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Diffstat (limited to 'source/blender/editors/render')
-rw-r--r--source/blender/editors/render/CMakeLists.txt2
-rw-r--r--source/blender/editors/render/render_intern.h4
-rw-r--r--source/blender/editors/render/render_internal.c196
-rw-r--r--source/blender/editors/render/render_opengl.c106
-rw-r--r--source/blender/editors/render/render_ops.c4
-rw-r--r--source/blender/editors/render/render_preview.c165
-rw-r--r--source/blender/editors/render/render_shading.c162
-rw-r--r--source/blender/editors/render/render_update.c186
-rw-r--r--source/blender/editors/render/render_view.c15
9 files changed, 522 insertions, 318 deletions
diff --git a/source/blender/editors/render/CMakeLists.txt b/source/blender/editors/render/CMakeLists.txt
index ec8bf3e955d..ed2e9747d1c 100644
--- a/source/blender/editors/render/CMakeLists.txt
+++ b/source/blender/editors/render/CMakeLists.txt
@@ -24,6 +24,8 @@ set(INC
../../blenlib
../../blenloader
../../blentranslation
+ ../../depsgraph
+ ../../draw
../../gpu
../../imbuf
../../bmesh
diff --git a/source/blender/editors/render/render_intern.h b/source/blender/editors/render/render_intern.h
index fb07b03c286..2bc96a7f218 100644
--- a/source/blender/editors/render/render_intern.h
+++ b/source/blender/editors/render/render_intern.h
@@ -53,8 +53,8 @@ void WORLD_OT_new(struct wmOperatorType *ot);
void MATERIAL_OT_copy(struct wmOperatorType *ot);
void MATERIAL_OT_paste(struct wmOperatorType *ot);
-void SCENE_OT_render_layer_add(struct wmOperatorType *ot);
-void SCENE_OT_render_layer_remove(struct wmOperatorType *ot);
+void SCENE_OT_view_layer_add(struct wmOperatorType *ot);
+void SCENE_OT_view_layer_remove(struct wmOperatorType *ot);
void SCENE_OT_render_view_add(struct wmOperatorType *ot);
void SCENE_OT_render_view_remove(struct wmOperatorType *ot);
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index 58b4c0fe222..0130b93babf 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -54,9 +54,9 @@
#include "BKE_camera.h"
#include "BKE_context.h"
#include "BKE_colortools.h"
-#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_image.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_node.h"
@@ -65,6 +65,9 @@
#include "BKE_sequencer.h"
#include "BKE_screen.h"
#include "BKE_scene.h"
+#include "BKE_workspace.h"
+
+#include "DEG_depsgraph.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -81,6 +84,7 @@
#include "IMB_colormanagement.h"
#include "IMB_imbuf_types.h"
+#include "GPU_shader.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
@@ -97,9 +101,13 @@ static int render_break(void *rjv);
typedef struct RenderJob {
Main *main;
Scene *scene;
+ ViewLayer *view_layer;
Scene *current_scene;
+ /* TODO(sergey): Should not be needed once engine will have own
+ * depsgraph and copy-on-write will be implemented.
+ */
+ Depsgraph *depsgraph;
Render *re;
- SceneRenderLayer *srl;
struct Object *camera_override;
int lay_override;
bool v3d_override;
@@ -252,7 +260,7 @@ static void image_buffer_rect_update(RenderJob *rj, RenderResult *rr, ImBuf *ibu
/* set callbacks, exported to sequence render too.
* Only call in foreground (UI) renders. */
-static void screen_render_scene_layer_set(wmOperator *op, Main *mainp, Scene **scene, SceneRenderLayer **srl)
+static void screen_render_view_layer_set(wmOperator *op, Main *mainp, Scene **scene, ViewLayer **view_layer)
{
/* single layer re-render */
if (RNA_struct_property_is_set(op->ptr, "scene")) {
@@ -272,14 +280,14 @@ static void screen_render_scene_layer_set(wmOperator *op, Main *mainp, Scene **s
}
if (RNA_struct_property_is_set(op->ptr, "layer")) {
- SceneRenderLayer *rl;
+ ViewLayer *rl;
char rl_name[RE_MAXNAME];
RNA_string_get(op->ptr, "layer", rl_name);
- rl = (SceneRenderLayer *)BLI_findstring(&(*scene)->r.layers, rl_name, offsetof(SceneRenderLayer, name));
+ rl = (ViewLayer *)BLI_findstring(&(*scene)->view_layers, rl_name, offsetof(ViewLayer, name));
if (rl)
- *srl = rl;
+ *view_layer = rl;
}
}
@@ -287,7 +295,9 @@ static void screen_render_scene_layer_set(wmOperator *op, Main *mainp, Scene **s
static int screen_render_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = NULL;
+ RenderEngineType *re_type = RE_engines_find(scene->view_render.engine_id);
+ ViewLayer *view_layer = NULL;
+ Depsgraph *depsgraph = CTX_data_depsgraph(C);
Render *re;
Image *ima;
View3D *v3d = CTX_wm_view3d(C);
@@ -297,8 +307,13 @@ static int screen_render_exec(bContext *C, wmOperator *op)
const bool is_write_still = RNA_boolean_get(op->ptr, "write_still");
struct Object *camera_override = v3d ? V3D_CAMERA_LOCAL(v3d) : NULL;
+ /* Cannot do render if there is not this function. */
+ if (re_type->render_to_image == NULL) {
+ return OPERATOR_CANCELLED;
+ }
+
/* custom scene and single layer re-render */
- screen_render_scene_layer_set(op, mainp, &scene, &srl);
+ screen_render_view_layer_set(op, mainp, &scene, &view_layer);
if (!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.im_format.imtype)) {
BKE_report(op->reports, RPT_ERROR, "Cannot write a single file with an animation format selected");
@@ -306,6 +321,7 @@ static int screen_render_exec(bContext *C, wmOperator *op)
}
re = RE_NewSceneRender(scene);
+ RE_SetDepsgraph(re, CTX_data_depsgraph(C));
lay_override = (v3d && v3d->lay != scene->lay) ? v3d->lay : 0;
G.is_break = false;
@@ -327,13 +343,13 @@ static int screen_render_exec(bContext *C, wmOperator *op)
if (is_animation)
RE_BlenderAnim(re, mainp, scene, camera_override, lay_override, scene->r.sfra, scene->r.efra, scene->r.frame_step);
else
- RE_BlenderFrame(re, mainp, scene, srl, camera_override, lay_override, scene->r.cfra, is_write_still);
+ RE_BlenderFrame(re, mainp, scene, view_layer, camera_override, lay_override, scene->r.cfra, is_write_still);
BLI_threaded_malloc_end();
RE_SetReports(re, NULL);
// no redraw needed, we leave state as we entered it
- ED_update_for_newframe(mainp, scene, 1);
+ ED_update_for_newframe(mainp, scene, view_layer, depsgraph);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, scene);
@@ -489,8 +505,9 @@ static void render_image_update_pass_and_layer(RenderJob *rj, RenderResult *rr,
for (wm = rj->main->wm.first; wm && matched_sa == NULL; wm = wm->id.next) { /* only 1 wm */
wmWindow *win;
for (win = wm->windows.first; win && matched_sa == NULL; win = win->next) {
- ScrArea *sa;
- for (sa = win->screen->areabase.first; sa; sa = sa->next) {
+ const bScreen *screen = WM_window_get_active_screen(win);
+
+ for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
if (sa->spacetype == SPACE_IMAGE) {
SpaceImage *sima = sa->spacedata.first;
// sa->spacedata might be empty when toggling fullscreen mode.
@@ -603,7 +620,7 @@ static void render_startjob(void *rjv, short *stop, short *do_update, float *pro
if (rj->anim)
RE_BlenderAnim(rj->re, rj->main, rj->scene, rj->camera_override, rj->lay_override, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step);
else
- RE_BlenderFrame(rj->re, rj->main, rj->scene, rj->srl, rj->camera_override, rj->lay_override, rj->scene->r.cfra, rj->write_still);
+ RE_BlenderFrame(rj->re, rj->main, rj->scene, rj->view_layer, rj->camera_override, rj->lay_override, rj->scene->r.cfra, rj->write_still);
RE_SetReports(rj->re, NULL);
}
@@ -616,8 +633,9 @@ static void render_image_restore_layer(RenderJob *rj)
for (wm = rj->main->wm.first; wm; wm = wm->id.next) { /* only 1 wm */
wmWindow *win;
for (win = wm->windows.first; win; win = win->next) {
- ScrArea *sa;
- for (sa = win->screen->areabase.first; sa; sa = sa->next) {
+ const bScreen *screen = WM_window_get_active_screen(win);
+
+ for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
if (sa == rj->sa) {
if (sa->spacetype == SPACE_IMAGE) {
SpaceImage *sima = sa->spacedata.first;
@@ -645,7 +663,7 @@ static void render_endjob(void *rjv)
if (rj->anim && !(rj->scene->r.scemode & R_NO_FRAME_UPDATE)) {
/* possible this fails of loading new file while rendering */
if (G.main->wm.first) {
- ED_update_for_newframe(G.main, rj->scene, 1);
+ ED_update_for_newframe(G.main, rj->scene, rj->view_layer, rj->depsgraph);
}
}
@@ -655,7 +673,7 @@ static void render_endjob(void *rjv)
/* potentially set by caller */
rj->scene->r.scemode &= ~R_NO_FRAME_UPDATE;
- if (rj->srl) {
+ if (rj->view_layer) {
nodeUpdateID(rj->scene->nodetree, &rj->scene->id);
WM_main_add_notifier(NC_NODE | NA_EDITED, rj->scene);
}
@@ -685,7 +703,7 @@ static void render_endjob(void *rjv)
* engine API, so lets use simple and robust way for now
* - sergey -
*/
- if (rj->scene->r.layers.first != rj->scene->r.layers.last ||
+ if (rj->scene->view_layers.first != rj->scene->view_layers.last ||
rj->image_outdated)
{
void *lock;
@@ -718,7 +736,7 @@ static void render_endjob(void *rjv)
scene->lay_updated = 0;
}
- DAG_on_visible_update(G.main, false);
+ DEG_on_visible_update(G.main, false);
}
}
@@ -782,33 +800,46 @@ static void screen_render_cancel(bContext *C, wmOperator *op)
WM_jobs_kill_type(wm, scene, WM_JOB_TYPE_RENDER);
}
-static void clean_viewport_memory(Main *bmain, Scene *scene, int renderlay)
+static void clean_viewport_memory_base(Base *base)
{
- Object *object;
- Scene *sce_iter;
- Base *base;
+ if ((base->flag & BASE_VISIBLED) == 0) {
+ return;
+ }
- for (object = bmain->object.first; object; object = object->id.next) {
- object->id.tag |= LIB_TAG_DOIT;
+ Object *object = base->object;
+
+ if (object->id.tag & LIB_TAG_DOIT) {
+ return;
}
- for (SETLOOPER(scene, sce_iter, base)) {
- if ((base->lay & renderlay) == 0) {
- continue;
- }
- if (RE_allow_render_generic_object(base->object)) {
- base->object->id.tag &= ~LIB_TAG_DOIT;
- }
+ object->id.tag &= ~LIB_TAG_DOIT;
+ if (RE_allow_render_generic_object(object)) {
+ BKE_object_free_derived_caches(object);
}
+}
- for (SETLOOPER(scene, sce_iter, base)) {
- object = base->object;
- if ((object->id.tag & LIB_TAG_DOIT) == 0) {
- continue;
+static void clean_viewport_memory(Main *bmain, Scene *scene)
+{
+ Scene *sce_iter;
+ Base *base;
+
+ /* Tag all the available objects. */
+ BKE_main_id_tag_listbase(&bmain->object, LIB_TAG_DOIT, true);
+
+ /* Go over all the visible objects. */
+ for (wmWindowManager *wm = bmain->wm.first; wm; wm = wm->id.next) {
+ for (wmWindow *win = wm->windows.first; win; win = win->next) {
+ WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook);
+ ViewLayer *view_layer = BKE_view_layer_from_workspace_get(scene, workspace);
+
+ for (base = view_layer->object_bases.first; base; base = base->next) {
+ clean_viewport_memory_base(base);
+ }
}
- object->id.tag &= ~LIB_TAG_DOIT;
+ }
- BKE_object_free_derived_caches(object);
+ for (SETLOOPER_SET_ONLY(scene, sce_iter, base)) {
+ clean_viewport_memory_base(base);
}
}
@@ -817,8 +848,9 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
{
/* new render clears all callbacks */
Main *mainp;
+ ViewLayer *view_layer = NULL;
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = NULL;
+ RenderEngineType *re_type = RE_engines_find(scene->view_render.engine_id);
Render *re;
wmJob *wm_job;
RenderJob *rj;
@@ -831,6 +863,20 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
struct Object *camera_override = v3d ? V3D_CAMERA_LOCAL(v3d) : NULL;
const char *name;
ScrArea *sa;
+
+ /* Cannot do render if there is not this function. */
+ if (re_type->render_to_image == NULL) {
+ return OPERATOR_CANCELLED;
+ }
+
+ /* XXX FIXME If engine is an OpenGL engine do not run modal.
