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Diffstat (limited to 'source/blender/editors/render')
-rw-r--r--source/blender/editors/render/render_intern.h5
-rw-r--r--source/blender/editors/render/render_internal.c618
-rw-r--r--source/blender/editors/render/render_opengl.c10
-rw-r--r--source/blender/editors/render/render_ops.c3
-rw-r--r--source/blender/editors/render/render_preview.c203
-rw-r--r--source/blender/editors/render/render_shading.c238
-rw-r--r--source/blender/editors/render/render_update.c235
7 files changed, 54 insertions, 1258 deletions
diff --git a/source/blender/editors/render/render_intern.h b/source/blender/editors/render/render_intern.h
index 2bc96a7f218..a1f646aefc1 100644
--- a/source/blender/editors/render/render_intern.h
+++ b/source/blender/editors/render/render_intern.h
@@ -83,15 +83,10 @@ void SCENE_OT_freestyle_stroke_material_create(struct wmOperatorType *ot);
void TEXTURE_OT_slot_copy(struct wmOperatorType *ot);
void TEXTURE_OT_slot_paste(struct wmOperatorType *ot);
void TEXTURE_OT_slot_move(struct wmOperatorType *ot);
-void TEXTURE_OT_envmap_save(struct wmOperatorType *ot);
-void TEXTURE_OT_envmap_clear(struct wmOperatorType *ot);
-void TEXTURE_OT_envmap_clear_all(struct wmOperatorType *ot);
/* render_internal.c */
void RENDER_OT_render(struct wmOperatorType *ot);
void RENDER_OT_shutter_curve_preset(struct wmOperatorType *ot);
-void render_view3d_update(struct RenderEngine *engine, const struct bContext *C);
-void render_view3d_draw(struct RenderEngine *engine, const struct bContext *C);
/* render_view.c */
struct ScrArea *render_view_open(struct bContext *C, int mx, int my, struct ReportList *reports);
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index 22e62c9ba0a..89dbd3da16d 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -1078,623 +1078,6 @@ void RENDER_OT_render(wmOperatorType *ot)
}
-/* ************** preview for 3d viewport ***************** */
-
-#define PR_UPDATE_VIEW 1
-#define PR_UPDATE_RENDERSIZE 2
-#define PR_UPDATE_MATERIAL 4
-#define PR_UPDATE_DATABASE 8
-
-typedef struct RenderPreview {
- /* from wmJob */
- void *owner;
- short *stop, *do_update;
- wmJob *job;
-
- Scene *scene;
- Depsgraph *depsgraph;
- ScrArea *sa;
- ARegion *ar;
- View3D *v3d;
- RegionView3D *rv3d;
- Main *bmain;
- RenderEngine *engine;
-
- float viewmat[4][4];
-
- int start_resolution_divider;
- int resolution_divider;
- bool has_freestyle;
-} RenderPreview;
-
-static int render_view3d_disprect(Scene *scene, Depsgraph *depsgraph,
- ARegion *ar, View3D *v3d, RegionView3D *rv3d, rcti *disprect)
-{
- /* copied code from view3d_draw.c */
- rctf viewborder;
- int draw_border;
-
- if (rv3d->persp == RV3D_CAMOB)
- draw_border = (scene->r.mode & R_BORDER) != 0;
- else
- draw_border = (v3d->flag2 & V3D_RENDER_BORDER) != 0;
-
- if (draw_border) {
- if (rv3d->persp == RV3D_CAMOB) {
- ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &viewborder, false);
-
- disprect->xmin = viewborder.xmin + scene->r.border.xmin * BLI_rctf_size_x(&viewborder);
- disprect->ymin = viewborder.ymin + scene->r.border.ymin * BLI_rctf_size_y(&viewborder);
- disprect->xmax = viewborder.xmin + scene->r.border.xmax * BLI_rctf_size_x(&viewborder);
- disprect->ymax = viewborder.ymin + scene->r.border.ymax * BLI_rctf_size_y(&viewborder);
- }
- else {
- disprect->xmin = v3d->render_border.xmin * ar->winx;
- disprect->xmax = v3d->render_border.xmax * ar->winx;
- disprect->ymin = v3d->render_border.ymin * ar->winy;
- disprect->ymax = v3d->render_border.ymax * ar->winy;
- }
-
- return 1;
- }
-
- BLI_rcti_init(disprect, 0, 0, 0, 0);
- return 0;
-}
-
-/* returns true if OK */
-static bool render_view3d_get_rects(
- Depsgraph *depsgraph,
- ARegion *ar, View3D *v3d, RegionView3D *rv3d, rctf *viewplane, RenderEngine *engine,
- float *r_clipsta, float *r_clipend, float *r_pixsize, bool *r_ortho)
-{
-
- if (ar->winx < 4 || ar->winy < 4) return false;
-
- *r_ortho = ED_view3d_viewplane_get(depsgraph, v3d, rv3d, ar->winx, ar->winy, viewplane, r_clipsta, r_clipend, r_pixsize);
-
- engine->resolution_x = ar->winx;
- engine->resolution_y = ar->winy;
-
- return true;
-}
-
-static bool render_view3d_is_valid(RenderPreview *rp)
-{
- return (rp->rv3d->render_engine != NULL);
-}
-
-/* called by renderer, checks job value */
-static int render_view3d_break(void *rpv)
-{
- RenderPreview *rp = rpv;
-
- if (G.is_break)
- return 1;
-
- /* during render, rv3d->engine can get freed */
- if (render_view3d_is_valid(rp) == false) {
- *rp->stop = 1;
- }
-
- return *(rp->stop);
-}
-
-static void render_view3d_display_update(void *rpv, RenderResult *UNUSED(rr), volatile struct rcti *UNUSED(rect))
-{
- RenderPreview *rp = rpv;
-
- *(rp->do_update) = true;
-}
-
-static void render_view3d_renderinfo_cb(void *rjp, RenderStats *rs)
-{
- RenderPreview *rp = rjp;
-
- /* during render, rv3d->engine can get freed */
- if (rp->rv3d->render_engine == NULL) {
- *rp->stop = 1;
- }
- else {
- make_renderinfo_string(rs, rp->scene, false, NULL, rp->engine->text);
-
- /* make jobs timer to send notifier */
- *(rp->do_update) = true;
- }
-}
-
-BLI_INLINE void rcti_scale_coords(rcti *scaled_rect, const rcti *rect,
- const float scale)
-{
- scaled_rect->xmin = rect->xmin * scale;
- scaled_rect->ymin = rect->ymin * scale;
- scaled_rect->xmax = rect->xmax * scale;
- scaled_rect->ymax = rect->ymax * scale;
-}
-
-static void render_update_resolution(Render *re, const RenderPreview *rp,
- bool use_border, const rcti *clip_rect)
-{
- int winx = rp->ar->winx / rp->resolution_divider;
- int winy = rp->ar->winy / rp->resolution_divider;
- if (use_border) {
- rcti scaled_cliprct;
- rcti_scale_coords(&scaled_cliprct, clip_rect,
- 1.0f / rp->resolution_divider);
- RE_ChangeResolution(re, winx, winy, &scaled_cliprct);
- }
- else {
- RE_ChangeResolution(re, winx, winy, NULL);
- }
-
- if (rp->has_freestyle) {
- if (rp->resolution_divider == BKE_render_preview_pixel_size(&rp->scene->r)) {
- RE_ChangeModeFlag(re, R_EDGE_FRS, false);
- }
- else {
- RE_ChangeModeFlag(re, R_EDGE_FRS, true);
- }
- }
-}
-
-static void render_view3d_startjob(void *customdata, short *stop, short *do_update, float *UNUSED(progress))
-{
- RenderPreview *rp = customdata;
- Render *re;
- RenderStats *rstats;
- rctf viewplane;
- rcti cliprct;
- float clipsta, clipend, pixsize;
- bool orth, restore = 0;
- char name[32];
- int update_flag;
- bool use_border;
- int ob_inst_update_flag = 0;
-
- update_flag = rp->engine->job_update_flag;
- rp->engine->job_update_flag = 0;
-
- //printf("ma %d res %d view %d db %d\n", update_flag & PR_UPDATE_MATERIAL, update_flag & PR_UPDATE_RENDERSIZE, update_flag & PR_UPDATE_VIEW, update_flag & PR_UPDATE_DATABASE);
-
- G.is_break = false;
-
- if (false == render_view3d_get_rects(rp->depsgraph, rp->ar, rp->v3d, rp->rv3d, &viewplane, rp->engine, &clipsta, &clipend, &pixsize, &orth))
- return;
-
- rp->stop = stop;
- rp->do_update = do_update;
-
- // printf("Enter previewrender\n");
-
- /* ok, are we rendering all over? */
- sprintf(name, "View3dPreview %p", (void *)rp->ar);
- re = rp->engine->re = RE_GetRender(name);
-
- /* set this always, rp is different for each job */
- RE_test_break_cb(re, rp, render_view3d_break);
- RE_display_update_cb(re, rp, render_view3d_display_update);
- RE_stats_draw_cb(re, rp, render_view3d_renderinfo_cb);
-
- rstats = RE_GetStats(re);
-
- if (update_flag & PR_UPDATE_VIEW) {
- Object *object;
- rp->resolution_divider = rp->start_resolution_divider;
-
- /* Same as database_init_objects(), loop over all objects.
