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Diffstat (limited to 'source/blender/editors/screen/area.c')
-rw-r--r--source/blender/editors/screen/area.c554
1 files changed, 378 insertions, 176 deletions
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index fc0922c7b7c..274dbcc73cb 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -51,14 +51,18 @@
#include "WM_api.h"
#include "WM_types.h"
+#include "WM_message.h"
#include "wm_subwindow.h"
#include "ED_screen.h"
#include "ED_screen_types.h"
#include "ED_space_api.h"
-#include "BIF_gl.h"
-#include "BIF_glutil.h"
+#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
+#include "GPU_matrix.h"
+#include "GPU_draw.h"
+
#include "BLF_api.h"
#include "IMB_imbuf.h"
@@ -71,7 +75,7 @@
#include "screen_intern.h"
-extern void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3); /* xxx temp */
+extern void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3, const float color[4]); /* xxx temp */
/* general area and region code */
@@ -89,21 +93,30 @@ static void region_draw_emboss(const ARegion *ar, const rcti *scirct)
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
+ immBegin(GWN_PRIM_LINE_STRIP, 5);
+
/* right */
- glColor4ub(0, 0, 0, 30);
- sdrawline(rect.xmax, rect.ymin, rect.xmax, rect.ymax);
+ immAttrib4ub(color, 0, 0, 0, 30);
+ immVertex2f(pos, rect.xmax, rect.ymax);
+ immVertex2f(pos, rect.xmax, rect.ymin);
/* bottom */
- glColor4ub(0, 0, 0, 30);
- sdrawline(rect.xmin, rect.ymin, rect.xmax, rect.ymin);
+ immVertex2f(pos, rect.xmin, rect.ymin);
- /* top */
- glColor4ub(255, 255, 255, 30);
- sdrawline(rect.xmin, rect.ymax, rect.xmax, rect.ymax);
-
/* left */
- glColor4ub(255, 255, 255, 30);
- sdrawline(rect.xmin, rect.ymin, rect.xmin, rect.ymax);
+ immAttrib4ub(color, 255, 255, 255, 30);
+ immVertex2f(pos, rect.xmin, rect.ymax);
+
+ /* top */
+ immVertex2f(pos, rect.xmax, rect.ymax);
+
+ immEnd();
+ immUnbindProgram();
glDisable(GL_BLEND);
}
@@ -111,11 +124,11 @@ static void region_draw_emboss(const ARegion *ar, const rcti *scirct)
void ED_region_pixelspace(ARegion *ar)
{
wmOrtho2_region_pixelspace(ar);
- glLoadIdentity();
+ gpuLoadIdentity();
}
/* only exported for WM */
-void ED_region_do_listen(bScreen *sc, ScrArea *sa, ARegion *ar, wmNotifier *note)
+void ED_region_do_listen(bScreen *sc, ScrArea *sa, ARegion *ar, wmNotifier *note, const Scene *scene)
{
/* generic notes first */
switch (note->category) {
@@ -129,15 +142,15 @@ void ED_region_do_listen(bScreen *sc, ScrArea *sa, ARegion *ar, wmNotifier *note
}
if (ar->type && ar->type->listener)
- ar->type->listener(sc, sa, ar, note);
+ ar->type->listener(sc, sa, ar, note, scene);
}
/* only exported for WM */
-void ED_area_do_listen(bScreen *sc, ScrArea *sa, wmNotifier *note)
+void ED_area_do_listen(bScreen *sc, ScrArea *sa, wmNotifier *note, Scene *scene, WorkSpace *workspace)
{
/* no generic notes? */
if (sa->type && sa->type->listener) {
- sa->type->listener(sc, sa, note);
+ sa->type->listener(sc, sa, note, scene, workspace);
}
}
@@ -206,15 +219,27 @@ static void area_draw_azone_fullscreen(short x1, short y1, short x2, short y2, f
if (G.debug_value == 1) {
rcti click_rect;
float icon_size = UI_DPI_ICON_SIZE + 7 * UI_DPI_FAC;
- char alpha_debug = 255 * alpha;
+ unsigned char alpha_debug = 255 * alpha;
BLI_rcti_init(&click_rect, x, x + icon_size, y, y + icon_size);
- glColor4ub(255, 0, 0, alpha_debug);
- fdrawbox(click_rect.xmin, click_rect.ymin, click_rect.xmax, click_rect.ymax);
- glColor4ub(0, 255, 255, alpha_debug);
- fdrawline(click_rect.xmin, click_rect.ymin, click_rect.xmax, click_rect.ymax);
- fdrawline(click_rect.xmin, click_rect.ymax, click_rect.xmax, click_rect.ymin);
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+
+ immAttrib4ub(color, 255, 0, 0, alpha_debug);
+ immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
+ imm_draw_box_wire_2d(pos, click_rect.xmin, click_rect.ymin, click_rect.xmax, click_rect.ymax);
+
+ immAttrib4ub(color, 0, 255, 255, alpha_debug);
+ immBegin(GWN_PRIM_LINES, 4);
+ immVertex2f(pos, click_rect.xmin, click_rect.ymin);
+ immVertex2f(pos, click_rect.xmax, click_rect.ymax);
+ immVertex2f(pos, click_rect.xmin, click_rect.ymax);
+ immVertex2f(pos, click_rect.xmax, click_rect.ymin);
+ immEnd();
+
+ immUnbindProgram();
}
}
@@ -229,69 +254,96 @@ static void area_draw_azone(short x1, short y1, short x2, short y2)
dx = copysign(ceilf(0.3f * abs(dx)), dx);
dy = copysign(ceilf(0.3f * abs(dy)), dy);
- glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
+
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
+ immBegin(GWN_PRIM_LINES, 12);
+
+ immAttrib4ub(col, 255, 255, 255, 180);
+ immVertex2f(pos, x1, y2);
+ immVertex2f(pos, x2, y1);
+
+ immAttrib4ub(col, 255, 255, 255, 130);
+ immVertex2f(pos, x1, y2 - dy);
+ immVertex2f(pos, x2 - dx, y1);
+
+ immAttrib4ub(col, 255, 255, 255, 80);
+ immVertex2f(pos, x1, y2 - 2 * dy);
+ immVertex2f(pos, x2 - 2 * dx, y1);
- glColor4ub(255, 255, 255, 180);
- fdrawline(x1, y2, x2, y1);
- glColor4ub(255, 255, 255, 130);
- fdrawline(x1, y2 - dy, x2 - dx, y1);
- glColor4ub(255, 255, 255, 80);
- fdrawline(x1, y2 - 2 * dy, x2 - 2 * dx, y1);
-
- glColor4ub(0, 0, 0, 210);
- fdrawline(x1, y2 + 1, x2 + 1, y1);
- glColor4ub(0, 0, 0, 180);
- fdrawline(x1, y2 - dy + 1, x2 - dx + 1, y1);
- glColor4ub(0, 0, 0, 150);
- fdrawline(x1, y2 - 2 * dy + 1, x2 - 2 * dx + 1, y1);
+ immAttrib4ub(col, 0, 0, 0, 210);
+ immVertex2f(pos, x1, y2 + 1);
+ immVertex2f(pos, x2 + 1, y1);
+
+ immAttrib4ub(col, 0, 0, 0, 180);
+ immVertex2f(pos, x1, y2 - dy + 1);
+ immVertex2f(pos, x2 - dx + 1, y1);
+
+ immAttrib4ub(col, 0, 0, 0, 150);
+ immVertex2f(pos, x1, y2 - 2 * dy + 1);
+ immVertex2f(pos, x2 - 2 * dx + 1, y1);
+
+ immEnd();
+ immUnbindProgram();
glDisable(GL_LINE_SMOOTH);
- glDisable(GL_BLEND);
}
static void region_draw_azone_icon(AZone *az)
{
- GLUquadricObj *qobj = NULL;
- short midx = az->x1 + (az->x2 - az->x1) / 2;
- short midy = az->y1 + (az->y2 - az->y1) / 2;
-
- qobj = gluNewQuadric();
-
- glPushMatrix();
- glTranslatef(midx, midy, 0.0);
-
- /* outlined circle */
- glEnable(GL_LINE_SMOOTH);
+ float midx = az->x1 + (az->x2 - az->x1) * 0.5f;
+ float midy = az->y1 + (az->y2 - az->y1) * 0.5f;
- glColor4f(1.f, 1.f, 1.f, 0.8f);
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- gluQuadricDrawStyle(qobj, GLU_FILL);
- gluDisk(qobj, 0.0, 4.25f, 16, 1);
+ /* outlined circle */
+ GPU_enable_program_point_size(); /* TODO: make a fixed-size shader to avoid this */
+ immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA);
+ immUniformColor4f(1.0f, 1.0f, 1.0f, 0.8f);
+ immUniform4f("outlineColor", 0.2f, 0.2f, 0.2f, 0.9f);
+ immUniform1f("outlineWidth", 1.0f);
+ immUniform1f("size", 9.5f);
+ immBegin(GWN_PRIM_POINTS, 1);
+ immVertex2f(pos, midx, midy);
+ immEnd();
+ immUnbindProgram();
+ GPU_disable_program_point_size();
- glColor4f(0.2f, 0.2f, 0.2f, 0.9f);
-
- gluQuadricDrawStyle(qobj, GLU_SILHOUETTE);
- gluDisk(qobj, 0.0, 4.25f, 16, 1);
-
- glDisable(GL_LINE_SMOOTH);
-
- glPopMatrix();
- gluDeleteQuadric(qobj);
-
/* + */
- sdrawline(midx, midy - 2, midx, midy + 3);
- sdrawline(midx - 2, midy, midx + 3, midy);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor4f(0.2f, 0.2f, 0.2f, 0.9f);
+ immBegin(GWN_PRIM_LINES, 4);
+ immVertex2f(pos, midx, midy - 2);
+ immVertex2f(pos, midx, midy + 3);
+ immVertex2f(pos, midx - 2, midy);
+ immVertex2f(pos, midx + 3, midy);
+ immEnd();
+ immUnbindProgram();
}
static void draw_azone_plus(float x1, float y1, float x2, float y2)
{
float width = 0.1f * U.widget_unit;
float pad = 0.2f * U.widget_unit;