+ * This is a problem for animation rendering since you cannot abort them.
+ * This also does not open an image editor space. */
+ if (RE_engine_is_opengl(re_type)) {
+ /* ensure at least 1 area shows result */
+ render_view_open(C, event->x, event->y, op->reports);
+ return screen_render_exec(C, op);
+ }
/* only one render job at a time */
if (WM_jobs_test(CTX_wm_manager(C), scene, WM_JOB_TYPE_RENDER))
@@ -885,7 +931,7 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
jobflag = WM_JOB_EXCL_RENDER | WM_JOB_PRIORITY | WM_JOB_PROGRESS;
/* custom scene and single layer re-render */
- screen_render_scene_layer_set(op, mainp, &scene, &srl);
+ screen_render_view_layer_set(op, mainp, &scene, &view_layer);
if (RNA_struct_property_is_set(op->ptr, "layer"))
jobflag |= WM_JOB_SUSPEND;
@@ -895,7 +941,9 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
rj->main = mainp;
rj->scene = scene;
rj->current_scene = rj->scene;
- rj->srl = srl;
+ rj->view_layer = view_layer;
+ /* TODO(sergey): Render engine should be using own depsgraph. */
+ rj->depsgraph = CTX_data_depsgraph(C);
rj->camera_override = camera_override;
rj->lay_override = 0;
rj->anim = is_animation;
@@ -930,8 +978,6 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
/* Lock the user interface depending on render settings. */
if (scene->r.use_lock_interface) {
- int renderlay = rj->lay_override ? rj->lay_override : scene->lay;
-
WM_set_locked_interface(CTX_wm_manager(C), true);
/* Set flag interface need to be unlocked.
@@ -945,7 +991,7 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
rj->interface_locked = true;
/* Clean memory used by viewport? */
- clean_viewport_memory(rj->main, scene, renderlay);
+ clean_viewport_memory(rj->main, scene);
}
/* setup job */
@@ -971,6 +1017,7 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even
RE_current_scene_update_cb(re, rj, current_scene_update);
RE_stats_draw_cb(re, rj, image_renderinfo_cb);
RE_progress_cb(re, rj, render_progress_update);
+ RE_SetDepsgraph(re, CTX_data_depsgraph(C));
rj->re = re;
G.is_break = false;
@@ -1041,6 +1088,7 @@ typedef struct RenderPreview {
wmJob *job;
Scene *scene;
+ Depsgraph *depsgraph;
ScrArea *sa;
ARegion *ar;
View3D *v3d;
@@ -1055,7 +1103,8 @@ typedef struct RenderPreview {
bool has_freestyle;
} RenderPreview;
-static int render_view3d_disprect(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, rcti *disprect)
+static int render_view3d_disprect(Scene *scene, const Depsgraph *depsgraph,
+ ARegion *ar, View3D *v3d, RegionView3D *rv3d, rcti *disprect)
{
/* copied code from view3d_draw.c */
rctf viewborder;
@@ -1068,7 +1117,7 @@ static int render_view3d_disprect(Scene *scene, ARegion *ar, View3D *v3d, Region
if (draw_border) {
if (rv3d->persp == RV3D_CAMOB) {
- ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &viewborder, false);
+ ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &viewborder, false);
disprect->xmin = viewborder.xmin + scene->r.border.xmin * BLI_rctf_size_x(&viewborder);
disprect->ymin = viewborder.ymin + scene->r.border.ymin * BLI_rctf_size_y(&viewborder);
@@ -1090,13 +1139,15 @@ static int render_view3d_disprect(Scene *scene, ARegion *ar, View3D *v3d, Region
}
/* returns true if OK */
-static bool render_view3d_get_rects(ARegion *ar, View3D *v3d, RegionView3D *rv3d, rctf *viewplane, RenderEngine *engine,
- float *r_clipsta, float *r_clipend, float *r_pixsize, bool *r_ortho)
+static bool render_view3d_get_rects(
+ const Depsgraph *depsgraph,
+ ARegion *ar, View3D *v3d, RegionView3D *rv3d, rctf *viewplane, RenderEngine *engine,
+ float *r_clipsta, float *r_clipend, float *r_pixsize, bool *r_ortho)
{
if (ar->winx < 4 || ar->winy < 4) return false;
- *r_ortho = ED_view3d_viewplane_get(v3d, rv3d, ar->winx, ar->winy, viewplane, r_clipsta, r_clipend, r_pixsize);
+ *r_ortho = ED_view3d_viewplane_get(depsgraph, v3d, rv3d, ar->winx, ar->winy, viewplane, r_clipsta, r_clipend, r_pixsize);
engine->resolution_x = ar->winx;
engine->resolution_y = ar->winy;
@@ -1203,7 +1254,7 @@ static void render_view3d_startjob(void *customdata, short *stop, short *do_upda
G.is_break = false;
- if (false == render_view3d_get_rects(rp->ar, rp->v3d, rp->rv3d, &viewplane, rp->engine, &clipsta, &clipend, &pixsize, &orth))
+ if (false == render_view3d_get_rects(rp->depsgraph, rp->ar, rp->v3d, rp->rv3d, &viewplane, rp->engine, &clipsta, &clipend, &pixsize, &orth))
return;
rp->stop = stop;
@@ -1236,8 +1287,9 @@ static void render_view3d_startjob(void *customdata, short *stop, short *do_upda
}
}
- use_border = render_view3d_disprect(rp->scene, rp->ar, rp->v3d,
- rp->rv3d, &cliprct);
+ use_border = render_view3d_disprect(rp->scene, rp->depsgraph,
+ rp->ar, rp->v3d, rp->rv3d,
+ &cliprct);
if ((update_flag & (PR_UPDATE_RENDERSIZE | PR_UPDATE_DATABASE | PR_UPDATE_VIEW)) || rstats->convertdone == 0) {
RenderData rdata;
@@ -1254,10 +1306,10 @@ static void render_view3d_startjob(void *customdata, short *stop, short *do_upda
/* initalize always */
if (use_border) {
rdata.mode |= R_BORDER;
- RE_InitState(re, NULL, &rdata, NULL, rp->ar->winx, rp->ar->winy, &cliprct);
+ RE_InitState(re, NULL, &rdata, &rp->scene->view_layers, rp->scene->active_view_layer, &rp->scene->view_render, NULL, rp->ar->winx, rp->ar->winy, &cliprct);
}
else
- RE_InitState(re, NULL, &rdata, NULL, rp->ar->winx, rp->ar->winy, NULL);
+ RE_InitState(re, NULL, &rdata, &rp->scene->view_layers, rp->scene->active_view_layer, &rp->scene->view_render, NULL, rp->ar->winx, rp->ar->winy, NULL);
}
if (orth)
@@ -1360,6 +1412,7 @@ static bool render_view3d_flag_changed(RenderEngine *engine, const bContext *C)
View3D *v3d = CTX_wm_view3d(C);
ARegion *ar = CTX_wm_region(C);
Scene *scene = CTX_data_scene(C);
+ Depsgraph *depsgraph = CTX_data_depsgraph(C);
Render *re;
rctf viewplane;
rcti disprect;
@@ -1391,8 +1444,10 @@ static bool render_view3d_flag_changed(RenderEngine *engine, const bContext *C)
job_update_flag |= PR_UPDATE_DATABASE;
/* load editmesh */
- if (scene->obedit)
- ED_object_editmode_load(scene->obedit);
+ Object *obedit = CTX_data_edit_object(C);
+ if (obedit) {
+ ED_object_editmode_load(obedit);
+ }
}
engine->update_flag = 0;
@@ -1409,14 +1464,14 @@ static bool render_view3d_flag_changed(RenderEngine *engine, const bContext *C)
job_update_flag |= PR_UPDATE_VIEW;
}
- render_view3d_get_rects(ar, v3d, rv3d, &viewplane, engine, &clipsta, &clipend, NULL, &orth);
+ render_view3d_get_rects(depsgraph, ar, v3d, rv3d, &viewplane, engine, &clipsta, &clipend, NULL, &orth);
if (BLI_rctf_compare(&viewplane, &engine->last_viewplane, 0.00001f) == 0) {
engine->last_viewplane = viewplane;
job_update_flag |= PR_UPDATE_VIEW;
}
- render_view3d_disprect(scene, ar, v3d, rv3d, &disprect);
+ render_view3d_disprect(scene, depsgraph, ar, v3d, rv3d, &disprect);
if (BLI_rcti_compare(&disprect, &engine->last_disprect) == 0) {
engine->last_disprect = disprect;
job_update_flag |= PR_UPDATE_RENDERSIZE;
@@ -1436,6 +1491,7 @@ static void render_view3d_do(RenderEngine *engine, const bContext *C)
wmJob *wm_job;
RenderPreview *rp;
Scene *scene = CTX_data_scene(C);
+ Depsgraph *depsgraph = CTX_data_depsgraph(C);
ARegion *ar = CTX_wm_region(C);
int width = ar->winx, height = ar->winy;
int divider = BKE_render_preview_pixel_size(&scene->r);
@@ -1460,6 +1516,7 @@ static void render_view3d_do(RenderEngine *engine, const bContext *C)
/* customdata for preview thread */
rp->scene = scene;
+ rp->depsgraph = depsgraph;
rp->engine = engine;
rp->sa = CTX_wm_area(C);
rp->ar = CTX_wm_region(C);
@@ -1517,6 +1574,7 @@ void render_view3d_draw(RenderEngine *engine, const bContext *C)
RegionView3D *rv3d = CTX_wm_region_view3d(C);
View3D *v3d = CTX_wm_view3d(C);
Scene *scene = CTX_data_scene(C);
+ Depsgraph *depsgraph = CTX_data_depsgraph(C);
ARegion *ar = CTX_wm_region(C);
bool force_fallback = false;
bool need_fallback = true;
@@ -1525,7 +1583,7 @@ void render_view3d_draw(RenderEngine *engine, const bContext *C)
rcti clip_rect;