- * We might consider de-duplicating the code between this two cases.
- */
- for (object = rp->bmain->object.first; object; object = object->id.next) {
- float mat[4][4];
- mul_m4_m4m4(mat, rp->viewmat, object->obmat);
- invert_m4_m4(object->imat_ren, mat);
- }
- }
-
- use_border = render_view3d_disprect(rp->scene, rp->depsgraph,
- rp->ar, rp->v3d, rp->rv3d,
- &cliprct);
-
- if ((update_flag & (PR_UPDATE_RENDERSIZE | PR_UPDATE_DATABASE | PR_UPDATE_VIEW)) || rstats->convertdone == 0) {
- RenderData rdata;
-
- /* no osa, blur, seq, layers, savebuffer etc for preview render */
- rdata = rp->scene->r;
- rdata.mode &= ~(R_OSA | R_MBLUR | R_BORDER | R_PANORAMA);
- rdata.scemode &= ~(R_DOSEQ | R_DOCOMP | R_FREE_IMAGE | R_EXR_TILE_FILE | R_FULL_SAMPLE);
- rdata.scemode |= R_VIEWPORT_PREVIEW;
-
- /* we do use layers, but only active */
- rdata.scemode |= R_SINGLE_LAYER;
-
- /* initalize always */
- if (use_border) {
- rdata.mode |= R_BORDER;
- RE_InitState(re, NULL, &rdata, &rp->scene->view_layers, rp->scene->active_view_layer, NULL, rp->ar->winx, rp->ar->winy, &cliprct);
- }
- else
- RE_InitState(re, NULL, &rdata, &rp->scene->view_layers, rp->scene->active_view_layer, NULL, rp->ar->winx, rp->ar->winy, NULL);
- }
-
- if (orth)
- RE_SetOrtho(re, &viewplane, clipsta, clipend);
- else
- RE_SetWindow(re, &viewplane, clipsta, clipend);
-
- RE_SetPixelSize(re, pixsize);
-
- if ((update_flag & PR_UPDATE_DATABASE) || rstats->convertdone == 0) {
- unsigned int lay = rp->scene->lay;
-
- /* allow localview render for objects with lights in normal layers */
- if (rp->v3d->lay & 0xFF000000)
- lay |= rp->v3d->lay;
- else lay = rp->v3d->lay;
-
- RE_SetView(re, rp->viewmat);
-
- /* copying blender data while main thread is locked, to avoid crashes */
- WM_job_main_thread_lock_acquire(rp->job);
- RE_Database_Free(re);
- RE_Database_FromScene(re, rp->bmain, rp->scene, lay, 0); // 0= dont use camera view
- WM_job_main_thread_lock_release(rp->job);
-
- /* do preprocessing like building raytree, shadows, volumes, SSS */
- RE_Database_Preprocess(rp->depsgraph, re);
-
- /* conversion not completed, need to do it again */
- if (!rstats->convertdone) {
- if (render_view3d_is_valid(rp)) {
- rp->engine->job_update_flag |= PR_UPDATE_DATABASE;
- }
- }
-
- // printf("dbase update\n");
- }
- else {
- // printf("dbase rotate\n");
- RE_DataBase_IncrementalView(re, rp->viewmat, 0);
- restore = 1;
- }
-
- RE_DataBase_ApplyWindow(re);
-
- /* OK, can we enter render code? */
- if (rstats->convertdone) {
- bool first_time = true;
-
- if (update_flag & PR_UPDATE_VIEW) {
- ob_inst_update_flag |= RE_OBJECT_INSTANCES_UPDATE_VIEW;
- }
-
- RE_updateRenderInstances(re, ob_inst_update_flag);
-
- for (;;) {
- int pixel_size = BKE_render_preview_pixel_size(&rp->scene->r);
- if (first_time == false) {
- if (restore)
- RE_DataBase_IncrementalView(re, rp->viewmat, 1);
-
- rp->resolution_divider = MAX2(rp->resolution_divider / 2, pixel_size);
- *do_update = 1;
-
- render_update_resolution(re, rp, use_border, &cliprct);
-
- RE_DataBase_IncrementalView(re, rp->viewmat, 0);
- RE_DataBase_ApplyWindow(re);
- restore = 1;
- }
- else {
- render_update_resolution(re, rp, use_border, &cliprct);
- }
-
- RE_TileProcessor(re);
-
- first_time = false;
-
- if (*stop || rp->resolution_divider == pixel_size) {
- break;
- }
- }
-
- /* always rotate back */
- if (restore)
- RE_DataBase_IncrementalView(re, rp->viewmat, 1);
- }
-}
-
-static void render_view3d_free(void *customdata)
-{
- RenderPreview *rp = customdata;
-
- MEM_freeN(rp);
-}
-
-static bool render_view3d_flag_changed(RenderEngine *engine, const bContext *C)
-{
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
- View3D *v3d = CTX_wm_view3d(C);
- ARegion *ar = CTX_wm_region(C);
- Scene *scene = CTX_data_scene(C);
- Depsgraph *depsgraph = CTX_data_depsgraph(C);
- Render *re;
- rctf viewplane;
- rcti disprect;
- float clipsta, clipend;
- bool orth;
- int job_update_flag = 0;
- char name[32];
-
- /* ensure render engine exists */
- re = engine->re;
-
- if (!re) {
- sprintf(name, "View3dPreview %p", (void *)ar);
- re = engine->re = RE_GetRender(name);
- if (!re)
- re = engine->re = RE_NewRender(name);
-
- engine->update_flag |= RE_ENGINE_UPDATE_DATABASE;
- }
-
- /* check update_flag */
- if (engine->update_flag & RE_ENGINE_UPDATE_MA)
- job_update_flag |= PR_UPDATE_MATERIAL;
-
- if (engine->update_flag & RE_ENGINE_UPDATE_OTHER)
- job_update_flag |= PR_UPDATE_MATERIAL;
-
- if (engine->update_flag & RE_ENGINE_UPDATE_DATABASE) {
- job_update_flag |= PR_UPDATE_DATABASE;
-
- /* load editmesh */
- Object *obedit = CTX_data_edit_object(C);
- if (obedit) {
- ED_object_editmode_load(obedit);
- }
- }
-
- engine->update_flag = 0;
-
- /* check if viewport changed */
- if (engine->last_winx != ar->winx || engine->last_winy != ar->winy) {
- engine->last_winx = ar->winx;
- engine->last_winy = ar->winy;
- job_update_flag |= PR_UPDATE_RENDERSIZE;
- }
-
- if (compare_m4m4(engine->last_viewmat, rv3d->viewmat, 0.00001f) == 0) {
- copy_m4_m4(engine->last_viewmat, rv3d->viewmat);
- job_update_flag |= PR_UPDATE_VIEW;
- }
-
