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Diffstat (limited to 'source/blender/editors/screen/area.c')
-rw-r--r--source/blender/editors/screen/area.c212
1 files changed, 111 insertions, 101 deletions
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index 90f9d5683c2..4ddb5d059e4 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -36,6 +36,7 @@
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_rand.h"
+#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_global.h"
@@ -144,7 +145,7 @@ void ED_area_do_refresh(bContext *C, ScrArea *sa)
/* based on screen region draw tags, set draw tags in azones, and future region tabs etc */
/* only exported for WM */
-void ED_area_overdraw_flush(bContext *C, ScrArea *sa, ARegion *ar)
+void ED_area_overdraw_flush(ScrArea *sa, ARegion *ar)
{
AZone *az;
@@ -163,31 +164,26 @@ void ED_area_overdraw_flush(bContext *C, ScrArea *sa, ARegion *ar)
static void area_draw_azone(short x1, short y1, short x2, short y2)
{
- float xmin = x1;
- float xmax = x2-2;
- float ymin = y1-1;
- float ymax = y2-3;
-
- float dx= 0.3f*(xmax-xmin);
- float dy= 0.3f*(ymax-ymin);
+ int dx= floor(0.3f*(x2-x1));
+ int dy= floor(0.3f*(y2-y1));
glColor4ub(255, 255, 255, 180);
- fdrawline(xmin, ymax, xmax, ymin);
+ fdrawline(x1, y2, x2, y1);
glColor4ub(255, 255, 255, 130);
- fdrawline(xmin, ymax-dy, xmax-dx, ymin);
+ fdrawline(x1, y2-dy, x2-dx, y1);
glColor4ub(255, 255, 255, 80);
- fdrawline(xmin, ymax-2*dy, xmax-2*dx, ymin);
+ fdrawline(x1, y2-2*dy, x2-2*dx, y1);
glColor4ub(0, 0, 0, 210);
- fdrawline(xmin, ymax+1, xmax+1, ymin);
+ fdrawline(x1, y2+1, x2+1, y1);
glColor4ub(0, 0, 0, 180);
- fdrawline(xmin, ymax-dy+1, xmax-dx+1, ymin);
+ fdrawline(x1, y2-dy+1, x2-dx+1, y1);
glColor4ub(0, 0, 0, 150);
- fdrawline(xmin, ymax-2*dy+1, xmax-2*dx+1, ymin);
+ fdrawline(x1, y2-2*dy+1, x2-2*dx+1, y1);
}
-static void region_draw_azone(ScrArea *sa, AZone *az)
+static void region_draw_azone(AZone *az)
{
GLUquadricObj *qobj = NULL;
short midx = az->x1 + (az->x2 - az->x1)/2;
@@ -247,7 +243,7 @@ void ED_area_overdraw(bContext *C)
if(az->type==AZONE_AREA) {
area_draw_azone(az->x1, az->y1, az->x2, az->y2);
} else if(az->type==AZONE_REGION) {
- region_draw_azone(sa, az);
+ region_draw_azone(az);
}
az->do_draw= 0;
@@ -338,7 +334,7 @@ void ED_region_do_draw(bContext *C, ARegion *ar)
glClear(GL_COLOR_BUFFER_BIT);
UI_ThemeColor(TH_TEXT);
- BLF_draw_default(20, 8, 0.0f, ar->headerstr);
+ BLF_draw_default(20, 8, 0.0f, ar->headerstr, 65535); /* XXX, use real length */
}
else if(at->draw) {
at->draw(C, ar);
@@ -405,6 +401,19 @@ void ED_area_tag_redraw(ScrArea *sa)
ED_region_tag_redraw(ar);
}
+void ED_area_tag_redraw_regiontype(ScrArea *sa, int regiontype)
+{
+ ARegion *ar;
+
+ if(sa) {
+ for(ar= sa->regionbase.first; ar; ar= ar->next) {
