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Diffstat (limited to 'source/blender/editors/render')
-rw-r--r--source/blender/editors/render/CMakeLists.txt2
-rw-r--r--source/blender/editors/render/render_intern.h9
-rw-r--r--source/blender/editors/render/render_internal.c771
-rw-r--r--source/blender/editors/render/render_opengl.c145
-rw-r--r--source/blender/editors/render/render_ops.c7
-rw-r--r--source/blender/editors/render/render_preview.c292
-rw-r--r--source/blender/editors/render/render_shading.c412
-rw-r--r--source/blender/editors/render/render_update.c365
-rw-r--r--source/blender/editors/render/render_view.c15
9 files changed, 478 insertions, 1540 deletions
diff --git a/source/blender/editors/render/CMakeLists.txt b/source/blender/editors/render/CMakeLists.txt
index ec8bf3e955d..ed2e9747d1c 100644
--- a/source/blender/editors/render/CMakeLists.txt
+++ b/source/blender/editors/render/CMakeLists.txt
@@ -24,6 +24,8 @@ set(INC
../../blenlib
../../blenloader
../../blentranslation
+ ../../depsgraph
+ ../../draw
../../gpu
../../imbuf
../../bmesh
diff --git a/source/blender/editors/render/render_intern.h b/source/blender/editors/render/render_intern.h
index a00ab742386..77bf16f5e22 100644
--- a/source/blender/editors/render/render_intern.h
+++ b/source/blender/editors/render/render_intern.h
@@ -53,8 +53,8 @@ void WORLD_OT_new(struct wmOperatorType *ot);
void MATERIAL_OT_copy(struct wmOperatorType *ot);
void MATERIAL_OT_paste(struct wmOperatorType *ot);
-void SCENE_OT_render_layer_add(struct wmOperatorType *ot);
-void SCENE_OT_render_layer_remove(struct wmOperatorType *ot);
+void SCENE_OT_view_layer_add(struct wmOperatorType *ot);
+void SCENE_OT_view_layer_remove(struct wmOperatorType *ot);
void SCENE_OT_render_view_add(struct wmOperatorType *ot);
void SCENE_OT_render_view_remove(struct wmOperatorType *ot);
@@ -83,15 +83,10 @@ void SCENE_OT_freestyle_stroke_material_create(struct wmOperatorType *ot);
void TEXTURE_OT_slot_copy(struct wmOperatorType *ot);
void TEXTURE_OT_slot_paste(struct wmOperatorType *ot);
void TEXTURE_OT_slot_move(struct wmOperatorType *ot);
-void TEXTURE_OT_envmap_save(struct wmOperatorType *ot);
-void TEXTURE_OT_envmap_clear(struct wmOperatorType *ot);
-void TEXTURE_OT_envmap_clear_all(struct wmOperatorType *ot);
/* render_internal.c */
void RENDER_OT_render(struct wmOperatorType *ot);
void RENDER_OT_shutter_curve_preset(struct wmOperatorType *ot);
-void render_view3d_update(struct RenderEngine *engine, const struct bContext *C);
-void render_view3d_draw(struct RenderEngine *engine, const struct bContext *C);
/* render_view.c */
struct ScrArea *render_view_open(struct bContext *C, int mx, int my, struct ReportList *reports);
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index 59538df7a05..1385baa51ad 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -54,9 +54,9 @@
#include "BKE_camera.h"
#include "BKE_context.h"
#include "BKE_colortools.h"
-#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_image.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_node.h"
@@ -66,6 +66,9 @@
#include "BKE_screen.h"
#include "BKE_scene.h"
#include "BKE_undo_system.h"
+#include "BKE_workspace.h"
+
+#include "DEG_depsgraph.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -83,6 +86,7 @@
#include "IMB_colormanagement.h"
#include "IMB_imbuf_types.h"
+#include "GPU_shader.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
@@ -100,9 +104,13 @@ static int render_break(void *rjv);
typedef struct RenderJob {
Main *main;
Scene *scene;
+ ViewLayer *single_layer;
Scene *current_scene;
+ /* TODO(sergey): Should not be needed once engine will have own
+ * depsgraph and copy-on-write will be implemented.
+ */
+ Depsgraph *depsgraph;
Render *re;
- SceneRenderLayer *srl;
struct Object *camera_override;
int lay_override;
bool v3d_override;
@@ -255,7 +263,7 @@ static void image_buffer_rect_update(RenderJob *rj, RenderResult *rr, ImBuf *ibu
/* set callbacks, exported to sequence render too.
* Only call in foreground (UI) renders. */
-static void screen_render_scene_layer_set(wmOperator *op, Main *mainp, Scene **scene, SceneRenderLayer **srl)
+static void screen_render_single_layer_set(wmOperator *op, Main *mainp, WorkSpace *workspace, Scene **scene, ViewLayer **single_layer)
{
/* single layer re-render */
if (RNA_struct_property_is_set(op->ptr, "scene")) {
@@ -275,14 +283,17 @@ static void screen_render_scene_layer_set(wmOperator *op, Main *mainp, Scene **s
}
if (RNA_struct_property_is_set(op->ptr, "layer")) {
- SceneRenderLayer *rl;
+ ViewLayer *rl;
char rl_name[RE_MAXNAME];
RNA_string_get(op->ptr, "layer", rl_name);
- rl = (SceneRenderLayer *)BLI_findstring(&(*scene)->r.layers, rl_name, offsetof(SceneRenderLayer, name));
+ rl = (ViewLayer *)BLI_findstring(&(*scene)->view_layers, rl_name, offsetof(ViewLayer, name));
if (rl)
- *srl = rl;
+ *single_layer = rl;
+ }
+ else if (((*scene)->r.scemode & R_SINGLE_LAYER) && workspace) {
+ *single_layer = BKE_view_layer_from_workspace_get(*scene, workspace);
}
}
@@ -290,18 +301,25 @@ static void screen_render_scene_layer_set(wmOperator *op, Main *mainp, Scene **s
static int screen_render_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = NULL;
+ RenderEngineType *re_type = RE_engines_find(scene->r.engine);
+ ViewLayer *single_layer = NULL;
Render *re;
Image *ima;
View3D *v3d = CTX_wm_view3d(C);
Main *mainp = CTX_data_main(C);
+ WorkSpace *workspace = CTX_wm_workspace(C);
unsigned int lay_override;
const bool is_animation = RNA_boolean_get(op->ptr, "animation");
const bool is_write_still = RNA_boolean_get(op->ptr, "write_still");
struct Object *camera_override = v3d ? V3D_CAMERA_LOCAL(v3d) : NULL;
+ /* Cannot do render if there is not this function. */
+ if (re_type->render == NULL) {
+ return OPERATOR_CANCELLED;
+ }
+
/* custom scene and single layer re-render */
- screen_render_scene_layer_set(op, mainp, &scene, &srl);
+ screen_render_single_layer_set(op, mainp, workspace, &scene, &single_layer);
if (!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.im_format.imtype)) {
BKE_report(op->reports, RPT_ERROR, "Cannot write a single file with an animation format selected");
@@ -330,13 +348,13 @@ static int screen_render_exec(bContext *C, wmOperator *op)
if (is_animation)
RE_BlenderAnim(re, mainp, scene, camera_override, lay_override, scene->r.sfra, scene->r.efra, scene->r.frame_step);
else
- RE_BlenderFrame(re, mainp, scene, srl, camera_override, lay_override, scene->r.cfra, is_write_still);
+ RE_BlenderFrame(re, mainp, scene, single_layer, camera_override, lay_override, scene->r.cfra, is_write_still);
BLI_threaded_malloc_end();
RE_SetReports(re, NULL);
// no redraw needed, we leave state as we entered it
- ED_update_for_newframe(mainp, scene, 1);
+ ED_update_for_newframe(mainp, CTX_data_depsgraph(C));
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, scene);
@@ -492,8 +510,9 @@ static void render_image_update_pass_and_layer(RenderJob *rj, RenderResult *rr,
for (wm = rj->main->wm.first; wm && matched_sa == NULL; wm = wm->id.next) { /* only 1 wm */
wmWindow *win;
for (win = wm->windows.first; win && matched_sa == NULL; win = win->next) {
- ScrArea *sa;
- for (sa = win->screen->areabase.first; sa; sa = sa->next) {
+ const bScreen *screen = WM_window_get_active_screen(win);
+
+ for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
if (sa->spacetype == SPACE_IMAGE) {
SpaceImage *sima = sa->spacedata.first;
// sa->spacedata might be empty when toggling fullscreen mode.
@@ -604,7 +623,7 @@ static void render_startjob(void *rjv, short *stop, short *do_update, float *pro
if (rj->anim)
RE_BlenderAnim(rj->re, rj->main, rj->scene, rj->camera_override, rj->lay_override, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step);
else
- RE_BlenderFrame(rj->re, rj->main, rj->scene, rj->srl, rj->camera_override, rj->lay_override, rj->scene->r.cfra, rj->write_still);
+ RE_BlenderFrame(rj->re, rj->main, rj->scene, rj->single_layer, rj->camera_override, rj->lay_override, rj->scene->r.cfra, rj->write_still);
RE_SetReports(rj->re, NULL);
}
@@ -617,8 +636,9 @@ static void render_image_restore_layer(RenderJob *rj)
for (wm = rj->main->wm.first; wm; wm = wm->id.next) { /* only 1 wm */
wmWindow *win;
for (win = wm->windows.first; win; win = win->next) {
- ScrArea *sa;
- for (sa = win->screen->areabase.first; sa; sa = sa->next) {
+ const bScreen *screen = WM_window_get_active_screen(win);
+
+ for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
if (sa == rj->sa) {
if (sa->spacetype == SPACE_IMAGE) {
SpaceImage *sima = sa->spacedata.first;
@@ -653,14 +673,14 @@ static void render_endjob(void *rjv)
* would be re-assigned. assign dummy callbacks to avoid referencing freed renderjobs bug [#24508] */
RE_InitRenderCB(rj->re);
- if (rj->main != G.main)
+ if (rj->main != G_MAIN)
BKE_main_free(rj->main);
/* else the frame will not update for the original value */
if (rj->anim && !(rj->scene->r.scemode & R_NO_FRAME_UPDATE)) {
/* possible this fails of loading new file while rendering */
- if (G.main->wm.first) {
- ED_update_for_newframe(G.main, rj->scene, 1);
+ if (G_MAIN->wm.first) {
+ ED_update_for_newframe(G_MAIN, rj->depsgraph);
}
}
@@ -670,7 +690,7 @@ static void render_endjob(void *rjv)
/* potentially set by caller */
rj->scene->r.scemode &= ~R_NO_FRAME_UPDATE;
- if (rj->srl) {
+ if (rj->single_layer) {
nodeUpdateID(rj->scene->nodetree, &rj->scene->id);
WM_main_add_notifier(NC_NODE | NA_EDITED, rj->scene);
}
@@ -700,7 +720,7 @@ static void render_endjob(void *rjv)
* engine API, so lets use simple and robust way for now
* - sergey -
*/
- if (rj->scene->r.layers.first != rj->scene->r.layers.last ||
+ if (rj->scene->view_layers.first != rj->scene->view_layers.last ||
rj->image_outdated)
{
void *lock;
@@ -721,7 +741,7 @@ static void render_endjob(void *rjv)
* and using one from Global will unlock exactly the same manager as
* was locked before running the job.
*/
- WM_set_locked_interface(G.main->wm.first, false);
+ WM_set_locked_interface(G_MAIN->wm.first, false);
/* We've freed all the derived caches before rendering, which is
* effectively the same as if we re-loaded the file.
@@ -729,11 +749,11 @@ static void render_endjob(void *rjv)
* So let's not try being smart here and just reset all updated
* scene layers and use generic DAG_on_visible_update.
*/
- for (scene = G.main->scene.first; scene; scene = scene->id.next) {
+ for (scene = G_MAIN->scene.first; scene; scene = scene->id.next) {
scene->lay_updated = 0;
}
- DAG_on_visible_update(G.main, false);
+ DEG_on_visible_update(G_MAIN, false);
}
}
@@ -797,33 +817,46 @@ static void screen_render_cancel(bContext *C, wmOperator *op)
WM_jobs_kill_type(wm, scene, WM_JOB_TYPE_RENDER);
}
-static void clean_viewport_memory(Main *bmain, Scene *scene, int renderlay)
+static void clean_viewport_memory_base(Base *base)
{
- Object *object;
- Scene *sce_iter;
- Base *base;
+ if ((base->flag & BASE_VISIBLE) == 0) {
+ return;
+ }
+
+ Object *object = base->object;
- for (object = bmain->object.first; object; object = object->id.next) {
- object->id.tag |= LIB_TAG_DOIT;
+ if (object->id.tag & LIB_TAG_DOIT) {
+ return;
}
- for (SETLOOPER(scene, sce_iter, base)) {
- if ((base->lay & renderlay) == 0) {
- continue;
- }
- if (RE_allow_render_generic_object(base->object)) {
- base->object->id.tag &= ~LIB_TAG_DOIT;
- }
+ object->id.tag &= ~LIB_TAG_DOIT;
+ if (RE_allow_render_generic_object(object)) {
+ BKE_object_free_derived_caches(object);
}
+}
+
+static void clean_viewport_memory(Main *bmain, Scene *scene)
+{
+ Scene *sce_iter;
+ Base *base;
- for (SETLOOPER(scene, sce_iter, base)) {
- object = base->object;
- if ((object->id.tag & LIB_TAG_DOIT) == 0) {
- continue;
+ /* Tag all the available objects. */
+ BKE_main_id_tag_listbase(&bmain->object, LIB_TAG_DOIT, true);
+
+ /* Go over all the visible objects. */
+ for (wmWindowManager *wm = bmain->wm.first; wm; wm = wm->id.next) {
+ for (wmWindow *win = wm->windows.first; win; win = win->next) {
+ WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook);
+ ViewLayer *view_layer = BKE_view_layer_from_workspace_get(scene, workspace);
+
+ for (base = view_layer->object_bases.first; base; base = base->next) {
+ clean_viewport_memory_base(base);
+ }
}
- object->id.tag &= ~LIB_TAG_DOIT;
+ }
- BKE_object_free_derived_caches(object);
+ for (SETLOOPER_SET_ONLY(scene, sce_iter, base)) {
+ clean_viewport_memory_base(base);
}
}
@@ -831,9 +864,10 @@ static void clean_viewport_memory(Main *bmain, Scene *scene, int renderlay)
static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
/* new render clears all callbacks */
- Main *mainp;
+ Main *bmain = CTX_data_main(C);
+ ViewLayer *single_layer = NULL;
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = NULL;
+ RenderEngineType *re_type = RE_engines_find(scene->r.engine);
Render *re;
wmJob *wm_job;
RenderJob *rj;
@@ -843,18 +877,24 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
const bool is_write_still = RNA_boolean_get(op->ptr, "write_still");
const bool use_viewport = RNA_boolean_get(op->ptr, "use_viewport");
View3D *v3d = use_viewport ? CTX_wm_view3d(C) : NULL;
+ WorkSpace *workspace = CTX_wm_workspace(C);
struct Object *camera_override = v3d ? V3D_CAMERA_LOCAL(v3d) : NULL;
const char *name;
ScrArea *sa;
+ /* Cannot do render if there is not this function. */
+ if (re_type->render == NULL) {
+ return OPERATOR_CANCELLED;
+ }
+
+ /* custom scene and single layer re-render */
+ screen_render_single_layer_set(op, bmain, workspace, &scene, &single_layer);
+
/* only one render job at a time */
if (WM_jobs_test(CTX_wm_manager(C), scene, WM_JOB_TYPE_RENDER))
return OPERATOR_CANCELLED;
- if (RE_force_single_renderlayer(scene))
- WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, NULL);
-
- if (!RE_is_rendering_allowed(scene, camera_override, op->reports)) {
+ if (!RE_is_rendering_allowed(scene, single_layer, camera_override, op->reports)) {
return OPERATOR_CANCELLED;
}
@@ -866,15 +906,6 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
/* stop all running jobs, except screen one. currently previews frustrate Render */
WM_jobs_kill_all_except(CTX_wm_manager(C), CTX_wm_screen(C));
- /* get main */
- if (G.debug_value == 101) {
- /* thread-safety experiment, copy main from the undo buffer */
- struct MemFile *memfile = ED_undosys_stack_memfile_get_active(CTX_wm_manager(C)->undo_stack);
- mainp = BLO_memfile_main_get(memfile, CTX_data_main(C), &scene);
- }
- else
- mainp = CTX_data_main(C);
-
/* cancel animation playback */
if (ED_screen_animation_playing(CTX_wm_manager(C)))
ED_screen_animation_play(C, 0, 0);
@@ -900,18 +931,17 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
jobflag = WM_JOB_EXCL_RENDER | WM_JOB_PRIORITY | WM_JOB_PROGRESS;
- /* custom scene and single layer re-render */
- screen_render_scene_layer_set(op, mainp, &scene, &srl);
-
if (RNA_struct_property_is_set(op->ptr, "layer"))
jobflag |= WM_JOB_SUSPEND;
/* job custom data */
rj = MEM_callocN(sizeof(RenderJob), "render job");
- rj->main = mainp;
+ rj->main = bmain;
rj->scene = scene;
rj->current_scene = rj->scene;
- rj->srl = srl;
+ rj->single_layer = single_layer;
+ /* TODO(sergey): Render engine should be using own depsgraph. */
+ rj->depsgraph = CTX_data_depsgraph(C);
rj->camera_override = camera_override;
rj->lay_override = 0;
rj->anim = is_animation;
@@ -946,8 +976,6 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
/* Lock the user interface depending on render settings. */
if (scene->r.use_lock_interface) {
- int renderlay = rj->lay_override ? rj->lay_override : scene->lay;
-
WM_set_locked_interface(CTX_wm_manager(C), true);
/* Set flag interface need to be unlocked.