- render_view3d_get_rects(depsgraph, ar, v3d, rv3d, &viewplane, engine, &clipsta, &clipend, NULL, &orth);
-
- if (BLI_rctf_compare(&viewplane, &engine->last_viewplane, 0.00001f) == 0) {
- engine->last_viewplane = viewplane;
- job_update_flag |= PR_UPDATE_VIEW;
- }
-
- render_view3d_disprect(scene, depsgraph, ar, v3d, rv3d, &disprect);
- if (BLI_rcti_compare(&disprect, &engine->last_disprect) == 0) {
- engine->last_disprect = disprect;
- job_update_flag |= PR_UPDATE_RENDERSIZE;
- }
-
- /* any changes? go ahead and rerender */
- if (job_update_flag) {
- engine->job_update_flag |= job_update_flag;
- return true;
- }
-
- return false;
-}
-
-static void render_view3d_do(RenderEngine *engine, const bContext *C)
-{
- wmJob *wm_job;
- RenderPreview *rp;
- Scene *scene = CTX_data_scene(C);
- Depsgraph *depsgraph = CTX_data_depsgraph(C);
- ARegion *ar = CTX_wm_region(C);
- int width = ar->winx, height = ar->winy;
- int divider = BKE_render_preview_pixel_size(&scene->r);
- int resolution_threshold = scene->r.preview_start_resolution *
- scene->r.preview_start_resolution;
-
- if (CTX_wm_window(C) == NULL)
- return;
- if (!render_view3d_flag_changed(engine, C))
- return;
-
- wm_job = WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), CTX_wm_region(C), "Render Preview",
- WM_JOB_EXCL_RENDER, WM_JOB_TYPE_RENDER_PREVIEW);
- rp = MEM_callocN(sizeof(RenderPreview), "render preview");
- rp->job = wm_job;
-
- while (width * height > resolution_threshold) {
- width = max_ii(1, width / 2);
- height = max_ii(1, height / 2);
- divider *= 2;
- }
-
- /* customdata for preview thread */
- rp->scene = scene;
- rp->depsgraph = depsgraph;
- rp->engine = engine;
- rp->sa = CTX_wm_area(C);
- rp->ar = CTX_wm_region(C);
- rp->v3d = rp->sa->spacedata.first;
- rp->rv3d = CTX_wm_region_view3d(C);
- rp->bmain = CTX_data_main(C);
- rp->resolution_divider = divider;
- rp->start_resolution_divider = divider;
- rp->has_freestyle = (scene->r.mode & R_EDGE_FRS) != 0;
- copy_m4_m4(rp->viewmat, rp->rv3d->viewmat);
-
- /* clear info text */
- engine->text[0] = '\0';
-
- /* setup job */
- WM_jobs_customdata_set(wm_job, rp, render_view3d_free);
- WM_jobs_timer(wm_job, 0.1, NC_SPACE | ND_SPACE_VIEW3D, NC_SPACE | ND_SPACE_VIEW3D);
- WM_jobs_callbacks(wm_job, render_view3d_startjob, NULL, NULL, NULL);
-
- WM_jobs_start(CTX_wm_manager(C), wm_job);
-
- engine->flag &= ~RE_ENGINE_DO_UPDATE;
-}
-
-/* callback for render engine, on changes */
-void render_view3d_update(RenderEngine *engine, const bContext *C)
-{
- /* this shouldn't be needed and causes too many database rebuilds, but we
- * aren't actually tracking updates for all relevant datablocks so this is
- * a catch-all for updates */
- engine->update_flag |= RE_ENGINE_UPDATE_DATABASE;
-
- render_view3d_do(engine, C);
-}
-
-void render_view3d_draw(RenderEngine *engine, const bContext *C)
-{
- Render *re = engine->re;
- RenderResult rres;
- char name[32];
-
- render_view3d_do(engine, C);
-
- if (re == NULL) {
- sprintf(name, "View3dPreview %p", (void *)CTX_wm_region(C));
- re = RE_GetRender(name);
-
- if (re == NULL) return;
- }
-
- /* Viewport render preview doesn't support multiview, view hardcoded to 0 */
- RE_AcquireResultImage(re, &rres, 0);
-
- if (rres.rectf) {
- RegionView3D *rv3d = CTX_wm_region_view3d(C);
- View3D *v3d = CTX_wm_view3d(C);
- Scene *scene = CTX_data_scene(C);
- Depsgraph *depsgraph = CTX_data_depsgraph(C);
- ARegion *ar = CTX_wm_region(C);
- bool force_fallback = false;
- bool need_fallback = true;
- float dither = scene->r.dither_intensity;
- float scale_x, scale_y;
- rcti clip_rect;
- int xof, yof;
-
- if (render_view3d_disprect(scene, depsgraph, ar, v3d, rv3d, &clip_rect)) {
- scale_x = (float) BLI_rcti_size_x(&clip_rect) / rres.rectx;
- scale_y = (float) BLI_rcti_size_y(&clip_rect) / rres.recty;
- xof = clip_rect.xmin;
- yof = clip_rect.ymin;
- }
- else {
- scale_x = (float) ar->winx / rres.rectx;
- scale_y = (float) ar->winy / rres.recty;
- xof = rres.xof;
- yof = rres.yof;
- }
-
- /* If user decided not to use GLSL, fallback to glaDrawPixelsAuto */
- force_fallback |= (U.image_draw_method != IMAGE_DRAW_METHOD_GLSL);
-
- /* Try using GLSL display transform. */
- if (force_fallback == false) {
- if (IMB_colormanagement_setup_glsl_draw(&scene->view_settings, &scene->display_settings, dither, true)) {
- glEnable(GL_BLEND);
- IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
- immDrawPixelsTex(&state, xof, yof, rres.rectx, rres.recty,
- GL_RGBA, GL_FLOAT, GL_NEAREST, rres.rectf,
- scale_x, scale_y, NULL);;
- glDisable(GL_BLEND);
-
- IMB_colormanagement_finish_glsl_draw();
- need_fallback = false;
- }
- }
-
- /* If GLSL failed, use old-school CPU-based transform. */
- if (need_fallback) {
- unsigned char *display_buffer = MEM_mallocN(4 * rres.rectx * rres.recty * sizeof(char),
- "render_view3d_draw");
-
- IMB_colormanagement_buffer_make_display_space(rres.rectf, display_buffer, rres.rectx, rres.recty,
- 4, dither, &scene->view_settings, &scene->display_settings);
-
- glEnable(GL_BLEND);
- IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
- immDrawPixelsTex(&state, xof, yof, rres.rectx, rres.recty,
