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Diffstat (limited to 'source/blender/editors/render/render_update.c')
-rw-r--r-- | source/blender/editors/render/render_update.c | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c index 8956ef79958..2a316e1c793 100644 --- a/source/blender/editors/render/render_update.c +++ b/source/blender/editors/render/render_update.c @@ -163,23 +163,6 @@ void ED_render_scene_update(Main *bmain, Scene *scene, int updated) recursive_check = false; } -void ED_render_scene_update_pre(Main *bmain, Scene *scene, bool time) -{ - /* Blender internal might access to the data which is gonna to be freed - * by the scene update functions. This applies for example to simulation - * data like smoke and fire. - */ - if (time && !BKE_scene_use_new_shading_nodes(scene)) { - bScreen *sc; - ScrArea *sa; - for (sc = bmain->screen.first; sc; sc = sc->id.next) { - for (sa = sc->areabase.first; sa; sa = sa->next) { - ED_render_engine_area_exit(bmain, sa); - } - } - } -} - void ED_render_engine_area_exit(Main *bmain, ScrArea *sa) { /* clear all render engines in this area */ |