@@ -961,7 +989,7 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
rj->interface_locked = true;
/* Clean memory used by viewport? */
- clean_viewport_memory(rj->main, scene, renderlay);
+ clean_viewport_memory(rj->main, scene);
}
/* setup job */
@@ -974,7 +1002,7 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
WM_jobs_callbacks(wm_job, render_startjob, NULL, NULL, render_endjob);
/* get a render result image, and make sure it is empty */
- ima = BKE_image_verify_viewer(mainp, IMA_TYPE_R_RESULT, "Render Result");
+ ima = BKE_image_verify_viewer(bmain, IMA_TYPE_R_RESULT, "Render Result");
BKE_image_signal(rj->main, ima, NULL, IMA_SIGNAL_FREE);
BKE_image_backup_render(rj->scene, ima, true);
rj->image = ima;
@@ -987,6 +1015,7 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
RE_current_scene_update_cb(re, rj, current_scene_update);
RE_stats_draw_cb(re, rj, image_renderinfo_cb);
RE_progress_cb(re, rj, render_progress_update);
+ RE_gl_context_create(re);
rj->re = re;
G.is_break = false;
@@ -1043,615 +1072,6 @@ void RENDER_OT_render(wmOperatorType *ot)
}
-/* ************** preview for 3d viewport ***************** */
-
-#define PR_UPDATE_VIEW 1
-#define PR_UPDATE_RENDERSIZE 2
-#define PR_UPDATE_MATERIAL 4
-#define PR_UPDATE_DATABASE 8
-
-typedef struct RenderPreview {
- /* from wmJob */
- void *owner;
- short *stop, *do_update;
- wmJob *job;
-
- Scene *scene;
- ScrArea *sa;
- ARegion *ar;
- View3D *v3d;
- RegionView3D *rv3d;
- Main *bmain;
- RenderEngine *engine;
-
- float viewmat[4][4];
-
- int start_resolution_divider;
- int resolution_divider;
- bool has_freestyle;
-} RenderPreview;
-
-static int render_view3d_disprect(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, rcti *disprect)
-{
- /* copied code from view3d_draw.c */
- rctf viewborder;
- int draw_border;
-
- if (rv3d->persp == RV3D_CAMOB)
- draw_border = (scene->r.mode & R_BORDER) != 0;
- else
- draw_border = (v3d->flag2 & V3D_RENDER_BORDER) != 0;
-
- if (draw_border) {
- if (rv3d->persp == RV3D_CAMOB) {
- ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &viewborder, false);
-
- disprect->xmin = viewborder.xmin + scene->r.border.xmin * BLI_rctf_size_x(&viewborder);
- disprect->ymin = viewborder.ymin + scene->r.border.ymin * BLI_rctf_size_y(&viewborder);
- disprect->xmax = viewborder.xmin + scene->r.border.xmax * BLI_rctf_size_x(&viewborder);
- disprect->ymax = viewborder.ymin + scene->r.border.ymax * BLI_rctf_size_y(&viewborder);
- }
- else {
- disprect->xmin = v3d->render_border.xmin * ar->winx;
- disprect->xmax = v3d->render_border.xmax * ar->winx;
- disprect->ymin = v3d->render_border.ymin * ar->winy;
- disprect->ymax = v3d->render_border.ymax * ar->winy;
- }
-
- return 1;
- }
-
- BLI_rcti_init(disprect, 0, 0, 0, 0);
- return 0;
-}
-
-/* returns true if OK */
-static bool render_view3d_get_rects(ARegion *ar, View3D *v3d, RegionView3D *rv3d, rctf *viewplane, RenderEngine *engine,
- float *r_clipsta, float *r_clipend, float *r_pixsize, bool *r_ortho)
-{
-
- if (ar->winx < 4 || ar->winy < 4) return false;
-
- *r_ortho = ED_view3d_viewplane_get(v3d, rv3d, ar->winx, ar->winy, viewplane, r_clipsta, r_clipend, r_pixsize);
-
- engine->resolution_x = ar->winx;
- engine->resolution_y = ar->winy;
-
- return true;
-}
-
-static bool render_view3d_is_valid(RenderPreview *rp)
-{
- return (rp->rv3d->render_engine != NULL);
-}
-
-/* called by renderer, checks job value */
-static int render_view3d_break(void *rpv)
-{
- RenderPreview *rp = rpv;
-
- if (G.is_break)
- return 1;
-
- /* during render, rv3d->engine can get freed */
- if (render_view3d_is_valid(rp) == false) {
- *rp->stop = 1;
- }
-
- return *(rp->stop);
-}
-
-static void render_view3d_display_update(void *rpv, RenderResult *UNUSED(rr), volatile struct rcti *UNUSED(rect))
-{
- RenderPreview *rp = rpv;
-
- *(rp->do_update) = true;
-}
-
-static void render_view3d_renderinfo_cb(void *rjp, RenderStats *rs)
-{
- RenderPreview *rp = rjp;
-
- /* during render, rv3d->engine can get freed */
- if (rp->rv3d->render_engine == NULL) {
- *rp->stop = 1;
- }
- else {
- make_renderinfo_string(rs, rp->scene, false, NULL, rp->engine->text);
-
- /* make jobs timer to send notifier */
- *(rp->do_update) = true;
- }
-}
-
-BLI_INLINE void rcti_scale_coords(rcti *scaled_rect, const rcti *rect,
- const float scale)
-{
- scaled_rect->xmin = rect->xmin * scale;
- scaled_rect->ymin = rect->ymin * scale;
- scaled_rect->xmax = rect->xmax * scale;
- scaled_rect->ymax = rect->ymax * scale;
-}
-
-static void render_update_resolution(Render *re, const RenderPreview *rp,
- bool use_border, const rcti *clip_rect)
-{
- int winx = rp->ar->winx / rp->resolution_divider;
- int winy = rp->ar->winy / rp->resolution_divider;
- if (use_border) {
- rcti scaled_cliprct;
- rcti_scale_coords(&scaled_cliprct, clip_rect,
- 1.0f / rp->resolution_divider);
- RE_ChangeResolution(re, winx, winy, &scaled_cliprct);
- }
- else {
- RE_ChangeResolution(re, winx, winy, NULL);
- }
-
- if (rp->has_freestyle) {
- if (rp->resolution_divider == BKE_render_preview_pixel_size(&rp->scene->r)) {
- RE_ChangeModeFlag(re, R_EDGE_FRS, false);
- }
- else {
- RE_ChangeModeFlag(re, R_EDGE_FRS, true);
- }
- }
-}
-
-static void render_view3d_startjob(void *customdata, short *stop, short *do_update, float *UNUSED(progress))
-{
- RenderPreview *rp = customdata;
- Render *re;
- RenderStats *rstats;
- rctf viewplane;
- rcti cliprct;
- float clipsta, clipend, pixsize;
- bool orth, restore = 0;
- char name[32];
- int update_flag;
- bool use_border;
- int ob_inst_update_flag = 0;
-
- update_flag = rp->engine->job_update_flag;
- rp->engine->job_update_flag = 0;
-
- //printf("ma %d res %d view %d db %d\n", update_flag & PR_UPDATE_MATERIAL, update_flag & PR_UPDATE_RENDERSIZE, update_flag & PR_UPDATE_VIEW, update_flag & PR_UPDATE_DATABASE);
-
- G.is_break = false;
-
- if (false == render_view3d_get_rects(rp->ar, rp->v3d, rp->rv3d, &viewplane, rp->engine, &clipsta, &clipend, &pixsize, &orth))
- return;
-
- rp->stop = stop;
- rp->do_update = do_update;
-
- // printf("Enter previewrender\n");
-
- /* ok, are we rendering all over? */
- sprintf(name, "View3dPreview %p", (void *)rp->ar);
- re = rp->engine->re = RE_GetRender(name);
-
- /* set this always, rp is different for each job */
- RE_test_break_cb(re, rp, render_view3d_break);
- RE_display_update_cb(re, rp, render_view3d_display_update);
- RE_stats_draw_cb(re, rp, render_view3d_renderinfo_cb);
-
- rstats = RE_GetStats(re);
-
- if (update_flag & PR_UPDATE_VIEW) {
- Object *object;
- rp->resolution_divider = rp->start_resolution_divider;
-
- /* Same as database_init_objects(), loop over all objects.
- * We might consider de-duplicating the code between this two cases.
- */
- for (object = rp->bmain->object.first; object; object = object->id.next) {
- float mat[4][4];
- mul_m4_m4m4(mat, rp->viewmat, object->obmat);
- invert_m4_m4(object->imat_ren, mat);
- }
- }
-
- use_border = render_view3d_disprect(rp->scene, rp->ar, rp->v3d,
- rp->rv3d, &cliprct);
-
- if ((update_flag & (PR_UPDATE_RENDERSIZE | PR_UPDATE_DATABASE | PR_UPDATE_VIEW)) || rstats->convertdone == 0) {
- RenderData rdata;
-
- /* no osa, blur, seq, layers, savebuffer etc for preview render */
- rdata = rp->scene->r;
- rdata.mode &= ~(R_OSA | R_MBLUR | R_BORDER | R_PANORAMA);
- rdata.scemode &= ~(R_DOSEQ | R_DOCOMP | R_FREE_IMAGE | R_EXR_TILE_FILE | R_FULL_SAMPLE);
- rdata.scemode |= R_VIEWPORT_PREVIEW;
-
- /* we do use layers, but only active */
- rdata.scemode |= R_SINGLE_LAYER;
-
- /* initalize always */
- if (use_border) {
- rdata.mode |= R_BORDER;
- RE_InitState(re, NULL, &rdata, NULL, rp->ar->winx, rp->ar->winy, &cliprct);
- }
- else
- RE_InitState(re, NULL, &rdata, NULL, rp->ar->winx, rp->ar->winy, NULL);
- }
-
- if (orth)
- RE_SetOrtho(re, &viewplane, clipsta, clipend);
- else
- RE_SetWindow(re, &viewplane, clipsta, clipend);
-
- RE_SetPixelSize(re, pixsize);
-
- if ((update_flag & PR_UPDATE_DATABASE) || rstats->convertdone == 0) {
- unsigned int lay = rp->scene->lay;
-
- /* allow localview render for objects with lights in normal layers */
- if (rp->v3d->lay & 0xFF000000)
- lay |= rp->v3d->lay;
- else lay = rp->v3d->lay;
-
- RE_SetView(re, rp->viewmat);
-
- /* copying blender data while main thread is locked, to avoid crashes */
- WM_job_main_thread_lock_acquire(rp->job);
- RE_Database_Free(re);
- RE_Database_FromScene(re, rp->bmain, rp->scene, lay, 0); // 0= dont use camera view
- WM_job_main_thread_lock_release(rp->job);
-
- /* do preprocessing like building raytree, shadows, volumes, SSS */
- RE_Database_Preprocess(re);
-
- /* conversion not completed, need to do it again */
- if (!rstats->convertdone) {
- if (render_view3d_is_valid(rp)) {
- rp->engine->job_update_flag |= PR_UPDATE_DATABASE;
- }
- }
-
- // printf("dbase update\n");
- }
- else {
- // printf("dbase rotate\n");
- RE_DataBase_IncrementalView(re, rp->viewmat, 0);
- restore = 1;
- }
-
- RE_DataBase_ApplyWindow(re);
-
- /* OK, can we enter render code? */
- if (rstats->convertdone) {
- bool first_time = true;
-
- if (update_flag & PR_UPDATE_VIEW) {
- ob_inst_update_flag |= RE_OBJECT_INSTANCES_UPDATE_VIEW;
- }
-
- RE_updateRenderInstances(re, ob_inst_update_flag);
-
- for (;;) {
- int pixel_size = BKE_render_preview_pixel_size(&rp->scene->r);
- if (first_time == false) {
- if (restore)
- RE_DataBase_IncrementalView(re, rp->viewmat, 1);
-
- rp->resolution_divider = MAX2(rp->resolution_divider / 2, pixel_size);
- *do_update = 1;
-
- render_update_resolution(re, rp, use_border, &cliprct);
-
- RE_DataBase_IncrementalView(re, rp->viewmat, 0);
- RE_DataBase_ApplyWindow(re);
- restore = 1;
- }
- else {
- render_update_resolution(re, rp, use_border, &cliprct);
- }
-
- RE_TileProcessor(re);
-
- first_time = false;
-
- if (*stop || rp->resolution_divider == pixel_size) {
- break;
- }
- }
-
- /* always rotate back */
- if (restore)
- RE_DataBase_IncrementalView(re, rp->viewmat, 1);
- }
-}
-
-static void render_view3d_free(void *customdata)
-{
- RenderPreview *rp = customdata;
-
- MEM_freeN(rp);
-}
-
-static bool render_view3d_flag_changed(RenderEngine *engine, const bContext *C)
-{
- Main *bmain = CTX_data_main(C);
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
- View3D *v3d = CTX_wm_view3d(C);
- ARegion *ar = CTX_wm_region(C);
- Scene *scene = CTX_data_scene(C);
- Render *re;
- rctf viewplane;
- rcti disprect;
- float clipsta, clipend;
- bool orth;
- int job_update_flag = 0;
- char name[32];
-
- /* ensure render engine exists */
- re = engine->re;
-
- if (!re) {
- sprintf(name, "View3dPreview %p", (void *)ar);
- re = engine->re = RE_GetRender(name);
- if (!re)
- re = engine->re = RE_NewRender(name);
-
- engine->update_flag |= RE_ENGINE_UPDATE_DATABASE;
- }
-
- /* check update_flag */
- if (engine->update_flag & RE_ENGINE_UPDATE_MA)
- job_update_flag |= PR_UPDATE_MATERIAL;
-
- if (engine->update_flag & RE_ENGINE_UPDATE_OTHER)
- job_update_flag |= PR_UPDATE_MATERIAL;
-
- if (engine->update_flag & RE_ENGINE_UPDATE_DATABASE) {
- job_update_flag |= PR_UPDATE_DATABASE;
-
- /* load editmesh */
- if (scene->obedit)
- ED_object_editmode_load(bmain, scene->obedit);
- }
-
- engine->update_flag = 0;
-
- /* check if viewport changed */
- if (engine->last_winx != ar->winx || engine->last_winy != ar->winy) {
- engine->last_winx = ar->winx;
- engine->last_winy = ar->winy;
- job_update_flag |= PR_UPDATE_RENDERSIZE;
- }
-
- if (compare_m4m4(engine->last_viewmat, rv3d->viewmat, 0.00001f) == 0) {
- copy_m4_m4(engine->last_viewmat, rv3d->viewmat);
- job_update_flag |= PR_UPDATE_VIEW;
- }
-
- render_view3d_get_rects(ar, v3d, rv3d, &viewplane, engine, &clipsta, &clipend, NULL, &orth);
-
- if (BLI_rctf_compare(&viewplane, &engine->last_viewplane, 0.00001f) == 0) {
- engine->last_viewplane = viewplane;
- job_update_flag |= PR_UPDATE_VIEW;
- }
-
- render_view3d_disprect(scene, ar, v3d, rv3d, &disprect);
- if (BLI_rcti_compare(&disprect, &engine->last_disprect) == 0) {
- engine->last_disprect = disprect;
- job_update_flag |= PR_UPDATE_RENDERSIZE;
- }
-
- /* any changes? go ahead and rerender */
- if (job_update_flag) {
- engine->job_update_flag |= job_update_flag;
- return true;
- }
-
- return false;
-}
-
-static void render_view3d_do(RenderEngine *engine, const bContext *C)
-{
- wmJob *wm_job;
- RenderPreview *rp;
- Scene *scene = CTX_data_scene(C);
- ARegion *ar = CTX_wm_region(C);
- int width = ar->winx, height = ar->winy;
- int divider = BKE_render_preview_pixel_size(&scene->r);
- int resolution_threshold = scene->r.preview_start_resolution *
- scene->r.preview_start_resolution;
-
- if (CTX_wm_window(C) == NULL)
- return;
- if (!render_view3d_flag_changed(engine, C))
- return;
-
- wm_job = WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), CTX_wm_region(C), "Render Preview",
- WM_JOB_EXCL_RENDER, WM_JOB_TYPE_RENDER_PREVIEW);
- rp = MEM_callocN(sizeof(RenderPreview), "render preview");