+ if(ar->regiontype == regiontype) {
+ ED_region_tag_redraw(ar);
+ }
+ }
+ }
+}
+
void ED_area_tag_refresh(ScrArea *sa)
{
if(sa)
@@ -437,7 +446,6 @@ void ED_area_headerprint(ScrArea *sa, const char *str)
/* ************************************************************ */
-#define AZONESPOT 12
static void area_azone_initialize(ScrArea *sa)
{
AZone *az;
@@ -451,8 +459,8 @@ static void area_azone_initialize(ScrArea *sa)
az->type= AZONE_AREA;
az->x1= sa->totrct.xmin;
az->y1= sa->totrct.ymin;
- az->x2= sa->totrct.xmin + AZONESPOT-1;
- az->y2= sa->totrct.ymin + AZONESPOT-1;
+ az->x2= sa->totrct.xmin + AZONESPOT;
+ az->y2= sa->totrct.ymin + AZONESPOT;
BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
az= (AZone *)MEM_callocN(sizeof(AZone), "actionzone");
@@ -460,38 +468,40 @@ static void area_azone_initialize(ScrArea *sa)
az->type= AZONE_AREA;
az->x1= sa->totrct.xmax+1;
az->y1= sa->totrct.ymax+1;
- az->x2= sa->totrct.xmax-AZONESPOT+1;
- az->y2= sa->totrct.ymax-AZONESPOT+1;
+ az->x2= sa->totrct.xmax-AZONESPOT;
+ az->y2= sa->totrct.ymax-AZONESPOT;
BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
}
#define AZONEPAD_EDGE 4
-#define AZONEPAD_ICON 8
+#define AZONEPAD_ICON 9
static void region_azone_edge(AZone *az, ARegion *ar)
{
- if(az->edge=='t') {
- az->x1= ar->winrct.xmin;
- az->y1= ar->winrct.ymax - AZONEPAD_EDGE;
- az->x2= ar->winrct.xmax;
- az->y2= ar->winrct.ymax;
- }
- else if(az->edge=='b') {
- az->x1= ar->winrct.xmin;
- az->y1= ar->winrct.ymin + AZONEPAD_EDGE;
- az->x2= ar->winrct.xmax;
- az->y2= ar->winrct.ymin;
- }
- else if(az->edge=='l') {
- az->x1= ar->winrct.xmin;
- az->y1= ar->winrct.ymin;
- az->x2= ar->winrct.xmin + AZONEPAD_EDGE;
- az->y2= ar->winrct.ymax;
- }
- else { // if(az->edge=='r') {
- az->x1= ar->winrct.xmax;
- az->y1= ar->winrct.ymin;
- az->x2= ar->winrct.xmax - AZONEPAD_EDGE;
- az->y2= ar->winrct.ymax;
+ switch(az->edge) {
+ case AE_TOP_TO_BOTTOMRIGHT:
+ az->x1= ar->winrct.xmin;
+ az->y1= ar->winrct.ymax - AZONEPAD_EDGE;
+ az->x2= ar->winrct.xmax;
+ az->y2= ar->winrct.ymax;
+ break;
+ case AE_BOTTOM_TO_TOPLEFT:
+ az->x1= ar->winrct.xmin;
+ az->y1= ar->winrct.ymin + AZONEPAD_EDGE;
+ az->x2= ar->winrct.xmax;
+ az->y2= ar->winrct.ymin;
+ break;
+ case AE_LEFT_TO_TOPRIGHT:
+ az->x1= ar->winrct.xmin;
+ az->y1= ar->winrct.ymin;
+ az->x2= ar->winrct.xmin + AZONEPAD_EDGE;
+ az->y2= ar->winrct.ymax;
+ break;
+ case AE_RIGHT_TO_TOPLEFT:
+ az->x1= ar->winrct.xmax;
+ az->y1= ar->winrct.ymin;
+ az->x2= ar->winrct.xmax - AZONEPAD_EDGE;
+ az->y2= ar->winrct.ymax;
+ break;
}
BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
@@ -502,33 +512,38 @@ static void region_azone_icon(ScrArea *sa, AZone *az, ARegion *ar)
AZone *azt;
int tot=0;
+ /* count how many actionzones with along same edge are available.