int xof, yof;
- if (render_view3d_disprect(scene, ar, v3d, rv3d, &clip_rect)) {
+ if (render_view3d_disprect(scene, depsgraph, ar, v3d, rv3d, &clip_rect)) {
scale_x = (float) BLI_rcti_size_x(&clip_rect) / rres.rectx;
scale_y = (float) BLI_rcti_size_y(&clip_rect) / rres.recty;
xof = clip_rect.xmin;
@@ -1545,11 +1603,10 @@ void render_view3d_draw(RenderEngine *engine, const bContext *C)
if (force_fallback == false) {
if (IMB_colormanagement_setup_glsl_draw(&scene->view_settings, &scene->display_settings, dither, true)) {
glEnable(GL_BLEND);
- glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
- glPixelZoom(scale_x, scale_y);
- glaDrawPixelsTex(xof, yof, rres.rectx, rres.recty,
- GL_RGBA, GL_FLOAT, GL_NEAREST, rres.rectf);
- glPixelZoom(1.0f, 1.0f);
+ IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
+ immDrawPixelsTex(&state, xof, yof, rres.rectx, rres.recty,
+ GL_RGBA, GL_FLOAT, GL_NEAREST, rres.rectf,
+ scale_x, scale_y, NULL);;
glDisable(GL_BLEND);
IMB_colormanagement_finish_glsl_draw();
@@ -1566,12 +1623,11 @@ void render_view3d_draw(RenderEngine *engine, const bContext *C)
4, dither, &scene->view_settings, &scene->display_settings);
glEnable(GL_BLEND);
- glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
- glPixelZoom(scale_x, scale_y);
- glaDrawPixelsAuto(xof, yof, rres.rectx, rres.recty,
- GL_RGBA, GL_UNSIGNED_BYTE,
- GL_NEAREST, display_buffer);
- glPixelZoom(1.0f, 1.0f);
+ IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
+ immDrawPixelsTex(&state, xof, yof, rres.rectx, rres.recty,
+ GL_RGBA, GL_UNSIGNED_BYTE,
+ GL_NEAREST, display_buffer,
+ scale_x, scale_y, NULL);
glDisable(GL_BLEND);
MEM_freeN(display_buffer);
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index 1133b5f79d1..8eb9283790b 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -55,6 +55,8 @@
#include "BKE_sequencer.h"
#include "BKE_writeavi.h"
+#include "DEG_depsgraph.h"
+
#include "WM_api.h"
#include "WM_types.h"
@@ -70,9 +72,10 @@
#include "RNA_access.h"
#include "RNA_define.h"
-#include "GPU_glew.h"
#include "GPU_compositing.h"
#include "GPU_framebuffer.h"
+#include "GPU_glew.h"
+#include "GPU_matrix.h"
#include "render_intern.h"
@@ -91,6 +94,9 @@ typedef struct OGLRender {
Main *bmain;
Render *re;
Scene *scene;
+ WorkSpace *workspace;
+ ViewLayer *view_layer;
+ Depsgraph *depsgraph;
View3D *v3d;
RegionView3D *rv3d;
@@ -148,17 +154,6 @@ typedef struct OGLRender {
#endif
} OGLRender;
-/* added because v3d is not always valid */
-static unsigned int screen_opengl_layers(OGLRender *oglrender)
-{
- if (oglrender->v3d) {
- return oglrender->scene->lay | oglrender->v3d->lay;
- }
- else {
- return oglrender->scene->lay;
- }
-}
-
static bool screen_opengl_is_multiview(OGLRender *oglrender)
{
View3D *v3d = oglrender->v3d;
@@ -271,9 +266,10 @@ static void screen_opengl_views_setup(OGLRender *oglrender)
RE_ReleaseResult(oglrender->re);
}
-static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
+static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, RenderResult *rr)
{
Scene *scene = oglrender->scene;
+ ViewLayer *view_layer = oglrender->view_layer;
ARegion *ar = oglrender->ar;
View3D *v3d = oglrender->v3d;
RegionView3D *rv3d = oglrender->rv3d;
@@ -283,9 +279,12 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
const short view_context = (v3d != NULL);
bool draw_bgpic = true;
bool draw_sky = (scene->r.alphamode == R_ADDSKY);
- unsigned char *rect = NULL;
+ float *rectf = NULL;
const char *viewname = RE_GetActiveRenderView(oglrender->re);
ImBuf *ibuf_result = NULL;
+ EvaluationContext eval_ctx;
+
+ CTX_data_eval_ctx(C, &eval_ctx);
if (oglrender->is_sequencer) {
SpaceSeq *sseq = oglrender->sseq;
@@ -330,7 +329,7 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
wmOrtho2(0, sizex, 0, sizey);
- glTranslatef(sizex / 2, sizey / 2, 0.0f);
+ gpuTranslate2f(sizex / 2, sizey / 2);
G.f |= G_RENDER_OGL;
ED_gpencil_draw_ex(scene, gpd, sizex, sizey, scene->r.cfra, SPACE_SEQ);
@@ -360,8 +359,8 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
draw_flags |= (draw_bgpic) ? V3D_OFSDRAW_USE_BACKGROUND : 0;
ibuf_view = ED_view3d_draw_offscreen_imbuf(
- scene, v3d, ar, sizex, sizey,
- IB_rect, draw_flags, alpha_mode, oglrender->ofs_samples, viewname,
+ &eval_ctx, scene, view_layer, v3d, ar, sizex, sizey,
+ IB_rectfloat, draw_flags, alpha_mode, oglrender->ofs_samples, viewname,
oglrender->fx, oglrender->ofs, err_out);
/* for stamp only */
@@ -372,8 +371,8 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
else {
draw_flags |= (V3D_OFSDRAW_USE_GPENCIL | V3D_OFSDRAW_USE_BACKGROUND);
ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(
- scene, scene->camera, oglrender->sizex, oglrender->sizey,
- IB_rect, draw_flags, OB_SOLID,
+ &eval_ctx, scene, view_layer, scene->camera, oglrender->sizex, oglrender->sizey,
+ IB_rectfloat, draw_flags, OB_SOLID,
alpha_mode, oglrender->ofs_samples, viewname,
oglrender->fx, oglrender->ofs, err_out);
camera = scene->camera;
@@ -381,7 +380,7 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
if (ibuf_view) {
ibuf_result = ibuf_view;
- rect = (unsigned char *)ibuf_view->rect;
+ rectf = (float *)ibuf_view->rect_float;
}
else {
fprintf(stderr, "%s: failed to get buffer, %s\n", __func__, err_out);
@@ -390,7 +389,7 @@ static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
if (ibuf_result != NULL) {
if ((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW)) {
- BKE_image_stamp_buf(scene, camera, NULL, rect, NULL, rr->rectx, rr->recty, 4);
+ BKE_image_stamp_buf(scene, camera, NULL, NULL, rectf, rr->rectx, rr->recty, 4);
}
RE_render_result_rect_from_ibuf(rr, &scene->r, ibuf_result, oglrender->view_id);
IMB_freeImBuf(ibuf_result);
@@ -435,7 +434,7 @@ static void addAlphaOverFloat(float dest[4], const float source[4])
}
/* add renderlayer and renderpass for each grease pencil layer for using in composition */
-static void add_gpencil_renderpass(OGLRender *oglrender, RenderResult *rr, RenderView *rv)
+static void add_gpencil_renderpass(const bContext *C, OGLRender *oglrender, RenderResult *rr, RenderView *rv)
{
bGPdata *gpd = oglrender->scene->gpd;
Scene *scene = oglrender->scene;
@@ -479,7 +478,7 @@ static void add_gpencil_renderpass(OGLRender *oglrender, RenderResult *rr, Rende
}
/* render this gp layer */
- screen_opengl_render_doit(oglrender, rr);
+ screen_opengl_render_doit(C, oglrender, rr);
/* add RendePass composite */
RenderPass *rp = RE_create_gp_pass(rr, gpl->info, rv->name);
@@ -519,7 +518,7 @@ static void add_gpencil_renderpass(OGLRender *oglrender, RenderResult *rr, Rende
scene->r.alphamode = oldalphamode;
}
-static void screen_opengl_render_apply(OGLRender *oglrender)
+static void screen_opengl_render_apply(const bContext *C, OGLRender *oglrender)
{
RenderResult *rr;
RenderView *rv;
@@ -557,10 +556,10 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
/* add grease pencil passes. For sequencer, the render does not include renderpasses
* TODO: The sequencer render of grease pencil should be rethought */
if (!oglrender->is_sequencer) {
- add_gpencil_renderpass(oglrender, rr, rv);
+ add_gpencil_renderpass(C, oglrender, rr, rv);
}
/* render composite */
- screen_opengl_render_doit(oglrender, rr);
+ screen_opengl_render_doit(C, oglrender, rr);
}
RE_ReleaseResult(oglrender->re);
@@ -576,11 +575,30 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
}
}
+static bool screen_opengl_fullsample_enabled(Scene *scene)
+{
+ if (scene->r.scemode & R_FULL_SAMPLE) {
+ return true;
+ }
+ else {
+ /* XXX TODO:
+ * Technically if the hardware supports MSAA we could keep using Blender 2.7x approach.
+ * However anti-aliasing without full_sample is not playing well even in 2.7x.
+ *
+ * For example, if you enable depth of field, there is aliasing, even if the viewport is fine.
+ * For 2.8x this is more complicated because so many things rely on shader.
+ * So until we fix the gpu_framebuffer anti-aliasing suupport we need to force full sample.
