diff options
Diffstat (limited to 'source/blender/editors/render')
-rw-r--r-- | source/blender/editors/render/render_intern.h | 5 | ||||
-rw-r--r-- | source/blender/editors/render/render_internal.c | 618 | ||||
-rw-r--r-- | source/blender/editors/render/render_opengl.c | 10 | ||||
-rw-r--r-- | source/blender/editors/render/render_ops.c | 3 | ||||
-rw-r--r-- | source/blender/editors/render/render_preview.c | 203 | ||||
-rw-r--r-- | source/blender/editors/render/render_shading.c | 238 | ||||
-rw-r--r-- | source/blender/editors/render/render_update.c | 235 |
7 files changed, 54 insertions, 1258 deletions
diff --git a/source/blender/editors/render/render_intern.h b/source/blender/editors/render/render_intern.h index 2bc96a7f218..a1f646aefc1 100644 --- a/source/blender/editors/render/render_intern.h +++ b/source/blender/editors/render/render_intern.h @@ -83,15 +83,10 @@ void SCENE_OT_freestyle_stroke_material_create(struct wmOperatorType *ot); void TEXTURE_OT_slot_copy(struct wmOperatorType *ot); void TEXTURE_OT_slot_paste(struct wmOperatorType *ot); void TEXTURE_OT_slot_move(struct wmOperatorType *ot); -void TEXTURE_OT_envmap_save(struct wmOperatorType *ot); -void TEXTURE_OT_envmap_clear(struct wmOperatorType *ot); -void TEXTURE_OT_envmap_clear_all(struct wmOperatorType *ot); /* render_internal.c */ void RENDER_OT_render(struct wmOperatorType *ot); void RENDER_OT_shutter_curve_preset(struct wmOperatorType *ot); -void render_view3d_update(struct RenderEngine *engine, const struct bContext *C); -void render_view3d_draw(struct RenderEngine *engine, const struct bContext *C); /* render_view.c */ struct ScrArea *render_view_open(struct bContext *C, int mx, int my, struct ReportList *reports); diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c index 22e62c9ba0a..89dbd3da16d 100644 --- a/source/blender/editors/render/render_internal.c +++ b/source/blender/editors/render/render_internal.c @@ -1078,623 +1078,6 @@ void RENDER_OT_render(wmOperatorType *ot) } -/* ************** preview for 3d viewport ***************** */ - -#define PR_UPDATE_VIEW 1 -#define PR_UPDATE_RENDERSIZE 2 -#define PR_UPDATE_MATERIAL 4 -#define PR_UPDATE_DATABASE 8 - -typedef struct RenderPreview { - /* from wmJob */ - void *owner; - short *stop, *do_update; - wmJob *job; - - Scene *scene; - Depsgraph *depsgraph; - ScrArea *sa; - ARegion *ar; - View3D *v3d; - RegionView3D *rv3d; - Main *bmain; - RenderEngine *engine; - - float viewmat[4][4]; - - int start_resolution_divider; - int resolution_divider; - bool has_freestyle; -} RenderPreview; - -static int render_view3d_disprect(Scene *scene, Depsgraph *depsgraph, - ARegion *ar, View3D *v3d, RegionView3D *rv3d, rcti *disprect) -{ - /* copied code from view3d_draw.c */ - rctf viewborder; - int draw_border; - - if (rv3d->persp == RV3D_CAMOB) - draw_border = (scene->r.mode & R_BORDER) != 0; - else - draw_border = (v3d->flag2 & V3D_RENDER_BORDER) != 0; - - if (draw_border) { - if (rv3d->persp == RV3D_CAMOB) { - ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &viewborder, false); - - disprect->xmin = viewborder.xmin + scene->r.border.xmin * BLI_rctf_size_x(&viewborder); - disprect->ymin = viewborder.ymin + scene->r.border.ymin * BLI_rctf_size_y(&viewborder); - disprect->xmax = viewborder.xmin + scene->r.border.xmax * BLI_rctf_size_x(&viewborder); - disprect->ymax = viewborder.ymin + scene->r.border.ymax * BLI_rctf_size_y(&viewborder); - } - else { - disprect->xmin = v3d->render_border.xmin * ar->winx; - disprect->xmax = v3d->render_border.xmax * ar->winx; - disprect->ymin = v3d->render_border.ymin * ar->winy; - disprect->ymax = v3d->render_border.ymax * ar->winy; - } - - return 1; - } - - BLI_rcti_init(disprect, 0, 0, 0, 0); - return 0; -} - -/* returns true if OK */ -static bool render_view3d_get_rects( - Depsgraph *depsgraph, - ARegion *ar, View3D *v3d, RegionView3D *rv3d, rctf *viewplane, RenderEngine *engine, - float *r_clipsta, float *r_clipend, float *r_pixsize, bool *r_ortho) -{ - - if (ar->winx < 4 || ar->winy < 4) return false; - - *r_ortho = ED_view3d_viewplane_get(depsgraph, v3d, rv3d, ar->winx, ar->winy, viewplane, r_clipsta, r_clipend, r_pixsize); - - engine->resolution_x = ar->winx; - engine->resolution_y = ar->winy; - - return true; -} - -static bool render_view3d_is_valid(RenderPreview *rp) -{ - return (rp->rv3d->render_engine != NULL); -} - -/* called by renderer, checks job value */ -static int render_view3d_break(void *rpv) -{ - RenderPreview *rp = rpv; - - if (G.is_break) - return 1; - - /* during render, rv3d->engine can get freed */ - if (render_view3d_is_valid(rp) == false) { - *rp->stop = 1; - } - - return *(rp->stop); -} - -static void render_view3d_display_update(void *rpv, RenderResult *UNUSED(rr), volatile struct rcti *UNUSED(rect)) -{ - RenderPreview *rp = rpv; - - *(rp->do_update) = true; -} - -static void render_view3d_renderinfo_cb(void *rjp, RenderStats *rs) -{ - RenderPreview *rp = rjp; - - /* during render, rv3d->engine can get freed */ - if (rp->rv3d->render_engine == NULL) { - *rp->stop = 1; - } - else { - make_renderinfo_string(rs, rp->scene, false, NULL, rp->engine->text); - - /* make jobs timer to send notifier */ - *(rp->do_update) = true; - } -} - -BLI_INLINE void rcti_scale_coords(rcti *scaled_rect, const rcti *rect, - const float scale) -{ - scaled_rect->xmin = rect->xmin * scale; - scaled_rect->ymin = rect->ymin * scale; - scaled_rect->xmax = rect->xmax * scale; - scaled_rect->ymax = rect->ymax * scale; -} - -static void render_update_resolution(Render *re, const RenderPreview *rp, - bool use_border, const rcti *clip_rect) -{ - int winx = rp->ar->winx / rp->resolution_divider; - int winy = rp->ar->winy / rp->resolution_divider; - if (use_border) { - rcti scaled_cliprct; - rcti_scale_coords(&scaled_cliprct, clip_rect, - 1.0f / rp->resolution_divider); - RE_ChangeResolution(re, winx, winy, &scaled_cliprct); - } - else { - RE_ChangeResolution(re, winx, winy, NULL); - } - - if (rp->has_freestyle) { - if (rp->resolution_divider == BKE_render_preview_pixel_size(&rp->scene->r)) { - RE_ChangeModeFlag(re, R_EDGE_FRS, false); - } - else { - RE_ChangeModeFlag(re, R_EDGE_FRS, true); - } - } -} - -static void render_view3d_startjob(void *customdata, short *stop, short *do_update, float *UNUSED(progress)) -{ - RenderPreview *rp = customdata; - Render *re; - RenderStats *rstats; - rctf viewplane; - rcti cliprct; - float clipsta, clipend, pixsize; - bool orth, restore = 0; - char name[32]; - int update_flag; - bool use_border; - int ob_inst_update_flag = 0; - - update_flag = rp->engine->job_update_flag; - rp->engine->job_update_flag = 0; - - //printf("ma %d res %d view %d db %d\n", update_flag & PR_UPDATE_MATERIAL, update_flag & PR_UPDATE_RENDERSIZE, update_flag & PR_UPDATE_VIEW, update_flag & PR_UPDATE_DATABASE); - - G.is_break = false; - - if (false == render_view3d_get_rects(rp->depsgraph, rp->ar, rp->v3d, rp->rv3d, &viewplane, rp->engine, &clipsta, &clipend, &pixsize, &orth)) - return; - - rp->stop = stop; - rp->do_update = do_update; - - // printf("Enter previewrender\n"); - - /* ok, are we rendering all over? */ - sprintf(name, "View3dPreview %p", (void *)rp->ar); - re = rp->engine->re = RE_GetRender(name); - - /* set this always, rp is different for each job */ - RE_test_break_cb(re, rp, render_view3d_break); - RE_display_update_cb(re, rp, render_view3d_display_update); - RE_stats_draw_cb(re, rp, render_view3d_renderinfo_cb); - - rstats = RE_GetStats(re); - - if (update_flag & PR_UPDATE_VIEW) { - Object *object; - rp->resolution_divider = rp->start_resolution_divider; - - /* Same as database_init_objects(), loop over all objects. - * We might consider de-duplicating the code between this two cases. - */ - for (object = rp->bmain->object.first; object; object = object->id.next) { - float mat[4][4]; - mul_m4_m4m4(mat, rp->viewmat, object->obmat); - invert_m4_m4(object->imat_ren, mat); - } - } - - use_border = render_view3d_disprect(rp->scene, rp->depsgraph, - rp->ar, rp->v3d, rp->rv3d, - &cliprct); - - if ((update_flag & (PR_UPDATE_RENDERSIZE | PR_UPDATE_DATABASE | PR_UPDATE_VIEW)) || rstats->convertdone == 0) { - RenderData rdata; - - /* no osa, blur, seq, layers, savebuffer etc for preview render */ - rdata = rp->scene->r; - rdata.mode &= ~(R_OSA | R_MBLUR | R_BORDER | R_PANORAMA); - rdata.scemode &= ~(R_DOSEQ | R_DOCOMP | R_FREE_IMAGE | R_EXR_TILE_FILE | R_FULL_SAMPLE); - rdata.scemode |= R_VIEWPORT_PREVIEW; - - /* we do use layers, but only active */ - rdata.scemode |= R_SINGLE_LAYER; - - /* initalize always */ - if (use_border) { - rdata.mode |= R_BORDER; - RE_InitState(re, NULL, &rdata, &rp->scene->view_layers, rp->scene->active_view_layer, NULL, rp->ar->winx, rp->ar->winy, &cliprct); - } - else - RE_InitState(re, NULL, &rdata, &rp->scene->view_layers, rp->scene->active_view_layer, NULL, rp->ar->winx, rp->ar->winy, NULL); - } - - if (orth) - RE_SetOrtho(re, &viewplane, clipsta, clipend); - else - RE_SetWindow(re, &viewplane, clipsta, clipend); - - RE_SetPixelSize(re, pixsize); - - if ((update_flag & PR_UPDATE_DATABASE) || rstats->convertdone == 0) { - unsigned int lay = rp->scene->lay; - - /* allow localview render for objects with lights in normal layers */ - if (rp->v3d->lay & 0xFF000000) - lay |= rp->v3d->lay; - else lay = rp->v3d->lay; - - RE_SetView(re, rp->viewmat); - - /* copying blender data while main thread is locked, to avoid crashes */ - WM_job_main_thread_lock_acquire(rp->job); - RE_Database_Free(re); - RE_Database_FromScene(re, rp->bmain, rp->scene, lay, 0); // 0= dont use camera view - WM_job_main_thread_lock_release(rp->job); - - /* do preprocessing like building raytree, shadows, volumes, SSS */ - RE_Database_Preprocess(rp->depsgraph, re); - - /* conversion not completed, need to do it again */ - if (!rstats->convertdone) { - if (render_view3d_is_valid(rp)) { - rp->engine->job_update_flag |= PR_UPDATE_DATABASE; - } - } - - // printf("dbase update\n"); - } - else { - // printf("dbase rotate\n"); - RE_DataBase_IncrementalView(re, rp->viewmat, 0); - restore = 1; - } - - RE_DataBase_ApplyWindow(re); - - /* OK, can we enter render code? */ - if (rstats->convertdone) { - bool first_time = true; - - if (update_flag & PR_UPDATE_VIEW) { - ob_inst_update_flag |= RE_OBJECT_INSTANCES_UPDATE_VIEW; - } - - RE_updateRenderInstances(re, ob_inst_update_flag); - - for (;;) { - int pixel_size = BKE_render_preview_pixel_size(&rp->scene->r); - if (first_time == false) { - if (restore) - RE_DataBase_IncrementalView(re, rp->viewmat, 1); - - rp->resolution_divider = MAX2(rp->resolution_divider / 2, pixel_size); - *do_update = 1; - - render_update_resolution(re, rp, use_border, &cliprct); - - RE_DataBase_IncrementalView(re, rp->viewmat, 0); - RE_DataBase_ApplyWindow(re); - restore = 1; - } - else { - render_update_resolution(re, rp, use_border, &cliprct); - } - - RE_TileProcessor(re); - - first_time = false; - - if (*stop || rp->resolution_divider == pixel_size) { - break; - } - } - - /* always rotate back */ - if (restore) - RE_DataBase_IncrementalView(re, rp->viewmat, 1); - } -} - -static void render_view3d_free(void *customdata) -{ - RenderPreview *rp = customdata; - - MEM_freeN(rp); -} - -static bool render_view3d_flag_changed(RenderEngine *engine, const bContext *C) -{ - RegionView3D *rv3d = CTX_wm_region_view3d(C); - View3D *v3d = CTX_wm_view3d(C); - ARegion *ar = CTX_wm_region(C); - Scene *scene = CTX_data_scene(C); - Depsgraph *depsgraph = CTX_data_depsgraph(C); - Render *re; - rctf viewplane; - rcti disprect; - float clipsta, clipend; - bool orth; - int job_update_flag = 0; - char name[32]; - - /* ensure render engine exists */ - re = engine->re; - - if (!re) { - sprintf(name, "View3dPreview %p", (void *)ar); - re = engine->re = RE_GetRender(name); - if (!re) - re = engine->re = RE_NewRender(name); - - engine->update_flag |= RE_ENGINE_UPDATE_DATABASE; - } - - /* check update_flag */ - if (engine->update_flag & RE_ENGINE_UPDATE_MA) - job_update_flag |= PR_UPDATE_MATERIAL; - - if (engine->update_flag & RE_ENGINE_UPDATE_OTHER) - job_update_flag |= PR_UPDATE_MATERIAL; - - if (engine->update_flag & RE_ENGINE_UPDATE_DATABASE) { - job_update_flag |= PR_UPDATE_DATABASE; - - /* load editmesh */ - Object *obedit = CTX_data_edit_object(C); - if (obedit) { - ED_object_editmode_load(obedit); - } - } - - engine->update_flag = 0; - - /* check if viewport changed */ - if (engine->last_winx != ar->winx || engine->last_winy != ar->winy) { - engine->last_winx = ar->winx; - engine->last_winy = ar->winy; - job_update_flag |= PR_UPDATE_RENDERSIZE; - } - - if (compare_m4m4(engine->last_viewmat, rv3d->viewmat, 0.00001f) == 0) { - copy_m4_m4(engine->last_viewmat, rv3d->viewmat); - job_update_flag |= PR_UPDATE_VIEW; - } - - render_view3d_get_rects(depsgraph, ar, v3d, rv3d, &viewplane, engine, &clipsta, &clipend, NULL, &orth); - - if (BLI_rctf_compare(&viewplane, &engine->last_viewplane, 0.00001f) == 0) { - engine->last_viewplane = viewplane; - job_update_flag |= PR_UPDATE_VIEW; - } - - render_view3d_disprect(scene, depsgraph, ar, v3d, rv3d, &disprect); - if (BLI_rcti_compare(&disprect, &engine->last_disprect) == 0) { - engine->last_disprect = disprect; - job_update_flag |= PR_UPDATE_RENDERSIZE; - } - - /* any changes? go ahead and rerender */ - if (job_update_flag) { - engine->job_update_flag |= job_update_flag; - return true; - } - - return false; -} - -static void render_view3d_do(RenderEngine *engine, const bContext *C) -{ - wmJob *wm_job; - RenderPreview *rp; - Scene *scene = CTX_data_scene(C); - Depsgraph *depsgraph = CTX_data_depsgraph(C); - ARegion *ar = CTX_wm_region(C); - int width = ar->winx, height = ar->winy; - int divider = BKE_render_preview_pixel_size(&scene->r); - int resolution_threshold = scene->r.preview_start_resolution * - scene->r.preview_start_resolution; - - if (CTX_wm_window(C) == NULL) - return; - if (!render_view3d_flag_changed(engine, C)) - return; - - wm_job = WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), CTX_wm_region(C), "Render Preview", - WM_JOB_EXCL_RENDER, WM_JOB_TYPE_RENDER_PREVIEW); - rp = MEM_callocN(sizeof(RenderPreview), "render preview"); - rp->job = wm_job; - - while (width * height > resolution_threshold) { - width = max_ii(1, width / 2); - height = max_ii(1, height / 2); - divider *= 2; - } - - /* customdata for preview thread */ - rp->scene = scene; - rp->depsgraph = depsgraph; - rp->engine = engine; - rp->sa = CTX_wm_area(C); - rp->ar = CTX_wm_region(C); - rp->v3d = rp->sa->spacedata.first; - rp->rv3d = CTX_wm_region_view3d(C); - rp->bmain = CTX_data_main(C); - rp->resolution_divider = divider; - rp->start_resolution_divider = divider; - rp->has_freestyle = (scene->r.mode & R_EDGE_FRS) != 0; - copy_m4_m4(rp->viewmat, rp->rv3d->viewmat); - - /* clear info text */ - engine->text[0] = '\0'; - - /* setup job */ - WM_jobs_customdata_set(wm_job, rp, render_view3d_free); - WM_jobs_timer(wm_job, 0.1, NC_SPACE | ND_SPACE_VIEW3D, NC_SPACE | ND_SPACE_VIEW3D); - WM_jobs_callbacks(wm_job, render_view3d_startjob, NULL, NULL, NULL); - - WM_jobs_start(CTX_wm_manager(C), wm_job); - - engine->flag &= ~RE_ENGINE_DO_UPDATE; -} - -/* callback for render engine, on changes */ -void render_view3d_update(RenderEngine *engine, const bContext *C) -{ - /* this shouldn't be needed and causes too many database rebuilds, but we - * aren't actually tracking updates for all relevant datablocks so this is - * a catch-all for updates */ - engine->update_flag |= RE_ENGINE_UPDATE_DATABASE; - - render_view3d_do(engine, C); -} - -void render_view3d_draw(RenderEngine *engine, const bContext *C) -{ - Render *re = engine->re; - RenderResult rres; - char name[32]; - - render_view3d_do(engine, C); - - if (re == NULL) { - sprintf(name, "View3dPreview %p", (void *)CTX_wm_region(C)); - re = RE_GetRender(name); - - if (re == NULL) return; - } - - /* Viewport render preview doesn't support multiview, view hardcoded to 0 */ - RE_AcquireResultImage(re, &rres, 0); - - if (rres.rectf) { - RegionView3D *rv3d = CTX_wm_region_view3d(C); - View3D *v3d = CTX_wm_view3d(C); - Scene *scene = CTX_data_scene(C); - Depsgraph *depsgraph = CTX_data_depsgraph(C); - ARegion *ar = CTX_wm_region(C); - bool force_fallback = false; - bool need_fallback = true; - float dither = scene->r.dither_intensity; - float scale_x, scale_y; - rcti clip_rect; - int xof, yof; - - if (render_view3d_disprect(scene, depsgraph, ar, v3d, rv3d, &clip_rect)) { - scale_x = (float) BLI_rcti_size_x(&clip_rect) / rres.rectx; - scale_y = (float) BLI_rcti_size_y(&clip_rect) / rres.recty; - xof = clip_rect.xmin; - yof = clip_rect.ymin; - } - else { - scale_x = (float) ar->winx / rres.rectx; - scale_y = (float) ar->winy / rres.recty; - xof = rres.xof; - yof = rres.yof; - } - - /* If user decided not to use GLSL, fallback to glaDrawPixelsAuto */ - force_fallback |= (U.image_draw_method != IMAGE_DRAW_METHOD_GLSL); - - /* Try using GLSL display transform. */ - if (force_fallback == false) { - if (IMB_colormanagement_setup_glsl_draw(&scene->view_settings, &scene->display_settings, dither, true)) { - glEnable(GL_BLEND); - IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR); - immDrawPixelsTex(&state, xof, yof, rres.rectx, rres.recty, - GL_RGBA, GL_FLOAT, GL_NEAREST, rres.rectf, - scale_x, scale_y, NULL);; - glDisable(GL_BLEND); - - IMB_colormanagement_finish_glsl_draw(); - need_fallback = false; - } - } - - /* If GLSL failed, use old-school CPU-based transform. */ - if (need_fallback) { - unsigned char *display_buffer = MEM_mallocN(4 * rres.rectx * rres.recty * sizeof(char), - "render_view3d_draw"); - - IMB_colormanagement_buffer_make_display_space(rres.rectf, display_buffer, rres.rectx, rres.recty, - 4, dither, &scene->view_settings, &scene->display_settings); - - glEnable(GL_BLEND); - IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR); - immDrawPixelsTex(&state, xof, yof, rres.rectx, rres.recty, - GL_RGBA, GL_UNSIGNED_BYTE, - GL_NEAREST, display_buffer, - scale_x, scale_y, NULL); - glDisable(GL_BLEND); - - MEM_freeN(display_buffer); - } - } - - RE_ReleaseResultImage(re); -} - -void