- GL_RGBA, GL_UNSIGNED_BYTE,
- GL_NEAREST, display_buffer,
- scale_x, scale_y, NULL);
- glDisable(GL_BLEND);
-
- MEM_freeN(display_buffer);
- }
- }
-
- RE_ReleaseResultImage(re);
-}
-
-void ED_viewport_render_kill_jobs(wmWindowManager *wm,
- Main *bmain,
- bool free_database)
-{
- bScreen *sc;
- ScrArea *sa;
- ARegion *ar;
-
- if (!wm)
- return;
-
- /* kill all actively running jobs */
- WM_jobs_kill(wm, NULL, render_view3d_startjob);
-
- /* loop over 3D view render engines */
- for (sc = bmain->screen.first; sc; sc = sc->id.next) {
- for (sa = sc->areabase.first; sa; sa = sa->next) {
- if (sa->spacetype != SPACE_VIEW3D)
- continue;
-
- for (ar = sa->regionbase.first; ar; ar = ar->next) {
- RegionView3D *rv3d;
-
- if (ar->regiontype != RGN_TYPE_WINDOW)
- continue;
-
- rv3d = ar->regiondata;
-
- if (rv3d->render_engine) {
- /* free render database now before we change data, because
- * RE_Database_Free will also loop over blender data */
- if (free_database) {
- char name[32];
- Render *re;
-
- sprintf(name, "View3dPreview %p", (void *)ar);
- re = RE_GetRender(name);
-
- if (re)
- RE_Database_Free(re);
-
- /* tag render engine to update entire database */
- rv3d->render_engine->update_flag |= RE_ENGINE_UPDATE_DATABASE;
- }
- else {
- /* quick shader update */
- rv3d->render_engine->update_flag |= RE_ENGINE_UPDATE_MA;
- }
- }
- }
- }
- }
-}
-
Scene *ED_render_job_get_scene(const bContext *C)
{
wmWindowManager *wm = CTX_wm_manager(C);
@@ -1716,6 +1099,7 @@ Scene *ED_render_job_get_current_scene(const bContext *C)
return NULL;
}
+
/* Motion blur curve preset */
static int render_shutter_curve_preset_exec(bContext *C, wmOperator *op)
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index 840c5c2b5aa..1c6938cbdb3 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -270,7 +270,6 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
{
Depsgraph *depsgraph = CTX_data_depsgraph(C);
Scene *scene = oglrender->scene;
- ViewLayer *view_layer = oglrender->view_layer;
ARegion *ar = oglrender->ar;
View3D *v3d = oglrender->v3d;
RegionView3D *rv3d = oglrender->rv3d;
@@ -278,7 +277,6 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
int sizex = oglrender->sizex;
int sizey = oglrender->sizey;
const short view_context = (v3d != NULL);
- bool draw_bgpic = true;
bool draw_sky = (scene->r.alphamode == R_ADDSKY);
float *rectf = NULL;
const char *viewname = RE_GetActiveRenderView(oglrender->re);
@@ -356,10 +354,8 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
draw_flags |= (oglrender->ofs_full_samples) ? V3D_OFSDRAW_USE_FULL_SAMPLE : 0;
if (view_context) {
- draw_flags |= (draw_bgpic) ? V3D_OFSDRAW_USE_BACKGROUND : 0;
-
ibuf_view = ED_view3d_draw_offscreen_imbuf(
- depsgraph, scene, view_layer, v3d->drawtype,
+ depsgraph, scene, v3d->drawtype,
v3d, ar, sizex, sizey,
IB_rectfloat, draw_flags, alpha_mode, oglrender->ofs_samples, viewname,
oglrender->ofs, err_out);
@@ -370,9 +366,9 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
}
}
else {
- draw_flags |= (V3D_OFSDRAW_USE_GPENCIL | V3D_OFSDRAW_USE_BACKGROUND);
+ draw_flags |= V3D_OFSDRAW_USE_GPENCIL;
ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(
- depsgraph, scene, view_layer, OB_SOLID,
+ depsgraph, scene, OB_SOLID,
scene->camera, oglrender->sizex, oglrender->sizey,
IB_rectfloat, draw_flags,
alpha_mode, oglrender->ofs_samples, viewname,
diff --git a/source/blender/editors/render/render_ops.c b/source/blender/editors/render/render_ops.c
index bd75c6879e1..13fe40e768a 100644
--- a/source/blender/editors/render/render_ops.c
+++ b/source/blender/editors/render/render_ops.c
@@ -85,9 +85,6 @@ void ED_operatortypes_render(void)
WM_operatortype_append(TEXTURE_OT_slot_copy);
WM_operatortype_append(TEXTURE_OT_slot_paste);
WM_operatortype_append(TEXTURE_OT_slot_move);
- WM_operatortype_append(TEXTURE_OT_envmap_save);
- WM_operatortype_append(TEXTURE_OT_envmap_clear);
- WM_operatortype_append(TEXTURE_OT_envmap_clear_all);
/* render_internal.c */
WM_operatortype_append(RENDER_OT_view_show);
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index f2f147ab874..9a179ce3b47 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -242,32 +242,6 @@ void ED_preview_free_dbase(void)
BKE_main_free(G_pr_main_cycles);
}
-static int preview_mat_has_sss(Material *mat, bNodeTree *ntree)
-{
- if (mat) {
- if (mat->sss_flag & MA_DIFF_SSS)
- return 1;
- if (mat->nodetree)
- if (preview_mat_has_sss(NULL, mat->nodetree))
- return 1;
- }
- else if (ntree) {
- bNode *node;
- for (node = ntree->nodes.first; node; node = node->next) {
- if (node->type == NODE_GROUP && node->id) {
- if (preview_mat_has_sss(NULL, (bNodeTree *)node->id))
- return 1;
- }
- else if (node->id && ELEM(node->type, SH_NODE_MATERIAL, SH_NODE_MATERIAL_EXT)) {
- mat = (Material *)node->id;
- if (mat->sss_flag & MA_DIFF_SSS)
- return 1;
- }
- }
- }
- return 0;
-}
-
static Scene *preview_get_scene(Main *pr_main)
{
if (pr_main == NULL) return NULL;
@@ -382,7 +356,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
* seems commonly used render engines does not support
* such kind of rendering.