-
- glRectf((x1 + x2 - width) * 0.5f, y1 + pad, (x1 + x2 + width) * 0.5f, y2 - pad);
- glRectf(x1 + pad, (y1 + y2 - width) * 0.5f, (x1 + x2 - width) * 0.5f, (y1 + y2 + width) * 0.5f);
- glRectf((x1 + x2 + width) * 0.5f, (y1 + y2 - width) * 0.5f, x2 - pad, (y1 + y2 + width) * 0.5f);
+
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ glEnable(GL_BLEND);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor4f(0.8f, 0.8f, 0.8f, 0.4f);
+
+ immRectf(pos, (x1 + x2 - width) * 0.5f, y1 + pad, (x1 + x2 + width) * 0.5f, y2 - pad);
+ immRectf(pos, x1 + pad, (y1 + y2 - width) * 0.5f, (x1 + x2 - width) * 0.5f, (y1 + y2 + width) * 0.5f);
+ immRectf(pos, (x1 + x2 + width) * 0.5f, (y1 + y2 - width) * 0.5f, x2 - pad, (y1 + y2 + width) * 0.5f);
+
+ immUnbindProgram();
+ glDisable(GL_BLEND);
}
static void region_draw_azone_tab_plus(AZone *az)
@@ -314,54 +366,41 @@ static void region_draw_azone_tab_plus(AZone *az)
break;
}
- glColor4f(0.05f, 0.05f, 0.05f, 0.4f);
- UI_draw_roundbox((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f);
+ float color[4] = {0.05f, 0.05f, 0.05f, 0.4f};
+ UI_draw_roundbox_aa(true, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, color);
- glEnable(GL_BLEND);
-
- glColor4f(0.8f, 0.8f, 0.8f, 0.4f);
draw_azone_plus((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2);
-
- glDisable(GL_BLEND);
}
static void region_draw_azone_tab(AZone *az)
{
- float col[3];
+ float col[4], black[4] = {0.0f, 0.0f, 0.0f, 0.5f};
glEnable(GL_BLEND);
UI_GetThemeColor3fv(TH_HEADER, col);
- glColor4f(col[0], col[1], col[2], 0.5f);
-
+ col[3] = 0.5f;
+
/* add code to draw region hidden as 'too small' */
switch (az->edge) {
case AE_TOP_TO_BOTTOMRIGHT:
- UI_draw_roundbox_corner_set(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT | UI_RB_ALPHA);
-
- UI_draw_roundbox_shade_x(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
- glColor4ub(0, 0, 0, 255);
- UI_draw_roundbox_unfilled((float)az->x1, 0.3f + (float)az->y1, (float)az->x2, 0.3f + (float)az->y2, 4.0f);
+ UI_draw_roundbox_corner_set(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT);
+ UI_draw_roundbox_shade_x(true, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f, col);
+ UI_draw_roundbox_aa(false, (float)az->x1, 0.3f + (float)az->y1, (float)az->x2, 0.3f + (float)az->y2, 4.0f, black);
break;
case AE_BOTTOM_TO_TOPLEFT:
- UI_draw_roundbox_corner_set(UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT | UI_RB_ALPHA);
-
- UI_draw_roundbox_shade_x(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
- glColor4ub(0, 0, 0, 255);
- UI_draw_roundbox_unfilled((float)az->x1, 0.3f + (float)az->y1, (float)az->x2, 0.3f + (float)az->y2, 4.0f);
+ UI_draw_roundbox_corner_set(UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT);
+ UI_draw_roundbox_shade_x(true, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f, col);
+ UI_draw_roundbox_aa(false, (float)az->x1, 0.3f + (float)az->y1, (float)az->x2, 0.3f + (float)az->y2, 4.0f, black);
break;
case AE_LEFT_TO_TOPRIGHT:
- UI_draw_roundbox_corner_set(UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT | UI_RB_ALPHA);
-
- UI_draw_roundbox_shade_x(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
- glColor4ub(0, 0, 0, 255);
- UI_draw_roundbox_unfilled((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f);
+ UI_draw_roundbox_corner_set(UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT);
+ UI_draw_roundbox_shade_x(true, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f, col);
+ UI_draw_roundbox_aa(false, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, black);
break;
case AE_RIGHT_TO_TOPLEFT:
- UI_draw_roundbox_corner_set(UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT | UI_RB_ALPHA);
-
- UI_draw_roundbox_shade_x(GL_POLYGON, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f);