+ */
+ return true;
+ }
+}
+
static bool screen_opengl_render_init(bContext *C, wmOperator *op)
{
/* new render clears all callbacks */
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win = CTX_wm_window(C);
+ WorkSpace *workspace = CTX_wm_workspace(C);
Scene *scene = CTX_data_scene(C);
ScrArea *prevsa = CTX_wm_area(C);
@@ -589,7 +607,7 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
OGLRender *oglrender;
int sizex, sizey;
const int samples = (scene->r.mode & R_OSA) ? scene->r.osa : 0;
- const bool full_samples = (samples != 0) && (scene->r.scemode & R_FULL_SAMPLE);
+ const bool full_samples = (samples != 0) && screen_opengl_fullsample_enabled(scene);
bool is_view_context = RNA_boolean_get(op->ptr, "view_context");
const bool is_animation = RNA_boolean_get(op->ptr, "animation");
const bool is_sequencer = RNA_boolean_get(op->ptr, "sequencer");
@@ -634,7 +652,7 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
sizey = (scene->r.size * scene->r.ysch) / 100;
/* corrects render size with actual size, not every card supports non-power-of-two dimensions */
- ofs = GPU_offscreen_create(sizex, sizey, full_samples ? 0 : samples, err_out);
+ ofs = GPU_offscreen_create(sizex, sizey, full_samples ? 0 : samples, true, true, err_out);
if (!ofs) {
BKE_reportf(op->reports, RPT_ERROR, "Failed to create OpenGL off-screen buffer, %s", err_out);
@@ -652,6 +670,9 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
oglrender->sizey = sizey;
oglrender->bmain = CTX_data_main(C);
oglrender->scene = scene;
+ oglrender->workspace = workspace;
+ oglrender->view_layer = CTX_data_view_layer(C);
+ oglrender->depsgraph = CTX_data_depsgraph(C);
oglrender->cfrao = scene->r.cfra;
oglrender->write_still = is_write_still && !is_animation;
@@ -696,6 +717,8 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
/* create render */
oglrender->re = RE_NewSceneRender(scene);
+ ViewRender *view_render = BKE_viewrender_get(scene, workspace);
+ RE_SetEngineByID(oglrender->re, view_render->engine_id);
/* create image and image user */
oglrender->ima = BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
@@ -706,7 +729,7 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
oglrender->iuser.ok = 1;
/* create render result */
- RE_InitState(oglrender->re, NULL, &scene->r, NULL, sizex, sizey, NULL);
+ RE_InitState(oglrender->re, NULL, &scene->r, &scene->view_layers, scene->active_view_layer, view_render, NULL, sizex, sizey, NULL);
/* create render views */
screen_opengl_views_setup(oglrender);
@@ -803,8 +826,10 @@ static void screen_opengl_render_end(bContext *C, OGLRender *oglrender)
}
if (oglrender->timer) { /* exec will not have a timer */
+ Depsgraph *depsgraph = oglrender->depsgraph;
+ ViewLayer *view_layer = oglrender->view_layer;
scene->r.cfra = oglrender->cfrao;
- BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, screen_opengl_layers(oglrender));
+ BKE_scene_graph_update_for_newframe(bmain->eval_ctx, depsgraph, bmain, scene, view_layer);
WM_event_remove_timer(oglrender->wm, oglrender->win, oglrender->timer);
}
@@ -1004,6 +1029,8 @@ static bool screen_opengl_render_anim_step(bContext *C, wmOperator *op)
Main *bmain = CTX_data_main(C);
OGLRender *oglrender = op->customdata;
Scene *scene = oglrender->scene;
+ ViewLayer *view_layer = oglrender->view_layer;
+ Depsgraph *depsgraph = oglrender->depsgraph;
char name[FILE_MAX];
bool ok = false;
const bool view_context = (oglrender->v3d != NULL);
@@ -1014,12 +1041,7 @@ static bool screen_opengl_render_anim_step(bContext *C, wmOperator *op)
if (CFRA < oglrender->nfra)
CFRA++;
while (CFRA < oglrender->nfra) {
- unsigned int lay = screen_opengl_layers(oglrender);
-
- if (lay & 0xFF000000)
- lay &= 0xFF000000;
-
- BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, lay);
+ BKE_scene_graph_update_for_newframe(bmain->eval_ctx, depsgraph, bmain, scene, view_layer);
CFRA++;
}
@@ -1041,11 +1063,11 @@ static bool screen_opengl_render_anim_step(bContext *C, wmOperator *op)
WM_cursor_time(oglrender->win, scene->r.cfra);
- BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, screen_opengl_layers(oglrender));
+ BKE_scene_graph_update_for_newframe(bmain->eval_ctx, depsgraph, bmain, scene, view_layer);
if (view_context) {
if (oglrender->rv3d->persp == RV3D_CAMOB && oglrender->v3d->camera && oglrender->v3d->scenelock) {
- /* since BKE_scene_update_for_newframe() is used rather
+ /* since BKE_scene_graph_update_for_newframe() is used rather
* then ED_update_for_newframe() the camera needs to be set */
if (BKE_scene_camera_switch_update(scene)) {
oglrender->v3d->camera = scene->camera;
@@ -1057,7 +1079,7 @@ static bool screen_opengl_render_anim_step(bContext *C, wmOperator *op)
}
/* render into offscreen buffer */
- screen_opengl_render_apply(oglrender);
+ screen_opengl_render_apply(C, oglrender);
/* save to disk */
rr = RE_AcquireResultRead(oglrender->re);
@@ -1107,7 +1129,7 @@ static int screen_opengl_render_modal(bContext *C, wmOperator *op, const wmEvent
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, oglrender->scene);
if (anim == 0) {
- screen_opengl_render_apply(op->customdata);
+ screen_opengl_render_apply(C, op->customdata);
screen_opengl_render_end(C, op->customdata);
return OPERATOR_FINISHED;
}
@@ -1158,7 +1180,7 @@ static int screen_opengl_render_exec(bContext *C, wmOperator *op)
if (!is_animation) { /* same as invoke */
/* render image */
- screen_opengl_render_apply(op->customdata);
+ screen_opengl_render_apply(C, op->customdata);
screen_opengl_render_end(C, op->customdata);
return OPERATOR_FINISHED;
@@ -1175,7 +1197,7 @@ static int screen_opengl_render_exec(bContext *C, wmOperator *op)
}
/* no redraw needed, we leave state as we entered it */
-// ED_update_for_newframe(C, 1);
+// ED_update_for_newframe(C);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_RESULT, CTX_data_scene(C));
return OPERATOR_FINISHED;
diff --git a/source/blender/editors/render/render_ops.c b/source/blender/editors/render/render_ops.c
index c09e8576dc2..bd75c6879e1 100644
--- a/source/blender/editors/render/render_ops.c
+++ b/source/blender/editors/render/render_ops.c
@@ -56,8 +56,8 @@ void ED_operatortypes_render(void)
WM_operatortype_append(MATERIAL_OT_copy);
WM_operatortype_append(MATERIAL_OT_paste);
- WM_operatortype_append(SCENE_OT_render_layer_add);
- WM_operatortype_append(SCENE_OT_render_layer_remove);
+ WM_operatortype_append(SCENE_OT_view_layer_add);
+ WM_operatortype_append(SCENE_OT_view_layer_remove);
WM_operatortype_append(SCENE_OT_render_view_add);
WM_operatortype_append(SCENE_OT_render_view_remove);
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index e52dd7c65c8..c76a6aa175a 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -69,6 +69,7 @@
#include "BKE_image.h"
#include "BKE_icons.h"
#include "BKE_lamp.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_library_remap.h"
#include "BKE_main.h"
@@ -78,6 +79,9 @@
#include "BKE_texture.h"
#include "BKE_world.h"
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_build.h"
+
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "IMB_thumbs.h"
@@ -85,6 +89,7 @@
#include "BIF_gl.h"
#include "BIF_glutil.h"
+#include "GPU_shader.h"
#include "RE_pipeline.h"
#include "RE_engine.h"
@@ -94,6 +99,7 @@
#include "ED_datafiles.h"
#include "ED_render.h"
+#include "ED_screen.h"
#ifndef NDEBUG
/* Used for database init assert(). */
@@ -167,6 +173,7 @@ typedef struct ShaderPreview {
Main *bmain;
Main *pr_main;
+ ViewRender *view_render;
} ShaderPreview;
typedef struct IconPreviewSize {
@@ -181,6 +188,7 @@ typedef struct IconPreview {
void *owner;
ID *id;
ListBase sizes;
+ ViewRender *view_render;
} IconPreview;
/* *************************** Preview for buttons *********************** */
@@ -223,7 +231,7 @@ void ED_preview_ensure_dbase(void)
static bool check_engine_supports_textures(Scene *scene)
{
- RenderEngineType *type = RE_engines_find(scene->r.engine);
+ RenderEngineType *type = RE_engines_find(scene->view_render.engine_id);
return type->flag & RE_USE_TEXTURE_PREVIEW;
}
@@ -269,20 +277,76 @@ static Scene *preview_get_scene(Main *pr_main)
return pr_main->scene.first;
}
+static const char *preview_layer_name(const char pr_type)
+{
+ switch (pr_type) {
+ case MA_FLAT:
+ return "Flat";
+ case MA_SPHERE:
+ return "Sphere";
+ case MA_CUBE:
+ return "Cube";
+ case MA_MONKEY:
+ return "Monkey";
+ case MA_SPHERE_A:
+ return "World Sphere";
+ case MA_TEXTURE:
+ return "Texture";
+ case MA_LAMP:
+ return "Lamp";
+ case MA_SKY:
+ return "Sky";
+ case MA_HAIR:
+ return "Hair";
+ case MA_ATMOS:
+ return "Atmosphere";
+ default:
+ BLI_assert(!"Unknown preview type");
+ return "";
+ }
+}
+
+static void set_preview_layer(ViewLayer *view_layer, char pr_type)
+{
+ LayerCollection *lc;
+ const char *collection_name = preview_layer_name(pr_type);
+
+ for (lc = view_layer->layer_collections.first; lc; lc = lc->next) {
+ if (STREQ(lc->scene_collection->name, collection_name)) {
+ lc->flag = COLLECTION_VIEWPORT | COLLECTION_RENDER;
+ }
+ else {
+ lc->flag = COLLECTION_DISABLED;
+ }
+ }
+}
+
+static World *preview_get_localized_world(ShaderPreview *sp, World *world)
+{
+ if (world == NULL) {
+ return NULL;
+ }
+ if (sp->worldcopy != NULL) {
+ return sp->worldcopy;
+ }
+ sp->worldcopy = BKE_world_localize(world);
+ BLI_addtail(&sp->pr_main->world, sp->worldcopy);
+ return sp->worldcopy;
+}
/* call this with a pointer to initialize preview scene */
/* call this with NULL to restore assigned ID pointers in preview scene */
static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_type, ShaderPreview *sp)
{
Scene *sce;
- Base *base;
Main *pr_main = sp->pr_main;
memcpy(pr_main->name, bmain->name, sizeof(pr_main->name));
sce = preview_get_scene(pr_main);
if (sce) {
-
+ ViewLayer *view_layer = BKE_view_layer_from_scene_get(sce);
+
/* this flag tells render to not execute depsgraph or ipos etc */
sce->r.scemode |= R_BUTS_PREVIEW;
/* set world always back, is used now */
@@ -320,10 +384,10 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
* seems commonly used render engines does not support
* such kind of rendering.