*/
- BLI_strncpy(sce->r.engine, RE_engine_id_BLENDER_RENDER, sizeof(sce->r.engine));
+ BLI_strncpy(sce->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(sce->r.engine));
}
else {
BLI_strncpy(sce->r.engine, scene->r.engine, sizeof(sce->r.engine));
@@ -397,83 +371,22 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
sp->matcopy = mat;
BLI_addtail(&pr_main->mat, mat);
- if (!BKE_scene_use_new_shading_nodes(scene)) {
- init_render_material(mat, 0, NULL); /* call that retrieves mode_l */
- end_render_material(mat);
-
- /* un-useful option */
- if (sp->pr_method == PR_ICON_RENDER)
- mat->shade_flag &= ~MA_OBCOLOR;
-
- /* turn on raytracing if needed */
- if (mat->mode_l & MA_RAYMIRROR)
- sce->r.mode |= R_RAYTRACE;
- if (mat->material_type == MA_TYPE_VOLUME)
- sce->r.mode |= R_RAYTRACE;
- if ((mat->mode_l & MA_RAYTRANSP) && (mat->mode_l & MA_TRANSP))
- sce->r.mode |= R_RAYTRACE;
- if (preview_mat_has_sss(mat, NULL))
- sce->r.mode |= R_SSS;
-
- /* turn off fake shadows if needed */
- /* this only works in a specific case where the preview.blend contains
- * an object starting with 'c' which has a material linked to it (not the obdata)
- * and that material has a fake shadow texture in the active texture slot */
- for (Base *base = view_layer->object_bases.first; base; base = base->next) {
- Object *ob = base->object;
- if (ob->id.name[2] == 'c') {
- Material *shadmat = give_current_material(ob, ob->actcol);
- if (shadmat) {
- if (mat->mode2 & MA_CASTSHADOW) {
- shadmat->septex = 0;
- }
- else {
- shadmat->septex |= 1;
- }
- }
- }
- }
-
- /* turn off bounce lights for volume,
- * doesn't make much visual difference and slows it down too */
- for (Base *base = view_layer->object_bases.first; base; base = base->next) {
- Object *ob = base->object;
- if (ob->type == OB_LAMP) {
- /* if doesn't match 'Lamp.002' --> main key light */
- if (!STREQ(ob->id.name + 2, "Lamp.002")) {
- if (mat->material_type == MA_TYPE_VOLUME) {
- base->flag &= ~BASE_VISIBLED;
- }
- else {
- base->flag |= BASE_VISIBLED;
- }
- }
- }
- }
+ /* use current scene world to light sphere */
+ if (mat->pr_type == MA_SPHERE_A && sp->pr_method == PR_BUTS_RENDER) {
+ /* Use current scene world to light sphere. */
+ sce->world = preview_get_localized_world(sp, scene->world);
}
- else {
- /* use current scene world to light sphere */
- if (mat->pr_type == MA_SPHERE_A && sp->pr_method == PR_BUTS_RENDER) {
- /* Use current scene world to light sphere. */
- sce->world = preview_get_localized_world(sp, scene->world);
- }
- else if (sce->world) {
- /* Use a default world color. Using the current
- * scene world can be slow if it has big textures. */
- sce->world->use_nodes = false;
- sce->world->horr = 0.5f;
- sce->world->horg = 0.5f;
- sce->world->horb = 0.5f;
- }
+ else if (sce->world) {
+ /* Use a default world color. Using the current
+ * scene world can be slow if it has big textures. */
+ sce->world->use_nodes = false;
+ sce->world->horr = 0.5f;
+ sce->world->horg = 0.5f;
+ sce->world->horb = 0.5f;
}
if (sp->pr_method == PR_ICON_RENDER) {
- if (mat->material_type == MA_TYPE_HALO) {
- set_preview_layer(view_layer, MA_FLAT);
- }
- else {
- set_preview_layer(view_layer, MA_SPHERE_A);
- }
+ set_preview_layer(view_layer, MA_SPHERE_A);
}
else {
set_preview_layer(view_layer, mat->pr_type);
@@ -486,7 +399,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
}
}
else {
- sce->r.mode &= ~(R_OSA | R_RAYTRACE | R_SSS);
+ sce->r.mode &= ~(R_OSA);
}
@@ -519,29 +432,6 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
}
set_preview_layer(view_layer, MA_TEXTURE);
- for (Base *base = view_layer->object_bases.first; base; base = base->next) {
- if (base->object->id.name[2] == 't') {
- Material *mat = give_current_material(base->object, base->object->actcol);
- if (mat && mat->mtex[0]) {
- mat->mtex[0]->tex = tex;
-
- if (tex && sp->slot)
- mat->mtex[0]->which_output = sp->slot->which_output;
-
- mat->mtex[0]->mapto &= ~MAP_ALPHA;
- mat->alpha = 1.0f;
-
- /* show alpha in this case */
- if (tex == NULL || (tex->flag & TEX_PRV_ALPHA)) {
- if (!(tex && tex->type == TEX_IMAGE && (tex->imaflag & (TEX_USEALPHA | TEX_CALCALPHA)) == 0)) {
- mat->mtex[0]->mapto |= MAP_ALPHA;
- mat->alpha = 0.0f;
- }
- }
- }
- }
- }
-
if (tex && tex->nodetree && sp->pr_method == PR_NODE_RENDER) {
/* two previews, they get copied by wmJob */
BKE_node_preview_init_tree(origtex->nodetree, sp->sizex, sp->sizey, true);
@@ -558,28 +448,14 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
BLI_addtail(&pr_main->lamp, la);
}
- if (!BKE_scene_use_new_shading_nodes(scene)) {
- if (la && la->type == LA_SUN && (la->sun_effect_type & LA_SUN_EFFECT_SKY)) {
- set_preview_layer(view_layer, MA_ATMOS);
- sce->world = preview_get_localized_world(sp, scene->world);
- sce->camera = (Object *)BLI_findstring(&pr_main->object, "CameraAtmo", offsetof(ID, name) + 2);
- }
- else {
- sce->world = NULL;
- sce->camera = (Object *)BLI_findstring(&pr_main->object, "Camera", offsetof(ID, name) + 2);
- set_preview_layer(view_layer, MA_LAMP);
- }
- }
- else {
- set_preview_layer(view_layer, MA_LAMP);
+ set_preview_layer(view_layer, MA_LAMP);
- if (sce->world) {
- /* Only use lighting from the lamp. */
- sce->world->use_nodes = false;
- sce->world->horr = 0.0f;
- sce->world->horg = 0.0f;
- sce->world->horb = 0.0f;
- }
+ if (sce->world) {
+ /* Only use lighting from the lamp. */
+ sce->world->use_nodes = false;
+ sce->world->horr = 0.0f;
+ sce->world->horg = 0.0f;
+ sce->world->horb = 0.0f;
}
for (Base *base = view_layer->object_bases.first; base; base = base->next) {
@@ -1132,12 +1008,6 @@ static void icon_preview_startjob(void *customdata, short *stop, short *do_updat
if (idtype == ID_WO) {
set_alpha((char *)sp->pr_rect, sp->sizex, sp->sizey, 255);
}
- else if (idtype == ID_MA) {
- Material *ma = (Material *)id;
-
- if (ma->material_type == MA_TYPE_HALO)
- set_alpha((char *)sp->pr_rect, sp->sizex, sp->sizey, 255);
- }
}
}
}
@@ -1182,7 +1052,6 @@ static void icon_preview_startjob_all_sizes(void *customdata, short *stop, short
{
IconPreview *ip = (IconPreview *)customdata;
IconPreviewSize *cur_size;