- glColor4ub(0, 0, 0, 255);
- UI_draw_roundbox_unfilled((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f);
+ UI_draw_roundbox_corner_set(UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT);
+ UI_draw_roundbox_shade_x(true, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, -0.3f, 0.05f, col);
+ UI_draw_roundbox_aa(false, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, black);
break;
}
@@ -372,24 +411,24 @@ static void region_draw_azone_tria(AZone *az)
{
glEnable(GL_BLEND);
//UI_GetThemeColor3fv(TH_HEADER, col);
- glColor4f(0.0f, 0.0f, 0.0f, 0.35f);
+ float color[4] = {0.0f, 0.0f, 0.0f, 0.35f};
/* add code to draw region hidden as 'too small' */
switch (az->edge) {
case AE_TOP_TO_BOTTOMRIGHT:
- ui_draw_anti_tria((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y1, (float)(az->x1 + az->x2) / 2, (float)az->y2);
+ ui_draw_anti_tria((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y1, (float)(az->x1 + az->x2) / 2, (float)az->y2, color);
break;
case AE_BOTTOM_TO_TOPLEFT:
- ui_draw_anti_tria((float)az->x1, (float)az->y2, (float)az->x2, (float)az->y2, (float)(az->x1 + az->x2) / 2, (float)az->y1);
+ ui_draw_anti_tria((float)az->x1, (float)az->y2, (float)az->x2, (float)az->y2, (float)(az->x1 + az->x2) / 2, (float)az->y1, color);
break;
case AE_LEFT_TO_TOPRIGHT:
- ui_draw_anti_tria((float)az->x2, (float)az->y1, (float)az->x2, (float)az->y2, (float)az->x1, (float)(az->y1 + az->y2) / 2);
+ ui_draw_anti_tria((float)az->x2, (float)az->y1, (float)az->x2, (float)az->y2, (float)az->x1, (float)(az->y1 + az->y2) / 2, color);
break;
case AE_RIGHT_TO_TOPLEFT:
- ui_draw_anti_tria((float)az->x1, (float)az->y1, (float)az->x1, (float)az->y2, (float)az->x2, (float)(az->y1 + az->y2) / 2);
+ ui_draw_anti_tria((float)az->x1, (float)az->y1, (float)az->x1, (float)az->y2, (float)az->x2, (float)(az->y1 + az->y2) / 2, color);
break;
}
@@ -413,8 +452,8 @@ static void region_draw_azones(ScrArea *sa, ARegion *ar)
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glPushMatrix();
- glTranslatef(-ar->winrct.xmin, -ar->winrct.ymin, 0.0f);
+ gpuPushMatrix();
+ gpuTranslate2f(-ar->winrct.xmin, -ar->winrct.ymin);
for (az = sa->actionzones.first; az; az = az->next) {
/* test if action zone is over this region */
@@ -451,7 +490,7 @@ static void region_draw_azones(ScrArea *sa, ARegion *ar)
}
}
- glPopMatrix();
+ gpuPopMatrix();
glDisable(GL_BLEND);
}
@@ -473,6 +512,33 @@ void ED_region_set(const bContext *C, ARegion *ar)
ED_region_pixelspace(ar);
}
+/* Follow wmMsgNotifyFn spec */
+void ED_region_do_msg_notify_tag_redraw(
+ bContext *UNUSED(C), wmMsgSubscribeKey *UNUSED(msg_key), wmMsgSubscribeValue *msg_val)
+{
+ ARegion *ar = msg_val->owner;
+ ED_region_tag_redraw(ar);
+
+ /* This avoids _many_ situations where header/properties control display settings.
+ * the common case is space properties in the header */
+ if (ELEM(ar->regiontype, RGN_TYPE_HEADER, RGN_TYPE_UI)) {
+ while (ar && ar->prev) {
+ ar = ar->prev;
+ }
+ for (; ar; ar = ar->next) {
+ if (ELEM(ar->regiontype, RGN_TYPE_WINDOW, RGN_TYPE_CHANNELS)) {
+ ED_region_tag_redraw(ar);
+ }
+ }
+ }
+}
+/* Follow wmMsgNotifyFn spec */
+void ED_area_do_msg_notify_tag_refresh(
+ bContext *UNUSED(C), wmMsgSubscribeKey *UNUSED(msg_key), wmMsgSubscribeValue *msg_val)
+{
+ ScrArea *sa = msg_val->user_data;
+ ED_area_tag_refresh(sa);
+}
/* only exported for WM */
void ED_region_do_draw(bContext *C, ARegion *ar)
@@ -511,7 +577,7 @@ void ED_region_do_draw(bContext *C, ARegion *ar)
UI_ThemeClearColor(TH_HEADER);
glClear(GL_COLOR_BUFFER_BIT);
- UI_ThemeColor(TH_TEXT);
+ UI_FontThemeColor(BLF_default(), TH_TEXT);
BLF_draw_default(UI_UNIT_X, 0.4f * UI_UNIT_Y, 0.0f, ar->headerstr, BLF_DRAW_STR_DUMMY_MAX);
}
else if (at->draw) {