- rp->job = wm_job;
-
- while (width * height > resolution_threshold) {
- width = max_ii(1, width / 2);
- height = max_ii(1, height / 2);
- divider *= 2;
- }
-
- /* customdata for preview thread */
- rp->scene = scene;
- rp->engine = engine;
- rp->sa = CTX_wm_area(C);
- rp->ar = CTX_wm_region(C);
- rp->v3d = rp->sa->spacedata.first;
- rp->rv3d = CTX_wm_region_view3d(C);
- rp->bmain = CTX_data_main(C);
- rp->resolution_divider = divider;
- rp->start_resolution_divider = divider;
- rp->has_freestyle = (scene->r.mode & R_EDGE_FRS) != 0;
- copy_m4_m4(rp->viewmat, rp->rv3d->viewmat);
-
- /* clear info text */
- engine->text[0] = '\0';
-
- /* setup job */
- WM_jobs_customdata_set(wm_job, rp, render_view3d_free);
- WM_jobs_timer(wm_job, 0.1, NC_SPACE | ND_SPACE_VIEW3D, NC_SPACE | ND_SPACE_VIEW3D);
- WM_jobs_callbacks(wm_job, render_view3d_startjob, NULL, NULL, NULL);
-
- WM_jobs_start(CTX_wm_manager(C), wm_job);
-
- engine->flag &= ~RE_ENGINE_DO_UPDATE;
-}
-
-/* callback for render engine, on changes */
-void render_view3d_update(RenderEngine *engine, const bContext *C)
-{
- /* this shouldn't be needed and causes too many database rebuilds, but we
- * aren't actually tracking updates for all relevant datablocks so this is
- * a catch-all for updates */
- engine->update_flag |= RE_ENGINE_UPDATE_DATABASE;
-
- render_view3d_do(engine, C);
-}
-
-void render_view3d_draw(RenderEngine *engine, const bContext *C)
-{
- Render *re = engine->re;
- RenderResult rres;
- char name[32];
-
- render_view3d_do(engine, C);
-
- if (re == NULL) {
- sprintf(name, "View3dPreview %p", (void *)CTX_wm_region(C));
- re = RE_GetRender(name);
-
- if (re == NULL) return;
- }
-
- /* Viewport render preview doesn't support multiview, view hardcoded to 0 */
- RE_AcquireResultImage(re, &rres, 0);
-
- if (rres.rectf) {
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
- View3D *v3d = CTX_wm_view3d(C);
- Scene *scene = CTX_data_scene(C);
- ARegion *ar = CTX_wm_region(C);
- bool force_fallback = false;
- bool need_fallback = true;
- float dither = scene->r.dither_intensity;
- float scale_x, scale_y;
- rcti clip_rect;
- int xof, yof;
-
- if (render_view3d_disprect(scene, ar, v3d, rv3d, &clip_rect)) {
- scale_x = (float) BLI_rcti_size_x(&clip_rect) / rres.rectx;
- scale_y = (float) BLI_rcti_size_y(&clip_rect) / rres.recty;
- xof = clip_rect.xmin;
- yof = clip_rect.ymin;
- }
- else {
- scale_x = (float) ar->winx / rres.rectx;
- scale_y = (float) ar->winy / rres.recty;
- xof = rres.xof;
- yof = rres.yof;
- }
-
- /* If user decided not to use GLSL, fallback to glaDrawPixelsAuto */
- force_fallback |= (U.image_draw_method != IMAGE_DRAW_METHOD_GLSL);
-
- /* Try using GLSL display transform. */
- if (force_fallback == false) {
- if (IMB_colormanagement_setup_glsl_draw(&scene->view_settings, &scene->display_settings, dither, true)) {
- glEnable(GL_BLEND);
- glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
- glPixelZoom(scale_x, scale_y);
- glaDrawPixelsTex(xof, yof, rres.rectx, rres.recty,
- GL_RGBA, GL_FLOAT, GL_NEAREST, rres.rectf);
- glPixelZoom(1.0f, 1.0f);
- glDisable(GL_BLEND);
-
- IMB_colormanagement_finish_glsl_draw();
- need_fallback = false;
- }
- }
-
- /* If GLSL failed, use old-school CPU-based transform. */
- if (need_fallback) {
- unsigned char *display_buffer = MEM_mallocN(4 * rres.rectx * rres.recty * sizeof(char),
- "render_view3d_draw");
-
- IMB_colormanagement_buffer_make_display_space(rres.rectf, display_buffer, rres.rectx, rres.recty,
- 4, dither, &scene->view_settings, &scene->display_settings);
-
- glEnable(GL_BLEND);
- glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
- glPixelZoom(scale_x, scale_y);
- glaDrawPixelsAuto(xof, yof, rres.rectx, rres.recty,
- GL_RGBA, GL_UNSIGNED_BYTE,
- GL_NEAREST, display_buffer);
- glPixelZoom(1.0f, 1.0f);
- glDisable(GL_BLEND);
-
- MEM_freeN(display_buffer);
- }
- }
-
- RE_ReleaseResultImage(re);
-}
-
-void ED_viewport_render_kill_jobs(wmWindowManager *wm,
- Main *bmain,
- bool free_database)
-{
- bScreen *sc;
- ScrArea *sa;
- ARegion *ar;
-
- if (!wm)
- return;
-
- /* kill all actively running jobs */
- WM_jobs_kill(wm, NULL, render_view3d_startjob);
-
- /* loop over 3D view render engines */
- for (sc = bmain->screen.first; sc; sc = sc->id.next) {
- for (sa = sc->areabase.first; sa; sa = sa->next) {
- if (sa->spacetype != SPACE_VIEW3D)
- continue;
-
- for (ar = sa->regionbase.first; ar; ar = ar->next) {
- RegionView3D *rv3d;
-
- if (ar->regiontype != RGN_TYPE_WINDOW)
- continue;
-
- rv3d = ar->regiondata;
-
- if (rv3d->render_engine) {
- /* free render database now before we change data, because
- * RE_Database_Free will also loop over blender data */
- if (free_database) {
- char name[32];
- Render *re;
-
- sprintf(name, "View3dPreview %p", (void *)ar);
- re = RE_GetRender(name);
-
- if (re)
- RE_Database_Free(re);
-
- /* tag render engine to update entire database */
- rv3d->render_engine->update_flag |= RE_ENGINE_UPDATE_DATABASE;
- }
- else {
- /* quick shader update */
- rv3d->render_engine->update_flag |= RE_ENGINE_UPDATE_MA;
- }
- }
- }
- }
- }
-}
-
Scene *ED_render_job_get_scene(const bContext *C)
{
wmWindowManager *wm = CTX_wm_manager(C);
@@ -1673,6 +1093,7 @@ Scene *ED_render_job_get_current_scene(const bContext *C)
return NULL;
}
+
/* Motion blur curve preset */
static int render_shutter_curve_preset_exec(bContext *C, wmOperator *op)
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index 78cedf099a1..b5c1ffc64dd 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -55,6 +55,10 @@
#include "BKE_sequencer.h"
#include "BKE_writeavi.h"
+#include "DEG_depsgraph.h"
+
+#include "DRW_engine.h"
+
#include "WM_api.h"
#include "WM_types.h"
@@ -70,9 +74,9 @@
#include "RNA_access.h"
#include "RNA_define.h"
-#include "GPU_glew.h"
-#include "GPU_compositing.h"
#include "GPU_framebuffer.h"
+#include "GPU_glew.h"
+#include "GPU_matrix.h"
#include "render_intern.h"
@@ -91,6 +95,9 @@ typedef struct OGLRender {
Main *bmain;
Render *re;
Scene *scene;
+ WorkSpace *workspace;
+ ViewLayer *view_layer;
+ Depsgraph *depsgraph;
View3D *v3d;
RegionView3D *rv3d;
@@ -114,7 +121,6 @@ typedef struct OGLRender {
GPUOffScreen *ofs;
int ofs_samples;
bool ofs_full_samples;
- GPUFX *fx;
int sizex, sizey;
int write_still;
@@ -148,17 +154,6 @@ typedef struct OGLRender {
#endif
} OGLRender;
-/* added because v3d is not always valid */
-static unsigned int screen_opengl_layers(OGLRender *oglrender)
-{
- if (oglrender->v3d) {
- return oglrender->scene->lay | oglrender->v3d->lay;
- }
- else {
- return oglrender->scene->lay;
- }
-}
-
static bool screen_opengl_is_multiview(OGLRender *oglrender)
{
View3D *v3d = oglrender->v3d;
@@ -271,8 +266,9 @@ static void screen_opengl_views_setup(OGLRender *oglrender)
RE_ReleaseResult(oglrender->re);
}
-static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
+static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, RenderResult *rr)
{
+ Depsgraph *depsgraph = CTX_data_depsgraph(C);
Scene *scene = oglrender->scene;
ARegion *ar = oglrender->ar;
View3D *v3d = oglrender->v3d;
@@ -281,9 +277,8 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
int sizex = oglrender->sizex;
int sizey = oglrender->sizey;
const short view_context = (v3d != NULL);
- bool draw_bgpic = true;
bool draw_sky = (scene->r.alphamode == R_ADDSKY);
- unsigned char *rect = NULL;
+ float *rectf = NULL;
const char *viewname = RE_GetActiveRenderView(oglrender->re);
ImBuf *ibuf_result = NULL;
@@ -324,13 +319,14 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
unsigned char *gp_rect;
unsigned char *render_rect = (unsigned char *)RE_RenderViewGetById(rr, oglrender->view_id)->rect32;
+ DRW_opengl_context_enable();
GPU_offscreen_bind(oglrender->ofs, true);
- glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ GPU_clear_color(0.0f, 0.0f, 0.0f, 0.0f);
+ GPU_clear(GPU_COLOR_BIT | GPU_DEPTH_BIT);
wmOrtho2(0, sizex, 0, sizey);
- glTranslatef(sizex / 2, sizey / 2, 0.0f);
+ gpuTranslate2f(sizex / 2, sizey / 2);
G.f |= G_RENDER_OGL;
ED_gpencil_draw_ex(scene, gpd, sizex, sizey, scene->r.cfra, SPACE_SEQ);
@@ -343,6 +339,7 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
blend_color_mix_byte(&render_rect[i], &render_rect[i], &gp_rect[i]);
}
GPU_offscreen_unbind(oglrender->ofs, true);
+ DRW_opengl_context_disable();
MEM_freeN(gp_rect);
}
@@ -357,12 +354,11 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
draw_flags |= (oglrender->ofs_full_samples) ? V3D_OFSDRAW_USE_FULL_SAMPLE : 0;
if (view_context) {
- draw_flags |= (draw_bgpic) ? V3D_OFSDRAW_USE_BACKGROUND : 0;
-
ibuf_view = ED_view3d_draw_offscreen_imbuf(
- oglrender->bmain, scene, v3d, ar, sizex, sizey,
- IB_rect, draw_flags, alpha_mode, oglrender->ofs_samples, viewname,
- oglrender->fx, oglrender->ofs, err_out);
+ depsgraph, scene, v3d->drawtype,
+ v3d, ar, sizex, sizey,
+ IB_rectfloat, draw_flags, alpha_mode, oglrender->ofs_samples, viewname,
+ oglrender->ofs, err_out);
/* for stamp only */
if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
@@ -370,18 +366,19 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
}
}
else {
- draw_flags |= (V3D_OFSDRAW_USE_GPENCIL | V3D_OFSDRAW_USE_BACKGROUND);
+ draw_flags |= V3D_OFSDRAW_USE_GPENCIL;
ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(
- oglrender->bmain, scene, scene->camera, oglrender->sizex, oglrender->sizey,
- IB_rect, draw_flags, OB_SOLID,
+ depsgraph, scene, OB_SOLID,
+ scene->camera, oglrender->sizex, oglrender->sizey,
+ IB_rectfloat, draw_flags,
alpha_mode, oglrender->ofs_samples, viewname,
- oglrender->fx, oglrender->ofs, err_out);
+ oglrender->ofs, err_out);
camera = scene->camera;
}
if (ibuf_view) {
ibuf_result = ibuf_view;
- rect = (unsigned char *)ibuf_view->rect;
+ rectf = (float *)ibuf_view->rect_float;
}
else {
fprintf(stderr, "%s: failed to get buffer, %s\n", __func__, err_out);
@@ -390,7 +387,7 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
if (ibuf_result != NULL) {
if ((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW)) {
- BKE_image_stamp_buf(scene, camera, NULL, rect, NULL, rr->rectx, rr->recty, 4);
+ BKE_image_stamp_buf(scene, camera, NULL, NULL, rectf, rr->rectx, rr->recty, 4);
}
RE_render_result_rect_from_ibuf(rr, &scene->r, ibuf_result, oglrender->view_id);
IMB_freeImBuf(ibuf_result);
@@ -435,7 +432,7 @@ static void addAlphaOverFloat(float dest[4], const float source[4])
}
/* add renderlayer and renderpass for each grease pencil layer for using in composition */
-static void add_gpencil_renderpass(OGLRender *oglrender, RenderResult *rr, RenderView *rv)
+static void add_gpencil_renderpass(const bContext *C, OGLRender *oglrender, RenderResult *rr, RenderView *rv)
{
bGPdata *gpd = oglrender->scene->gpd;
Scene *scene = oglrender->scene;
@@ -479,7 +476,7 @@ static void add_gpencil_renderpass(OGLRender *oglrender, RenderResult *rr, Rende
}
/* render this gp layer */
- screen_opengl_render_doit(oglrender, rr);
+ screen_opengl_render_doit(C, oglrender, rr);
/* add RendePass composite */
RenderPass *rp = RE_create_gp_pass(rr, gpl->info, rv->name);
@@ -519,7 +516,7 @@ static void add_gpencil_renderpass(OGLRender *oglrender, RenderResult *rr, Rende
scene->r.alphamode = oldalphamode;
}
-static void screen_opengl_render_apply(OGLRender *oglrender)
+static void screen_opengl_render_apply(const bContext *C, OGLRender *oglrender)
{
RenderResult *rr;
RenderView *rv;
@@ -535,14 +532,13 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
int chanshown = sseq ? sseq->chanshown : 0;
BKE_sequencer_new_render_data(
- oglrender->bmain->eval_ctx, oglrender->bmain, scene,
- oglrender->sizex, oglrender->sizey, 100.0f,
+ oglrender->bmain, oglrender->depsgraph, scene,
+ oglrender->sizex, oglrender->sizey, 100.0f, false,
&context);
for (view_id = 0; view_id < oglrender->views_len; view_id++) {
context.view_id = view_id;
context.gpu_offscreen = oglrender->ofs;
- context.gpu_fx = oglrender->fx;
context.gpu_full_samples = oglrender->ofs_full_samples;
oglrender->seq_data.ibufs_arr[view_id] = BKE_sequencer_give_ibuf(&context, CFRA, chanshown);
@@ -557,10 +553,10 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
/* add grease pencil passes. For sequencer, the render does not include renderpasses
* TODO: The sequencer render of grease pencil should be rethought */
if (!oglrender->is_sequencer) {
- add_gpencil_renderpass(oglrender, rr, rv);
+ add_gpencil_renderpass(C, oglrender, rr, rv);
}
/* render composite */
- screen_opengl_render_doit(oglrender, rr);
+ screen_opengl_render_doit(C, oglrender, rr);
}
RE_ReleaseResult(oglrender->re);
@@ -576,11 +572,30 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
}
}
+static bool screen_opengl_fullsample_enabled(Scene *scene)
+{
+ if (scene->r.scemode & R_FULL_SAMPLE) {
+ return true;
+ }
+ else {
+ /* XXX TODO:
+ * Technically if the hardware supports MSAA we could keep using Blender 2.7x approach.