- const bool use_new_shading = BKE_scene_use_new_shading_nodes(ip->scene);
for (cur_size = ip->sizes.first; cur_size; cur_size = cur_size->next) {
PreviewImage *prv = ip->owner;
@@ -1207,19 +1076,14 @@ static void icon_preview_startjob_all_sizes(void *customdata, short *stop, short
if (is_render) {
BLI_assert(ip->id);
- if (use_new_shading) {
- /* texture icon rendering is hardcoded to use BI,
- * so don't even think of using cycle's bmain for
- * texture icons
- */
- if (GS(ip->id->name) != ID_TE)
- sp->pr_main = G_pr_main_cycles;
- else
- sp->pr_main = G_pr_main;
- }
- else {
+ /* texture icon rendering is hardcoded to use the BI scene,
+ * so don't even think of using cycle's bmain for
+ * texture icons
+ */
+ if (GS(ip->id->name) != ID_TE)
+ sp->pr_main = G_pr_main_cycles;
+ else
sp->pr_main = G_pr_main;
- }
}
common_preview_startjob(sp, stop, do_update, progress);
@@ -1344,10 +1208,9 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M
short id_type = GS(id->name);
/* Use workspace render only for buttons Window, since the other previews are related to the datablock. */
- bool use_new_shading = BKE_scene_use_new_shading_nodes(scene);
/* Only texture node preview is supported with Cycles. */
- if (use_new_shading && method == PR_NODE_RENDER && id_type != ID_TE) {
+ if (method == PR_NODE_RENDER && id_type != ID_TE) {
return;
}
@@ -1368,9 +1231,9 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M
sp->slot = slot;
sp->bmain = CTX_data_main(C);
- /* hardcoded preview .blend for Eevee + cycles/internal, this should be solved
+ /* hardcoded preview .blend for Eevee + Cycles, this should be solved
* once with custom preview .blend path for external engines */
- if ((method != PR_NODE_RENDER) && id_type != ID_TE && use_new_shading) {
+ if ((method != PR_NODE_RENDER) && id_type != ID_TE) {
sp->pr_main = G_pr_main_cycles;
}
else {
@@ -1388,11 +1251,9 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M
WM_jobs_start(CTX_wm_manager(C), wm_job);
}
-void ED_preview_kill_jobs(wmWindowManager *wm, Main *bmain)
+void ED_preview_kill_jobs(wmWindowManager *wm, Main *UNUSED(bmain))
{
if (wm)
WM_jobs_kill(wm, NULL, common_preview_startjob);
-
- ED_viewport_render_kill_jobs(wm, bmain, false);
}
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c
index 270ba2a7947..c5787a1d46c 100644
--- a/source/blender/editors/render/render_shading.c
+++ b/source/blender/editors/render/render_shading.c
@@ -460,7 +460,6 @@ void OBJECT_OT_material_slot_move(wmOperatorType *ot)
static int new_material_exec(bContext *C, wmOperator *UNUSED(op))
{
- Scene *scene = CTX_data_scene(C);
Material *ma = CTX_data_pointer_get_type(C, "material", &RNA_Material).data;
Main *bmain = CTX_data_main(C);
PointerRNA ptr, idptr;
@@ -472,11 +471,8 @@ static int new_material_exec(bContext *C, wmOperator *UNUSED(op))
}
else {
ma = BKE_material_add(bmain, DATA_("Material"));
-
- if (BKE_scene_use_new_shading_nodes(scene)) {
- ED_node_shader_default(C, &ma->id);
- ma->use_nodes = true;
- }
+ ED_node_shader_default(C, &ma->id);
+ ma->use_nodes = true;
}
/* hook into UI */
@@ -536,14 +532,6 @@ static int new_texture_exec(bContext *C, wmOperator *UNUSED(op))
* pointer use also increases user, so this compensates it */
id_us_min(&tex->id);
- if (ptr.id.data && GS(((ID *)ptr.id.data)->name) == ID_MA &&
- RNA_property_pointer_get(&ptr, prop).id.data == NULL)
- {
- /* In case we are assigning new texture to a material, and active slot was empty, reset 'use' flag. */
- Material *ma = (Material *)ptr.id.data;
- ma->septex &= ~(1 << ma->texact);
- }
-
RNA_id_pointer_create(&tex->id, &idptr);
RNA_property_pointer_set(&ptr, prop, idptr);
RNA_property_update(C, &ptr, prop);
@@ -572,7 +560,6 @@ void TEXTURE_OT_new(wmOperatorType *ot)
static int new_world_exec(bContext *C, wmOperator *UNUSED(op))
{
- Scene *scene = CTX_data_scene(C);
World *wo = CTX_data_pointer_get_type(C, "world", &RNA_World).data;
Main *bmain = CTX_data_main(C);
PointerRNA ptr, idptr;
@@ -584,11 +571,8 @@ static int new_world_exec(bContext *C, wmOperator *UNUSED(op))
}
else {
wo = BKE_world_add(bmain, DATA_("World"));
-
- if (BKE_scene_use_new_shading_nodes(scene)) {
- ED_node_shader_default(C, &wo->id);
- wo->use_nodes = true;
- }
+ ED_node_shader_default(C, &wo->id);
+ wo->use_nodes = true;
}
/* hook into UI */
@@ -1457,15 +1441,6 @@ static int texture_slot_move_exec(bContext *C, wmOperator *op)
BKE_animdata_fix_paths_rename(id, adt, NULL, "texture_slots", NULL, NULL, act - 1, -1, 0);
BKE_animdata_fix_paths_rename(id, adt, NULL, "texture_slots", NULL, NULL, act, act - 1, 0);
BKE_animdata_fix_paths_rename(id, adt, NULL, "texture_slots", NULL, NULL, -1, act, 0);
-
- if (GS(id->name) == ID_MA) {
- Material *ma = (Material *)id;
- int mtexuse = ma->septex & (1 << act);
- ma->septex &= ~(1 << act);
- ma->septex |= (ma->septex & (1 << (act - 1))) << 1;
- ma->septex &= ~(1 << (act - 1));
- ma->septex |= mtexuse >> 1;
- }
set_active_mtex(id, act - 1);
}
@@ -1479,15 +1454,6 @@ static int texture_slot_move_exec(bContext *C, wmOperator *op)
BKE_animdata_fix_paths_rename(id, adt, NULL, "texture_slots", NULL, NULL, act + 1, -1, 0);
BKE_animdata_fix_paths_rename(id, adt, NULL, "texture_slots", NULL, NULL, act, act + 1, 0);
BKE_animdata_fix_paths_rename(id, adt, NULL, "texture_slots", NULL, NULL, -1, act, 0);
-
- if (GS(id->name) == ID_MA) {
- Material *ma = (Material *)id;
- int mtexuse = ma->septex & (1 << act);
- ma->septex &= ~(1 << act);
- ma->septex |= (ma->septex & (1 << (act + 1))) >> 1;
- ma->septex &= ~(1 << (act + 1));
- ma->septex |= mtexuse << 1;
- }
set_active_mtex(id, act + 1);
}
@@ -1524,180 +1490,6 @@ void TEXTURE_OT_slot_move(wmOperatorType *ot)
-/********************** environment map operators *********************/
-
-static int save_envmap(wmOperator *op, Scene *scene, EnvMap *env, char *path, const char imtype)
-{
- PropertyRNA *prop;
- float layout[12];
-
- if ((prop = RNA_struct_find_property(op->ptr, "layout"))) {
- RNA_property_float_get_array(op->ptr, prop, layout);
- }
- else {
- memcpy(layout, default_envmap_layout, sizeof(layout));
- }
-
- if (RE_WriteEnvmapResult(op->reports, scene, env, path, imtype, layout)) {