+ This allows for adding more action zones in the future without
+ having to worry about correct offset */
for(azt= sa->actionzones.first; azt; azt= azt->next) {
if(azt->edge == az->edge) tot++;
}
- if(az->edge=='t') {
- az->x1= ar->winrct.xmax - tot*2*AZONEPAD_ICON;
- az->y1= ar->winrct.ymax + AZONEPAD_ICON;
- az->x2= ar->winrct.xmax - tot*AZONEPAD_ICON;
- az->y2= ar->winrct.ymax + 2*AZONEPAD_ICON;
- }
- else if(az->edge=='b') {
- az->x1= ar->winrct.xmin + AZONEPAD_ICON;
- az->y1= ar->winrct.ymin - 2*AZONEPAD_ICON;
- az->x2= ar->winrct.xmin + 2*AZONEPAD_ICON;
- az->y2= ar->winrct.ymin - AZONEPAD_ICON;
- }
- else if(az->edge=='l') {
- az->x1= ar->winrct.xmin - 2*AZONEPAD_ICON;
- az->y1= ar->winrct.ymax - tot*2*AZONEPAD_ICON;
- az->x2= ar->winrct.xmin - AZONEPAD_ICON;
- az->y2= ar->winrct.ymax - tot*AZONEPAD_ICON;
- }
- else { // if(az->edge=='r') {
- az->x1= ar->winrct.xmax + AZONEPAD_ICON;
- az->y1= ar->winrct.ymax - tot*2*AZONEPAD_ICON;
- az->x2= ar->winrct.xmax + 2*AZONEPAD_ICON;
- az->y2= ar->winrct.ymax - tot*AZONEPAD_ICON;
+ switch(az->edge) {
+ case AE_TOP_TO_BOTTOMRIGHT:
+ az->x1= ar->winrct.xmax - tot*2*AZONEPAD_ICON;
+ az->y1= ar->winrct.ymax + AZONEPAD_ICON;
+ az->x2= ar->winrct.xmax - tot*AZONEPAD_ICON;
+ az->y2= ar->winrct.ymax + 2*AZONEPAD_ICON;
+ break;
+ case AE_BOTTOM_TO_TOPLEFT:
+ az->x1= ar->winrct.xmin + AZONEPAD_ICON;
+ az->y1= ar->winrct.ymin - 2*AZONEPAD_ICON;
+ az->x2= ar->winrct.xmin + 2*AZONEPAD_ICON;
+ az->y2= ar->winrct.ymin - AZONEPAD_ICON;
+ break;
+ case AE_LEFT_TO_TOPRIGHT:
+ az->x1= ar->winrct.xmin - 2*AZONEPAD_ICON;
+ az->y1= ar->winrct.ymax - tot*2*AZONEPAD_ICON;
+ az->x2= ar->winrct.xmin - AZONEPAD_ICON;
+ az->y2= ar->winrct.ymax - tot*AZONEPAD_ICON;
+ break;
+ case AE_RIGHT_TO_TOPLEFT:
+ az->x1= ar->winrct.xmax + AZONEPAD_ICON;
+ az->y1= ar->winrct.ymax - tot*2*AZONEPAD_ICON;
+ az->x2= ar->winrct.xmax + 2*AZONEPAD_ICON;
+ az->y2= ar->winrct.ymax - tot*AZONEPAD_ICON;
+ break;
}
BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
@@ -537,22 +552,21 @@ static void region_azone_icon(ScrArea *sa, AZone *az, ARegion *ar)
for(azt= sa->actionzones.first; azt; azt= azt->next) {
if(az!=azt) {
if( ABS(az->x1-azt->x1) < 2 && ABS(az->y1-azt->y1) < 2) {
- if(az->edge=='t' || az->edge=='b') {
+ if(az->edge==AE_TOP_TO_BOTTOMRIGHT || az->edge==AE_BOTTOM_TO_TOPLEFT) {
az->x1+= AZONESPOT;
az->x2+= AZONESPOT;
- BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
}
- else {
+ else{
az->y1-= AZONESPOT;
az->y2-= AZONESPOT;
- BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
}
+ BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
}
}
}
}