ED_viewport_render_kill_jobs(wmWindowManager *wm, - Main *bmain, - bool free_database) -{ - bScreen *sc; - ScrArea *sa; - ARegion *ar; - - if (!wm) - return; - - /* kill all actively running jobs */ - WM_jobs_kill(wm, NULL, render_view3d_startjob); - - /* loop over 3D view render engines */ - for (sc = bmain->screen.first; sc; sc = sc->id.next) { - for (sa = sc->areabase.first; sa; sa = sa->next) { - if (sa->spacetype != SPACE_VIEW3D) - continue; - - for (ar = sa->regionbase.first; ar; ar = ar->next) { - RegionView3D *rv3d; - - if (ar->regiontype != RGN_TYPE_WINDOW) - continue; - - rv3d = ar->regiondata; - - if (rv3d->render_engine) { - /* free render database now before we change data, because - * RE_Database_Free will also loop over blender data */ - if (free_database) { - char name[32]; - Render *re; - - sprintf(name, "View3dPreview %p", (void *)ar); - re = RE_GetRender(name); - - if (re) - RE_Database_Free(re); - - /* tag render engine to update entire database */ - rv3d->render_engine->update_flag |= RE_ENGINE_UPDATE_DATABASE; - } - else { - /* quick shader update */ - rv3d->render_engine->update_flag |= RE_ENGINE_UPDATE_MA; - } - } - } - } - } -} - Scene *ED_render_job_get_scene(const bContext *C) { wmWindowManager *wm = CTX_wm_manager(C); @@ -1716,6 +1099,7 @@ Scene *ED_render_job_get_current_scene(const bContext *C) return NULL; } + /* Motion blur curve preset */ static int render_shutter_curve_preset_exec(bContext *C, wmOperator *op) diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c index 840c5c2b5aa..1c6938cbdb3 100644 --- a/source/blender/editors/render/render_opengl.c +++ b/source/blender/editors/render/render_opengl.c @@ -270,7 +270,6 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R { Depsgraph *depsgraph = CTX_data_depsgraph(C); Scene *scene = oglrender->scene; - ViewLayer *view_layer = oglrender->view_layer; ARegion *ar = oglrender->ar; View3D *v3d = oglrender->v3d; RegionView3D *rv3d = oglrender->rv3d; @@ -278,7 +277,6 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R int sizex = oglrender->sizex; int sizey = oglrender->sizey; const short view_context = (v3d != NULL); - bool draw_bgpic = true; bool draw_sky = (scene->r.alphamode == R_ADDSKY); float *rectf = NULL; const char *viewname = RE_GetActiveRenderView(oglrender->re); @@ -356,10 +354,8 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R draw_flags |= (oglrender->ofs_full_samples) ? V3D_OFSDRAW_USE_FULL_SAMPLE : 0; if (view_context) { - draw_flags |= (draw_bgpic) ? V3D_OFSDRAW_USE_BACKGROUND : 0; - ibuf_view = ED_view3d_draw_offscreen_imbuf( - depsgraph, scene, view_layer, v3d->drawtype, + depsgraph, scene, v3d->drawtype, v3d, ar, sizex, sizey, IB_rectfloat, draw_flags, alpha_mode, oglrender->ofs_samples, viewname, oglrender->ofs, err_out); @@ -370,9 +366,9 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R } } else { - draw_flags |= (V3D_OFSDRAW_USE_GPENCIL | V3D_OFSDRAW_USE_BACKGROUND); + draw_flags |= V3D_OFSDRAW_USE_GPENCIL; ibuf_view = ED_view3d_draw_offscreen_imbuf_simple( - depsgraph, scene, view_layer, OB_SOLID, + depsgraph, scene, OB_SOLID, scene->camera, oglrender->sizex, oglrender->sizey, IB_rectfloat, draw_flags, alpha_mode, oglrender->ofs_samples, viewname, diff --git a/source/blender/editors/render/render_ops.c b/source/blender/editors/render/render_ops.c index bd75c6879e1..13fe40e768a 100644 --- a/source/blender/editors/render/render_ops.c +++ b/source/blender/editors/render/render_ops.c @@ -85,9 +85,6 @@ void ED_operatortypes_render(void) WM_operatortype_append(TEXTURE_OT_slot_copy); WM_operatortype_append(TEXTURE_OT_slot_paste); WM_operatortype_append(TEXTURE_OT_slot_move); - WM_operatortype_append(TEXTURE_OT_envmap_save); - WM_operatortype_append(TEXTURE_OT_envmap_clear); - WM_operatortype_append(TEXTURE_OT_envmap_clear_all); /* render_internal.c */ WM_operatortype_append(RENDER_OT_view_show); diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c index f2f147ab874..9a179ce3b47 100644 --- a/source/blender/editors/render/render_preview.c +++ b/source/blender/editors/render/render_preview.c @@ -242,32 +242,6 @@ void ED_preview_free_dbase(void) BKE_main_free(G_pr_main_cycles); } -static int preview_mat_has_sss(Material *mat, bNodeTree *ntree) -{ - if (mat) { - if (mat->sss_flag & MA_DIFF_SSS) - return 1; - if (mat->nodetree) - if (preview_mat_has_sss(NULL, mat->nodetree)) - return 1; - } - else if (ntree) { - bNode *node; - for (node = ntree->nodes.first; node; node = node->next) { - if (node->type == NODE_GROUP && node->id) { - if (preview_mat_has_sss(NULL, (bNodeTree *)node->id)) - return 1; - } - else if (node->id && ELEM(node->type, SH_NODE_MATERIAL, SH_NODE_MATERIAL_EXT)) { - mat = (Material *)node->id; - if (mat->sss_flag & MA_DIFF_SSS) - return 1; - } - } - } - return 0; -} - static Scene *preview_get_scene(Main *pr_main) { if (pr_main == NULL) return NULL; @@ -382,7 +356,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty * seems commonly used render engines does not support * such kind of rendering. */ - BLI_strncpy(sce->r.engine, RE_engine_id_BLENDER_RENDER, sizeof(sce->r.engine)); + BLI_strncpy(sce->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(sce->r.engine)); } else { BLI_strncpy(sce->r.engine, scene->r.engine, sizeof(sce->r.engine)); @@ -397,83 +371,22 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty sp->matcopy = mat; BLI_addtail(&pr_main->mat, mat); - if (!BKE_scene_use_new_shading_nodes(scene)) { - init_render_material(mat, 0, NULL); /* call that retrieves mode_l */ - end_render_material(mat); - - /* un-useful option */ - if (sp->pr_method == PR_ICON_RENDER) - mat->shade_flag &= ~MA_OBCOLOR; - - /* turn on raytracing if needed */ - if (mat->mode_l & MA_RAYMIRROR) - sce->r.mode |= R_RAYTRACE; - if (mat->material_type == MA_TYPE_VOLUME) - sce->r.mode |= R_RAYTRACE; - if ((mat->mode_l & MA_RAYTRANSP) && (mat->mode_l & MA_TRANSP)) - sce->r.mode |= R_RAYTRACE; - if (preview_mat_has_sss(mat, NULL)) - sce->r.mode |= R_SSS; - - /* turn off fake shadows if needed */ - /* this only works in a specific case where the preview.blend contains - * an object starting with 'c' which has a material linked to it (not the obdata) - * and that material has a fake shadow texture in the active texture slot */ - for (Base *base = view_layer->object_bases.first; base; base = base->next) { - Object *ob = base->object; - if (ob->id.name[2] == 'c') { - Material *shadmat = give_current_material(ob, ob->actcol); - if (shadmat) { - if (mat->mode2 & MA_CASTSHADOW) { - shadmat->septex = 0; - } - else { - shadmat->septex |= 1; - } - } - } - } - - /* turn off bounce lights for volume, - * doesn't make much visual difference and slows it down too */ - for (Base *base = view_layer->object_bases.first; base; base = base->next) { - Object *ob = base->object; - if (ob->type == OB_LAMP) { - /* if doesn't match 'Lamp.002' --> main key light */ - if (!STREQ(ob->id.name + 2, "Lamp.002")) { - if (mat->material_type == MA_TYPE_VOLUME) { - base->flag &= ~BASE_VISIBLED; - } - else { - base->flag |= BASE_VISIBLED; - } - } - } - } + /* use current scene world to light sphere */ + if (mat->pr_type == MA_SPHERE_A && sp->pr_method == PR_BUTS_RENDER) { + /* Use current scene world to light sphere. */ + sce->world = preview_get_localized_world(sp, scene->world); } - else { - /* use current scene world to light sphere */ - if (mat->pr_type == MA_SPHERE_A && sp->pr_method == PR_BUTS_RENDER) { - /* Use current scene world to light sphere. */ - sce->world = preview_get_localized_world(sp, scene->world); - } - else if (sce->world) { - /* Use a default world color. Using the current - * scene world can be slow if it has big textures. */ - sce->world->use_nodes = false; - sce->world->horr = 0.5f; - sce->world->horg = 0.5f; - sce->world->horb = 0.5f; - } + else if (sce->world) { + /* Use a default world color. Using the current + * scene world can be slow if it has big textures. */ + sce->world->use_nodes = false; + sce->world->horr = 0.5f; + sce->world->horg = 0.5f; + sce->world->horb = 0.5f; } if (sp->pr_method == PR_ICON_RENDER) { - if (mat->material_type == MA_TYPE_HALO) { - set_preview_layer(view_layer, MA_FLAT); - } - else { - set_preview_layer(view_layer, MA_SPHERE_A); - } + set_preview_layer(view_layer, MA_SPHERE_A); } else { set_preview_layer(view_layer, mat->pr_type); @@ -486,7 +399,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty } } else { - sce->r.mode &= ~(R_OSA | R_RAYTRACE | R_SSS); + sce->r.mode &= ~(R_OSA); } @@ -519,29 +432,6 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty } set_preview_layer(view_layer, MA_TEXTURE); - for (Base *base = view_layer->object_bases.first; base; base = base->next) { - if (base->object->id.name[2] == 't') { - Material *mat = give_current_material(base->object, base->object->actcol); - if (mat && mat->mtex[0]) { - mat->mtex[0]->tex = tex; - - if (tex && sp->slot) - mat->mtex[0]->which_output = sp->slot->which_output; - - mat->mtex[0]->mapto &= ~MAP_ALPHA; - mat->alpha = 1.0f; - - /* show alpha in this case */ - if (tex == NULL || (tex->flag & TEX_PRV_ALPHA)) { - if (!(tex && tex->type == TEX_IMAGE && (tex->imaflag & (TEX_USEALPHA | TEX_CALCALPHA)) == 0)) { - mat->mtex[0]->mapto |= MAP_ALPHA; - mat->alpha = 0.0f; - } - } - } - } - } - if (tex && tex->nodetree && sp->pr_method == PR_NODE_RENDER) { /* two previews, they get copied by wmJob */ BKE_node_preview_init_tree(origtex->nodetree, sp->sizex, sp->sizey, true); @@ -558,28 +448,14 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty BLI_addtail(&pr_main->lamp, la); } - if (!BKE_scene_use_new_shading_nodes(scene)) { - if (la && la->type == LA_SUN && (la->sun_effect_type & LA_SUN_EFFECT_SKY)) { - set_preview_layer(view_layer, MA_ATMOS); - sce->world = preview_get_localized_world(sp, scene->world); - sce->camera = (Object *)BLI_findstring(&pr_main->object, "CameraAtmo", offsetof(ID, name) + 2); - } - else { - sce->world = NULL; - sce->camera = (Object *)BLI_findstring(&pr_main->object, "Camera", offsetof(ID, name) + 2); - set_preview_layer(view_layer, MA_LAMP); - } - } - else { - set_preview_layer(view_layer, MA_LAMP); + set_preview_layer(view_layer, MA_LAMP); - if (sce->world) { - /* Only use lighting from the lamp. */ - sce->world->use_nodes = false; - sce->world->horr = 0.0f; - sce->world->horg = 0.0f; - sce->world->horb = 0.0f; - } + if (sce->world) { + /* Only use lighting from the lamp. */ + sce->world->use_nodes = false; + sce->world->horr = 0.0f; + sce->world->horg = 0.0f; + sce->world->horb = 0.0f; } for (Base *base = view_layer->object_bases.first; base; base = base->next) { @@ -1132,12 +1008,6 @@ static void icon_preview_startjob(void *customdata, short *stop, short *do_updat if (idtype == ID_WO) { set_alpha((char *)sp->pr_rect, sp->sizex, sp->sizey, 255); } - else if (idtype == ID_MA) { - Material *ma = (Material *)id; - - if (ma->material_type == MA_TYPE_HALO) - set_alpha((char *)sp->pr_rect, sp->sizex, sp->sizey, 255); - } } } } @@ -1182,7 +1052,6 @@ static void icon_preview_startjob_all_sizes(void *customdata, short *stop, short { IconPreview *ip = (IconPreview *)customdata; IconPreviewSize *cur_size; - const bool use_new_shading = BKE_scene_use_new_shading_nodes(ip->scene); for (cur_size = ip->sizes.first; cur_size; cur_size = cur_size->next) { PreviewImage *prv = ip->owner; @@ -1207,19 +1076,14 @@ static void icon_preview_startjob_all_sizes(void *customdata, short *stop, short if (is_render) { BLI_assert(ip->id); - if (use_new_shading) { - /* texture icon rendering is hardcoded to use BI, - * so don't even think of using cycle's bmain for - * texture icons - */ - if (GS(ip->id->name) != ID_TE) - sp->pr_main = G_pr_main_cycles; - else - sp->pr_main = G_pr_main; - } - else { + /* texture icon rendering is hardcoded to use the BI scene, + * so don't even think of using cycle's bmain for + * texture icons + */ + if (GS(ip->id->name) != ID_TE) + sp->pr_main = G_pr_main_cycles; + else sp->pr_main = G_pr_main; - } } common_preview_startjob(sp, stop, do_update, progress); @@ -1344,10 +1208,9 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M short id_type = GS(id->name); /* Use workspace render only for buttons Window, since the other previews are related to the datablock. */ - bool use_new_shading = BKE_scene_use_new_shading_nodes(scene); /* Only texture node preview is supported with Cycles. */ - if (use_new_shading && method == PR_NODE_RENDER && id_type != ID_TE) { + if (method == PR_NODE_RENDER && id_type != ID_TE) { return; } @@ -1368,9 +1231,9 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M sp->slot = slot; sp->bmain = CTX_data_main(C); - /* hardcoded preview .blend for Eevee + cycles/internal, this should be solved + /* hardcoded preview .blend for Eevee + Cycles, this should be solved * once with custom preview .blend path for external engines */ - if ((method != PR_NODE_RENDER) && id_type != ID_TE && use_new_shading) { + if ((method != PR_NODE_RENDER) && id_type != ID_TE) { sp->pr_main = G_pr_main_cycles; } else { @@ -1388,11 +1251,9 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M WM_jobs_start(CTX_wm_manager(C), wm_job); } -void ED_preview_kill_jobs(wmWindowManager *wm, Main *bmain) +void ED_preview_kill_jobs(wmWindowManager *wm, Main *UNUSED(bmain)) { if (wm) WM_jobs_kill(wm, NULL, common_preview_startjob); - - ED_viewport_render_kill_jobs(wm, bmain, false); } diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c index 270ba2a7947..c5787a1d46c 100644 --- a/source/blender/editors/render/render_shading.c +++ b/source/blender/editors/render/render_shading.c @@ -460,7 +460,6 @@ void OBJECT_OT_material_slot_move(wmOperatorType *ot) static int new_material_exec(bContext *C, wmOperator *UNUSED(op)) { - Scene *scene = CTX_data_scene(C); Material *ma = CTX_data_pointer_get_type(C, "material", &RNA_Material).data; Main *bmain = CTX_data_main(C); PointerRNA ptr, idptr; @@ -472,11 +471,8 @@ static int new_material_exec(bContext *C, wmOperator *UNUSED(op)) } else { ma = BKE_material_add(bmain, DATA_("Material")); - - if (BKE_scene_use_new_shading_nodes(scene)) { - ED_node_shader_default(C, &ma->id); - ma->use_nodes = true; - } + ED_node_shader_default(C, &ma->id); + ma->use_nodes = true; } /* hook into UI */ @@ -536,14 +532,6 @@ static int new_texture_exec(bContext *C, wmOperator *UNUSED(op)) * pointer use also increases user, so this compensates it */ id_us_min(&tex->id); - if (ptr.id.data && GS(((ID *)ptr.id.data)->name) == ID_MA && - RNA_property_pointer_get(&ptr, prop).id.data == NULL) - { - /* In case we are assigning new texture to a material, and active slot was empty, reset 'use' flag. */ - Material *ma = (Material *)ptr.id.data; - ma->septex &= ~(1 << ma->texact); - } - RNA_id_pointer_create(&tex->id, &idptr); RNA_property_pointer_set(&ptr, prop, idptr); RNA_property_update(C, &ptr, prop); @@ -572,7 +560,6 @@ void TEXTURE_OT_new(wmOperatorType *ot) static int new_world_exec(bContext *C, wmOperator *UNUSED(op)) { - Scene *scene = CTX_data_scene(C); World *wo = CTX_data_pointer_get_type(C, "world", &RNA_World).data; Main *bmain = CTX_data_main(C); PointerRNA ptr, idptr; @@ -584,11 +571,8 @@ static int new_world_exec(bContext *C, wmOperator *UNUSED(op)) } else { wo = BKE_world_add(bmain, DATA_("World")); - - if (BKE_scene_use_new_shading_nodes(scene)) { - ED_node_shader_default(C, &wo->id); - wo->use_nodes = true; - } + ED_node_shader_default(C, &wo->id); + wo->use_nodes = true; } /* hook into UI */ @@ -1457,15 +1441,6 @@ static int texture_slot_move_exec(bContext *C, wmOperator *op) BKE_animdata_fix_paths_rename(id, adt, NULL, "texture_slots", NULL, NULL, act - 1, -1, 0); BKE_animdata_fix_paths_rename(id, adt, NULL, "texture_slots", NULL, NULL, act, act - 1, 0); BKE_animdata_fix_paths_rename(id, adt, NULL, "texture_slots", NULL, NULL, -1, act, 0); - - if (GS(id->name) == ID_MA) { - Material *ma = (Material *)id; - int mtexuse = ma->septex & (1 << act); - ma->septex &= ~(1 << act); - ma->septex |= (ma->septex & (1 << (act - 1))) << 1; - ma->septex &= ~(1 << (act - 1)); - ma->septex |= mtexuse >> 1; - } set_active_mtex(id, act - 1); } @@ -1479,15 +1454,6 @@ static int texture_slot_move_exec(bContext *C, wmOperator *op) BKE_animdata_fix_paths_rename(id, adt, NULL, "texture_slots", NULL, NULL, act + 1, -1, 0); BKE_animdata_fix_paths_rename(id, adt, NULL, "texture_slots", NULL, NULL, act, act + 1, 0); BKE_animdata_fix_paths_rename(id, adt, NULL, "texture_slots", NULL, NULL, -1, act, 0); - - if (GS(id->name) == ID_MA) { - Material *ma = (Material *)id; - int mtexuse = ma->septex & (1 << act); - ma->septex &= ~(1 << act); - ma->septex |= (ma->septex & (1 << (act + 1))) >> 1; - ma->septex &= ~(1 << (act + 1)); - ma->septex |= mtexuse << 1; - } set_active_mtex(id, act + 1); } @@ -1524,180 +1490,6 @@ void TEXTURE_OT_slot_move(wmOperatorType *ot) -/********************** environment map operators *********************/ - -static int save_envmap(wmOperator *op, Scene *scene, EnvMap *env, char *path, const char imtype) -{ - PropertyRNA *prop; - float layout[12]; - - if ((prop = RNA_struct_find_property(op->ptr, "layout"))) { - RNA_property_float_get_array(op->ptr, prop, layout); - } - else { - memcpy(layout, default_envmap_layout, sizeof(layout)); - } - - if (RE_WriteEnvmapResult(op->reports, scene, env, path, imtype, layout)) { - return OPERATOR_FINISHED; - } - else { - return OPERATOR_CANCELLED; - } - -} - -static int envmap_save_exec(bContext *C, wmOperator *op) -{ - Tex *tex = CTX_data_pointer_get_type(C, "texture", &RNA_Texture).data; - Scene *scene = CTX_data_scene(C); - //int imtype = RNA_enum_get(op->ptr, "file_type"); - char imtype = scene->r.im_format.imtype; - char