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Diffstat (limited to 'source/blender/editors/scene/scene_edit.c')
-rw-r--r--source/blender/editors/scene/scene_edit.c267
1 files changed, 267 insertions, 0 deletions
diff --git a/source/blender/editors/scene/scene_edit.c b/source/blender/editors/scene/scene_edit.c
new file mode 100644
index 00000000000..00a56f3dbc7
--- /dev/null
+++ b/source/blender/editors/scene/scene_edit.c
@@ -0,0 +1,267 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/scene/scene_edit.c
+ * \ingroup edscene
+ */
+
+#include <stdio.h>
+
+#include "BKE_context.h"
+#include "BKE_global.h"
+#include "BKE_layer.h"
+#include "BKE_library_remap.h"
+#include "BKE_main.h"
+#include "BKE_node.h"
+#include "BKE_report.h"
+#include "BKE_scene.h"
+#include "BKE_workspace.h"
+
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_build.h"
+
+#include "BLI_compiler_attrs.h"
+#include "BLI_listbase.h"
+
+#include "BLT_translation.h"
+
+#include "DNA_workspace_types.h"
+
+#include "ED_object.h"
+#include "ED_render.h"
+#include "ED_scene.h"
+#include "ED_screen.h"
+#include "ED_util.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+
+Scene *ED_scene_add(Main *bmain, bContext *C, wmWindow *win, eSceneCopyMethod method)
+{
+ Scene *scene_new;
+
+ if (method == SCE_COPY_NEW) {
+ scene_new = BKE_scene_add(bmain, DATA_("Scene"));
+ }
+ else { /* different kinds of copying */
+ Scene *scene_old = WM_window_get_active_scene(win);
+
+ scene_new = BKE_scene_copy(bmain, scene_old, method);
+
+ /* these can't be handled in blenkernel currently, so do them here */
+ if (method == SCE_COPY_LINK_DATA) {
+ ED_object_single_users(bmain, scene_new, false, true);
+ }
+ else if (method == SCE_COPY_FULL) {
+ ED_editors_flush_edits(C, false);
+ ED_object_single_users(bmain, scene_new, true, true);
+ }
+ }
+
+ WM_window_change_active_scene(bmain, C, win, scene_new);
+
+ WM_event_add_notifier(C, NC_SCENE | ND_SCENEBROWSE, scene_new);
+
+ return scene_new;
+}
+
+/**
+ * \note Only call outside of area/region loops
+ * \return true if successful
+ */
+bool ED_scene_delete(bContext *C, Main *bmain, wmWindow *win, Scene *scene)
+{
+ Scene *scene_new;
+
+ if (scene->id.prev)
+ scene_new = scene->id.prev;
+ else if (scene->id.next)
+ scene_new = scene->id.next;
+ else
+ return false;
+
+ WM_window_change_active_scene(bmain, C, win, scene_new);
+
+ BKE_libblock_remap(bmain, scene, scene_new, ID_REMAP_SKIP_INDIRECT_USAGE | ID_REMAP_SKIP_NEVER_NULL_USAGE);
+ BKE_libblock_free(bmain, scene);
+
+ return true;
+}
+
+void ED_scene_exit(bContext *C)
+{
+ ED_object_editmode_exit(C, EM_FREEDATA | EM_DO_UNDO);
+}
+
+void ED_scene_changed_update(Main *bmain, bContext *C, Scene *scene_new, const bScreen *active_screen)
+{
+ /* XXX Just using active scene render-layer for workspace when switching,
+ * but workspace should remember the last one set. Could store render-layer
+ * per window-workspace combination (using WorkSpaceDataRelation) */
+ SceneLayer *layer_new = BLI_findlink(&scene_new->render_layers, scene_new->active_layer);
+
+ CTX_data_scene_set(C, scene_new);
+ BKE_workspace_render_layer_set(CTX_wm_workspace(C), layer_new);
+ BKE_scene_set_background(bmain, scene_new);
+ DEG_on_visible_update(bmain, false);
+
+ ED_screen_update_after_scene_change(active_screen, scene_new);
+ ED_render_engine_changed(bmain);
+ ED_update_for_newframe(bmain, scene_new, 1);
+
+ /* complete redraw */
+ WM_event_add_notifier(C, NC_WINDOW, NULL);
+}
+
+static bool scene_render_layer_remove_poll(
