C, bmain->wm.first);
- for(sc=bmain->screen.first; sc; sc=sc->id.next) {
- for(sa=sc->areabase.first; sa; sa=sa->next) {
- if(sa->spacetype != SPACE_VIEW3D)
+ for (sc=bmain->screen.first; sc; sc=sc->id.next) {
+ for (sa=sc->areabase.first; sa; sa=sa->next) {
+ if (sa->spacetype != SPACE_VIEW3D)
continue;
- for(ar=sa->regionbase.first; ar; ar=ar->next) {
+ for (ar=sa->regionbase.first; ar; ar=ar->next) {
RegionView3D *rv3d;
RenderEngine *engine;
- if(ar->regiontype != RGN_TYPE_WINDOW)
+ if (ar->regiontype != RGN_TYPE_WINDOW)
continue;
rv3d= ar->regiondata;
engine= rv3d->render_engine;
- if(engine && (updated || (engine->flag & RE_ENGINE_DO_UPDATE))) {
+ if (engine && (updated || (engine->flag & RE_ENGINE_DO_UPDATE))) {
CTX_wm_screen_set(C, sc);
CTX_wm_area_set(C, sa);
CTX_wm_region_set(C, ar);
@@ -123,20 +123,20 @@ void ED_render_engine_changed(Main *bmain)
ScrArea *sa;
ARegion *ar;
- for(sc=bmain->screen.first; sc; sc=sc->id.next) {
- for(sa=sc->areabase.first; sa; sa=sa->next) {
- if(sa->spacetype != SPACE_VIEW3D)
+ for (sc=bmain->screen.first; sc; sc=sc->id.next) {
+ for (sa=sc->areabase.first; sa; sa=sa->next) {
+ if (sa->spacetype != SPACE_VIEW3D)
continue;
- for(ar=sa->regionbase.first; ar; ar=ar->next) {
+ for (ar=sa->regionbase.first; ar; ar=ar->next) {
RegionView3D *rv3d;
- if(ar->regiontype != RGN_TYPE_WINDOW)
+ if (ar->regiontype != RGN_TYPE_WINDOW)
continue;
rv3d= ar->regiondata;
- if(rv3d->render_engine) {
+ if (rv3d->render_engine) {
RE_engine_free(rv3d->render_engine);
rv3d->render_engine= NULL;
}
@@ -154,11 +154,11 @@ static int mtex_use_tex(MTex **mtex, int tot, Tex *tex)
{
int a;
- if(!mtex)
+ if (!mtex)
return 0;
- for(a=0; a<tot; a++)
- if(mtex[a] && mtex[a]->tex == tex)
+ for (a=0; a<tot; a++)
+ if (mtex[a] && mtex[a]->tex == tex)
return 1;
return 0;
@@ -168,17 +168,17 @@ static int nodes_use_tex(bNodeTree *ntree, Tex *tex)
{
bNode *node;
- for(node=ntree->nodes.first; node; node= node->next) {
- if(node->id) {
- if(node->id == (ID*)tex) {
+ for (node=ntree->nodes.first; node; node= node->next) {
+ if (node->id) {
+ if (node->id == (ID*)tex) {
return 1;
}
- else if(GS(node->id->name) == ID_MA) {
- if(mtex_use_tex(((Material*)node->id)->mtex, MAX_MTEX, tex))
+ else if (GS(node->id->name) == ID_MA) {
+ if (mtex_use_tex(((Material*)node->id)->mtex, MAX_MTEX, tex))
return 1;
}
- else if(node->type==NODE_GROUP) {
- if(nodes_use_tex((bNodeTree *)node->id, tex))
+ else if (node->type==NODE_GROUP) {
+ if (nodes_use_tex((bNodeTree *)node->id, tex))
return 1;
}
}
@@ -191,13 +191,13 @@ static int nodes_use_material(bNodeTree *ntree, Material *ma)
{
bNode *node;
- for(node=ntree->nodes.first; node; node= node->next) {
- if(node->id) {
- if(node->id == (ID*)ma) {
+ for (node=ntree->nodes.first; node; node= node->next) {
+ if (node->id) {
+ if (node->id == (ID*)ma) {
return 1;
}
- else if(node->type==NODE_GROUP) {
- if(nodes_use_material((bNodeTree *)node->id, ma))
+ else if (node->type==NODE_GROUP) {
+ if (nodes_use_material((bNodeTree *)node->id, ma))
return 1;
}
}
@@ -214,17 +214,17 @@ static void material_changed(Main *bmain, Material *ma)
BKE_icon_changed(BKE_icon_getid(&ma->id));
/* glsl */
- if(ma->gpumaterial.first)
+ if (ma->gpumaterial.first)
GPU_material_free(ma);
/* find node materials using this */
- for(parent=bmain->mat.first; parent; parent=parent->id.next) {
- if(parent->use_nodes && parent->nodetree && nodes_use_material(parent->nodetree, ma));
+ for (parent=bmain->mat.first; parent; parent=parent->id.next) {
+ if (parent->use_nodes && parent->nodetree && nodes_use_material(parent->nodetree, ma));
else continue;