path[FILE_MAX]; - - RNA_string_get(op->ptr, "filepath", path); - - if (scene->r.scemode & R_EXTENSION) { - BKE_image_path_ensure_ext_from_imformat(path, &scene->r.im_format); - } - - WM_cursor_wait(1); - - save_envmap(op, scene, tex->env, path, imtype); - - WM_cursor_wait(0); - - WM_event_add_notifier(C, NC_TEXTURE, tex); - - return OPERATOR_FINISHED; -} - -static int envmap_save_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event)) -{ - //Scene *scene= CTX_data_scene(C); - - if (RNA_struct_property_is_set(op->ptr, "filepath")) - return envmap_save_exec(C, op); - - //RNA_enum_set(op->ptr, "file_type", scene->r.im_format.imtype); - RNA_string_set(op->ptr, "filepath", G.main->name); - WM_event_add_fileselect(C, op); - - return OPERATOR_RUNNING_MODAL; -} - -static int envmap_save_poll(bContext *C) -{ - Tex *tex = CTX_data_pointer_get_type(C, "texture", &RNA_Texture).data; - - if (!tex) - return 0; - if (!tex->env || !tex->env->ok) - return 0; - if (tex->env->cube[1] == NULL) - return 0; - - return 1; -} - -void TEXTURE_OT_envmap_save(wmOperatorType *ot) -{ - PropertyRNA *prop; - /* identifiers */ - ot->name = "Save Environment Map"; - ot->idname = "TEXTURE_OT_envmap_save"; - ot->description = "Save the current generated Environment map to an image file"; - - /* api callbacks */ - ot->exec = envmap_save_exec; - ot->invoke = envmap_save_invoke; - ot->poll = envmap_save_poll; - - /* flags */ - ot->flag = OPTYPE_REGISTER | OPTYPE_INTERNAL; /* no undo since this doesnt modify the env-map */ - - /* properties */ - prop = RNA_def_float_array(ot->srna, "layout", 12, default_envmap_layout, 0.0f, 0.0f, - "File layout", - "Flat array describing the X,Y position of each cube face in the output image, " - "where 1 is the size of a face - order is [+Z -Z +Y -X -Y +X] " - "(use -1 to skip a face)", 0.0f, 0.0f); - RNA_def_property_flag(prop, PROP_HIDDEN); - - WM_operator_properties_filesel( - ot, FILE_TYPE_FOLDER | FILE_TYPE_IMAGE | FILE_TYPE_MOVIE, FILE_SPECIAL, FILE_SAVE, - WM_FILESEL_FILEPATH, FILE_DEFAULTDISPLAY, FILE_SORT_ALPHA); -} - -static int envmap_clear_exec(bContext *C, wmOperator *UNUSED(op)) -{ - Tex *tex = CTX_data_pointer_get_type(C, "texture", &RNA_Texture).data; - - BKE_texture_envmap_free_data(tex->env); - - WM_event_add_notifier(C, NC_TEXTURE | NA_EDITED, tex); - - return OPERATOR_FINISHED; -} - -static int envmap_clear_poll(bContext *C) -{ - Tex *tex = CTX_data_pointer_get_type(C, "texture", &RNA_Texture).data; - - if (!tex) - return 0; - if (!tex->env || !tex->env->ok) - return 0; - if (tex->env->cube[1] == NULL) - return 0; - - return 1; -} - -void TEXTURE_OT_envmap_clear(wmOperatorType *ot) -{ - /* identifiers */ - ot->name = "Clear Environment Map"; - ot->idname = "TEXTURE_OT_envmap_clear"; - ot->description = "Discard the environment map and free it from memory"; - - /* api callbacks */ - ot->exec = envmap_clear_exec; - ot->poll = envmap_clear_poll; - - /* flags */ - ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL; -} - -static int envmap_clear_all_exec(bContext *C, wmOperator *UNUSED(op)) -{ - Main *bmain = CTX_data_main(C); - Tex *tex; - - for (tex = bmain->tex.first; tex; tex = tex->id.next) - if (tex->env) - BKE_texture_envmap_free_data(tex->env); - - WM_event_add_notifier(C, NC_TEXTURE | NA_EDITED, tex); - - return OPERATOR_FINISHED; -} - -void TEXTURE_OT_envmap_clear_all(wmOperatorType *ot) -{ - /* identifiers */ - ot->name = "Clear All Environment Maps"; - ot->idname = "TEXTURE_OT_envmap_clear_all"; - ot->description = "Discard all environment maps in the .blend file and free them from memory"; - - /* api callbacks */ - ot->exec = envmap_clear_all_exec; - ot->poll = envmap_clear_poll; - - /* flags */ - ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; -} - /********************** material operators *********************/ /* material copy/paste */ @@ -1769,17 +1561,6 @@ static void copy_mtex_copybuf(ID *id) MTex **mtex = NULL; switch (GS(id->name)) { - case ID_MA: - mtex = &(((Material *)id)->mtex[(int)((Material *)id)->texact]); - break; - case ID_LA: - mtex = &(((Lamp *)id)->mtex[(int)((Lamp *)id)->texact]); - // la->mtex[(int)la->texact] // TODO - break; - case ID_WO: - mtex = &(((World *)id)->mtex[(int)((World *)id)->texact]); - // mtex= wrld->mtex[(int)wrld->texact]; // TODO - break; case ID_PA: mtex = &(((ParticleSettings *)id)->mtex[(int)((ParticleSettings *)id)->texact]); break; @@ -1807,17 +1588,6 @@ static void paste_mtex_copybuf(ID *id) return; switch (GS(id->name)) { - case ID_MA: - mtex = &(((Material *)id)->mtex[(int)((Material *)id)->texact]); - break; - case ID_LA: - mtex = &(((Lamp *)id)->mtex[(int)((Lamp *)id)->texact]); - // la->mtex[(int)la->texact] // TODO - break; - case ID_WO: - mtex = &(((World *)id)->mtex[(int)((World *)id)->texact]); - // mtex= wrld->mtex[(int)wrld->texact]; // TODO - break; case ID_PA: mtex = &(((ParticleSettings *)id)->mtex[(int)((ParticleSettings *)id)->texact]); break; diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c index 9ae103ae017..1864cb0af6a 100644 --- a/source/blender/editors/render/render_update.c +++ b/source/blender/editors/render/render_update.c @@ -59,9 +59,7 @@ #include "BKE_scene.h" #include "BKE_workspace.h" -#include "GPU_lamp.h" #include "GPU_material.h" -#include "GPU_buffers.h" #include "RE_engine.h" #include "RE_pipeline.h" @@ -145,20 +143,18 @@ void ED_render_scene_update(const DEGEditorUpdateContext *update_ctx, int update } else { - RenderEngineType *engine_type = RE_engines_find(win->scene->r.engine); - if ((engine_type->flag & RE_USE_LEGACY_PIPELINE) == 0) { - if (updated) { - DRW_notify_view_update( - (&(DRWUpdateContext){ - .bmain = bmain, - .depsgraph = update_ctx->depsgraph, - .scene = scene, - .view_layer = view_layer, - .ar = ar, - .v3d = (View3D *)sa->spacedata.first, - .engine_type = engine_type - })); - } + RenderEngineType *engine_type = RE_engines_find(scene->r.engine); + if (updated) { + DRW_notify_view_update( + (&(DRWUpdateContext){ + .bmain = bmain, + .depsgraph = update_ctx->depsgraph, + .scene = scene, + .view_layer = view_layer, + .ar = ar, + .v3d = (View3D *)sa->spacedata.first, + .engine_type = engine_type + })); } } } @@ -243,69 +239,8 @@ static void render_engine_flag_changed(Main *bmain, int update_flag) } } -static int mtex_use_tex(MTex **mtex, int tot, Tex *tex) +static void material_changed(Main *UNUSED(bmain), Material *ma) { - int a; - - if (!mtex) - return 0; - - for (a = 0; a < tot; a++) - if (mtex[a] && mtex[a]->tex == tex) - return 1; - - return 0; -} - -static int nodes_use_tex(bNodeTree *ntree, Tex *tex) -{ - bNode *node; - - for (node = ntree->nodes.first; node; node = node->next) { - if (node->id) { - if (node->id == (ID *)tex) { - return 1; - } - else if (GS(node->id->name) == ID_MA) { - if (mtex_use_tex(((Material *)node->id)->mtex, MAX_MTEX, tex)) - return 1; - } - else if (node->type == NODE_GROUP) { - if (nodes_use_tex((bNodeTree *)node->id, tex)) - return 1; - } - } - } - - return 0; -} - -static int nodes_use_material(bNodeTree *ntree, Material *ma) -{ - bNode *node; - - for (node = ntree->nodes.first; node; node = node->next) { - if (node->id) { - if (node->id == (ID *)ma) { - return 1; - } - else if (node->type == NODE_GROUP) { - if (nodes_use_material((bNodeTree *)node->id, ma)) - return 1; - } - } - } - - return 0; -} - -static void material_changed(Main *bmain, Material *ma) -{ - Material *parent; - Object *ob; - Scene *scene; - int texture_draw = false; - /* icons */ BKE_icon_changed(BKE_icon_id_ensure(&ma->id)); @@ -315,86 +250,22 @@ static void material_changed(Main *bmain, Material *ma) GPU_material_free(&ma->gpumaterial); } } - - /* find node materials using this */ - for (parent = bmain->mat.first; parent; parent = parent->id.next) { - if (parent->use_nodes && parent->nodetree && nodes_use_material(parent->nodetree, ma)) { - /* pass */ - } - else { - continue; - } - - BKE_icon_changed(BKE_icon_id_ensure(&parent->id)); - - if (parent->gpumaterial.first) - GPU_material_free(&parent->gpumaterial); - } - - /* find if we have a scene with textured display */ - for (scene = bmain->scene.first; scene; scene = scene->id.next) { - if (scene->customdata_mask & CD_MASK_MTFACE) { - texture_draw = true; - break; - } - } - - /* find textured objects */ - if (texture_draw) { - for (ob = bmain->object.first; ob; ob = ob->id.next) { - DerivedMesh *dm = ob->derivedFinal; - Material ***material = give_matarar(ob); - short a, *totmaterial = give_totcolp(ob); - - if (dm && totmaterial && material) { - for (a = 0; a < *totmaterial; a++) { - if ((*material)[a] == ma) { - GPU_drawobject_free(dm); - break; - } - } - } - } - } - } -static void lamp_changed(Main *bmain, Lamp *la) +static void lamp_changed(Main *UNUSED(bmain), Lamp *la) { - Object *ob; - /* icons */ BKE_icon_changed(BKE_icon_id_ensure(&la->id)); - /* glsl */ - for (ob = bmain->object.first; ob; ob = ob->id.next) - if (ob->data == la && ob->gpulamp.first) - GPU_lamp_free(ob); - if (defmaterial.gpumaterial.first) GPU_material_free(&defmaterial.gpumaterial); } -static int material_uses_texture(Material *ma, Tex *tex) -{ - if (mtex_use_tex(ma->mtex, MAX_MTEX, tex)) - return true; - else if (ma->use_nodes && ma->nodetree && nodes_use_tex(ma->nodetree, tex)) - return true; - - return false; -} - static void texture_changed(Main *bmain, Tex *tex) { - Material *ma; - Lamp *la; - World *wo; Scene *scene; ViewLayer *view_layer; - Object *ob; bNode *node; - bool texture_draw = false; /* icons */ BKE_icon_changed(BKE_icon_id_ensure(&tex->id)); @@ -406,48 +277,6 @@ static void texture_changed(Main *bmain, Tex *tex) } } - /* find materials */ - for (ma = bmain->mat.first; ma; ma = ma->id.next) { - if (!material_uses_texture(ma, tex)) - continue; - - BKE_icon_changed(BKE_icon_id_ensure(&ma->id)); - - if (ma->gpumaterial.first) - GPU_material_free(&ma->gpumaterial); - } - - /* find lamps */ - for (la = bmain->lamp.first; la; la = la->id.next) { - if (mtex_use_tex(la->mtex, MAX_MTEX, tex)) { - lamp_changed(bmain, la); - } - else if (la->nodetree && nodes_use_tex(la->nodetree, tex)) { - lamp_changed(bmain, la); - } - else { - continue; - } - } - - /* find worlds */ - for (wo = bmain->world.first; wo; wo = wo->id.next) { - if (mtex_use_tex(wo->mtex, MAX_MTEX, tex)) { - /* pass */ - } - else if (wo->nodetree && nodes_use_tex(wo->nodetree, tex)) { - /* pass */ - } - else { - continue; - } - - BKE_icon_changed(BKE_icon_id_ensure(&wo->id)); - - if (wo->gpumaterial.first) - GPU_material_free(&wo->gpumaterial); - } - /* find compositing nodes */ for (scene = bmain->scene.first; scene; scene = scene->id.next) { if (scene->use_nodes && scene->nodetree) { @@ -456,32 +285,6 @@ static void texture_changed(Main *bmain, Tex *tex) ED_node_tag_update_id(&scene->id); } } - - if (scene->customdata_mask & CD_MASK_MTFACE) - texture_draw = true; - } - - /* find textured objects */ - if (texture_draw) { - for (ob = bmain->object.first; ob; ob = ob->id.next) { - DerivedMesh *dm = ob->derivedFinal; - Material ***material = give_matarar(ob); - short a, *totmaterial = give_totcolp(ob); - - if (dm && totmaterial && material) { - for (a = 0; a < *totmaterial; a++) { - if (ob->matbits && ob->matbits[a]) - ma = ob->mat[a]; - else - ma = (*material)[a]; - - if (ma && material_uses_texture(ma, tex)) { - GPU_drawobject_free(dm); - break; - } - } - } - } } } @@ -526,7 +329,6 @@ static void scene_changed(Main *bmain, Scene *scene) if (ob->mode & OB_MODE_TEXTURE_PAINT) { BKE_texpaint_slots_refresh_object(scene, ob); BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL); - GPU_drawobject_free(ob->derivedFinal); } } } @@ -568,12 +370,3 @@ void ED_render_id_flush_update(const DEGEditorUpdateContext *update_ctx, ID *id) } } - -void ED_render_internal_init(void) -{ - RenderEngineType *ret = RE_engines_find(RE_engine_id_BLENDER_RENDER); - - ret->view_update = render_view3d_update; - ret->render_to_view = render_view3d_draw; - -} |