+ * However anti-aliasing without full_sample is not playing well even in 2.7x.
+ *
+ * For example, if you enable depth of field, there is aliasing, even if the viewport is fine.
+ * For 2.8x this is more complicated because so many things rely on shader.
+ * So until we fix the gpu_framebuffer anti-aliasing suupport we need to force full sample.
+ */
+ return true;
+ }
+}
+
static bool screen_opengl_render_init(bContext *C, wmOperator *op)
{
/* new render clears all callbacks */
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win = CTX_wm_window(C);
+ WorkSpace *workspace = CTX_wm_workspace(C);
Scene *scene = CTX_data_scene(C);
ScrArea *prevsa = CTX_wm_area(C);
@@ -589,7 +604,7 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
OGLRender *oglrender;
int sizex, sizey;
const int samples = (scene->r.mode & R_OSA) ? scene->r.osa : 0;
- const bool full_samples = (samples != 0) && (scene->r.scemode & R_FULL_SAMPLE);
+ const bool full_samples = (samples != 0) && screen_opengl_fullsample_enabled(scene);
bool is_view_context = RNA_boolean_get(op->ptr, "view_context");
const bool is_animation = RNA_boolean_get(op->ptr, "animation");
const bool is_sequencer = RNA_boolean_get(op->ptr, "sequencer");
@@ -634,7 +649,9 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
sizey = (scene->r.size * scene->r.ysch) / 100;
/* corrects render size with actual size, not every card supports non-power-of-two dimensions */
- ofs = GPU_offscreen_create(sizex, sizey, full_samples ? 0 : samples, err_out);
+ DRW_opengl_context_enable(); /* Offscreen creation needs to be done in DRW context. */
+ ofs = GPU_offscreen_create(sizex, sizey, full_samples ? 0 : samples, true, true, err_out);
+ DRW_opengl_context_disable();
if (!ofs) {
BKE_reportf(op->reports, RPT_ERROR, "Failed to create OpenGL off-screen buffer, %s", err_out);
@@ -652,6 +669,9 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
oglrender->sizey = sizey;
oglrender->bmain = CTX_data_main(C);
oglrender->scene = scene;
+ oglrender->workspace = workspace;
+ oglrender->view_layer = CTX_data_view_layer(C);
+ oglrender->depsgraph = CTX_data_depsgraph(C);
oglrender->cfrao = scene->r.cfra;
oglrender->write_still = is_write_still && !is_animation;
@@ -679,19 +699,6 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
/* apply immediately in case we're rendering from a script,
* running notifiers again will overwrite */
oglrender->scene->customdata_mask |= oglrender->scene->customdata_mask_modal;
-
- if (oglrender->v3d->fx_settings.fx_flag & (GPU_FX_FLAG_DOF | GPU_FX_FLAG_SSAO)) {
- oglrender->fx = GPU_fx_compositor_create();
- }
- }
- else if (is_sequencer) {
- /* NOTE: We allow animation of DoF setting for flexibility in edits, so
- * we can't check in advance whether we need FX compositor or not.
- * We just always allocated it and make sure it doesn't add extra
- * overhead rather than memory allocation here if it's not really
- * needed.
- */
- oglrender->fx = GPU_fx_compositor_create();
}
/* create render */
@@ -706,7 +713,7 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
oglrender->iuser.ok = 1;
/* create render result */
- RE_InitState(oglrender->re, NULL, &scene->r, NULL, sizex, sizey, NULL);
+ RE_InitState(oglrender->re, NULL, &scene->r, &scene->view_layers, NULL, sizex, sizey, NULL);
/* create render views */
screen_opengl_views_setup(oglrender);
@@ -803,8 +810,9 @@ static void screen_opengl_render_end(bContext *C, OGLRender *oglrender)
}
if (oglrender->timer) { /* exec will not have a timer */
+ Depsgraph *depsgraph = oglrender->depsgraph;
scene->r.cfra = oglrender->cfrao;
- BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, screen_opengl_layers(oglrender));
+ BKE_scene_graph_update_for_newframe(depsgraph, bmain);
WM_event_remove_timer(oglrender->wm, oglrender->win, oglrender->timer);
}
@@ -813,10 +821,9 @@ static void screen_opengl_render_end(bContext *C, OGLRender *oglrender)
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, oglrender->scene);
- if (oglrender->fx)
- GPU_fx_compositor_destroy(oglrender->fx);
-
+ DRW_opengl_context_enable();
GPU_offscreen_free(oglrender->ofs);
+ DRW_opengl_context_disable();
if (oglrender->is_sequencer) {
MEM_freeN(oglrender->seq_data.ibufs_arr);
@@ -1004,6 +1011,7 @@ static bool screen_opengl_render_anim_step(bContext *C, wmOperator *op)
Main *bmain = CTX_data_main(C);
OGLRender *oglrender = op->customdata;
Scene *scene = oglrender->scene;
+ Depsgraph *depsgraph = oglrender->depsgraph;
char name[FILE_MAX];
bool ok = false;
const bool view_context = (oglrender->v3d != NULL);
@@ -1014,12 +1022,7 @@ static bool screen_opengl_render_anim_step(bContext *C, wmOperator *op)
if (CFRA < oglrender->nfra)
CFRA++;
while (CFRA < oglrender->nfra) {
- unsigned int lay = screen_opengl_layers(oglrender);
-
- if (lay & 0xFF000000)
- lay &= 0xFF000000;
-
- BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, lay);
+ BKE_scene_graph_update_for_newframe(depsgraph, bmain);
CFRA++;
}
@@ -1041,11 +1044,11 @@ static bool screen_opengl_render_anim_step(bContext *C, wmOperator *op)
WM_cursor_time(oglrender->win, scene->r.cfra);
- BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, screen_opengl_layers(oglrender));
+ BKE_scene_graph_update_for_newframe(depsgraph, bmain);
if (view_context) {
if (oglrender->rv3d->persp == RV3D_CAMOB && oglrender->v3d->camera && oglrender->v3d->scenelock) {
- /* since BKE_scene_update_for_newframe() is used rather
+ /* since BKE_scene_graph_update_for_newframe() is used rather
* then ED_update_for_newframe() the camera needs to be set */
if (BKE_scene_camera_switch_update(scene)) {
oglrender->v3d->camera = scene->camera;
@@ -1057,7 +1060,7 @@ static bool screen_opengl_render_anim_step(bContext *C, wmOperator *op)
}
/* render into offscreen buffer */
- screen_opengl_render_apply(oglrender);
+ screen_opengl_render_apply(C, oglrender);
/* save to disk */
rr = RE_AcquireResultRead(oglrender->re);
@@ -1107,7 +1110,7 @@ static int screen_opengl_render_modal(bContext *C, wmOperator *op, const wmEvent
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, oglrender->scene);
if (anim == 0) {
- screen_opengl_render_apply(op->customdata);
+ screen_opengl_render_apply(C, op->customdata);
screen_opengl_render_end(C, op->customdata);
return OPERATOR_FINISHED;
}
@@ -1158,7 +1161,7 @@ static int screen_opengl_render_exec(bContext *C, wmOperator *op)
if (!is_animation) { /* same as invoke */
/* render image */
- screen_opengl_render_apply(op->customdata);
+ screen_opengl_render_apply(C, op->customdata);
screen_opengl_render_end(C, op->customdata);
return OPERATOR_FINISHED;
@@ -1175,7 +1178,7 @@ static int screen_opengl_render_exec(bContext *C, wmOperator *op)
}
/* no redraw needed, we leave state as we entered it */
-// ED_update_for_newframe(C, 1);
+// ED_update_for_newframe(C);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, CTX_data_scene(C));
return OPERATOR_FINISHED;
diff --git a/source/blender/editors/render/render_ops.c b/source/blender/editors/render/render_ops.c
index af3786a73f7..fd534dd9129 100644
--- a/source/blender/editors/render/render_ops.c
+++ b/source/blender/editors/render/render_ops.c
@@ -56,8 +56,8 @@ void ED_operatortypes_render(void)
WM_operatortype_append(MATERIAL_OT_copy);
WM_operatortype_append(MATERIAL_OT_paste);
- WM_operatortype_append(SCENE_OT_render_layer_add);
- WM_operatortype_append(SCENE_OT_render_layer_remove);
+ WM_operatortype_append(SCENE_OT_view_layer_add);
+ WM_operatortype_append(SCENE_OT_view_layer_remove);
WM_operatortype_append(SCENE_OT_render_view_add);
WM_operatortype_append(SCENE_OT_render_view_remove);
@@ -85,9 +85,6 @@ void ED_operatortypes_render(void)
WM_operatortype_append(TEXTURE_OT_slot_copy);
WM_operatortype_append(TEXTURE_OT_slot_paste);
WM_operatortype_append(TEXTURE_OT_slot_move);
- WM_operatortype_append(TEXTURE_OT_envmap_save);
- WM_operatortype_append(TEXTURE_OT_envmap_clear);
- WM_operatortype_append(TEXTURE_OT_envmap_clear_all);
/* render_internal.c */
WM_operatortype_append(RENDER_OT_view_show);
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index e1042f17229..04632838cf3 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -51,6 +51,7 @@
#include "DNA_world_types.h"
#include "DNA_camera_types.h"
+#include "DNA_group_types.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
@@ -69,6 +70,7 @@
#include "BKE_image.h"
#include "BKE_icons.h"
#include "BKE_lamp.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_library_remap.h"
#include "BKE_main.h"
@@ -78,6 +80,10 @@
#include "BKE_texture.h"
#include "BKE_world.h"
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_query.h"
+#include "DEG_depsgraph_build.h"
+
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "IMB_thumbs.h"
@@ -85,6 +91,7 @@
#include "BIF_gl.h"
#include "BIF_glutil.h"
+#include "GPU_shader.h"
#include "RE_pipeline.h"
#include "RE_engine.h"
@@ -94,6 +101,7 @@
#include "ED_datafiles.h"
#include "ED_render.h"
+#include "ED_screen.h"
#ifndef NDEBUG
/* Used for database init assert(). */
@@ -149,6 +157,7 @@ typedef struct ShaderPreview {
short *stop, *do_update;
Scene *scene;
+ Depsgraph *depsgraph;
ID *id;
ID *parent;
MTex *slot;
@@ -178,6 +187,7 @@ typedef struct IconPreviewSize {
typedef struct IconPreview {
Main *bmain;
Scene *scene;
+ Depsgraph *depsgraph;
void *owner;
ID *id;
ListBase sizes;
@@ -236,52 +246,84 @@ void ED_preview_free_dbase(void)
BKE_main_free(G_pr_main_cycles);
}
-static int preview_mat_has_sss(Material *mat, bNodeTree *ntree)
+static Scene *preview_get_scene(Main *pr_main)
{
- if (mat) {
- if (mat->sss_flag & MA_DIFF_SSS)
- return 1;
- if (mat->nodetree)
- if (preview_mat_has_sss(NULL, mat->nodetree))
- return 1;
- }
- else if (ntree) {
- bNode *node;
- for (node = ntree->nodes.first; node; node = node->next) {
- if (node->type == NODE_GROUP && node->id) {
- if (preview_mat_has_sss(NULL, (bNodeTree *)node->id))
- return 1;
- }
- else if (node->id && ELEM(node->type, SH_NODE_MATERIAL, SH_NODE_MATERIAL_EXT)) {
- mat = (Material *)node->id;
- if (mat->sss_flag & MA_DIFF_SSS)
- return 1;
- }
- }
+ if (pr_main == NULL) return NULL;
+
+ return pr_main->scene.first;
+}
+
+static const char *preview_collection_name(const char pr_type)
+{
+ switch (pr_type) {
+ case MA_FLAT:
+ return "Flat";
+ case MA_SPHERE:
+ return "Sphere";
+ case MA_CUBE:
+ return "Cube";
+ case MA_MONKEY:
+ return "Monkey";
+ case MA_SPHERE_A:
+ return "World Sphere";
+ case MA_TEXTURE:
+ return "Texture";
+ case MA_LAMP:
+ return "Lamp";
+ case MA_SKY:
+ return "Sky";
+ case MA_HAIR:
+ return "Hair";
+ case MA_ATMOS:
+ return "Atmosphere";
+ default:
+ BLI_assert(!"Unknown preview type");
+ return "";
}
- return 0;
}
-static Scene *preview_get_scene(Main *pr_main)
+static void set_preview_collection(Scene *scene, ViewLayer *view_layer, char pr_type)
{
- if (pr_main == NULL) return NULL;
+ LayerCollection *lc = view_layer->layer_collections.first;
+ const char *collection_name = preview_collection_name(pr_type);
- return pr_main->scene.first;
+ for (lc = lc->layer_collections.first; lc; lc = lc->next) {
+ if (STREQ(lc->collection->id.name + 2, collection_name)) {
+ lc->collection->flag &= ~COLLECTION_RESTRICT_RENDER;
+ }
+ else {
+ lc->collection->flag |= COLLECTION_RESTRICT_RENDER;
+ }
+ }
+
+ BKE_layer_collection_sync(scene, view_layer);
}
+static World *preview_get_localized_world(ShaderPreview *sp, World *world)
+{
+ if (world == NULL) {
+ return NULL;
+ }
+ if (sp->worldcopy != NULL) {
+ return sp->worldcopy;
+ }
+ sp->worldcopy = BKE_world_localize(world);
+ BLI_addtail(&sp->pr_main->world, sp->worldcopy);
+ return sp->worldcopy;
+}
/* call this with a pointer to initialize preview scene */
/* call this with NULL to restore assigned ID pointers in preview scene */
static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_type, ShaderPreview *sp)
{
Scene *sce;
- Base *base;
Main *pr_main = sp->pr_main;
memcpy(pr_main->name, BKE_main_blendfile_path(bmain), sizeof(pr_main->name));
sce = preview_get_scene(pr_main);
if (sce) {
+ ViewLayer *view_layer = sce->view_layers.first;
/* this flag tells render to not execute depsgraph or ipos etc */
sce->r.scemode |= R_BUTS_PREVIEW;
@@ -320,7 +362,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
* seems commonly used render engines does not support
* such kind of rendering.