+ const Scene *scene, const SceneLayer *layer)
+{
+ const int act = BLI_findindex(&scene->render_layers, layer);
+
+ if (act == -1) {
+ return false;
+ }
+ else if ((scene->render_layers.first == scene->render_layers.last) &&
+ (scene->render_layers.first == layer))
+ {
+ /* ensure 1 layer is kept */
+ return false;
+ }
+
+ return true;
+}
+
+static void scene_render_layer_remove_unset_nodetrees(const Main *bmain, Scene *scene, SceneLayer *layer)
+{
+ int act_layer_index = BLI_findindex(&scene->render_layers, layer);
+
+ for (Scene *sce = bmain->scene.first; sce; sce = sce->id.next) {
+ if (sce->nodetree) {
+ BKE_nodetree_remove_layer_n(sce->nodetree, scene, act_layer_index);
+ }
+ }
+}
+
+bool ED_scene_render_layer_delete(
+ Main *bmain, Scene *scene, SceneLayer *layer,
+ ReportList *reports)
+{
+ if (scene_render_layer_remove_poll(scene, layer) == false) {
+ if (reports) {
+ BKE_reportf(reports, RPT_ERROR, "Render layer '%s' could not be removed from scene '%s'",
+ layer->name, scene->id.name + 2);
+ }
+
+ return false;
+ }
+
+ BLI_remlink(&scene->render_layers, layer);
+ BLI_assert(BLI_listbase_is_empty(&scene->render_layers) == false);
+ scene->active_layer = 0;
+
+ ED_workspace_render_layer_unset(bmain, layer, scene->render_layers.first);
+ scene_render_layer_remove_unset_nodetrees(bmain, scene, layer);
+
+ BKE_scene_layer_free(layer);
+
+ DEG_id_tag_update(&scene->id, 0);
+ DEG_relations_tag_update(bmain);
+ WM_main_add_notifier(NC_SCENE | ND_LAYER | NA_REMOVED, scene);
+
+ return true;
+}
+
+static int scene_new_exec(bContext *C, wmOperator *op)
+{
+ Main *bmain = CTX_data_main(C);
+ wmWindow *win = CTX_wm_window(C);
+ int type = RNA_enum_get(op->ptr, "type");
+
+ ED_scene_add(bmain, C, win, type);
+
+ return OPERATOR_FINISHED;
+}
+
+static void SCENE_OT_new(wmOperatorType *ot)
+{
+ static EnumPropertyItem type_items[] = {
+ {SCE_COPY_NEW, "NEW", 0, "New", "Add new scene"},
+ {SCE_COPY_EMPTY, "EMPTY", 0, "Copy Settings", "Make a copy without any objects"},
+ {SCE_COPY_LINK_OB, "LINK_OBJECTS", 0, "Link Objects", "Link to the objects from the current scene"},
+ {SCE_COPY_LINK_DATA, "LINK_OBJECT_DATA", 0, "Link Object Data", "Copy objects linked to data from the current scene"},
+ {SCE_COPY_FULL, "FULL_COPY", 0, "Full Copy", "Make a full copy of the current scene"},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ /* identifiers */
+ ot->name = "New Scene";
+ ot->description = "Add new scene by type";
+ ot->idname = "SCENE_OT_new";
+
+ /* api callbacks */
+ ot->exec = scene_new_exec;
+ ot->invoke = WM_menu_invoke;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ /* properties */
+ ot->prop = RNA_def_enum(ot->srna, "type", type_items, 0, "Type", "");
+}
+
+static int scene_delete_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Scene *scene = CTX_data_scene(C);
+
+ if (ED_scene_delete(C, CTX_data_main(C), CTX_wm_window(C), scene) == false) {
+ return OPERATOR_CANCELLED;
+ }
+
+ if (G.debug & G_DEBUG)
+ printf("scene delete %p\n", scene);
+
+ WM_event_add_notifier(C, NC_SCENE | NA_REMOVED, scene);
+
+ return OPERATOR_FINISHED;
+}
+
+static void SCENE_OT_delete(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Delete Scene";
+ ot->description = "Delete active scene";
+ ot->idname = "SCENE_OT_delete";
+
+ /* api callbacks */
+ ot->exec = scene_delete_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+void ED_operatortypes_scene(void)
+{
+ WM_operatortype_append(SCENE_OT_new);
+ WM_operatortype_append(SCENE_OT_delete);
+}