@@ -528,9 +594,13 @@ void ED_region_do_draw(bContext *C, ARegion *ar)
/* for debugging unneeded area redraws and partial redraw */
#if 0
glEnable(GL_BLEND);
- glColor4f(drand48(), drand48(), drand48(), 0.1f);
- glRectf(ar->drawrct.xmin - ar->winrct.xmin, ar->drawrct.ymin - ar->winrct.ymin,
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor4f(drand48(), drand48(), drand48(), 0.1f);
+ immRectf(pos, ar->drawrct.xmin - ar->winrct.xmin, ar->drawrct.ymin - ar->winrct.ymin,
ar->drawrct.xmax - ar->winrct.xmin, ar->drawrct.ymax - ar->winrct.ymin);
+ immUnbindProgram();
glDisable(GL_BLEND);
#endif
@@ -539,12 +609,45 @@ void ED_region_do_draw(bContext *C, ARegion *ar)
UI_blocklist_free_inactive(C, &ar->uiblocks);
if (sa) {
+ const bScreen *screen = WM_window_get_active_screen(win);
+
/* disable emboss when the area is full,
* unless we need to see division between regions (quad-split for eg) */
- if (((win->screen->state == SCREENFULL) && (ar->alignment == RGN_ALIGN_NONE)) == 0) {
+ if (((screen->state == SCREENFULL) && (ar->alignment == RGN_ALIGN_NONE)) == 0) {
region_draw_emboss(ar, &ar->winrct);
}
}
+
+ /* We may want to detach message-subscriptions from drawing. */
+ {
+ WorkSpace *workspace = CTX_wm_workspace(C);
+ wmWindowManager *wm = CTX_wm_manager(C);
+ bScreen *screen = WM_window_get_active_screen(win);
+ Scene *scene = CTX_data_scene(C);
+ struct wmMsgBus *mbus = wm->message_bus;
+ WM_msgbus_clear_by_owner(mbus, ar);
+
+ /* Cheat, always subscribe to this space type properties.
+ *
+ * This covers most cases and avoids copy-paste similar code for each space type.
+ */
+ if (ELEM(ar->regiontype, RGN_TYPE_WINDOW, RGN_TYPE_CHANNELS, RGN_TYPE_UI, RGN_TYPE_TOOLS)) {
+ SpaceLink *sl = sa->spacedata.first;
+
+ PointerRNA ptr;
+ RNA_pointer_create(&screen->id, &RNA_Space, sl, &ptr);
+
+ wmMsgSubscribeValue msg_sub_value_region_tag_redraw = {
+ .owner = ar,
+ .user_data = ar,
+ .notify = ED_region_do_msg_notify_tag_redraw,
+ };
+ /* All properties for this space type. */
+ WM_msg_subscribe_rna(mbus, &ptr, NULL, &msg_sub_value_region_tag_redraw, __func__);
+ }
+
+ ED_region_message_subscribe(C, workspace, scene, screen, sa, ar, mbus);
+ }
}
/* **********************************
@@ -655,7 +758,7 @@ void ED_area_headerprint(ScrArea *sa, const char *str)
/* ************************************************************ */
-static void area_azone_initialize(wmWindow *win, bScreen *screen, ScrArea *sa)
+static void area_azone_initialize(wmWindow *win, const bScreen *screen, ScrArea *sa)
{
AZone *az;
@@ -1315,7 +1418,9 @@ static void region_rect_recursive(wmWindow *win, ScrArea *sa, ARegion *ar, rcti
* must be minimum '4' */
}
else {
- if (ELEM(win->screen->state, SCREENNORMAL, SCREENMAXIMIZED)) {
+ const bScreen *screen = WM_window_get_active_screen(win);
+
+ if (ELEM(screen->state, SCREENNORMAL, SCREENMAXIMIZED)) {
region_azone_add(sa, ar, alignment, false);
}
else {
@@ -1439,6 +1544,7 @@ static void ed_default_handlers(wmWindowManager *wm, ScrArea *sa, ListBase *hand
/* called in screen_refresh, or screens_init, also area size changes */
void ED_area_initialize(wmWindowManager *wm, wmWindow *win, ScrArea *sa)
{
+ const bScreen *screen = WM_window_get_active_screen(win);
ARegion *ar;
rcti rect;
@@ -1457,7 +1563,7 @@ void ED_area_initialize(wmWindowManager *wm, wmWindow *win, ScrArea *sa)
area_calc_totrct(sa, WM_window_pixels_x(win), WM_window_pixels_y(win));
/* clear all azones, add the area triange widgets */
- area_azone_initialize(win, win->screen, sa);
+ area_azone_initialize(win, screen, sa);
/* region rect sizes */
rect = sa->totrct;
@@ -1477,8 +1583,9 @@ void ED_area_initialize(wmWindowManager *wm, wmWindow *win, ScrArea *sa)
/* default region handlers */
ed_default_handlers(wm, sa, &ar->handlers, ar->type->keymapflag);