*/
- BLI_strncpy(sce->r.engine, RE_engine_id_BLENDER_RENDER, sizeof(sce->r.engine));
+ BLI_strncpy(sce->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(sce->r.engine));
}
else {
BLI_strncpy(sce->r.engine, scene->r.engine, sizeof(sce->r.engine));
@@ -335,77 +377,26 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
sp->matcopy = mat;
BLI_addtail(&pr_main->mat, mat);
- if (!BKE_scene_use_new_shading_nodes(scene)) {
- init_render_material(bmain, mat, 0, NULL); /* call that retrieves mode_l */
- end_render_material(mat);
-
- /* un-useful option */
- if (sp->pr_method == PR_ICON_RENDER)
- mat->shade_flag &= ~MA_OBCOLOR;
-
- /* turn on raytracing if needed */
- if (mat->mode_l & MA_RAYMIRROR)
- sce->r.mode |= R_RAYTRACE;
- if (mat->material_type == MA_TYPE_VOLUME)
- sce->r.mode |= R_RAYTRACE;
- if ((mat->mode_l & MA_RAYTRANSP) && (mat->mode_l & MA_TRANSP))
- sce->r.mode |= R_RAYTRACE;
- if (preview_mat_has_sss(mat, NULL))
- sce->r.mode |= R_SSS;
-
- /* turn off fake shadows if needed */
- /* this only works in a specific case where the preview.blend contains
- * an object starting with 'c' which has a material linked to it (not the obdata)
- * and that material has a fake shadow texture in the active texture slot */
- for (base = sce->base.first; base; base = base->next) {
- if (base->object->id.name[2] == 'c') {
- Material *shadmat = give_current_material(base->object, base->object->actcol);
- if (shadmat) {
- if (mat->mode2 & MA_CASTSHADOW) shadmat->septex = 0;
- else shadmat->septex |= 1;
- }
- }
- }
-
- /* turn off bounce lights for volume,
- * doesn't make much visual difference and slows it down too */
- for (base = sce->base.first; base; base = base->next) {
- if (base->object->type == OB_LAMP) {
- /* if doesn't match 'Lamp.002' --> main key light */
- if (!STREQ(base->object->id.name + 2, "Lamp.002")) {
- if (mat->material_type == MA_TYPE_VOLUME)
- base->object->restrictflag |= OB_RESTRICT_RENDER;
- else
- base->object->restrictflag &= ~OB_RESTRICT_RENDER;
- }
- }
- }
+ /* use current scene world to light sphere */
+ if (mat->pr_type == MA_SPHERE_A && sp->pr_method == PR_BUTS_RENDER) {
+ /* Use current scene world to light sphere. */
+ sce->world = preview_get_localized_world(sp, scene->world);
}
- else {
- if (mat->pr_type == MA_SPHERE_A && sp->pr_method == PR_BUTS_RENDER) {
- /* Use current scene world to light sphere. */
- sce->world = scene->world;
- }
- else if (sce->world) {
- /* Use a default world color. Using the current
- * scene world can be slow if it has big textures. */
- sce->world->use_nodes = false;
- sce->world->horr = 0.5f;
- sce->world->horg = 0.5f;
- sce->world->horb = 0.5f;
- }
+ else if (sce->world) {
+ /* Use a default world color. Using the current
+ * scene world can be slow if it has big textures. */
+ sce->world->use_nodes = false;
+ sce->world->horr = 0.5f;
+ sce->world->horg = 0.5f;
+ sce->world->horb = 0.5f;
}
if (sp->pr_method == PR_ICON_RENDER) {
- if (mat->material_type == MA_TYPE_HALO) {
- sce->lay = 1 << MA_FLAT;
- }
- else {
- sce->lay = 1 << MA_SPHERE_A;
- }
+ set_preview_collection(sce, view_layer, MA_SPHERE_A);
}
else {
- sce->lay = 1 << mat->pr_type;
+ set_preview_collection(sce, view_layer, mat->pr_type);
+
if (mat->nodetree && sp->pr_method == PR_NODE_RENDER) {
/* two previews, they get copied by wmJob */
BKE_node_preview_init_tree(mat->nodetree, sp->sizex, sp->sizey, true);
@@ -414,11 +405,11 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
}
}
else {
- sce->r.mode &= ~(R_OSA | R_RAYTRACE | R_SSS);
+ sce->r.mode &= ~(R_OSA);
}
- for (base = sce->base.first; base; base = base->next) {
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
if (base->object->id.name[2] == 'p') {
/* copy over object color, in case material uses it */
copy_v4_v4(base->object->col, sp->col);
@@ -432,7 +423,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
(*matar)[actcol] = mat;
}
else if (base->object->type == OB_LAMP) {
- base->object->restrictflag &= ~OB_RESTRICT_RENDER;
+ base->flag |= BASE_VISIBLE;
}
}
}
@@ -445,30 +436,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
sp->texcopy = tex;
BLI_addtail(&pr_main->tex, tex);
}
- sce->lay = 1 << MA_TEXTURE;
-
- for (base = sce->base.first; base; base = base->next) {
- if (base->object->id.name[2] == 't') {
- Material *mat = give_current_material(base->object, base->object->actcol);
- if (mat && mat->mtex[0]) {
- mat->mtex[0]->tex = tex;
-
- if (tex && sp->slot)
- mat->mtex[0]->which_output = sp->slot->which_output;
-
- mat->mtex[0]->mapto &= ~MAP_ALPHA;
- mat->alpha = 1.0f;
-
- /* show alpha in this case */
- if (tex == NULL || (tex->flag & TEX_PRV_ALPHA)) {
- if (!(tex && tex->type == TEX_IMAGE && (tex->imaflag & (TEX_USEALPHA | TEX_CALCALPHA)) == 0)) {
- mat->mtex[0]->mapto |= MAP_ALPHA;
- mat->alpha = 0.0f;
- }
- }
- }
- }
- }
+ set_preview_collection(sce, view_layer, MA_TEXTURE);
if (tex && tex->nodetree && sp->pr_method == PR_NODE_RENDER) {
/* two previews, they get copied by wmJob */
@@ -486,30 +454,17 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
BLI_addtail(&pr_main->lamp, la);
}
- sce->lay = 1 << MA_LAMP;
+ set_preview_collection(sce, view_layer, MA_LAMP);
- if (!BKE_scene_use_new_shading_nodes(scene)) {
- if (la && la->type == LA_SUN && (la->sun_effect_type & LA_SUN_EFFECT_SKY)) {
- sce->lay = 1 << MA_ATMOS;
- sce->world = scene->world;
- sce->camera = (Object *)BLI_findstring(&pr_main->object, "CameraAtmo", offsetof(ID, name) + 2);
- }
- else {
- sce->world = NULL;
- sce->camera = (Object *)BLI_findstring(&pr_main->object, "Camera", offsetof(ID, name) + 2);
- }
- }
- else {
- if (sce->world) {
- /* Only use lighting from the lamp. */
- sce->world->use_nodes = false;
- sce->world->horr = 0.0f;
- sce->world->horg = 0.0f;
- sce->world->horb = 0.0f;
- }
+ if (sce->world) {
+ /* Only use lighting from the lamp. */
+ sce->world->use_nodes = false;
+ sce->world->horr = 0.0f;
+ sce->world->horg = 0.0f;
+ sce->world->horb = 0.0f;
}
- for (base = sce->base.first; base; base = base->next) {
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
if (base->object->id.name[2] == 'p') {
if (base->object->type == OB_LAMP)
base->object->data = la;
@@ -531,7 +486,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
BLI_addtail(&pr_main->world, wrld);
}
- sce->lay = 1 << MA_SKY;
+ set_preview_collection(sce, view_layer, MA_SKY);
sce->world = wrld;
if (wrld && wrld->nodetree && sp->pr_method == PR_NODE_RENDER) {
@@ -607,7 +562,9 @@ static bool ed_preview_draw_rect(ScrArea *sa, int split, int first, rcti *rect,
if (re)
RE_AcquiredResultGet32(re, &rres, (unsigned int *)rect_byte, 0);
- glaDrawPixelsSafe(fx, fy, rres.rectx, rres.recty, rres.rectx, GL_RGBA, GL_UNSIGNED_BYTE, rect_byte);
+ IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
+ immDrawPixelsTex(&state, fx, fy, rres.rectx, rres.recty, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST, rect_byte,
+ 1.0f, 1.0f, NULL);
MEM_freeN(rect_byte);
@@ -728,6 +685,7 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs
char name[32];
int sizex;
Main *pr_main = sp->pr_main;
+ ID *id_eval = DEG_get_evaluated_id(sp->depsgraph, id);
/* in case of split preview, use border render */
if (split) {
@@ -747,7 +705,7 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs
}
/* get the stuff from the builtin preview dbase */
- sce = preview_prepare_scene(sp->bmain, sp->scene, id, idtype, sp);
+ sce = preview_prepare_scene(sp->bmain, sp->scene, id_eval, idtype, sp);
if (sce == NULL) return;
if (!split || first) sprintf(name, "Preview %p", sp->owner);
@@ -1036,6 +994,12 @@ static void icon_preview_startjob(void *customdata, short *stop, short *do_updat
*do_update = true;
}
+ else if (idtype == ID_SCR) {
+ bScreen *screen = (bScreen *)id;
+
+ ED_screen_preview_render(screen, sp->sizex, sp->sizey, sp->pr_rect);
+ *do_update = true;
+ }
else {
/* re-use shader job */
shader_preview_startjob(customdata, stop, do_update);
@@ -1045,12 +1009,6 @@ static void icon_preview_startjob(void *customdata, short *stop, short *do_updat
if (idtype == ID_WO) {
set_alpha((char *)sp->pr_rect, sp->sizex, sp->sizey, 255);
}
- else if (idtype == ID_MA) {
- Material *ma = (Material *)id;
-
- if (ma->material_type == MA_TYPE_HALO)
- set_alpha((char *)sp->pr_rect, sp->sizex, sp->sizey, 255);
- }
}
}
}
@@ -1095,7 +1053,6 @@ static void icon_preview_startjob_all_sizes(void *customdata, short *stop, short
{
IconPreview *ip = (IconPreview *)customdata;
IconPreviewSize *cur_size;
- const bool use_new_shading = BKE_scene_use_new_shading_nodes(ip->scene);
for (cur_size = ip->sizes.first; cur_size; cur_size = cur_size->next) {
PreviewImage *prv = ip->owner;
@@ -1110,6 +1067,7 @@ static void icon_preview_startjob_all_sizes(void *customdata, short *stop, short
/* construct shader preview from image size and previewcustomdata */
sp->scene = ip->scene;
+ sp->depsgraph = ip->depsgraph;
sp->owner = ip->owner;
sp->sizex = cur_size->sizex;
sp->sizey = cur_size->sizey;
@@ -1120,19 +1078,14 @@ static void icon_preview_startjob_all_sizes(void *customdata, short *stop, short
if (is_render) {
BLI_assert(ip->id);
- if (use_new_shading) {
- /* texture icon rendering is hardcoded to use BI,
- * so don't even think of using cycle's bmain for
- * texture icons
- */
- if (GS(ip->id->name) != ID_TE)
- sp->pr_main = G_pr_main_cycles;
- else
- sp->pr_main = G_pr_main;
- }
- else {
+ /* texture icon rendering is hardcoded to use the BI scene,
+ * so don't even think of using cycle's bmain for
+ * texture icons
+ */
+ if (GS(ip->id->name) != ID_TE)
+ sp->pr_main = G_pr_main_cycles;
+ else
sp->pr_main = G_pr_main;
- }
}
common_preview_startjob(sp, stop, do_update, progress);
@@ -1227,6 +1180,7 @@ void ED_preview_icon_job(const bContext *C, void *owner, ID *id, unsigned int *r
/* customdata for preview thread */
ip->bmain = CTX_data_main(C);
ip->scene = CTX_data_scene(C);
+ ip->depsgraph = CTX_data_depsgraph(C);
ip->owner = owner;
ip->id = id;
@@ -1255,10 +1209,11 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M
ShaderPreview *sp;
Scene *scene = CTX_data_scene(C);
short id_type = GS(id->name);
- bool use_new_shading = BKE_scene_use_new_shading_nodes(scene);
+
+ /* Use workspace render only for buttons Window, since the other previews are related to the datablock. */
/* Only texture node preview is supported with Cycles. */
- if (use_new_shading && method == PR_NODE_RENDER && id_type != ID_TE) {
+ if (method == PR_NODE_RENDER && id_type != ID_TE) {
return;
}
@@ -1270,6 +1225,7 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M
/* customdata for preview thread */
sp->scene = scene;
+ sp->depsgraph = CTX_data_depsgraph(C);
sp->owner = owner;
sp->sizex = sizex;
sp->sizey = sizey;
@@ -1279,9 +1235,9 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M
sp->slot = slot;
sp->bmain = CTX_data_main(C);
- /* hardcoded preview .blend for cycles/internal, this should be solved
+ /* hardcoded preview .blend for Eevee + Cycles, this should be solved
* once with custom preview .blend path for external engines */
- if ((method != PR_NODE_RENDER) && id_type != ID_TE && use_new_shading) {
+ if ((method != PR_NODE_RENDER) && id_type != ID_TE) {
sp->pr_main = G_pr_main_cycles;
}
else {
@@ -1299,10 +1255,8 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M
WM_jobs_start(CTX_wm_manager(C), wm_job);
}
-void ED_preview_kill_jobs(wmWindowManager *wm, Main *bmain)
+void ED_preview_kill_jobs(wmWindowManager *wm, Main *UNUSED(bmain))
{
if (wm)
WM_jobs_kill(wm, NULL, common_preview_startjob);
-
- ED_viewport_render_kill_jobs(wm, bmain, false);
}
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c
index 5b198774b71..31f25720f8d 100644
--- a/source/blender/editors/render/render_shading.c
+++ b/source/blender/editors/render/render_shading.c
@@ -50,10 +50,10 @@
#include "BKE_animsys.h"
#include "BKE_context.h"
#include "BKE_curve.h"
-#include "BKE_depsgraph.h"
#include "BKE_font.h"
#include "BKE_global.h"
#include "BKE_image.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_linestyle.h"
#include "BKE_main.h"
@@ -62,10 +62,12 @@
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_texture.h"
+#include "BKE_workspace.h"
#include "BKE_world.h"
#include "BKE_editmesh.h"
-
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_build.h"
#ifdef WITH_FREESTYLE
# include "BKE_freestyle.h"
@@ -83,6 +85,7 @@
#include "ED_mesh.h"
#include "ED_node.h"
#include "ED_render.h"
+#include "ED_scene.h"
#include "ED_screen.h"
#include "RNA_define.h"
@@ -154,7 +157,7 @@ static int material_slot_remove_exec(bContext *C, wmOperator *op)
WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, NULL);
}
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
WM_event_add_notifier(C, NC_OBJECT | ND_OB_SHADING, ob);
WM_event_add_notifier(C, NC_MATERIAL | ND_SHADING_PREVIEW, ob);
@@ -220,7 +223,7 @@ static int material_slot_assign_exec(bContext *C, wmOperator *UNUSED(op))
}
}
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, ob->data);
return OPERATOR_FINISHED;
@@ -300,6 +303,7 @@ static int material_slot_de_select(bContext *C, bool select)
}
}
+ DEG_id_tag_update(ob->data, DEG_TAG_SELECT_UPDATE);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, ob->data);
return OPERATOR_FINISHED;
@@ -361,7 +365,7 @@ static int material_slot_copy_exec(bContext *C, wmOperator *UNUSED(op))
if (ob_iter->totcol == ob->totcol) {
ob_iter->actcol = ob->actcol;