- return OPERATOR_FINISHED;
- }
- else {
- return OPERATOR_CANCELLED;
- }
-
-}
-
-static int envmap_save_exec(bContext *C, wmOperator *op)
-{
- Tex *tex = CTX_data_pointer_get_type(C, "texture", &RNA_Texture).data;
- Scene *scene = CTX_data_scene(C);
- //int imtype = RNA_enum_get(op->ptr, "file_type");
- char imtype = scene->r.im_format.imtype;
- char path[FILE_MAX];
-
- RNA_string_get(op->ptr, "filepath", path);
-
- if (scene->r.scemode & R_EXTENSION) {
- BKE_image_path_ensure_ext_from_imformat(path, &scene->r.im_format);
- }
-
- WM_cursor_wait(1);
-
- save_envmap(op, scene, tex->env, path, imtype);
-
- WM_cursor_wait(0);
-
- WM_event_add_notifier(C, NC_TEXTURE, tex);
-
- return OPERATOR_FINISHED;
-}
-
-static int envmap_save_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
-{
- //Scene *scene= CTX_data_scene(C);
-
- if (RNA_struct_property_is_set(op->ptr, "filepath"))
- return envmap_save_exec(C, op);
-
- //RNA_enum_set(op->ptr, "file_type", scene->r.im_format.imtype);
- RNA_string_set(op->ptr, "filepath", G.main->name);
- WM_event_add_fileselect(C, op);
-
- return OPERATOR_RUNNING_MODAL;
-}
-
-static int envmap_save_poll(bContext *C)
-{
- Tex *tex = CTX_data_pointer_get_type(C, "texture", &RNA_Texture).data;
-
- if (!tex)
- return 0;
- if (!tex->env || !tex->env->ok)
- return 0;
- if (tex->env->cube[1] == NULL)
- return 0;
-
- return 1;
-}
-
-void TEXTURE_OT_envmap_save(wmOperatorType *ot)
-{
- PropertyRNA *prop;
- /* identifiers */
- ot->name = "Save Environment Map";
- ot->idname = "TEXTURE_OT_envmap_save";
- ot->description = "Save the current generated Environment map to an image file";
-
- /* api callbacks */
- ot->exec = envmap_save_exec;
- ot->invoke = envmap_save_invoke;
- ot->poll = envmap_save_poll;
-
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_INTERNAL; /* no undo since this doesnt modify the env-map */
-
- /* properties */
- prop = RNA_def_float_array(ot->srna, "layout", 12, default_envmap_layout, 0.0f, 0.0f,
- "File layout",
- "Flat array describing the X,Y position of each cube face in the output image, "
- "where 1 is the size of a face - order is [+Z -Z +Y -X -Y +X] "
- "(use -1 to skip a face)", 0.0f, 0.0f);
- RNA_def_property_flag(prop, PROP_HIDDEN);
-
- WM_operator_properties_filesel(
- ot, FILE_TYPE_FOLDER | FILE_TYPE_IMAGE | FILE_TYPE_MOVIE, FILE_SPECIAL, FILE_SAVE,
- WM_FILESEL_FILEPATH, FILE_DEFAULTDISPLAY, FILE_SORT_ALPHA);
-}
-
-static int envmap_clear_exec(bContext *C, wmOperator *UNUSED(op))
-{
- Tex *tex = CTX_data_pointer_get_type(C, "texture", &RNA_Texture).data;
-
- BKE_texture_envmap_free_data(tex->env);
-
- WM_event_add_notifier(C, NC_TEXTURE | NA_EDITED, tex);
-
- return OPERATOR_FINISHED;
-}
-
-static int envmap_clear_poll(bContext *C)
-{
- Tex *tex = CTX_data_pointer_get_type(C, "texture", &RNA_Texture).data;
-
- if (!tex)
- return 0;
- if (!tex->env || !tex->env->ok)
- return 0;
- if (tex->env->cube[1] == NULL)
- return 0;
-
- return 1;
-}
-
-void TEXTURE_OT_envmap_clear(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Clear Environment Map";
- ot->idname = "TEXTURE_OT_envmap_clear";
- ot->description = "Discard the environment map and free it from memory";
-
- /* api callbacks */
- ot->exec = envmap_clear_exec;
- ot->poll = envmap_clear_poll;
-
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
-}
-
-static int envmap_clear_all_exec(bContext *C, wmOperator *UNUSED(op))
-{
- Main *bmain = CTX_data_main(C);
- Tex *tex;
-
- for (tex = bmain->tex.first; tex; tex = tex->id.next)
- if (tex->env)
- BKE_texture_envmap_free_data(tex->env);
-
- WM_event_add_notifier(C, NC_TEXTURE | NA_EDITED, tex);
-
- return OPERATOR_FINISHED;
-}
-
-void TEXTURE_OT_envmap_clear_all(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Clear All Environment Maps";
- ot->idname = "TEXTURE_OT_envmap_clear_all";
- ot->description = "Discard all environment maps in the .blend file and free them from memory";
-
- /* api callbacks */
- ot->exec = envmap_clear_all_exec;
- ot->poll = envmap_clear_poll;
-
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-}
-
/********************** material operators *********************/
/* material copy/paste */
@@ -1769,17 +1561,6 @@ static void copy_mtex_copybuf(ID *id)
MTex **mtex = NULL;
switch (GS(id->name)) {
- case ID_MA:
- mtex = &(((Material *)id)->mtex[(int)((Material *)id)->texact]);
- break;
- case ID_LA:
- mtex = &(((Lamp *)id)->mtex[(int)((Lamp *)id)->texact]);
- // la->mtex[(int)la->texact] // TODO
- break;
- case ID_WO:
- mtex = &(((World *)id)->mtex[(int)((World *)id)->texact]);
- // mtex= wrld->mtex[(int)wrld->texact]; // TODO
- break;
case ID_PA:
mtex = &(((ParticleSettings *)id)->mtex[(int)((ParticleSettings *)id)->texact]);
break;
@@ -1807,17 +1588,6 @@ static void paste_mtex_copybuf(ID *id)
return;
switch (GS(id->name)) {
- case ID_MA:
- mtex = &(((Material *)id)->mtex[(int)((Material *)id)->texact]);
- break;
- case ID_LA:
- mtex = &(((Lamp *)id)->mtex[(int)((Lamp *)id)->texact]);
- // la->mtex[(int)la->texact] // TODO
- break;
- case ID_WO:
- mtex = &(((World *)id)->mtex[(int)((World *)id)->texact]);
- // mtex= wrld->mtex[(int)wrld->texact]; // TODO
- break;
case ID_PA:
mtex = &(((ParticleSettings *)id)->mtex[(int)((ParticleSettings *)id)->texact]);
break;
diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c
index 9ae103ae017..1864cb0af6a 100644
--- a/source/blender/editors/render/render_update.c
+++ b/source/blender/editors/render/render_update.c
@@ -59,9 +59,7 @@
#include "BKE_scene.h"
#include "BKE_workspace.h"
-#include "GPU_lamp.h"
#include "GPU_material.h"
-#include "GPU_buffers.h"
#include "RE_engine.h"
#include "RE_pipeline.h"
@@ -145,20 +143,18 @@ void ED_render_scene_update(const DEGEditorUpdateContext *update_ctx, int update
}
else {
- RenderEngineType *engine_type = RE_engines_find(win->scene->r.engine);
- if ((engine_type->flag & RE_USE_LEGACY_PIPELINE) == 0) {
- if (updated) {
- DRW_notify_view_update(
- (&(DRWUpdateContext){
- .bmain = bmain,
- .depsgraph = update_ctx->depsgraph,
- .scene = scene,
- .view_layer = view_layer,
- .ar = ar,
- .v3d = (View3D *)sa->spacedata.first,