/* own handlers */
- if (ar->type->init)
+ if (ar->type->init) {
ar->type->init(wm, ar);
+ }
}
else {
/* prevent uiblocks to run */
@@ -1972,8 +2079,12 @@ void ED_region_panels(const bContext *C, ARegion *ar, const char *context, int c
/* view should be in pixelspace */
UI_view2d_view_restore(C);
glEnable(GL_BLEND);
- UI_ThemeColor4((ar->type->regionid == RGN_TYPE_PREVIEW) ? TH_PREVIEW_BACK : TH_BACK);
- glRecti(0, 0, BLI_rcti_size_x(&ar->winrct), BLI_rcti_size_y(&ar->winrct) + 1);
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformThemeColor((ar->type->regionid == RGN_TYPE_PREVIEW) ? TH_PREVIEW_BACK : TH_BACK);
+ immRecti(pos, 0, 0, BLI_rcti_size_x(&ar->winrct), BLI_rcti_size_y(&ar->winrct) + 1);
+ immUnbindProgram();
glDisable(GL_BLEND);
}
else {
@@ -2077,22 +2188,37 @@ int ED_area_headersize(void)
return (int)(HEADERY * UI_DPI_FAC);
}
-void ED_region_info_draw(ARegion *ar, const char *text, float fill_color[4], const bool full_redraw)
+void ED_region_info_draw_multiline(ARegion *ar, const char *text_array[], float fill_color[4], const bool full_redraw)
{
const int header_height = UI_UNIT_Y;
uiStyle *style = UI_style_get_dpi();
int fontid = style->widget.uifont_id;
GLint scissor[4];
rcti rect;
+ int num_lines = 0;
/* background box */
ED_region_visible_rect(ar, &rect);
- rect.ymin = BLI_rcti_size_y(&ar->winrct) - header_height;
- /* box fill entire width or just around text */
- if (!full_redraw)
- rect.xmax = min_ii(rect.xmax, rect.xmin + BLF_width(fontid, text, BLF_DRAW_STR_DUMMY_MAX) + 1.2f * U.widget_unit);
+ /* Box fill entire width or just around text. */
+ if (!full_redraw) {
+ const char **text = &text_array[0];
+ while (*text) {
+ rect.xmax = min_ii(rect.xmax, rect.xmin + BLF_width(fontid, *text, BLF_DRAW_STR_DUMMY_MAX) + 1.2f * U.widget_unit);
+ text++;
+ num_lines++;
+ }
+ }
+ /* Just count the line number. */
+ else {
+ const char **text = &text_array[0];
+ while (*text) {
+ text++;
+ num_lines++;
+ }
+ }
+ rect.ymin = BLI_rcti_size_y(&ar->winrct) - header_height * num_lines;
rect.ymax = BLI_rcti_size_y(&ar->winrct);
/* setup scissor */
@@ -2102,17 +2228,28 @@ void ED_region_info_draw(ARegion *ar, const char *text, float fill_color[4], con
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glColor4fv(fill_color);
- glRecti(rect.xmin, rect.ymin, rect.xmax + 1, rect.ymax + 1);
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor4fv(fill_color);
+ immRecti(pos, rect.xmin, rect.ymin, rect.xmax + 1, rect.ymax + 1);
+ immUnbindProgram();
glDisable(GL_BLEND);
/* text */
- UI_ThemeColor(TH_TEXT_HI);
+ UI_FontThemeColor(fontid, TH_TEXT_HI);
BLF_clipping(fontid, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
BLF_enable(fontid, BLF_CLIPPING);
- BLF_position(fontid, rect.xmin + 0.6f * U.widget_unit, rect.ymin + 0.3f * U.widget_unit, 0.0f);
-
- BLF_draw(fontid, text, BLF_DRAW_STR_DUMMY_MAX);
+ int offset = num_lines - 1;
+ {
+ const char **text = &text_array[0];
+ while (*text) {
+ BLF_position(fontid, rect.xmin + 0.6f * U.widget_unit, rect.ymin + 0.3f * U.widget_unit + offset * header_height, 0.0f);
+ BLF_draw(fontid, *text, BLF_DRAW_STR_DUMMY_MAX);
+ text++;
+ offset--;
+ }
+ }
BLF_disable(fontid, BLF_CLIPPING);
@@ -2120,6 +2257,11 @@ void ED_region_info_draw(ARegion *ar, const char *text, float fill_color[4], con
glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
}
+void ED_region_info_draw(ARegion *ar, const char *text, float fill_color[4], const bool full_redraw)
+{
+ ED_region_info_draw_multiline(ar, (const char *[2]){text, NULL}, fill_color, full_redraw);
+}
+
#define MAX_METADATA_STR 1024
static const char *meta_data_list[] =
@@ -2288,11 +2430,11 @@ void ED_region_image_metadata_draw(int x, int y, ImBuf *ibuf, const rctf *frame,
return;