*/
- BLI_strncpy(sce->r.engine, RE_engine_id_BLENDER_RENDER, sizeof(sce->r.engine));
+ BLI_strncpy(sce->view_render.engine_id, RE_engine_id_BLENDER_RENDER, sizeof(sce->view_render.engine_id));
}
else {
- BLI_strncpy(sce->r.engine, scene->r.engine, sizeof(sce->r.engine));
+ BLI_strncpy(sce->view_render.engine_id, scene->view_render.engine_id, sizeof(sce->view_render.engine_id));
}
if (id_type == ID_MA) {
@@ -357,34 +421,43 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
/* this only works in a specific case where the preview.blend contains
* an object starting with 'c' which has a material linked to it (not the obdata)
* and that material has a fake shadow texture in the active texture slot */
- for (base = sce->base.first; base; base = base->next) {
- if (base->object->id.name[2] == 'c') {
- Material *shadmat = give_current_material(base->object, base->object->actcol);
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
+ Object *ob = base->object;
+ if (ob->id.name[2] == 'c') {
+ Material *shadmat = give_current_material(ob, ob->actcol);
if (shadmat) {
- if (mat->mode2 & MA_CASTSHADOW) shadmat->septex = 0;
- else shadmat->septex |= 1;
+ if (mat->mode2 & MA_CASTSHADOW) {
+ shadmat->septex = 0;
+ }
+ else {
+ shadmat->septex |= 1;
+ }
}
}
}
/* turn off bounce lights for volume,
* doesn't make much visual difference and slows it down too */
- for (base = sce->base.first; base; base = base->next) {
- if (base->object->type == OB_LAMP) {
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
+ Object *ob = base->object;
+ if (ob->type == OB_LAMP) {
/* if doesn't match 'Lamp.002' --> main key light */
- if (!STREQ(base->object->id.name + 2, "Lamp.002")) {
- if (mat->material_type == MA_TYPE_VOLUME)
- base->object->restrictflag |= OB_RESTRICT_RENDER;
- else
- base->object->restrictflag &= ~OB_RESTRICT_RENDER;
+ if (!STREQ(ob->id.name + 2, "Lamp.002")) {
+ if (mat->material_type == MA_TYPE_VOLUME) {
+ base->flag &= ~BASE_VISIBLED;
+ }
+ else {
+ base->flag |= BASE_VISIBLED;
+ }
}
}
}
}
else {
+ /* use current scene world to light sphere */
if (mat->pr_type == MA_SPHERE_A && sp->pr_method == PR_BUTS_RENDER) {
/* Use current scene world to light sphere. */
- sce->world = scene->world;
+ sce->world = preview_get_localized_world(sp, scene->world);
}
else if (sce->world) {
/* Use a default world color. Using the current
@@ -398,14 +471,15 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
if (sp->pr_method == PR_ICON_RENDER) {
if (mat->material_type == MA_TYPE_HALO) {
- sce->lay = 1 << MA_FLAT;
+ set_preview_layer(view_layer, MA_FLAT);
}
else {
- sce->lay = 1 << MA_SPHERE_A;
+ set_preview_layer(view_layer, MA_SPHERE_A);
}
}
else {
- sce->lay = 1 << mat->pr_type;
+ set_preview_layer(view_layer, mat->pr_type);
+
if (mat->nodetree && sp->pr_method == PR_NODE_RENDER) {
/* two previews, they get copied by wmJob */
BKE_node_preview_init_tree(mat->nodetree, sp->sizex, sp->sizey, true);
@@ -418,7 +492,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
}
- for (base = sce->base.first; base; base = base->next) {
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
if (base->object->id.name[2] == 'p') {
/* copy over object color, in case material uses it */
copy_v4_v4(base->object->col, sp->col);
@@ -432,7 +506,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
(*matar)[actcol] = mat;
}
else if (base->object->type == OB_LAMP) {
- base->object->restrictflag &= ~OB_RESTRICT_RENDER;
+ base->flag |= BASE_VISIBLED;
}
}
}
@@ -445,9 +519,9 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
sp->texcopy = tex;
BLI_addtail(&pr_main->tex, tex);
}
- sce->lay = 1 << MA_TEXTURE;
+ set_preview_layer(view_layer, MA_TEXTURE);
- for (base = sce->base.first; base; base = base->next) {
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
if (base->object->id.name[2] == 't') {
Material *mat = give_current_material(base->object, base->object->actcol);
if (mat && mat->mtex[0]) {
@@ -486,20 +560,21 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
BLI_addtail(&pr_main->lamp, la);
}
- sce->lay = 1 << MA_LAMP;
-
if (!BKE_scene_use_new_shading_nodes(scene)) {
if (la && la->type == LA_SUN && (la->sun_effect_type & LA_SUN_EFFECT_SKY)) {
- sce->lay = 1 << MA_ATMOS;
- sce->world = scene->world;
+ set_preview_layer(view_layer, MA_ATMOS);
+ sce->world = preview_get_localized_world(sp, scene->world);
sce->camera = (Object *)BLI_findstring(&pr_main->object, "CameraAtmo", offsetof(ID, name) + 2);
}
else {
sce->world = NULL;
sce->camera = (Object *)BLI_findstring(&pr_main->object, "Camera", offsetof(ID, name) + 2);
+ set_preview_layer(view_layer, MA_LAMP);
}
}
else {
+ set_preview_layer(view_layer, MA_LAMP);
+
if (sce->world) {
/* Only use lighting from the lamp. */
sce->world->use_nodes = false;
@@ -509,7 +584,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
}
}
- for (base = sce->base.first; base; base = base->next) {
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
if (base->object->id.name[2] == 'p') {
if (base->object->type == OB_LAMP)
base->object->data = la;
@@ -531,7 +606,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
BLI_addtail(&pr_main->world, wrld);
}
- sce->lay = 1 << MA_SKY;
+ set_preview_layer(view_layer, MA_SKY);
sce->world = wrld;
if (wrld && wrld->nodetree && sp->pr_method == PR_NODE_RENDER) {
@@ -541,6 +616,12 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
}
}
+ Depsgraph *depsgraph = BKE_scene_get_depsgraph(sce, view_layer, true);
+ /* TODO(sergey): Use proper flag for tagging here. */
+ DEG_graph_id_tag_update(pr_main, depsgraph, &sce->id, 0);
+ DEG_relations_tag_update(pr_main);
+ BKE_scene_graph_update_tagged(pr_main->eval_ctx, depsgraph, pr_main, sce, view_layer);
+
return sce;
}
@@ -607,7 +688,9 @@ static bool ed_preview_draw_rect(ScrArea *sa, int split, int first, rcti *rect,
if (re)
RE_AcquiredResultGet32(re, &rres, (unsigned int *)rect_byte, 0);
- glaDrawPixelsSafe(fx, fy, rres.rectx, rres.recty, rres.rectx, GL_RGBA, GL_UNSIGNED_BYTE, rect_byte);
+ IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
+ immDrawPixelsTex(&state, fx, fy, rres.rectx, rres.recty, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST, rect_byte,
+ 1.0f, 1.0f, NULL);
MEM_freeN(rect_byte);
@@ -789,7 +872,7 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs
((Camera *)sce->camera->data)->lens *= (float)sp->sizey / (float)sizex;
/* entire cycle for render engine */
- RE_PreviewRender(re, pr_main, sce);
+ RE_PreviewRender(re, pr_main, sce, sp->view_render);
((Camera *)sce->camera->data)->lens = oldlens;
@@ -1036,6 +1119,12 @@ static void icon_preview_startjob(void *customdata, short *stop, short *do_updat
*do_update = true;
}
+ else if (idtype == ID_SCR) {
+ bScreen *screen = (bScreen *)id;
+
+ ED_screen_preview_render(screen, sp->sizex, sp->sizey, sp->pr_rect);
+ *do_update = true;
+ }
else {
/* re-use shader job */
shader_preview_startjob(customdata, stop, do_update);
@@ -1110,6 +1199,7 @@ static void icon_preview_startjob_all_sizes(void *customdata, short *stop, short
/* construct shader preview from image size and previewcustomdata */
sp->scene = ip->scene;
+ sp->view_render = ip->view_render;
sp->owner = ip->owner;
sp->sizex = cur_size->sizex;
sp->sizey = cur_size->sizey;
@@ -1194,6 +1284,7 @@ void ED_preview_icon_render(Main *bmain, Scene *scene, ID *id, unsigned int *rec
ip.bmain = bmain;
ip.scene = scene;
+ ip.view_render = &scene->view_render;
ip.owner = BKE_previewimg_id_ensure(id);
ip.id = id;
@@ -1227,6 +1318,7 @@ void ED_preview_icon_job(const bContext *C, void *owner, ID *id, unsigned int *r
/* customdata for preview thread */
ip->bmain = CTX_data_main(C);
ip->scene = CTX_data_scene(C);
+ ip->view_render = &ip->scene->view_render;
ip->owner = owner;
ip->id = id;
@@ -1254,8 +1346,12 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M
wmJob *wm_job;
ShaderPreview *sp;
Scene *scene = CTX_data_scene(C);
+ WorkSpace *workspace = CTX_wm_workspace(C);
short id_type = GS(id->name);
- bool use_new_shading = BKE_scene_use_new_shading_nodes(scene);
+
+ /* Use workspace render only for buttons Window, since the other previews are related to the datablock. */
+ ViewRender *view_render = (method == PR_BUTS_RENDER) ? BKE_viewrender_get(scene, workspace) : &scene->view_render;
+ bool use_new_shading = BKE_viewrender_use_new_shading_nodes(view_render);
/* Only texture node preview is supported with Cycles. */
if (use_new_shading && method == PR_NODE_RENDER && id_type != ID_TE) {
@@ -1278,6 +1374,7 @@ void ED_preview_shader_job(const bContext *C, void *owner, ID *id, ID *parent, M
sp->parent = parent;
sp->slot = slot;
sp->bmain = CTX_data_main(C);
+ sp->view_render = view_render;
/* hardcoded preview .blend for cycles/internal, this should be solved
* once with custom preview .blend path for external engines */
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c
index 49d74c25633..222e0e20dff 100644
--- a/source/blender/editors/render/render_shading.c
+++ b/source/blender/editors/render/render_shading.c
@@ -50,10 +50,10 @@
#include "BKE_animsys.h"
#include "BKE_context.h"
#include "BKE_curve.h"
-#include "BKE_depsgraph.h"
#include "BKE_font.h"
#include "BKE_global.h"
#include "BKE_image.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_linestyle.h"
#include "BKE_main.h"
@@ -65,7 +65,8 @@
#include "BKE_world.h"
#include "BKE_editmesh.h"
-
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_build.h"
#ifdef WITH_FREESTYLE
# include "BKE_freestyle.h"
@@ -83,6 +84,7 @@
#include "ED_mesh.h"
#include "ED_node.h"
#include "ED_render.h"
+#include "ED_scene.h"
#include "ED_screen.h"
#include "RNA_define.h"
@@ -97,6 +99,7 @@
static int material_slot_add_exec(bContext *C, wmOperator *UNUSED(op))
{
+ const WorkSpace *workspace = CTX_wm_workspace(C);
Object *ob = ED_object_context(C);
if (!ob)
@@ -104,7 +107,7 @@ static int material_slot_add_exec(bContext *C, wmOperator *UNUSED(op))
BKE_object_material_slot_add(ob);
- if (ob->mode & OB_MODE_TEXTURE_PAINT) {