- DAG_id_tag_update(&ob_iter->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob_iter->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob_iter);
}
}
@@ -426,7 +430,7 @@ static int material_slot_move_exec(bContext *C, wmOperator *op)
MEM_freeN(slot_remap);
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
WM_event_add_notifier(C, NC_OBJECT | ND_DATA, ob);
@@ -460,7 +464,6 @@ void OBJECT_OT_material_slot_move(wmOperatorType *ot)
static int new_material_exec(bContext *C, wmOperator *UNUSED(op))
{
- Scene *scene = CTX_data_scene(C);
Material *ma = CTX_data_pointer_get_type(C, "material", &RNA_Material).data;
Main *bmain = CTX_data_main(C);
PointerRNA ptr, idptr;
@@ -472,11 +475,8 @@ static int new_material_exec(bContext *C, wmOperator *UNUSED(op))
}
else {
ma = BKE_material_add(bmain, DATA_("Material"));
-
- if (BKE_scene_use_new_shading_nodes(scene)) {
- ED_node_shader_default(C, &ma->id);
- ma->use_nodes = true;
- }
+ ED_node_shader_default(C, &ma->id);
+ ma->use_nodes = true;
}
/* hook into UI */
@@ -536,14 +536,6 @@ static int new_texture_exec(bContext *C, wmOperator *UNUSED(op))
* pointer use also increases user, so this compensates it */
id_us_min(&tex->id);
- if (ptr.id.data && GS(((ID *)ptr.id.data)->name) == ID_MA &&
- RNA_property_pointer_get(&ptr, prop).id.data == NULL)
- {
- /* In case we are assigning new texture to a material, and active slot was empty, reset 'use' flag. */
- Material *ma = (Material *)ptr.id.data;
- ma->septex &= ~(1 << ma->texact);
- }
-
RNA_id_pointer_create(&tex->id, &idptr);
RNA_property_pointer_set(&ptr, prop, idptr);
RNA_property_update(C, &ptr, prop);
@@ -572,7 +564,6 @@ void TEXTURE_OT_new(wmOperatorType *ot)
static int new_world_exec(bContext *C, wmOperator *UNUSED(op))
{
- Scene *scene = CTX_data_scene(C);
World *wo = CTX_data_pointer_get_type(C, "world", &RNA_World).data;
Main *bmain = CTX_data_main(C);
PointerRNA ptr, idptr;
@@ -584,11 +575,8 @@ static int new_world_exec(bContext *C, wmOperator *UNUSED(op))
}
else {
wo = BKE_world_add(bmain, DATA_("World"));
-
- if (BKE_scene_use_new_shading_nodes(scene)) {
- ED_node_shader_default(C, &wo->id);
- wo->use_nodes = true;
- }
+ ED_node_shader_default(C, &wo->id);
+ wo->use_nodes = true;
}
/* hook into UI */
@@ -625,56 +613,61 @@ void WORLD_OT_new(wmOperatorType *ot)
/********************** render layer operators *********************/
-static int render_layer_add_exec(bContext *C, wmOperator *UNUSED(op))
+static int view_layer_add_exec(bContext *C, wmOperator *UNUSED(op))
{
+ WorkSpace *workspace = CTX_wm_workspace(C);
Scene *scene = CTX_data_scene(C);
+ ViewLayer *view_layer = BKE_view_layer_add(scene, NULL);
- BKE_scene_add_render_layer(scene, NULL);
- scene->r.actlay = BLI_listbase_count(&scene->r.layers) - 1;
+ if (workspace) {
+ BKE_workspace_view_layer_set(workspace, view_layer, scene);
+ }
- DAG_id_tag_update(&scene->id, 0);
- WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
+ DEG_id_tag_update(&scene->id, 0);
+ DEG_relations_tag_update(CTX_data_main(C));
+ WM_event_add_notifier(C, NC_SCENE | ND_LAYER, scene);
return OPERATOR_FINISHED;
}
-void SCENE_OT_render_layer_add(wmOperatorType *ot)
+void SCENE_OT_view_layer_add(wmOperatorType *ot)
{
/* identifiers */
- ot->name = "Add Render Layer";
- ot->idname = "SCENE_OT_render_layer_add";
- ot->description = "Add a render layer";
+ ot->name = "Add View Layer";
+ ot->idname = "SCENE_OT_view_layer_add";
+ ot->description = "Add a view layer";
/* api callbacks */
- ot->exec = render_layer_add_exec;
+ ot->exec = view_layer_add_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
}
-static int render_layer_remove_exec(bContext *C, wmOperator *UNUSED(op))
+static int view_layer_remove_exec(bContext *C, wmOperator *UNUSED(op))
{
+ Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *rl = BLI_findlink(&scene->r.layers, scene->r.actlay);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
- if (!BKE_scene_remove_render_layer(CTX_data_main(C), scene, rl))
+ if (!ED_scene_view_layer_delete(bmain, scene, view_layer, NULL)) {
return OPERATOR_CANCELLED;
+ }
- DAG_id_tag_update(&scene->id, 0);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
return OPERATOR_FINISHED;
}
-void SCENE_OT_render_layer_remove(wmOperatorType *ot)
+void SCENE_OT_view_layer_remove(wmOperatorType *ot)
{
/* identifiers */
- ot->name = "Remove Render Layer";
- ot->idname = "SCENE_OT_render_layer_remove";
- ot->description = "Remove the selected render layer";
+ ot->name = "Remove View Layer";
+ ot->idname = "SCENE_OT_view_layer_remove";
+ ot->description = "Remove the selected view layer";
/* api callbacks */
- ot->exec = render_layer_remove_exec;
+ ot->exec = view_layer_remove_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
@@ -771,9 +764,9 @@ static bool freestyle_active_module_poll(bContext *C)
static int freestyle_module_add_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
- BKE_freestyle_module_add(&srl->freestyleConfig);
+ BKE_freestyle_module_add(&view_layer->freestyle_config);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
@@ -797,13 +790,13 @@ void SCENE_OT_freestyle_module_add(wmOperatorType *ot)
static int freestyle_module_remove_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
PointerRNA ptr = CTX_data_pointer_get_type(C, "freestyle_module", &RNA_FreestyleModuleSettings);
FreestyleModuleConfig *module = ptr.data;
- BKE_freestyle_module_delete(&srl->freestyleConfig, module);
+ BKE_freestyle_module_delete(&view_layer->freestyle_config, module);
- DAG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, 0);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
return OPERATOR_FINISHED;
@@ -827,13 +820,13 @@ void SCENE_OT_freestyle_module_remove(wmOperatorType *ot)
static int freestyle_module_move_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
PointerRNA ptr = CTX_data_pointer_get_type(C, "freestyle_module", &RNA_FreestyleModuleSettings);
FreestyleModuleConfig *module = ptr.data;
int dir = RNA_enum_get(op->ptr, "direction");
- if (BKE_freestyle_module_move(&srl->freestyleConfig, module, dir)) {
- DAG_id_tag_update(&scene->id, 0);
+ if (BKE_freestyle_module_move(&view_layer->freestyle_config, module, dir)) {
+ DEG_id_tag_update(&scene->id, 0);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
}
@@ -869,11 +862,11 @@ static int freestyle_lineset_add_exec(bContext *C, wmOperator *UNUSED(op))
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
- BKE_freestyle_lineset_add(bmain, &srl->freestyleConfig, NULL);
+ BKE_freestyle_lineset_add(bmain, &view_layer->freestyle_config, NULL);
- DAG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, 0);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
return OPERATOR_FINISHED;
@@ -895,22 +888,20 @@ void SCENE_OT_freestyle_lineset_add(wmOperatorType *ot)
static bool freestyle_active_lineset_poll(bContext *C)
{
- Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
- if (!srl) {
+ if (!view_layer) {
return false;
}
- return BKE_freestyle_lineset_get_active(&srl->freestyleConfig) != NULL;
+ return BKE_freestyle_lineset_get_active(&view_layer->freestyle_config) != NULL;
}
static int freestyle_lineset_copy_exec(bContext *C, wmOperator *UNUSED(op))
{
- Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
- FRS_copy_active_lineset(&srl->freestyleConfig);
+ FRS_copy_active_lineset(&view_layer->freestyle_config);
return OPERATOR_FINISHED;
}
@@ -933,11 +924,11 @@ void SCENE_OT_freestyle_lineset_copy(wmOperatorType *ot)
static int freestyle_lineset_paste_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
- FRS_paste_active_lineset(&srl->freestyleConfig);
+ FRS_paste_active_lineset(&view_layer->freestyle_config);
- DAG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, 0);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
return OPERATOR_FINISHED;
@@ -961,11 +952,11 @@ void SCENE_OT_freestyle_lineset_paste(wmOperatorType *ot)
static int freestyle_lineset_remove_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
- FRS_delete_active_lineset(&srl->freestyleConfig);
+ FRS_delete_active_lineset(&view_layer->freestyle_config);
- DAG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, 0);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
return OPERATOR_FINISHED;
@@ -989,11 +980,11 @@ void SCENE_OT_freestyle_lineset_remove(wmOperatorType *ot)
static int freestyle_lineset_move_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
int dir = RNA_enum_get(op->ptr, "direction");
- if (FRS_move_active_lineset(&srl->freestyleConfig, dir)) {
- DAG_id_tag_update(&scene->id, 0);
+ if (FRS_move_active_lineset(&view_layer->freestyle_config, dir)) {
+ DEG_id_tag_update(&scene->id, 0);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
}
@@ -1028,9 +1019,8 @@ void SCENE_OT_freestyle_lineset_move(wmOperatorType *ot)
static int freestyle_linestyle_new_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
- Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
- FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(&srl->freestyleConfig);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(&view_layer->freestyle_config);
if (!lineset) {
BKE_report(op->reports, RPT_ERROR, "No active lineset to add a new line style to");
@@ -1043,7 +1033,7 @@ static int freestyle_linestyle_new_exec(bContext *C, wmOperator *op)
else {
lineset->linestyle = BKE_linestyle_new(bmain, "LineStyle");
}
- DAG_id_tag_update(&lineset->linestyle->id, 0);
+ DEG_id_tag_update(&lineset->linestyle->id, 0);
WM_event_add_notifier(C, NC_LINESTYLE, lineset->linestyle);
return OPERATOR_FINISHED;
@@ -1066,9 +1056,8 @@ void SCENE_OT_freestyle_linestyle_new(wmOperatorType *ot)
static int freestyle_color_modifier_add_exec(bContext *C, wmOperator *op)
{
- Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
- FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(&srl->freestyleConfig);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(&view_layer->freestyle_config);
int type = RNA_enum_get(op->ptr, "type");
if (!freestyle_linestyle_check_report(lineset, op->reports)) {
@@ -1079,7 +1068,7 @@ static int freestyle_color_modifier_add_exec(bContext *C, wmOperator *op)
BKE_report(op->reports, RPT_ERROR, "Unknown line color modifier type");
return OPERATOR_CANCELLED;
}
- DAG_id_tag_update(&lineset->linestyle->id, 0);
+ DEG_id_tag_update(&lineset->linestyle->id, 0);
WM_event_add_notifier(C, NC_LINESTYLE, lineset->linestyle);
return OPERATOR_FINISHED;
@@ -1106,9 +1095,8 @@ void SCENE_OT_freestyle_color_modifier_add(wmOperatorType *ot)
static int freestyle_alpha_modifier_add_exec(bContext *C, wmOperator *op)
{
- Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
- FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(&srl->freestyleConfig);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(&view_layer->freestyle_config);
int type = RNA_enum_get(op->ptr, "type");
if (!freestyle_linestyle_check_report(lineset, op->reports)) {
@@ -1119,7 +1107,7 @@ static int freestyle_alpha_modifier_add_exec(bContext *C, wmOperator *op)
BKE_report(op->reports, RPT_ERROR, "Unknown alpha transparency modifier type");
return OPERATOR_CANCELLED;
}
- DAG_id_tag_update(&lineset->linestyle->id, 0);
+ DEG_id_tag_update(&lineset->linestyle->id, 0);
WM_event_add_notifier(C, NC_LINESTYLE, lineset->linestyle);
return OPERATOR_FINISHED;
@@ -1146,9 +1134,8 @@ void SCENE_OT_freestyle_alpha_modifier_add(wmOperatorType *ot)
static int freestyle_thickness_modifier_add_exec(bContext *C, wmOperator *op)
{
- Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
- FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(&srl->freestyleConfig);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(&view_layer->freestyle_config);
int type = RNA_enum_get(op->ptr, "type");
if (!freestyle_linestyle_check_report(lineset, op->reports)) {
@@ -1159,7 +1146,7 @@ static int freestyle_thickness_modifier_add_exec(bContext *C, wmOperator *op)
BKE_report(op->reports, RPT_ERROR, "Unknown line thickness modifier type");
return OPERATOR_CANCELLED;
}
- DAG_id_tag_update(&lineset->linestyle->id, 0);
+ DEG_id_tag_update(&lineset->linestyle->id, 0);
WM_event_add_notifier(C, NC_LINESTYLE, lineset->linestyle);
return OPERATOR_FINISHED;
@@ -1186,9 +1173,8 @@ void SCENE_OT_freestyle_thickness_modifier_add(wmOperatorType *ot)
static int freestyle_geometry_modifier_add_exec(bContext *C, wmOperator *op)
{
- Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
- FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(&srl->freestyleConfig);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(&view_layer->freestyle_config);
int type = RNA_enum_get(op->ptr, "type");
if (!freestyle_linestyle_check_report(lineset, op->reports)) {
@@ -1199,7 +1185,7 @@ static int freestyle_geometry_modifier_add_exec(bContext *C, wmOperator *op)
BKE_report(op->reports, RPT_ERROR, "Unknown stroke geometry modifier type");
return OPERATOR_CANCELLED;
}
- DAG_id_tag_update(&lineset->linestyle->id, 0);
+ DEG_id_tag_update(&lineset->linestyle->id, 0);
WM_event_add_notifier(C, NC_LINESTYLE, lineset->linestyle);
return OPERATOR_FINISHED;
@@ -1239,9 +1225,8 @@ static int freestyle_get_modifier_type(PointerRNA *ptr)
static int freestyle_modifier_remove_exec(bContext *C, wmOperator *op)
{
- Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
- FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(&srl->freestyleConfig);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(&view_layer->freestyle_config);
PointerRNA ptr = CTX_data_pointer_get_type(C, "modifier", &RNA_LineStyleModifier);
LineStyleModifier *modifier = ptr.data;
@@ -1266,7 +1251,7 @@ static int freestyle_modifier_remove_exec(bContext *C, wmOperator *op)
BKE_report(op->reports, RPT_ERROR, "The object the data pointer refers to is not a valid modifier");
return OPERATOR_CANCELLED;
}
- DAG_id_tag_update(&lineset->linestyle->id, 0);
+ DEG_id_tag_update(&lineset->linestyle->id, 0);
WM_event_add_notifier(C, NC_LINESTYLE, lineset->linestyle);
return OPERATOR_FINISHED;
@@ -1289,9 +1274,8 @@ void SCENE_OT_freestyle_modifier_remove(wmOperatorType *ot)
static int freestyle_modifier_copy_exec(bContext *C, wmOperator *op)
{
- Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
- FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(&srl->freestyleConfig);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(&view_layer->freestyle_config);
PointerRNA ptr = CTX_data_pointer_get_type(C, "modifier", &RNA_LineStyleModifier);
LineStyleModifier *modifier = ptr.data;
@@ -1316,7 +1300,7 @@ static int freestyle_modifier_copy_exec(bContext *C, wmOperator *op)
BKE_report(op->reports, RPT_ERROR, "The object the data pointer refers to is not a valid modifier");
return OPERATOR_CANCELLED;
}
- DAG_id_tag_update(&lineset->linestyle->id, 0);
+ DEG_id_tag_update(&lineset->linestyle->id, 0);
WM_event_add_notifier(C, NC_LINESTYLE, lineset->linestyle);
return OPERATOR_FINISHED;
@@ -1339,9 +1323,8 @@ void SCENE_OT_freestyle_modifier_copy(wmOperatorType *ot)
static int freestyle_modifier_move_exec(bContext *C, wmOperator *op)
{
- Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
- FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(&srl->freestyleConfig);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(&view_layer->freestyle_config);
PointerRNA ptr = CTX_data_pointer_get_type(C, "modifier", &RNA_LineStyleModifier);
LineStyleModifier *modifier = ptr.data;
int dir = RNA_enum_get(op->ptr, "direction");
@@ -1370,7 +1353,7 @@ static int freestyle_modifier_move_exec(bContext *C, wmOperator *op)
}
if (changed) {
- DAG_id_tag_update(&lineset->linestyle->id, 0);
+ DEG_id_tag_update(&lineset->linestyle->id, 0);
WM_event_add_notifier(C, NC_LINESTYLE, lineset->linestyle);
}
@@ -1405,8 +1388,8 @@ void SCENE_OT_freestyle_modifier_move(wmOperatorType *ot)
static int freestyle_stroke_material_create_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
- Scene *scene = CTX_data_scene(C);
- FreestyleLineStyle *linestyle = BKE_linestyle_active_from_scene(scene);
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ FreestyleLineStyle *linestyle = BKE_linestyle_active_from_view_layer(view_layer);
if (!linestyle) {
BKE_report(op->reports, RPT_ERROR, "No active line style in the current scene");
@@ -1456,15 +1439,6 @@ static int texture_slot_move_exec(bContext *C, wmOperator *op)
BKE_animdata_fix_paths_rename(id, adt, NULL, "texture_slots", NULL, NULL, act, act - 1, 0);
BKE_animdata_fix_paths_rename(id, adt, NULL, "texture_slots", NULL, NULL, -1, act, 0);
- if (GS(id->name) == ID_MA) {
- Material *ma = (Material *)id;
- int mtexuse = ma->septex & (1 << act);
- ma->septex &= ~(1 << act);
- ma->septex |= (ma->septex & (1 << (act - 1))) << 1;
- ma->septex &= ~(1 << (act - 1));
- ma->septex |= mtexuse >> 1;
- }
-
set_active_mtex(id, act - 1);
}
}
@@ -1478,20 +1452,11 @@ static int texture_slot_move_exec(bContext *C, wmOperator *op)
BKE_animdata_fix_paths_rename(id, adt, NULL, "texture_slots", NULL, NULL, act, act + 1, 0);
BKE_animdata_fix_paths_rename(id, adt, NULL, "texture_slots", NULL, NULL, -1, act, 0);
- if (GS(id->name) == ID_MA) {
- Material *ma = (Material *)id;
- int mtexuse = ma->septex & (1 << act);
- ma->septex &= ~(1 << act);
- ma->septex |= (ma->septex & (1 << (act + 1))) >> 1;
- ma->septex &= ~(1 << (act + 1));
- ma->septex |= mtexuse << 1;
- }
-
set_active_mtex(id, act + 1);
}
}
- DAG_id_tag_update(id, 0);
+ DEG_id_tag_update(id, 0);
WM_event_add_notifier(C, NC_TEXTURE, CTX_data_scene(C));
}
@@ -1522,181 +1487,6 @@ void TEXTURE_OT_slot_move(wmOperatorType *ot)
-/********************** environment map operators *********************/
-
-static int save_envmap(wmOperator *op, Scene *scene, EnvMap *env, char *path, const char imtype)
-{
- PropertyRNA *prop;
- float layout[12];
-
- if ((prop = RNA_struct_find_property(op->ptr, "layout"))) {
- RNA_property_float_get_array(op->ptr, prop, layout);
- }
- else {
- memcpy(layout, default_envmap_layout, sizeof(layout));
- }
-
- if (RE_WriteEnvmapResult(op->reports, scene, env, path, imtype, layout)) {
- return OPERATOR_FINISHED;
- }
- else {
- return OPERATOR_CANCELLED;
- }
-
-}
-
-static int envmap_save_exec(bContext *C, wmOperator *op)
-{
- Tex *tex = CTX_data_pointer_get_type(C, "texture", &RNA_Texture).data;
- Scene *scene = CTX_data_scene(C);
- //int imtype = RNA_enum_get(op->ptr, "file_type");
- char imtype = scene->r.im_format.imtype;
- char path[FILE_MAX];
-
- RNA_string_get(op->ptr, "filepath", path);
-
- if (scene->r.scemode & R_EXTENSION) {
- BKE_image_path_ensure_ext_from_imformat(path, &scene->r.im_format);
- }
-
- WM_cursor_wait(1);
-
- save_envmap(op, scene, tex->env, path, imtype);
-
- WM_cursor_wait(0);
-
- WM_event_add_notifier(C, NC_TEXTURE, tex);
-
- return OPERATOR_FINISHED;
-}
-
-static int envmap_save_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
-{
- Main *bmain = CTX_data_main(C);
- //Scene *scene= CTX_data_scene(C);
-
- if (RNA_struct_property_is_set(op->ptr, "filepath"))
- return envmap_save_exec(C, op);
-
- //RNA_enum_set(op->ptr, "file_type", scene->r.im_format.imtype);
- RNA_string_set(op->ptr, "filepath", BKE_main_blendfile_path(bmain));
- WM_event_add_fileselect(C, op);
-
- return OPERATOR_RUNNING_MODAL;
-}
-
-static bool envmap_save_poll(bContext *C)
-{
- Tex *tex = CTX_data_pointer_get_type(C, "texture", &RNA_Texture).data;
-
- if (!tex)
- return 0;
- if (!tex->env || !tex->env->ok)
- return 0;
- if (tex->env->cube[1] == NULL)
- return 0;
-
- return 1;
-}
-
-void TEXTURE_OT_envmap_save(wmOperatorType *ot)
-{
- PropertyRNA *prop;
- /* identifiers */
- ot->name = "Save Environment Map";
- ot->idname = "TEXTURE_OT_envmap_save";
- ot->description = "Save the current generated Environment map to an image file";
-
- /* api callbacks */
- ot->exec = envmap_save_exec;
- ot->invoke = envmap_save_invoke;
- ot->poll = envmap_save_poll;
-
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_INTERNAL; /* no undo since this doesnt modify the env-map */
-
- /* properties */
- prop = RNA_def_float_array(ot->srna, "layout", 12, default_envmap_layout, 0.0f, 0.0f,
- "File layout",
- "Flat array describing the X,Y position of each cube face in the output image, "
- "where 1 is the size of a face - order is [+Z -Z +Y -X -Y +X] "
- "(use -1 to skip a face)", 0.0f, 0.0f);
- RNA_def_property_flag(prop, PROP_HIDDEN);
-
- WM_operator_properties_filesel(
- ot, FILE_TYPE_FOLDER | FILE_TYPE_IMAGE | FILE_TYPE_MOVIE, FILE_SPECIAL, FILE_SAVE,
- WM_FILESEL_FILEPATH, FILE_DEFAULTDISPLAY, FILE_SORT_ALPHA);
-}
-
-static int envmap_clear_exec(bContext *C, wmOperator *UNUSED(op))
-{
- Tex *tex = CTX_data_pointer_get_type(C, "texture", &RNA_Texture).data;
-
- BKE_texture_envmap_free_data(tex->env);
-
- WM_event_add_notifier(C, NC_TEXTURE | NA_EDITED, tex);
-
- return OPERATOR_FINISHED;
-}
-
-static bool envmap_clear_poll(bContext *C)
-{
- Tex *tex = CTX_data_pointer_get_type(C, "texture", &RNA_Texture).data;
-
- if (!tex)
- return 0;
- if (!tex->env || !tex->env->ok)
- return 0;
- if (tex->env->cube[1] == NULL)
- return 0;
-
- return 1;
-}
-
-void TEXTURE_OT_envmap_clear(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Clear Environment Map";
- ot->idname = "TEXTURE_OT_envmap_clear";
- ot->description = "Discard the environment map and free it from memory";
-
- /* api callbacks */
- ot->exec = envmap_clear_exec;
- ot->poll = envmap_clear_poll;
-
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
-}
-
-static int envmap_clear_all_exec(bContext *C, wmOperator *UNUSED(op))
-{
- Main *bmain = CTX_data_main(C);
- Tex *tex;
-
- for (tex = bmain->tex.first; tex; tex = tex->id.next)
- if (tex->env)
- BKE_texture_envmap_free_data(tex->env);
-
- WM_event_add_notifier(C, NC_TEXTURE | NA_EDITED, tex);
-
- return OPERATOR_FINISHED;
-}
-
-void TEXTURE_OT_envmap_clear_all(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Clear All Environment Maps";
- ot->idname = "TEXTURE_OT_envmap_clear_all";
- ot->description = "Discard all environment maps in the .blend file and free them from memory";
-
- /* api callbacks */
- ot->exec = envmap_clear_all_exec;
- ot->poll = envmap_clear_poll;
-
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-}
-
/********************** material operators *********************/
/* material copy/paste */
@@ -1768,17 +1558,6 @@ static void copy_mtex_copybuf(ID *id)
MTex **mtex = NULL;
switch (GS(id->name)) {
- case ID_MA:
- mtex = &(((Material *)id)->mtex[(int)((Material *)id)->texact]);
- break;
- case ID_LA:
- mtex = &(((Lamp *)id)->mtex[(int)((Lamp *)id)->texact]);
- // la->mtex[(int)la->texact] // TODO
- break;
- case ID_WO:
- mtex = &(((World *)id)->mtex[(int)((World *)id)->texact]);
- // mtex= wrld->mtex[(int)wrld->texact]; // TODO
- break;
case ID_PA:
mtex = &(((ParticleSettings *)id)->mtex[(int)((ParticleSettings *)id)->texact]);
break;
@@ -1806,17 +1585,6 @@ static void paste_mtex_copybuf(ID *id)
return;
switch (GS(id->name)) {
- case ID_MA:
- mtex = &(((Material *)id)->mtex[(int)((Material *)id)->texact]);
- break;
- case ID_LA:
- mtex = &(((Lamp *)id)->mtex[(int)((Lamp *)id)->texact]);
- // la->mtex[(int)la->texact] // TODO
- break;
- case ID_WO:
- mtex = &(((World *)id)->mtex[(int)((World *)id)->texact]);
- // mtex= wrld->mtex[(int)wrld->texact]; // TODO
- break;
case ID_PA:
mtex = &(((ParticleSettings *)id)->mtex[(int)((ParticleSettings *)id)->texact]);
break;
diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c
index ceb4c0b27ba..97fd7295a7b 100644
--- a/source/blender/editors/render/render_update.c
+++ b/source/blender/editors/render/render_update.c
@@ -38,24 +38,27 @@
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_view3d_types.h"
+#include "DNA_workspace_types.h"
#include "DNA_world_types.h"
#include "DNA_windowmanager_types.h"
+#include "DRW_engine.h"
+
#include "BLI_listbase.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
-#include "BKE_DerivedMesh.h"
#include "BKE_icons.h"
+#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_node.h"
#include "BKE_paint.h"
#include "BKE_scene.h"
+#include "BKE_workspace.h"
#include "GPU_material.h"
-#include "GPU_buffers.h"
#include "RE_engine.h"
#include "RE_pipeline.h"
@@ -64,16 +67,23 @@
#include "ED_render.h"
#include "ED_view3d.h"
+#include "DEG_depsgraph.h"
+
+#include "WM_api.h"
+
#include "render_intern.h" // own include
extern Material defmaterial;
/***************************** Render Engines ********************************/
-void ED_render_scene_update(Main *bmain, Scene *scene, int updated)
+void ED_render_scene_update(const DEGEditorUpdateContext *update_ctx, int updated)
{
/* viewport rendering update on data changes, happens after depsgraph
* updates if there was any change. context is set to the 3d view */
+ Main *bmain = update_ctx->bmain;
+ Scene *scene = update_ctx->scene;
+ ViewLayer *view_layer = update_ctx->view_layer;
bContext *C;
wmWindowManager *wm;
wmWindow *win;
@@ -102,26 +112,23 @@ void ED_render_scene_update(Main *bmain, Scene *scene, int updated)
wm = bmain->wm.first;
for (win = wm->windows.first; win; win = win->next) {
- bScreen *sc = win->screen;
+ bScreen *sc = WM_window_get_active_screen(win);
ScrArea *sa;
ARegion *ar;
CTX_wm_window_set(C, win);
for (sa = sc->areabase.first; sa; sa = sa->next) {
- if (sa->spacetype != SPACE_VIEW3D)
+ if (sa->spacetype != SPACE_VIEW3D) {
continue;
-
+ }
+ View3D *v3d = sa->spacedata.first;
for (ar = sa->regionbase.first; ar; ar = ar->next) {
- RegionView3D *rv3d;
- RenderEngine *engine;
-
- if (ar->regiontype != RGN_TYPE_WINDOW)
+ if (ar->regiontype != RGN_TYPE_WINDOW) {
continue;
-
- rv3d = ar->regiondata;
- engine = rv3d->render_engine;
-
+ }
+ RegionView3D *rv3d = ar->regiondata;
+ RenderEngine *engine = rv3d->render_engine;
/* call update if the scene changed, or if the render engine
* tagged itself for update (e.g. because it was busy at the
* time of the last update) */
@@ -133,6 +140,23 @@ void ED_render_scene_update(Main *bmain, Scene *scene, int updated)
engine->flag &= ~RE_ENGINE_DO_UPDATE;
engine->type->view_update(engine, C);
+
+ }
+ else {
+ RenderEngineType *engine_type =
+ ED_view3d_engine_type(scene, v3d->drawtype);
+ if (updated) {
+ DRW_notify_view_update(
+ (&(DRWUpdateContext){
+ .bmain = bmain,
+ .depsgraph = update_ctx->depsgraph,
+ .scene = scene,
+ .view_layer = view_layer,
+ .ar = ar,
+ .v3d = (View3D *)sa->spacedata.first,
+ .engine_type = engine_type
+ }));
+ }
}
}
}
@@ -143,23 +167,6 @@ void ED_render_scene_update(Main *bmain, Scene *scene, int updated)
recursive_check = false;
}
-void ED_render_scene_update_pre(Main *bmain, Scene *scene, bool time)
-{
- /* Blender internal might access to the data which is gonna to be freed
- * by the scene update functions. This applies for example to simulation
- * data like smoke and fire.