/* find window pixel coordinates of origin */
- glPushMatrix();
+ gpuPushMatrix();
/* offset and zoom using ogl */
- glTranslatef(x, y, 0.0f);
- glScalef(zoomx, zoomy, 1.0f);
+ gpuTranslate2f(x, y);
+ gpuScale2f(zoomx, zoomy);
BLF_size(blf_mono_font, style->widgetlabel.points * 1.5f * U.pixelsize, U.dpi);
@@ -2302,17 +2444,20 @@ void ED_region_image_metadata_draw(int x, int y, ImBuf *ibuf, const rctf *frame,
box_y = metadata_box_height_get(ibuf, blf_mono_font, true);
if (box_y) {
- UI_ThemeColor(TH_METADATA_BG);
-
/* set up rect */
BLI_rctf_init(&rect, frame->xmin, frame->xmax, frame->ymax, frame->ymax + box_y);
/* draw top box */
- glRectf(rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformThemeColor(TH_METADATA_BG);
+ immRectf(pos, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+ immUnbindProgram();
BLF_clipping(blf_mono_font, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
BLF_enable(blf_mono_font, BLF_CLIPPING);
- UI_ThemeColor(TH_METADATA_TEXT);
+ UI_FontThemeColor(blf_mono_font, TH_METADATA_TEXT);
metadata_draw_imbuf(ibuf, &rect, blf_mono_font, true);
BLF_disable(blf_mono_font, BLF_CLIPPING);
@@ -2324,23 +2469,26 @@ void ED_region_image_metadata_draw(int x, int y, ImBuf *ibuf, const rctf *frame,
box_y = metadata_box_height_get(ibuf, blf_mono_font, false);
if (box_y) {
- UI_ThemeColor(TH_METADATA_BG);
-
/* set up box rect */
BLI_rctf_init(&rect, frame->xmin, frame->xmax, frame->ymin - box_y, frame->ymin);
/* draw top box */
- glRectf(rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformThemeColor(TH_METADATA_BG);
+ immRectf(pos, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+ immUnbindProgram();
BLF_clipping(blf_mono_font, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
BLF_enable(blf_mono_font, BLF_CLIPPING);
- UI_ThemeColor(TH_METADATA_TEXT);
+ UI_FontThemeColor(blf_mono_font, TH_METADATA_TEXT);
metadata_draw_imbuf(ibuf, &rect, blf_mono_font, false);
BLF_disable(blf_mono_font, BLF_CLIPPING);
}
- glPopMatrix();
+ gpuPopMatrix();
}
void ED_region_grid_draw(ARegion *ar, float zoomx, float zoomy)
@@ -2350,11 +2498,16 @@ void ED_region_grid_draw(ARegion *ar, float zoomx, float zoomy)
int x1, y1, x2, y2;
/* the image is located inside (0, 0), (1, 1) as set by view2d */
- UI_ThemeColorShade(TH_BACK, 20);
-
UI_view2d_view_to_region(&ar->v2d, 0.0f, 0.0f, &x1, &y1);
UI_view2d_view_to_region(&ar->v2d, 1.0f, 1.0f, &x2, &y2);
- glRectf(x1, y1, x2, y2);
+
+ Gwn_VertFormat *format = immVertexFormat();
+ unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformThemeColorShade(TH_BACK, 20);
+ immRectf(pos, x1, y1, x2, y2);
+ immUnbindProgram();
/* gridsize adapted to zoom level */
gridsize = 0.5f * (zoomx + zoomy);
@@ -2374,33 +2527,52 @@ void ED_region_grid_draw(ARegion *ar, float zoomx, float zoomy)
}
}
- /* the fine resolution level */
blendfac = 0.25f * gridsize - floorf(0.25f * gridsize);
CLAMP(blendfac, 0.0f, 1.0f);
- UI_ThemeColorShade(TH_BACK, (int)(20.0f * (1.0f - blendfac)));
- fac = 0.0f;
- glBegin(GL_LINES);
- while (fac < 1.0f) {
- glVertex2f(x1, y1 * (1.0f - fac) + y2 * fac);
- glVertex2f(x2, y1 * (1.0f - fac) + y2 * fac);
- glVertex2f(x1 * (1.0f - fac) + x2 * fac, y1);
- glVertex2f(x1 * (1.0f - fac) + x2 * fac, y2);
- fac += gridstep;
- }
+ int count_fine = 1.0f / gridstep;
+ int count_large = 1.0f / (4.0f * gridstep);
+
+ if (count_fine > 0) {
+ GWN_vertformat_clear(format);
+ pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ unsigned color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
+ immBegin(GWN_PRIM_LINES, 4 * count_fine + 4 * count_large);
+
+ float theme_color[3];
+ UI_GetThemeColorShade3fv(TH_BACK, (int)(20.0f * (1.0f - blendfac)), theme_color);
+ immAttrib3fv(color, theme_color);
+ fac = 0.0f;
+
+ /* the fine resolution level */