+ if (workspace->object_mode & OB_MODE_TEXTURE_PAINT) {
Scene *scene = CTX_data_scene(C);
BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL);
WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, NULL);
@@ -134,6 +137,7 @@ void OBJECT_OT_material_slot_add(wmOperatorType *ot)
static int material_slot_remove_exec(bContext *C, wmOperator *op)
{
+ const WorkSpace *workspace = CTX_wm_workspace(C);
Object *ob = ED_object_context(C);
if (!ob)
@@ -147,13 +151,13 @@ static int material_slot_remove_exec(bContext *C, wmOperator *op)
BKE_object_material_slot_remove(ob);
- if (ob->mode & OB_MODE_TEXTURE_PAINT) {
+ if (workspace->object_mode & OB_MODE_TEXTURE_PAINT) {
Scene *scene = CTX_data_scene(C);
BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL);
WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, NULL);
}
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
WM_event_add_notifier(C, NC_OBJECT | ND_OB_SHADING, ob);
WM_event_add_notifier(C, NC_MATERIAL | ND_SHADING_PREVIEW, ob);
@@ -219,7 +223,7 @@ static int material_slot_assign_exec(bContext *C, wmOperator *UNUSED(op))
}
}
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, ob->data);
return OPERATOR_FINISHED;
@@ -359,7 +363,7 @@ static int material_slot_copy_exec(bContext *C, wmOperator *UNUSED(op))
if (ob_iter->totcol == ob->totcol) {
ob_iter->actcol = ob->actcol;
- DAG_id_tag_update(&ob_iter->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob_iter->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob_iter);
}
}
@@ -424,7 +428,7 @@ static int material_slot_move_exec(bContext *C, wmOperator *op)
MEM_freeN(slot_remap);
- DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
WM_event_add_notifier(C, NC_OBJECT | ND_DATA, ob);
@@ -623,56 +627,58 @@ void WORLD_OT_new(wmOperatorType *ot)
/********************** render layer operators *********************/
-static int render_layer_add_exec(bContext *C, wmOperator *UNUSED(op))
+static int view_layer_add_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
- BKE_scene_add_render_layer(scene, NULL);
- scene->r.actlay = BLI_listbase_count(&scene->r.layers) - 1;
+ BKE_view_layer_add(scene, NULL);
+ scene->active_view_layer = BLI_listbase_count(&scene->view_layers) - 1;
- DAG_id_tag_update(&scene->id, 0);
- WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
+ DEG_id_tag_update(&scene->id, 0);
+ DEG_relations_tag_update(CTX_data_main(C));
+ WM_event_add_notifier(C, NC_SCENE | ND_LAYER, scene);
return OPERATOR_FINISHED;
}
-void SCENE_OT_render_layer_add(wmOperatorType *ot)
+void SCENE_OT_view_layer_add(wmOperatorType *ot)
{
/* identifiers */
- ot->name = "Add Render Layer";
- ot->idname = "SCENE_OT_render_layer_add";
- ot->description = "Add a render layer";
+ ot->name = "Add View Layer";
+ ot->idname = "SCENE_OT_view_layer_add";
+ ot->description = "Add a view layer";
/* api callbacks */
- ot->exec = render_layer_add_exec;
+ ot->exec = view_layer_add_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
}
-static int render_layer_remove_exec(bContext *C, wmOperator *UNUSED(op))
+static int view_layer_remove_exec(bContext *C, wmOperator *UNUSED(op))
{
+ Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *rl = BLI_findlink(&scene->r.layers, scene->r.actlay);
+ ViewLayer *view_layer = BKE_view_layer_from_scene_get(scene);
- if (!BKE_scene_remove_render_layer(CTX_data_main(C), scene, rl))
+ if (!ED_scene_view_layer_delete(bmain, scene, view_layer, NULL)) {
return OPERATOR_CANCELLED;
+ }
- DAG_id_tag_update(&scene->id, 0);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
-
+
return OPERATOR_FINISHED;
}
-void SCENE_OT_render_layer_remove(wmOperatorType *ot)
+void SCENE_OT_view_layer_remove(wmOperatorType *ot)
{
/* identifiers */
- ot->name = "Remove Render Layer";
- ot->idname = "SCENE_OT_render_layer_remove";
- ot->description = "Remove the selected render layer";
+ ot->name = "Remove View Layer";
+ ot->idname = "SCENE_OT_view_layer_remove";
+ ot->description = "Remove the selected view layer";
/* api callbacks */
- ot->exec = render_layer_remove_exec;
+ ot->exec = view_layer_remove_exec;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
@@ -769,9 +775,9 @@ static int freestyle_active_module_poll(bContext *C)
static int freestyle_module_add_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
+ ViewLayer *view_layer = BLI_findlink(&scene->view_layers, scene->active_view_layer);
- BKE_freestyle_module_add(&srl->freestyleConfig);
+ BKE_freestyle_module_add(&view_layer->freestyle_config);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
@@ -795,13 +801,13 @@ void SCENE_OT_freestyle_module_add(wmOperatorType *ot)
static int freestyle_module_remove_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
+ ViewLayer *view_layer = BLI_findlink(&scene->view_layers, scene->active_view_layer);
PointerRNA ptr = CTX_data_pointer_get_type(C, "freestyle_module", &RNA_FreestyleModuleSettings);
FreestyleModuleConfig *module = ptr.data;
- BKE_freestyle_module_delete(&srl->freestyleConfig, module);
+ BKE_freestyle_module_delete(&view_layer->freestyle_config, module);
- DAG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, 0);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
return OPERATOR_FINISHED;
@@ -825,13 +831,13 @@ void SCENE_OT_freestyle_module_remove(wmOperatorType *ot)
static int freestyle_module_move_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
+ ViewLayer *view_layer = BLI_findlink(&scene->view_layers, scene->active_view_layer);
PointerRNA ptr = CTX_data_pointer_get_type(C, "freestyle_module", &RNA_FreestyleModuleSettings);
FreestyleModuleConfig *module = ptr.data;
int dir = RNA_enum_get(op->ptr, "direction");
- if (BKE_freestyle_module_move(&srl->freestyleConfig, module, dir)) {
- DAG_id_tag_update(&scene->id, 0);
+ if (BKE_freestyle_module_move(&view_layer->freestyle_config, module, dir)) {
+ DEG_id_tag_update(&scene->id, 0);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
}
@@ -867,11 +873,11 @@ static int freestyle_lineset_add_exec(bContext *C, wmOperator *UNUSED(op))
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
+ ViewLayer *view_layer = BLI_findlink(&scene->view_layers, scene->active_view_layer);
- BKE_freestyle_lineset_add(bmain, &srl->freestyleConfig, NULL);
+ BKE_freestyle_lineset_add(bmain, &view_layer->freestyle_config, NULL);
- DAG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, 0);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
return OPERATOR_FINISHED;
@@ -894,21 +900,21 @@ void SCENE_OT_freestyle_lineset_add(wmOperatorType *ot)
static int freestyle_active_lineset_poll(bContext *C)
{
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
+ ViewLayer *view_layer = BLI_findlink(&scene->view_layers, scene->active_view_layer);
- if (!srl) {
+ if (!view_layer) {
return false;
}
- return BKE_freestyle_lineset_get_active(&srl->freestyleConfig) != NULL;
+ return BKE_freestyle_lineset_get_active(&view_layer->freestyle_config) != NULL;
}
static int freestyle_lineset_copy_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
+ ViewLayer *view_layer = BLI_findlink(&scene->view_layers, scene->active_view_layer);
- FRS_copy_active_lineset(&srl->freestyleConfig);
+ FRS_copy_active_lineset(&view_layer->freestyle_config);
return OPERATOR_FINISHED;
}
@@ -931,11 +937,11 @@ void SCENE_OT_freestyle_lineset_copy(wmOperatorType *ot)
static int freestyle_lineset_paste_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
+ ViewLayer *view_layer = BLI_findlink(&scene->view_layers, scene->active_view_layer);
- FRS_paste_active_lineset(&srl->freestyleConfig);
+ FRS_paste_active_lineset(&view_layer->freestyle_config);
- DAG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, 0);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
return OPERATOR_FINISHED;
@@ -959,11 +965,11 @@ void SCENE_OT_freestyle_lineset_paste(wmOperatorType *ot)
static int freestyle_lineset_remove_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
+ ViewLayer *view_layer = BLI_findlink(&scene->view_layers, scene->active_view_layer);
- FRS_delete_active_lineset(&srl->freestyleConfig);
+ FRS_delete_active_lineset(&view_layer->freestyle_config);
- DAG_id_tag_update(&scene->id, 0);
+ DEG_id_tag_update(&scene->id, 0);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
return OPERATOR_FINISHED;
@@ -987,11 +993,11 @@ void SCENE_OT_freestyle_lineset_remove(wmOperatorType *ot)
static int freestyle_lineset_move_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
+ ViewLayer *view_layer = BLI_findlink(&scene->view_layers, scene->active_view_layer);
int dir = RNA_enum_get(op->ptr, "direction");
- if (FRS_move_active_lineset(&srl->freestyleConfig, dir)) {
- DAG_id_tag_update(&scene->id, 0);
+ if (FRS_move_active_lineset(&view_layer->freestyle_config, dir)) {
+ DEG_id_tag_update(&scene->id, 0);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
}
@@ -1027,8 +1033,8 @@ static int freestyle_linestyle_new_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
- FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(&srl->freestyleConfig);
+ ViewLayer *view_layer = BLI_findlink(&scene->view_layers, scene->active_view_layer);
+ FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(&view_layer->freestyle_config);
if (!lineset) {
BKE_report(op->reports, RPT_ERROR, "No active lineset to add a new line style to");
@@ -1041,7 +1047,7 @@ static int freestyle_linestyle_new_exec(bContext *C, wmOperator *op)
else {
lineset->linestyle = BKE_linestyle_new(bmain, "LineStyle");
}
- DAG_id_tag_update(&lineset->linestyle->id, 0);
+ DEG_id_tag_update(&lineset->linestyle->id, 0);
WM_event_add_notifier(C, NC_LINESTYLE, lineset->linestyle);
return OPERATOR_FINISHED;
@@ -1065,8 +1071,8 @@ void SCENE_OT_freestyle_linestyle_new(wmOperatorType *ot)
static int freestyle_color_modifier_add_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
- FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(&srl->freestyleConfig);
+ ViewLayer *view_layer = BLI_findlink(&scene->view_layers, scene->active_view_layer);
+ FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(&view_layer->freestyle_config);
int type = RNA_enum_get(op->ptr, "type");
if (!freestyle_linestyle_check_report(lineset, op->reports)) {
@@ -1077,7 +1083,7 @@ static int freestyle_color_modifier_add_exec(bContext *C, wmOperator *op)
BKE_report(op->reports, RPT_ERROR, "Unknown line color modifier type");
return OPERATOR_CANCELLED;
}
- DAG_id_tag_update(&lineset->linestyle->id, 0);
+ DEG_id_tag_update(&lineset->linestyle->id, 0);
WM_event_add_notifier(C, NC_LINESTYLE, lineset->linestyle);
return OPERATOR_FINISHED;
@@ -1105,8 +1111,8 @@ void SCENE_OT_freestyle_color_modifier_add(wmOperatorType *ot)
static int freestyle_alpha_modifier_add_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
- FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(&srl->freestyleConfig);
+ ViewLayer *view_layer = BLI_findlink(&scene->view_layers, scene->active_view_layer);
+ FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(&view_layer->freestyle_config);
int type = RNA_enum_get(op->ptr, "type");
if (!freestyle_linestyle_check_report(lineset, op->reports)) {
@@ -1117,7 +1123,7 @@ static int freestyle_alpha_modifier_add_exec(bContext *C, wmOperator *op)
BKE_report(op->reports, RPT_ERROR, "Unknown alpha transparency modifier type");
return OPERATOR_CANCELLED;
}
- DAG_id_tag_update(&lineset->linestyle->id, 0);
+ DEG_id_tag_update(&lineset->linestyle->id, 0);
WM_event_add_notifier(C, NC_LINESTYLE, lineset->linestyle);
return OPERATOR_FINISHED;
@@ -1145,8 +1151,8 @@ void SCENE_OT_freestyle_alpha_modifier_add(wmOperatorType *ot)
static int freestyle_thickness_modifier_add_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
- FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(&srl->freestyleConfig);
+ ViewLayer *view_layer = BLI_findlink(&scene->view_layers, scene->active_view_layer);
+ FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(&view_layer->freestyle_config);
int type = RNA_enum_get(op->ptr, "type");
if (!freestyle_linestyle_check_report(lineset, op->reports)) {
@@ -1157,7 +1163,7 @@ static int freestyle_thickness_modifier_add_exec(bContext *C, wmOperator *op)
BKE_report(op->reports, RPT_ERROR, "Unknown line thickness modifier type");
return OPERATOR_CANCELLED;
}
- DAG_id_tag_update(&lineset->linestyle->id, 0);
+ DEG_id_tag_update(&lineset->linestyle->id, 0);
WM_event_add_notifier(C, NC_LINESTYLE, lineset->linestyle);
return OPERATOR_FINISHED;
@@ -1185,8 +1191,8 @@ void SCENE_OT_freestyle_thickness_modifier_add(wmOperatorType *ot)
static int freestyle_geometry_modifier_add_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
- FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(&srl->freestyleConfig);
+ ViewLayer *view_layer = BLI_findlink(&scene->view_layers, scene->active_view_layer);
+ FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(&view_layer->freestyle_config);
int type = RNA_enum_get(op->ptr, "type");
if (!freestyle_linestyle_check_report(lineset, op->reports)) {
@@ -1197,7 +1203,7 @@ static int freestyle_geometry_modifier_add_exec(bContext *C, wmOperator *op)
BKE_report(op->reports, RPT_ERROR, "Unknown stroke geometry modifier type");
return OPERATOR_CANCELLED;
}
- DAG_id_tag_update(&lineset->linestyle->id, 0);
+ DEG_id_tag_update(&lineset->linestyle->id, 0);
WM_event_add_notifier(C, NC_LINESTYLE, lineset->linestyle);
return OPERATOR_FINISHED;
@@ -1238,8 +1244,8 @@ static int freestyle_get_modifier_type(PointerRNA *ptr)
static int freestyle_modifier_remove_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
- FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(&srl->freestyleConfig);
+ ViewLayer *view_layer = BLI_findlink(&scene->view_layers, scene->active_view_layer);
+ FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(&view_layer->freestyle_config);
PointerRNA ptr = CTX_data_pointer_get_type(C, "modifier", &RNA_LineStyleModifier);
LineStyleModifier *modifier = ptr.data;
@@ -1264,7 +1270,7 @@ static int freestyle_modifier_remove_exec(bContext *C, wmOperator *op)
BKE_report(op->reports, RPT_ERROR, "The object the data pointer refers to is not a valid modifier");
return OPERATOR_CANCELLED;
}
- DAG_id_tag_update(&lineset->linestyle->id, 0);
+ DEG_id_tag_update(&lineset->linestyle->id, 0);
WM_event_add_notifier(C, NC_LINESTYLE, lineset->linestyle);
return OPERATOR_FINISHED;
@@ -1288,8 +1294,8 @@ void SCENE_OT_freestyle_modifier_remove(wmOperatorType *ot)
static int freestyle_modifier_copy_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
- FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(&srl->freestyleConfig);
+ ViewLayer *view_layer = BLI_findlink(&scene->view_layers, scene->active_view_layer);
+ FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(&view_layer->freestyle_config);
PointerRNA ptr = CTX_data_pointer_get_type(C, "modifier", &RNA_LineStyleModifier);
LineStyleModifier *modifier = ptr.data;
@@ -1314,7 +1320,7 @@ static int freestyle_modifier_copy_exec(bContext *C, wmOperator *op)
BKE_report(op->reports, RPT_ERROR, "The object the data pointer refers to is not a valid modifier");
return OPERATOR_CANCELLED;
}
- DAG_id_tag_update(&lineset->linestyle->id, 0);
+ DEG_id_tag_update(&lineset->linestyle->id, 0);
WM_event_add_notifier(C, NC_LINESTYLE, lineset->linestyle);
return OPERATOR_FINISHED;
@@ -1338,8 +1344,8 @@ void SCENE_OT_freestyle_modifier_copy(wmOperatorType *ot)
static int freestyle_modifier_move_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *srl = BLI_findlink(&scene->r.layers, scene->r.actlay);
- FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(&srl->freestyleConfig);
+ ViewLayer *view_layer = BLI_findlink(&scene->view_layers, scene->active_view_layer);
+ FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(&view_layer->freestyle_config);
PointerRNA ptr = CTX_data_pointer_get_type(C, "modifier", &RNA_LineStyleModifier);
LineStyleModifier *modifier = ptr.data;
int dir = RNA_enum_get(op->ptr, "direction");
@@ -1368,7 +1374,7 @@ static int freestyle_modifier_move_exec(bContext *C, wmOperator *op)
}
if (changed) {
- DAG_id_tag_update(&lineset->linestyle->id, 0);
+ DEG_id_tag_update(&lineset->linestyle->id, 0);
WM_event_add_notifier(C, NC_LINESTYLE, lineset->linestyle);
}
@@ -1489,7 +1495,7 @@ static int texture_slot_move_exec(bContext *C, wmOperator *op)
}
}
- DAG_id_tag_update(id, 0);
+ DEG_id_tag_update(id, 0);
WM_event_add_notifier(C, NC_TEXTURE, CTX_data_scene(C));
}
diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c
index 4e02ff77a31..7b2fcc15649 100644
--- a/source/blender/editors/render/render_update.c
+++ b/source/blender/editors/render/render_update.c
@@ -38,9 +38,12 @@
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_view3d_types.h"
+#include "DNA_workspace_types.h"
#include "DNA_world_types.h"
#include "DNA_windowmanager_types.h"
+#include "DRW_engine.h"
+
#include "BLI_listbase.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
@@ -48,12 +51,15 @@
#include "BKE_context.h"
#include "BKE_DerivedMesh.h"
#include "BKE_icons.h"
+#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_node.h"
#include "BKE_paint.h"
#include "BKE_scene.h"
+#include "BKE_workspace.h"
+#include "GPU_lamp.h"
#include "GPU_material.h"
#include "GPU_buffers.h"
@@ -64,16 +70,23 @@
#include "ED_render.h"
#include "ED_view3d.h"
+#include "DEG_depsgraph.h"
+
+#include "WM_api.h"
+
#include "render_intern.h" // own include
extern Material defmaterial;
/***************************** Render Engines ********************************/
-void ED_render_scene_update(Main *bmain, Scene *scene, int updated)
+void ED_render_scene_update(const DEGEditorUpdateContext *update_ctx, int updated)
{
/* viewport rendering update on data changes, happens after depsgraph
* updates if there was any change. context is set to the 3d view */
+ Main *bmain = update_ctx->bmain;
+ Scene *scene = update_ctx->scene;
+ ViewLayer *view_layer = update_ctx->view_layer;
bContext *C;
wmWindowManager *wm;
wmWindow *win;
@@ -102,26 +115,24 @@ void ED_render_scene_update(Main *bmain, Scene *scene, int updated)
wm = bmain->wm.first;
for (win = wm->windows.first; win; win = win->next) {
- bScreen *sc = win->screen;
+ bScreen *sc = WM_window_get_active_screen(win);
ScrArea *sa;
ARegion *ar;
CTX_wm_window_set(C, win);
-
+ WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook);
+ ViewRender *view_render = BKE_viewrender_get(win->scene, workspace);
+
for (sa = sc->areabase.first; sa; sa = sa->next) {
if (sa->spacetype != SPACE_VIEW3D)
continue;
for (ar = sa->regionbase.first; ar; ar = ar->next) {
- RegionView3D *rv3d;
- RenderEngine *engine;
-
- if (ar->regiontype != RGN_TYPE_WINDOW)
+ if (ar->regiontype != RGN_TYPE_WINDOW) {
continue;
-
- rv3d = ar->regiondata;
- engine = rv3d->render_engine;
-
+ }
+ RegionView3D *rv3d = ar->regiondata;
+ RenderEngine *engine = rv3d->render_engine;
/* call update if the scene changed, or if the render engine
* tagged itself for update (e.g. because it was busy at the
* time of the last update) */
@@ -133,6 +144,24 @@ void ED_render_scene_update(Main *bmain, Scene *scene, int updated)
engine->flag &= ~RE_ENGINE_DO_UPDATE;
engine->type->view_update(engine, C);
+
+ }
+ else {
+ RenderEngineType *engine_type = RE_engines_find(view_render->engine_id);
+ if ((engine_type->flag & RE_USE_LEGACY_PIPELINE) == 0) {
+ if (updated) {
+ DRW_notify_view_update(
+ (&(DRWUpdateContext){
+ .bmain = bmain,
+ .depsgraph = update_ctx->depsgraph,
+ .scene = scene,
+ .view_layer = view_layer,
+ .ar = ar,
+ .v3d = (View3D *)sa->spacedata.first,
+ .engine_type = engine_type
+ }));
+ }
+ }
}
}
}
@@ -143,23 +172,6 @@ void ED_render_scene_update(Main *bmain, Scene *scene, int updated)
recursive_check = false;
}
-void ED_render_scene_update_pre(Main *bmain, Scene *scene, bool time)
-{
- /* Blender internal might access to the data which is gonna to be freed
- * by the scene update functions. This applies for example to simulation
- * data like smoke and fire.