-static void region_azone_initialize(ScrArea *sa, ARegion *ar, char edge)
+static void region_azone_initialize(ScrArea *sa, ARegion *ar, AZEdge edge)
{
AZone *az;
@@ -575,17 +589,16 @@ static void region_azone_initialize(ScrArea *sa, ARegion *ar, char edge)
static void region_azone_add(ScrArea *sa, ARegion *ar, int alignment)
{
- /* edge code (t b l r) is where azone will be drawn */
+ /* edge code (t b l r) is along which area edge azone will be drawn */
if(alignment==RGN_ALIGN_TOP)
- region_azone_initialize(sa, ar, 'b');
+ region_azone_initialize(sa, ar, AE_BOTTOM_TO_TOPLEFT);
else if(alignment==RGN_ALIGN_BOTTOM)
- region_azone_initialize(sa, ar, 't');
+ region_azone_initialize(sa, ar, AE_TOP_TO_BOTTOMRIGHT);
else if(ELEM(alignment, RGN_ALIGN_RIGHT, RGN_OVERLAP_RIGHT))
- region_azone_initialize(sa, ar, 'l');
+ region_azone_initialize(sa, ar, AE_LEFT_TO_TOPRIGHT);
else if(ELEM(alignment, RGN_ALIGN_LEFT, RGN_OVERLAP_LEFT))
- region_azone_initialize(sa, ar, 'r');
-
+ region_azone_initialize(sa, ar, AE_RIGHT_TO_TOPLEFT);
}
/* dir is direction to check, not the splitting edge direction! */
@@ -812,7 +825,7 @@ static void area_calc_totrct(ScrArea *sa, int sizex, int sizey)
/* used for area initialize below */
-static void region_subwindow(wmWindowManager *wm, wmWindow *win, ARegion *ar)
+static void region_subwindow(wmWindow *win, ARegion *ar)
{
if(ar->flag & (RGN_FLAG_HIDDEN|RGN_FLAG_TOO_SMALL)) {
if(ar->swinid)
@@ -903,7 +916,7 @@ void ED_area_initialize(wmWindowManager *wm, wmWindow *win, ScrArea *sa)
/* region windows, default and own handlers */
for(ar= sa->regionbase.first; ar; ar= ar->next) {
- region_subwindow(wm, win, ar);
+ region_subwindow(win, ar);
if(ar->swinid) {
/* default region handlers */
@@ -926,7 +939,7 @@ void ED_region_init(bContext *C, ARegion *ar)
// ARegionType *at= ar->type;
/* refresh can be called before window opened */
- region_subwindow(CTX_wm_manager(C), CTX_wm_window(C), ar);
+ region_subwindow(CTX_wm_window(C), ar);
ar->winx= ar->winrct.xmax - ar->winrct.xmin + 1;
ar->winy= ar->winrct.ymax - ar->winrct.ymin + 1;
@@ -941,7 +954,6 @@ void ED_region_toggle_hidden(bContext *C, ARegion *ar)
ScrArea *sa= CTX_wm_area(C);
ar->flag ^= RGN_FLAG_HIDDEN;
- ar->v2d.flag &= ~V2D_IS_INITIALISED; /* XXX should become hide/unhide api? */
if(ar->flag & RGN_FLAG_HIDDEN)
WM_event_remove_handlers(C, &ar->handlers);
@@ -1085,23 +1097,18 @@ void ED_area_newspace(bContext *C, ScrArea *sa, int type)
/*send space change notifyer*/
WM_event_add_notifier(C, NC_SPACE|ND_SPACE_CHANGED, sa);
-
- ED_area_tag_redraw(sa);
+
ED_area_tag_refresh(sa);
}
+
+ /* also redraw when re-used */
+ ED_area_tag_redraw(sa);
}