+ for (int i = 0; i < count_fine; i++) {
+ immVertex2f(pos, x1, y1 * (1.0f - fac) + y2 * fac);
+ immVertex2f(pos, x2, y1 * (1.0f - fac) + y2 * fac);
+ immVertex2f(pos, x1 * (1.0f - fac) + x2 * fac, y1);
+ immVertex2f(pos, x1 * (1.0f - fac) + x2 * fac, y2);
+ fac += gridstep;
+ }
- /* the large resolution level */
- UI_ThemeColor(TH_BACK);
+ if (count_large > 0) {
+ UI_GetThemeColor3fv(TH_BACK, theme_color);
+ immAttrib3fv(color, theme_color);
+ fac = 0.0f;
+
+ /* the large resolution level */
+ for (int i = 0; i < count_large; i++) {
+ immVertex2f(pos, x1, y1 * (1.0f - fac) + y2 * fac);
+ immVertex2f(pos, x2, y1 * (1.0f - fac) + y2 * fac);
+ immVertex2f(pos, x1 * (1.0f - fac) + x2 * fac, y1);
+ immVertex2f(pos, x1 * (1.0f - fac) + x2 * fac, y2);
+ fac += 4.0f * gridstep;
+ }
+ }
- fac = 0.0f;
- while (fac < 1.0f) {
- glVertex2f(x1, y1 * (1.0f - fac) + y2 * fac);
- glVertex2f(x2, y1 * (1.0f - fac) + y2 * fac);
- glVertex2f(x1 * (1.0f - fac) + x2 * fac, y1);
- glVertex2f(x1 * (1.0f - fac) + x2 * fac, y2);
- fac += 4.0f * gridstep;
+ immEnd();
+ immUnbindProgram();
}
- glEnd();
}
/* If the area has overlapping regions, it returns visible rect for Region *ar */
@@ -2437,8 +2609,11 @@ void ED_region_visible_rect(ARegion *ar, rcti *rect)
void ED_region_cache_draw_background(const ARegion *ar)
{
- glColor4ub(128, 128, 255, 64);
- glRecti(0, 0, ar->winx, 8 * UI_DPI_FAC);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor4ub(128, 128, 255, 64);
+ immRecti(pos, 0, 0, ar->winx, 8 * UI_DPI_FAC);
+ immUnbindProgram();
}
void ED_region_cache_draw_curfra_label(const int framenr, const float x, const float y)
@@ -2454,9 +2629,13 @@ void ED_region_cache_draw_curfra_label(const int framenr, const float x, const f
BLF_width_and_height(fontid, numstr, sizeof(numstr), &font_dims[0], &font_dims[1]);
- glRecti(x, y, x + font_dims[0] + 6.0f, y + font_dims[1] + 4.0f);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformThemeColor(TH_CFRAME);
+ immRecti(pos, x, y, x + font_dims[0] + 6.0f, y + font_dims[1] + 4.0f);
+ immUnbindProgram();
- UI_ThemeColor(TH_TEXT);
+ UI_FontThemeColor(fontid, TH_TEXT);
BLF_position(fontid, x + 2.0f, y + 2.0f, 0.0f);
BLF_draw(fontid, numstr, sizeof(numstr));
}
@@ -2464,17 +2643,40 @@ void ED_region_cache_draw_curfra_label(const int framenr, const float x, const f
void ED_region_cache_draw_cached_segments(const ARegion *ar, const int num_segments, const int *points, const int sfra, const int efra)
{
if (num_segments) {
- int a;
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor4ub(128, 128, 255, 128);
- glColor4ub(128, 128, 255, 128);
+ for (int a = 0; a < num_segments; a++) {
+ float x1 = (float)(points[a * 2] - sfra) / (efra - sfra + 1) * ar->winx;
+ float x2 = (float)(points[a * 2 + 1] - sfra + 1) / (efra - sfra + 1) * ar->winx;
- for (a = 0; a < num_segments; a++) {
- float x1, x2;
+ immRecti(pos, x1, 0, x2, 8 * UI_DPI_FAC);
+ /* TODO(merwin): use primitive restart to draw multiple rects more efficiently */
+ }
- x1 = (float)(points[a * 2] - sfra) / (efra - sfra + 1) * ar->winx;
- x2 = (float)(points[a * 2 + 1] - sfra + 1) / (efra - sfra + 1) * ar->winx;
+ immUnbindProgram();
+ }
+}
- glRecti(x1, 0, x2, 8 * UI_DPI_FAC);
- }
+/**
+ * Generate subscriptions for this region.
+ */
+void ED_region_message_subscribe(
+ bContext *C,
+ struct WorkSpace *workspace, struct Scene *scene,
+ struct bScreen *screen, struct ScrArea *sa, struct ARegion *ar,
+ struct wmMsgBus *mbus)
+{
+ if (ar->manipulator_map != NULL) {
+ WM_manipulatormap_message_subscribe(C, ar->manipulator_map, ar, mbus);
+ }
+
+ if (BLI_listbase_is_empty(&ar->uiblocks)) {
+ UI_region_message_subscribe(ar, mbus);
+ }
+
+ if (ar->type->message_subscribe != NULL) {
+ ar->type->message_subscribe(C, workspace, scene, screen, sa, ar, mbus);
}
}