- */
- if (time && !BKE_scene_use_new_shading_nodes(scene)) {
- bScreen *sc;
- ScrArea *sa;
- for (sc = bmain->screen.first; sc; sc = sc->id.next) {
- for (sa = sc->areabase.first; sa; sa = sa->next) {
- ED_render_engine_area_exit(bmain, sa);
- }
- }
- }
-}
-
void ED_render_engine_area_exit(Main *bmain, ScrArea *sa)
{
/* clear all render engines in this area */
@@ -179,18 +191,23 @@ void ED_render_engine_area_exit(Main *bmain, ScrArea *sa)
void ED_render_engine_changed(Main *bmain)
{
/* on changing the render engine type, clear all running render engines */
- bScreen *sc;
- ScrArea *sa;
- Scene *scene;
-
- for (sc = bmain->screen.first; sc; sc = sc->id.next)
- for (sa = sc->areabase.first; sa; sa = sa->next)
+ for (bScreen *sc = bmain->screen.first; sc; sc = sc->id.next) {
+ for (ScrArea *sa = sc->areabase.first; sa; sa = sa->next) {
ED_render_engine_area_exit(bmain, sa);
-
+ }
+ }
RE_FreePersistentData();
-
- for (scene = bmain->scene.first; scene; scene = scene->id.next) {
- ED_render_id_flush_update(bmain, &scene->id);
+ /* Inform all render engines and draw managers. */
+ DEGEditorUpdateContext update_ctx = {NULL};
+ update_ctx.bmain = bmain;
+ for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) {
+ update_ctx.scene = scene;
+ LISTBASE_FOREACH(ViewLayer *, view_layer, &scene->view_layers) {
+ /* TDODO(sergey): Iterate over depsgraphs instead? */
+ update_ctx.depsgraph = BKE_scene_get_depsgraph(scene, view_layer, true);
+ update_ctx.view_layer = view_layer;
+ ED_render_id_flush_update(&update_ctx, &scene->id);
+ }
if (scene->nodetree) {
ntreeCompositUpdateRLayers(scene->nodetree);
}
@@ -198,7 +215,7 @@ void ED_render_engine_changed(Main *bmain)
}
/***************************** Updates ***********************************
- * ED_render_id_flush_update gets called from DAG_id_tag_update, to do *
+ * ED_render_id_flush_update gets called from DEG_id_tag_update, to do *
* editor level updates when the ID changes. when these ID blocks are in *
* the dependency graph, we can get rid of the manual dependency checks */
@@ -295,8 +312,11 @@ static void material_changed(Main *bmain, Material *ma)
BKE_icon_changed(BKE_icon_id_ensure(&ma->id));
/* glsl */
- if (ma->gpumaterial.first)
- GPU_material_free(&ma->gpumaterial);
+ if (ma->id.recalc & ID_RECALC) {
+ if (!BLI_listbase_is_empty(&ma->gpumaterial)) {
+ GPU_material_free(&ma->gpumaterial);
+ }
+ }
/* find node materials using this */
for (parent = bmain->mat.first; parent; parent = parent->id.next) {
@@ -344,7 +364,6 @@ static void material_changed(Main *bmain, Material *ma)
static void lamp_changed(Main *bmain, Lamp *la)
{
Object *ob;
- Material *ma;
/* icons */
BKE_icon_changed(BKE_icon_id_ensure(&la->id));
@@ -354,10 +373,6 @@ static void lamp_changed(Main *bmain, Lamp *la)
if (ob->data == la && ob->gpulamp.first)
GPU_lamp_free(ob);
- for (ma = bmain->mat.first; ma; ma = ma->id.next)
- if (ma->gpumaterial.first)
- GPU_material_free(&ma->gpumaterial);
-
if (defmaterial.gpumaterial.first)
GPU_material_free(&defmaterial.gpumaterial);
}
@@ -378,6 +393,7 @@ static void texture_changed(Main *bmain, Tex *tex)
Lamp *la;
World *wo;
Scene *scene;
+ ViewLayer *view_layer;
Object *ob;
bNode *node;
bool texture_draw = false;
@@ -385,9 +401,14 @@ static void texture_changed(Main *bmain, Tex *tex)
/* icons */
BKE_icon_changed(BKE_icon_id_ensure(&tex->id));
+ const eObjectMode object_mode = WM_windows_object_mode_get(bmain->wm.first);
+
/* paint overlays */
- for (scene = bmain->scene.first; scene; scene = scene->id.next)
- BKE_paint_invalidate_overlay_tex(scene, tex);
+ for (scene = bmain->scene.first; scene; scene = scene->id.next) {
+ for (view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) {
+ BKE_paint_invalidate_overlay_tex(scene, view_layer, tex, object_mode);
+ }
+ }
/* find materials */
for (ma = bmain->mat.first; ma; ma = ma->id.next) {
@@ -468,23 +489,23 @@ static void texture_changed(Main *bmain, Tex *tex)
}
}
-static void world_changed(Main *bmain, World *wo)
+static void world_changed(Main *UNUSED(bmain), World *wo)
{
- Material *ma;
-
/* icons */
BKE_icon_changed(BKE_icon_id_ensure(&wo->id));
-
- /* glsl */
- for (ma = bmain->mat.first; ma; ma = ma->id.next)
- if (ma->gpumaterial.first)
- GPU_material_free(&ma->gpumaterial);
- if (defmaterial.gpumaterial.first)
- GPU_material_free(&defmaterial.gpumaterial);
-
- if (wo->gpumaterial.first)
- GPU_material_free(&wo->gpumaterial);
+ /* XXX temporary flag waiting for depsgraph proper tagging */
+ wo->update_flag = 1;
+
+ /* glsl */
+ if (wo->id.recalc & ID_RECALC) {
+ if (!BLI_listbase_is_empty(&defmaterial.gpumaterial)) {
+ GPU_material_free(&defmaterial.gpumaterial);
+ }
+ if (!BLI_listbase_is_empty(&wo->gpumaterial)) {
+ GPU_material_free(&wo->gpumaterial);
+ }
+ }
}
static void image_changed(Main *bmain, Image *ima)
@@ -503,41 +524,37 @@ static void image_changed(Main *bmain, Image *ima)
static void scene_changed(Main *bmain, Scene *scene)
{
Object *ob;
- Material *ma;
- World *wo;
/* glsl */
- for (ob = bmain->object.first; ob; ob = ob->id.next) {
- if (ob->gpulamp.first)
- GPU_lamp_free(ob);
-
- if (ob->mode & OB_MODE_TEXTURE_PAINT) {
+ bool has_texture_mode = false;
+ wmWindowManager *wm = bmain->wm.first;
+ for (wmWindow *win = wm->windows.first; win; win = win->next) {
+ WorkSpace *workspace = WM_window_get_active_workspace(win);
+ if (workspace->object_mode & OB_MODE_TEXTURE_PAINT) {
+ has_texture_mode = true;
+ break;
+ }
+ }
+
+ if (has_texture_mode) {
+ for (ob = bmain->object.first; ob; ob = ob->id.next) {
BKE_texpaint_slots_refresh_object(scene, ob);
BKE_paint_proj_mesh_data_check(scene, ob, NULL, NULL, NULL, NULL);
GPU_drawobject_free(ob->derivedFinal);
}
}
-
- for (ma = bmain->mat.first; ma; ma = ma->id.next)
- if (ma->gpumaterial.first)
- GPU_material_free(&ma->gpumaterial);
-
- for (wo = bmain->world.first; wo; wo = wo->id.next)
- if (wo->gpumaterial.first)
- GPU_material_free(&wo->gpumaterial);
-
- if (defmaterial.gpumaterial.first)
- GPU_material_free(&defmaterial.gpumaterial);
}
-void ED_render_id_flush_update(Main *bmain, ID *id)
+void ED_render_id_flush_update(const DEGEditorUpdateContext *update_ctx, ID *id)
{
/* this can be called from render or baking thread when a python script makes
* changes, in that case we don't want to do any editor updates, and making
* GPU changes is not possible because OpenGL only works in the main thread */
- if (!BLI_thread_is_main())
+ if (!BLI_thread_is_main()) {
return;
-
+ }
+ Main *bmain = update_ctx->bmain;
+ /* Internal ID update handlers. */
switch (GS(id->name)) {
case ID_MA:
material_changed(bmain, (Material *)id);
@@ -553,8 +570,10 @@ void ED_render_id_flush_update(Main *bmain, ID *id)
lamp_changed(bmain, (Lamp *)id);
break;
case ID_IM:
+ {
image_changed(bmain, (Image *)id);
break;
+ }
case ID_SCE:
scene_changed(bmain, (Scene *)id);
render_engine_flag_changed(bmain, RE_ENGINE_UPDATE_OTHER);
@@ -563,7 +582,6 @@ void ED_render_id_flush_update(Main *bmain, ID *id)
render_engine_flag_changed(bmain, RE_ENGINE_UPDATE_OTHER);
break;
}
-
}
@@ -572,6 +590,6 @@ void ED_render_internal_init(void)
RenderEngineType *ret = RE_engines_find(RE_engine_id_BLENDER_RENDER);
ret->view_update = render_view3d_update;
- ret->view_draw = render_view3d_draw;
+ ret->render_to_view = render_view3d_draw;
}
diff --git a/source/blender/editors/render/render_view.c b/source/blender/editors/render/render_view.c
index c4a9af79ec2..e4bae9d78ea 100644
--- a/source/blender/editors/render/render_view.c
+++ b/source/blender/editors/render/render_view.c
@@ -90,8 +90,10 @@ static ScrArea *find_area_showing_r_result(bContext *C, Scene *scene, wmWindow *
/* find an imagewindow showing render result */
for (*win = wm->windows.first; *win; *win = (*win)->next) {
- if ((*win)->screen->scene == scene) {
- for (sa = (*win)->screen->areabase.first; sa; sa = sa->next) {
+ if (WM_window_get_active_scene(*win) == scene) {
+ const bScreen *screen = WM_window_get_active_screen(*win);
+
+ for (sa = screen->areabase.first; sa; sa = sa->next) {
if (sa->spacetype == SPACE_IMAGE) {
sima = sa->spacedata.first;
if (sima->image && sima->image->type == IMA_TYPE_R_RESULT)
@@ -246,7 +248,7 @@ static int render_view_cancel_exec(bContext *C, wmOperator *UNUSED(op))
}
/* test if we have a temp screen in front */
- if (win->screen->temp) {
+ if (WM_window_is_temp_screen(win)) {
wm_window_lower(win);
return OPERATOR_FINISHED;
}
@@ -292,7 +294,7 @@ static int render_view_show_invoke(bContext *C, wmOperator *op, const wmEvent *e
wmWindow *wincur = CTX_wm_window(C);
/* test if we have currently a temp screen active */
- if (wincur->screen->temp) {
+ if (WM_window_is_temp_screen(wincur)) {
wm_window_lower(wincur);
}
else {
@@ -301,8 +303,9 @@ static int render_view_show_invoke(bContext *C, wmOperator *op, const wmEvent *e
/* is there another window on current scene showing result? */
for (win = CTX_wm_manager(C)->windows.first; win; win = win->next) {
- bScreen *sc = win->screen;
- if ((sc->temp && ((ScrArea *)sc->areabase.first)->spacetype == SPACE_IMAGE) ||
+ const bScreen *sc = WM_window_get_active_screen(win);
+
+ if ((WM_window_is_temp_screen(win) && ((ScrArea *)sc->areabase.first)->spacetype == SPACE_IMAGE) ||
(win == winshow && winshow != wincur))
{
wm_window_raise(win);