void ED_area_prevspace(bContext *C, ScrArea *sa)
{
SpaceLink *sl = (sa) ? sa->spacedata.first : CTX_wm_space_data(C);
- /* Special handling of filebrowser to stop background thread for
- thumbnail creation - don't want to waste cpu resources if not showing
- the filebrowser */
- if (sl->spacetype == SPACE_FILE) {
- ED_fileselect_exit(C, (SpaceFile*)sl);
- }
-
if(sl->next) {
/* workaround for case of double prevspace, render window
with a file browser on top of it */
@@ -1119,7 +1126,7 @@ void ED_area_prevspace(bContext *C, ScrArea *sa)
WM_event_add_notifier(C, NC_SPACE|ND_SPACE_CHANGED, sa);
}
-static char *editortype_pup(void)
+static const char *editortype_pup(void)
{
return(
"Editor type:%t"
@@ -1154,11 +1161,11 @@ static char *editortype_pup(void)
"|%l"
- "|Console %x18"
+ "|Python Console %x18"
);
}
-static void spacefunc(struct bContext *C, void *arg1, void *arg2)
+static void spacefunc(struct bContext *C, void *UNUSED(arg1), void *UNUSED(arg2))
{
ED_area_newspace(C, CTX_wm_area(C), CTX_wm_area(C)->butspacetype);
ED_area_tag_redraw(CTX_wm_area(C));
@@ -1216,7 +1223,7 @@ int ED_area_header_standardbuttons(const bContext *C, uiBlock *block, int yco)
/************************ standard UI regions ************************/
-void ED_region_panels(const bContext *C, ARegion *ar, int vertical, char *context, int contextnr)
+void ED_region_panels(const bContext *C, ARegion *ar, int vertical, const char *context, int contextnr)
{
ScrArea *sa= CTX_wm_area(C);
uiStyle *style= U.uistyles.first;
@@ -1246,7 +1253,7 @@ void ED_region_panels(const bContext *C, ARegion *ar, int vertical, char *contex
uiBeginPanels(C, ar);
/* set view2d view matrix for scrolling (without scrollers) */
- UI_view2d_view_ortho(C, v2d);
+ UI_view2d_view_ortho(v2d);
for(pt= ar->type->paneltypes.first; pt; pt= pt->next) {
/* verify context */
@@ -1277,6 +1284,9 @@ void ED_region_panels(const bContext *C, ARegion *ar, int vertical, char *contex
panel->labelofs= xco - triangle;
panel->layout= NULL;
}
+ else {
+ panel->labelofs= 0;
+ }
if(open) {
short panelContext;
@@ -1367,7 +1377,7 @@ void ED_region_panels(const bContext *C, ARegion *ar, int vertical, char *contex
UI_view2d_totRect_set(v2d, x+V2D_SCROLL_WIDTH, y+V2D_SCROLL_HEIGHT);
/* set the view */
- UI_view2d_view_ortho(C, v2d);
+ UI_view2d_view_ortho(v2d);
/* this does the actual drawing! */
uiEndPanels(C, ar);
@@ -1416,7 +1426,7 @@ void ED_region_header(const bContext *C, ARegion *ar)
glClear(GL_COLOR_BUFFER_BIT);
/* set view2d view matrix for scrolling (without scrollers) */
- UI_view2d_view_ortho(C, &ar->v2d);
+ UI_view2d_view_ortho(&ar->v2d);
xco= maxco= 8;
yco= HEADERY-3;