- .engine_type = engine_type
- }));
- }
+ RenderEngineType *engine_type = RE_engines_find(scene->r.engine);
+ if (updated) {
+ DRW_notify_view_update(
+ (&(DRWUpdateContext){
+ .bmain = bmain,
+ .depsgraph = update_ctx->depsgraph,
+ .scene = scene,
+ .view_layer = view_layer,
+ .ar = ar,
+ .v3d = (View3D *)sa->spacedata.first,
+ .engine_type = engine_type
+ }));
}
}
}
@@ -243,69 +239,8 @@ static void render_engine_flag_changed(Main *bmain, int update_flag)
}
}
-static int mtex_use_tex(MTex **mtex, int tot, Tex *tex)
+static void material_changed(Main *UNUSED(bmain), Material *ma)
{
- int a;
-
- if (!mtex)
- return 0;
-
- for (a = 0; a < tot; a++)
- if (mtex[a] && mtex[a]->tex == tex)
- return 1;
-
- return 0;
-}
-
-static int nodes_use_tex(bNodeTree *ntree, Tex *tex)
-{
- bNode *node;
-
- for (node = ntree->nodes.first; node; node = node->next) {
- if (node->id) {
- if (node->id == (ID *)tex) {
- return 1;
- }
- else if (GS(node->id->name) == ID_MA) {
- if (mtex_use_tex(((Material *)node->id)->mtex, MAX_MTEX, tex))
- return 1;
- }
- else if (node->type == NODE_GROUP) {
- if (nodes_use_tex((bNodeTree *)node->id, tex))
- return 1;
- }
- }
- }
-
- return 0;
-}
-
-static int nodes_use_material(bNodeTree *ntree, Material *ma)
-{
- bNode *node;
-
- for (node = ntree->nodes.first; node; node = node->next) {
- if (node->id) {
- if (node->id == (ID *)ma) {
- return 1;
- }
- else if (node->type == NODE_GROUP) {
- if (nodes_use_material((bNodeTree *)node->id, ma))
- return 1;
- }
- }
- }
-
- return 0;
-}
-
-static void material_changed(Main *bmain, Material *ma)
-{
- Material *parent;
- Object *ob;
- Scene *scene;
- int texture_draw = false;
-
/* icons */
BKE_icon_changed(BKE_icon_id_ensure(&ma->id));
@@ -315,86 +250,22 @@ static void material_changed(Main *bmain, Material *ma)
GPU_material_free(&ma->gpumaterial);
}
}
-
- /* find node materials using this */
- for (parent = bmain->mat.first; parent; parent = parent->id.next) {
- if (parent->use_nodes && parent->nodetree && nodes_use_material(parent->nodetree, ma)) {
- /* pass */
- }
- else {
- continue;
- }
-
- BKE_icon_changed(BKE_icon_id_ensure(&parent->id));
-
- if (parent->gpumaterial.first)
- GPU_material_free(&parent->gpumaterial);
- }
-
- /* find if we have a scene with textured display */
- for (scene = bmain->scene.first; scene; scene = scene->id.next) {
- if (scene->customdata_mask & CD_MASK_MTFACE) {
- texture_draw = true;
- break;
- }
- }
-
- /* find textured objects */
- if (texture_draw) {
- for (ob = bmain->object.first; ob; ob = ob->id.next) {
- DerivedMesh *dm = ob->derivedFinal;
- Material ***material = give_matarar(ob);
- short a, *totmaterial = give_totcolp(ob);
-
- if (dm && totmaterial && material) {
- for (a = 0; a < *totmaterial; a++) {
- if ((*material)[a] == ma) {
- GPU_drawobject_free(dm);
- break;
- }
- }
- }
- }
- }
-
}
-static void lamp_changed(Main *bmain, Lamp *la)
+static void lamp_changed(Main *UNUSED(bmain), Lamp *la)
{
- Object *ob;
-
/* icons */
BKE_icon_changed(BKE_icon_id_ensure(&la->id));
- /* glsl */
- for (ob = bmain->object.first; ob; ob = ob->id.next)
- if (ob->data == la && ob->gpulamp.first)
- GPU_lamp_free(ob);
-
if (defmaterial.gpumaterial.first)
GPU_material_free(&defmaterial.gpumaterial);
}
-static int material_uses_texture(Material *ma, Tex *tex)
-{
- if (mtex_use_tex(ma->mtex, MAX_MTEX, tex))
- return true;
- else if (ma->use_nodes && ma->nodetree && nodes_use_tex(ma->nodetree, tex))
- return true;
-
- return false;
-}
-
static void texture_changed(Main *bmain, Tex *tex)
{
- Material *ma;
- Lamp *la;
- World *wo;
Scene *scene;
ViewLayer *view_layer;
- Object *ob;
bNode *node;
- bool texture_draw = false;
/* icons */
BKE_icon_changed(BKE_icon_id_ensure(&tex->id));
@@ -406,48 +277,6 @@ static void texture_changed(Main *bmain, Tex *tex)
}
}
- /* find materials */
- for (ma = bmain->mat.first; ma; ma = ma->id.next) {
- if (!material_uses_texture(ma, tex))
- continue;
-
- BKE_icon_changed(BKE_icon_id_ensure(&ma->id));
-
- if (ma->gpumaterial.first)
- GPU_material_free(&ma->gpumaterial);
- }
-
- /* find lamps */
- for (la = bmain->lamp.first; la; la = la->id.next) {
- if (mtex_use_tex(la->mtex, MAX_MTEX, tex)) {
- lamp_changed(bmain, la);
- }
- else if (la->nodetree && nodes_use_tex(la->nodetree, tex)) {
- lamp_changed(bmain, la);
- }
- else {
- continue;
- }
- }
-
- /* find worlds */
- for (wo = bmain->world.first; wo; wo = wo->id.next) {
- if (mtex_use_tex(wo->mtex, MAX_MTEX, tex)) {
- /* pass */
- }
- else if (wo->nodetree && nodes_use_tex(wo->nodetree, tex)) {
- /* pass */
- }
- else {
- continue;
- }
-
- BKE_icon_changed(BKE_icon_id_ensure(&wo->id));
-
- if (wo->gpumaterial.first)
- GPU_material_free(&wo->gpumaterial);
- }
-
/* find compositing nodes */
for (scene = bmain->scene.first; scene; scene = scene->id.next) {
if (scene->use_nodes && scene->nodetree) {
@@ -456,32 +285,6 @@ static void texture_changed(Main *bmain, Tex *tex)
ED_node_tag_update_id(&scene->id);
}
}
-
- if (scene->customdata_mask & CD_MASK_MTFACE)
- texture_draw = true;
- }
-
- /* find textured objects */
- if (texture_draw) {
- for (ob = bmain->object.first; ob; ob = ob->id.next) {
- DerivedMesh *dm = ob->derivedFinal;
- Material ***material = give_matarar(ob);
- short a, *totmaterial = give_totcolp(ob);
-
- if (dm && totmaterial && material) {
- for (a = 0; a < *totmaterial; a++) {
- if (ob->matbits && ob->matbits[a])
- ma = ob->mat[a];
- else
- ma = (*material)[a];
-
- if (ma && material_uses_texture(ma, tex)) {
- GPU_drawobject_free(dm);
- break;
- }
- }
- }
- }
}
}
@@ -526,7 +329,6 @@ static void scene_changed(Main *bmain, Scene *scene)
if (ob->mode & OB_MODE_TEXTURE_PAINT) {
BKE_texpaint_slots_refresh_object(scene, ob);
BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL);
- GPU_drawobject_free(ob->derivedFinal);
}
}
}
@@ -568,12 +370,3 @@ void ED_render_id_flush_update(const DEGEditorUpdateContext *update_ctx, ID *id)
}
}
-
-void ED_render_internal_init(void)
-{
- RenderEngineType *ret = RE_engines_find(RE_engine_id_BLENDER_RENDER);
-
- ret->view_update = render_view3d_update;
- ret->render_to_view = render_view3d_draw;
-
-}