- */
- if (time && !BKE_scene_use_new_shading_nodes(scene)) {
- bScreen *sc;
- ScrArea *sa;
- for (sc = bmain->screen.first; sc; sc = sc->id.next) {
- for (sa = sc->areabase.first; sa; sa = sa->next) {
- ED_render_engine_area_exit(bmain, sa);
- }
- }
- }
-}
-
void ED_render_engine_area_exit(Main *bmain, ScrArea *sa)
{
/* clear all render engines in this area */
@@ -179,18 +186,23 @@ void ED_render_engine_area_exit(Main *bmain, ScrArea *sa)
void ED_render_engine_changed(Main *bmain)
{
/* on changing the render engine type, clear all running render engines */
- bScreen *sc;
- ScrArea *sa;
- Scene *scene;
-
- for (sc = bmain->screen.first; sc; sc = sc->id.next)
- for (sa = sc->areabase.first; sa; sa = sa->next)
+ for (bScreen *sc = bmain->screen.first; sc; sc = sc->id.next) {
+ for (ScrArea *sa = sc->areabase.first; sa; sa = sa->next) {
ED_render_engine_area_exit(bmain, sa);
-
+ }
+ }
RE_FreePersistentData();
-
- for (scene = bmain->scene.first; scene; scene = scene->id.next) {
- ED_render_id_flush_update(bmain, &scene->id);
+ /* Inform all render engines and draw managers. */
+ DEGEditorUpdateContext update_ctx = {NULL};
+ update_ctx.bmain = bmain;
+ for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) {
+ update_ctx.scene = scene;
+ LISTBASE_FOREACH(ViewLayer *, view_layer, &scene->view_layers) {
+ /* TDODO(sergey): Iterate over depsgraphs instead? */
+ update_ctx.depsgraph = BKE_scene_get_depsgraph(scene, view_layer, true);
+ update_ctx.view_layer = view_layer;
+ ED_render_id_flush_update(&update_ctx, &scene->id);
+ }
if (scene->nodetree) {
ntreeCompositUpdateRLayers(scene->nodetree);
}
@@ -198,7 +210,7 @@ void ED_render_engine_changed(Main *bmain)
}
/***************************** Updates ***********************************
- * ED_render_id_flush_update gets called from DAG_id_tag_update, to do *
+ * ED_render_id_flush_update gets called from DEG_id_tag_update, to do *
* editor level updates when the ID changes. when these ID blocks are in *
* the dependency graph, we can get rid of the manual dependency checks */
@@ -228,207 +240,42 @@ static void render_engine_flag_changed(Main *bmain, int update_flag)
}
}
-static int mtex_use_tex(MTex **mtex, int tot, Tex *tex)
-{
- int a;
-
- if (!mtex)
- return 0;
-
- for (a = 0; a < tot; a++)
- if (mtex[a] && mtex[a]->tex == tex)
- return 1;
-
- return 0;
-}
-
-static int nodes_use_tex(bNodeTree *ntree, Tex *tex)
-{
- bNode *node;
-
- for (node = ntree->nodes.first; node; node = node->next) {
- if (node->id) {
- if (node->id == (ID *)tex) {
- return 1;
- }
- else if (GS(node->id->name) == ID_MA) {
- if (mtex_use_tex(((Material *)node->id)->mtex, MAX_MTEX, tex))
- return 1;
- }
- else if (node->type == NODE_GROUP) {
- if (nodes_use_tex((bNodeTree *)node->id, tex))
- return 1;
- }
- }
- }
-
- return 0;
-}
-
-static int nodes_use_material(bNodeTree *ntree, Material *ma)
+static void material_changed(Main *UNUSED(bmain), Material *ma)
{
- bNode *node;
-
- for (node = ntree->nodes.first; node; node = node->next) {
- if (node->id) {
- if (node->id == (ID *)ma) {
- return 1;
- }
- else if (node->type == NODE_GROUP) {
- if (nodes_use_material((bNodeTree *)node->id, ma))
- return 1;
- }
- }
- }
-
- return 0;
-}
-
-static void material_changed(Main *bmain, Material *ma)
-{
- Material *parent;
- Object *ob;
- Scene *scene;
- int texture_draw = false;
-
/* icons */
BKE_icon_changed(BKE_icon_id_ensure(&ma->id));
/* glsl */
- if (ma->gpumaterial.first)
- GPU_material_free(&ma->gpumaterial);
-
- /* find node materials using this */
- for (parent = bmain->mat.first; parent; parent = parent->id.next) {
- if (parent->use_nodes && parent->nodetree && nodes_use_material(parent->nodetree, ma)) {
- /* pass */
- }
- else {
- continue;
- }
-
- BKE_icon_changed(BKE_icon_id_ensure(&parent->id));
-
- if (parent->gpumaterial.first)
- GPU_material_free(&parent->gpumaterial);
- }
-
- /* find if we have a scene with textured display */
- for (scene = bmain->scene.first; scene; scene = scene->id.next) {
- if (scene->customdata_mask & CD_MASK_MTFACE) {
- texture_draw = true;
- break;
- }
- }
-
- /* find textured objects */
- if (texture_draw) {
- for (ob = bmain->object.first; ob; ob = ob->id.next) {
- DerivedMesh *dm = ob->derivedFinal;
- Material ***material = give_matarar(ob);
- short a, *totmaterial = give_totcolp(ob);
-
- if (dm && totmaterial && material) {
- for (a = 0; a < *totmaterial; a++) {
- if ((*material)[a] == ma) {
- GPU_drawobject_free(dm);
- break;
- }
- }
- }
+ if (ma->id.recalc & ID_RECALC) {
+ if (!BLI_listbase_is_empty(&ma->gpumaterial)) {
+ GPU_material_free(&ma->gpumaterial);
}
}
-
}
-static void lamp_changed(Main *bmain, Lamp *la)
+static void lamp_changed(Main *UNUSED(bmain), Lamp *la)
{
- Object *ob;
- Material *ma;
-
/* icons */
BKE_icon_changed(BKE_icon_id_ensure(&la->id));
- /* glsl */
- for (ob = bmain->object.first; ob; ob = ob->id.next)
- if (ob->data == la && ob->gpulamp.first)
- GPU_lamp_free(ob);
-
- for (ma = bmain->mat.first; ma; ma = ma->id.next)
- if (ma->gpumaterial.first)
- GPU_material_free(&ma->gpumaterial);
-
if (defmaterial.gpumaterial.first)
GPU_material_free(&defmaterial.gpumaterial);
}
-static int material_uses_texture(Material *ma, Tex *tex)
-{
- if (mtex_use_tex(ma->mtex, MAX_MTEX, tex))
- return true;
- else if (ma->use_nodes && ma->nodetree && nodes_use_tex(ma->nodetree, tex))
- return true;
-
- return false;
-}
-
static void texture_changed(Main *bmain, Tex *tex)
{
- Material *ma;
- Lamp *la;
- World *wo;
Scene *scene;
- Object *ob;
+ ViewLayer *view_layer;
bNode *node;
- bool texture_draw = false;
/* icons */
BKE_icon_changed(BKE_icon_id_ensure(&tex->id));
/* paint overlays */
- for (scene = bmain->scene.first; scene; scene = scene->id.next)
- BKE_paint_invalidate_overlay_tex(scene, tex);
-
- /* find materials */
- for (ma = bmain->mat.first; ma; ma = ma->id.next) {
- if (!material_uses_texture(ma, tex))
- continue;
-
- BKE_icon_changed(BKE_icon_id_ensure(&ma->id));
-
- if (ma->gpumaterial.first)
- GPU_material_free(&ma->gpumaterial);
- }
-
- /* find lamps */
- for (la = bmain->lamp.first; la; la = la->id.next) {
- if (mtex_use_tex(la->mtex, MAX_MTEX, tex)) {
- lamp_changed(bmain, la);
- }
- else if (la->nodetree && nodes_use_tex(la->nodetree, tex)) {
- lamp_changed(bmain, la);
- }
- else {
- continue;
- }
- }
-
- /* find worlds */
- for (wo = bmain->world.first; wo; wo = wo->id.next) {
- if (mtex_use_tex(wo->mtex, MAX_MTEX, tex)) {
- /* pass */
- }
- else if (wo->nodetree && nodes_use_tex(wo->nodetree, tex)) {
- /* pass */
- }
- else {
- continue;
+ for (scene = bmain->scene.first; scene; scene = scene->id.next) {
+ for (view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
+ BKE_paint_invalidate_overlay_tex(scene, view_layer, tex);
}
-
- BKE_icon_changed(BKE_icon_id_ensure(&wo->id));
-
- if (wo->gpumaterial.first)
- GPU_material_free(&wo->gpumaterial);
}
/* find compositing nodes */
@@ -439,52 +286,26 @@ static void texture_changed(Main *bmain, Tex *tex)
ED_node_tag_update_id(&scene->id);
}
}
-
- if (scene->customdata_mask & CD_MASK_MTFACE)
- texture_draw = true;
- }
-
- /* find textured objects */
- if (texture_draw) {
- for (ob = bmain->object.first; ob; ob = ob->id.next) {
- DerivedMesh *dm = ob->derivedFinal;
- Material ***material = give_matarar(ob);
- short a, *totmaterial = give_totcolp(ob);
-
- if (dm && totmaterial && material) {
- for (a = 0; a < *totmaterial; a++) {
- if (ob->matbits && ob->matbits[a])
- ma = ob->mat[a];
- else
- ma = (*material)[a];
-
- if (ma && material_uses_texture(ma, tex)) {
- GPU_drawobject_free(dm);
- break;
- }
- }
- }
- }
}
}
-static void world_changed(Main *bmain, World *wo)
+static void world_changed(Main *UNUSED(bmain), World *wo)
{
- Material *ma;
-
/* icons */
BKE_icon_changed(BKE_icon_id_ensure(&wo->id));
- /* glsl */
- for (ma = bmain->mat.first; ma; ma = ma->id.next)
- if (ma->gpumaterial.first)
- GPU_material_free(&ma->gpumaterial);
+ /* XXX temporary flag waiting for depsgraph proper tagging */
+ wo->update_flag = 1;
- if (defmaterial.gpumaterial.first)
- GPU_material_free(&defmaterial.gpumaterial);
-
- if (wo->gpumaterial.first)
- GPU_material_free(&wo->gpumaterial);
+ /* glsl */
+ if (wo->id.recalc & ID_RECALC) {
+ if (!BLI_listbase_is_empty(&defmaterial.gpumaterial)) {
+ GPU_material_free(&defmaterial.gpumaterial);
+ }
+ if (!BLI_listbase_is_empty(&wo->gpumaterial)) {
+ GPU_material_free(&wo->gpumaterial);
+ }
+ }
}
static void image_changed(Main *bmain, Image *ima)
@@ -503,41 +324,26 @@ static void image_changed(Main *bmain, Image *ima)
static void scene_changed(Main *bmain, Scene *scene)
{
Object *ob;
- Material *ma;
- World *wo;
/* glsl */
for (ob = bmain->object.first; ob; ob = ob->id.next) {
- if (ob->gpulamp.first)
- GPU_lamp_free(ob);
-
if (ob->mode & OB_MODE_TEXTURE_PAINT) {
BKE_texpaint_slots_refresh_object(scene, ob);
BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL);
- GPU_drawobject_free(ob->derivedFinal);
}
}
-
- for (ma = bmain->mat.first; ma; ma = ma->id.next)
- if (ma->gpumaterial.first)
- GPU_material_free(&ma->gpumaterial);
-
- for (wo = bmain->world.first; wo; wo = wo->id.next)
- if (wo->gpumaterial.first)
- GPU_material_free(&wo->gpumaterial);
-
- if (defmaterial.gpumaterial.first)
- GPU_material_free(&defmaterial.gpumaterial);
}
-void ED_render_id_flush_update(Main *bmain, ID *id)
+void ED_render_id_flush_update(const DEGEditorUpdateContext *update_ctx, ID *id)
{
/* this can be called from render or baking thread when a python script makes
* changes, in that case we don't want to do any editor updates, and making
* GPU changes is not possible because OpenGL only works in the main thread */
- if (!BLI_thread_is_main())
+ if (!BLI_thread_is_main()) {
return;
-
+ }
+ Main *bmain = update_ctx->bmain;
+ /* Internal ID update handlers. */
switch (GS(id->name)) {
case ID_MA:
material_changed(bmain, (Material *)id);
@@ -563,15 +369,4 @@ void ED_render_id_flush_update(Main *bmain, ID *id)
render_engine_flag_changed(bmain, RE_ENGINE_UPDATE_OTHER);
break;
}
-
-}
-
-
-void ED_render_internal_init(void)
-{
- RenderEngineType *ret = RE_engines_find(RE_engine_id_BLENDER_RENDER);
-
- ret->view_update = render_view3d_update;
- ret->view_draw = render_view3d_draw;
-
}
diff --git a/source/blender/editors/render/render_view.c b/source/blender/editors/render/render_view.c
index c43083a1616..12f9c8f40c1 100644
--- a/source/blender/editors/render/render_view.c
+++ b/source/blender/editors/render/render_view.c
@@ -91,8 +91,10 @@ static ScrArea *find_area_showing_r_result(bContext *C, Scene *scene, wmWindow *
/* find an imagewindow showing render result */
for (*win = wm->windows.first; *win; *win = (*win)->next) {
- if ((*win)->screen->scene == scene) {
- for (sa = (*win)->screen->areabase.first; sa; sa = sa->next) {
+ if (WM_window_get_active_scene(*win) == scene) {
+ const bScreen *screen = WM_window_get_active_screen(*win);
+
+ for (sa = screen->areabase.first; sa; sa = sa->next) {
if (sa->spacetype == SPACE_IMAGE) {
sima = sa->spacedata.first;
if (sima->image && sima->image->type == IMA_TYPE_R_RESULT)
@@ -248,7 +250,7 @@ static int render_view_cancel_exec(bContext *C, wmOperator *UNUSED(op))
}
/* test if we have a temp screen in front */
- if (win->screen->temp) {
+ if (WM_window_is_temp_screen(win)) {
wm_window_lower(win);
return OPERATOR_FINISHED;
}
@@ -294,7 +296,7 @@ static int render_view_show_invoke(bContext *C, wmOperator *op, const wmEvent *e
wmWindow *wincur = CTX_wm_window(C);
/* test if we have currently a temp screen active */
- if (wincur->screen->temp) {
+ if (WM_window_is_temp_screen(wincur)) {
wm_window_lower(wincur);
}
else {
@@ -303,8 +305,9 @@ static int render_view_show_invoke(bContext *C, wmOperator *op, const wmEvent *e
/* is there another window on current scene showing result? */
for (win = CTX_wm_manager(C)->windows.first; win; win = win->next) {
- bScreen *sc = win->screen;
- if ((sc->temp && ((ScrArea *)sc->areabase.first)->spacetype == SPACE_IMAGE) ||
+ const bScreen *sc = WM_window_get_active_screen(win);
+
+ if ((WM_window_is_temp_screen(win) && ((ScrArea *)sc->areabase.first)->spacetype == SPACE_IMAGE) ||
(win == winshow && winshow != wincur))
{
wm_window_raise(win);