BKE_icon_changed(BKE_icon_getid(&parent->id));
- if(parent->gpumaterial.first)
+ if (parent->gpumaterial.first)
GPU_material_free(parent);
}
}
@@ -241,40 +241,40 @@ static void texture_changed(Main *bmain, Tex *tex)
BKE_icon_changed(BKE_icon_getid(&tex->id));
/* find materials */
- for(ma=bmain->mat.first; ma; ma=ma->id.next) {
- if(mtex_use_tex(ma->mtex, MAX_MTEX, tex));
- else if(ma->use_nodes && ma->nodetree && nodes_use_tex(ma->nodetree, tex));
+ for (ma=bmain->mat.first; ma; ma=ma->id.next) {
+ if (mtex_use_tex(ma->mtex, MAX_MTEX, tex));
+ else if (ma->use_nodes && ma->nodetree && nodes_use_tex(ma->nodetree, tex));
else continue;
BKE_icon_changed(BKE_icon_getid(&ma->id));
- if(ma->gpumaterial.first)
+ if (ma->gpumaterial.first)
GPU_material_free(ma);
}
/* find lamps */
- for(la=bmain->lamp.first; la; la=la->id.next) {
- if(mtex_use_tex(la->mtex, MAX_MTEX, tex));
- else if(la->nodetree && nodes_use_tex(la->nodetree, tex));
+ for (la=bmain->lamp.first; la; la=la->id.next) {
+ if (mtex_use_tex(la->mtex, MAX_MTEX, tex));
+ else if (la->nodetree && nodes_use_tex(la->nodetree, tex));
else continue;
BKE_icon_changed(BKE_icon_getid(&la->id));
}
/* find worlds */
- for(wo=bmain->world.first; wo; wo=wo->id.next) {
- if(mtex_use_tex(wo->mtex, MAX_MTEX, tex));
- else if(wo->nodetree && nodes_use_tex(wo->nodetree, tex));
+ for (wo=bmain->world.first; wo; wo=wo->id.next) {
+ if (mtex_use_tex(wo->mtex, MAX_MTEX, tex));
+ else if (wo->nodetree && nodes_use_tex(wo->nodetree, tex));
else continue;
BKE_icon_changed(BKE_icon_getid(&wo->id));
}
/* find compositing nodes */
- for(scene=bmain->scene.first; scene; scene=scene->id.next) {
- if(scene->use_nodes && scene->nodetree) {
- for(node=scene->nodetree->nodes.first; node; node=node->next) {
- if(node->id == &tex->id)
+ for (scene=bmain->scene.first; scene; scene=scene->id.next) {
+ if (scene->use_nodes && scene->nodetree) {
+ for (node=scene->nodetree->nodes.first; node; node=node->next) {
+ if (node->id == &tex->id)
ED_node_changed_update(&scene->id, node);
}
}
@@ -290,12 +290,12 @@ static void lamp_changed(Main *bmain, Lamp *la)
BKE_icon_changed(BKE_icon_getid(&la->id));
/* glsl */
- for(ob=bmain->object.first; ob; ob=ob->id.next)
- if(ob->data == la && ob->gpulamp.first)
+ for (ob=bmain->object.first; ob; ob=ob->id.next)
+ if (ob->data == la && ob->gpulamp.first)
GPU_lamp_free(ob);
- for(ma=bmain->mat.first; ma; ma=ma->id.next)
- if(ma->gpumaterial.first)
+ for (ma=bmain->mat.first; ma; ma=ma->id.next)
+ if (ma->gpumaterial.first)
GPU_material_free(ma);
}
@@ -307,8 +307,8 @@ static void world_changed(Main *bmain, World *wo)
BKE_icon_changed(BKE_icon_getid(&wo->id));
/* glsl */
- for(ma=bmain->mat.first; ma; ma=ma->id.next)
- if(ma->gpumaterial.first)
+ for (ma=bmain->mat.first; ma; ma=ma->id.next)
+ if (ma->gpumaterial.first)
GPU_material_free(ma);
}
@@ -320,8 +320,8 @@ static void image_changed(Main *bmain, Image *ima)
BKE_icon_changed(BKE_icon_getid(&ima->id));
/* textures */
- for(tex=bmain->tex.first; tex; tex=tex->id.next)
- if(tex->ima == ima)
+ for (tex=bmain->tex.first; tex; tex=tex->id.next)
+ if (tex->ima == ima)
texture_changed(bmain, tex);
}
@@ -331,12 +331,12 @@ static void scene_changed(Main *bmain, Scene *UNUSED(scene))
Material *ma;
/* glsl */
- for(ob=bmain->object.first; ob; ob=ob->id.next)
- if(ob->gpulamp.first)
+ for (ob=bmain->object.first; ob; ob=ob->id.next)
+ if (ob->gpulamp.first)
GPU_lamp_free(ob);
- for(ma=bmain->mat.first; ma; ma=ma->id.next)
- if(ma->gpumaterial.first)
+ for (ma=bmain->mat.first; ma; ma=ma->id.next)
+ if (ma->gpumaterial.first)
GPU_material_free(ma);
}