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Diffstat (limited to 'source/blender/editors/screen/area.c')
-rw-r--r--source/blender/editors/screen/area.c548
1 files changed, 324 insertions, 224 deletions
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index f30e0abb4f3..2d6e8d0ada0 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -67,6 +67,8 @@
#include "screen_intern.h"
+extern void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3); /* xxx temp */
+
/* general area and region code */
static void region_draw_emboss(ARegion *ar, rcti *scirct)
@@ -235,8 +237,8 @@ static void region_draw_azone_icon(AZone *az)
static void draw_azone_plus(float x1, float y1, float x2, float y2)
{
- float width = 2.0f;
- float pad = 4.0f;
+ float width = 0.1f * U.widget_unit;
+ float pad = 0.2f * U.widget_unit;
glRectf((x1 + x2 - width) * 0.5f, y1 + pad, (x1 + x2 + width) * 0.5f, y2 - pad);
glRectf(x1 + pad, (y1 + y2 - width) * 0.5f, (x1 + x2 - width) * 0.5f, (y1 + y2 + width) * 0.5f);
@@ -245,8 +247,6 @@ static void draw_azone_plus(float x1, float y1, float x2, float y2)
static void region_draw_azone_tab_plus(AZone *az)
{
- extern void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3); /* xxx temp */
-
glEnable(GL_BLEND);
/* add code to draw region hidden as 'too small' */
@@ -321,8 +321,6 @@ static void region_draw_azone_tab(AZone *az)
static void region_draw_azone_tria(AZone *az)
{
- extern void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3); /* xxx temp */
-
glEnable(GL_BLEND);
//UI_GetThemeColor3fv(TH_HEADER, col);
glColor4f(0.0f, 0.0f, 0.0f, 0.35f);
@@ -395,47 +393,14 @@ void ED_area_overdraw(bContext *C)
}
-/* get scissor rect, checking overlapping regions */
-void region_scissor_winrct(ARegion *ar, rcti *winrct)
-{
- *winrct = ar->winrct;
-
- if (ELEM(ar->alignment, RGN_OVERLAP_LEFT, RGN_OVERLAP_RIGHT))
- return;
-
- while (ar->prev) {
- ar = ar->prev;
-
- if (BLI_rcti_isect(winrct, &ar->winrct, NULL)) {
- if (ar->flag & RGN_FLAG_HIDDEN) {
- /* pass */
- }
- else if (ar->alignment & RGN_SPLIT_PREV) {
- /* pass */
- }
- else if (ar->alignment == RGN_OVERLAP_LEFT) {
- winrct->xmin = ar->winrct.xmax + 1;
- }
- else if (ar->alignment == RGN_OVERLAP_RIGHT) {
- winrct->xmax = ar->winrct.xmin - 1;
- }
- else break;
- }
- }
-}
-
/* only exported for WM */
/* makes region ready for drawing, sets pixelspace */
void ED_region_set(const bContext *C, ARegion *ar)
{
wmWindow *win = CTX_wm_window(C);
ScrArea *sa = CTX_wm_area(C);
- rcti winrct;
-
- /* checks other overlapping regions */
- region_scissor_winrct(ar, &winrct);
- ar->drawrct = winrct;
+ ar->drawrct = ar->winrct;
/* note; this sets state, so we can use wmOrtho and friends */
wmSubWindowScissorSet(win, ar->swinid, &ar->drawrct);
@@ -452,24 +417,20 @@ void ED_region_do_draw(bContext *C, ARegion *ar)
wmWindow *win = CTX_wm_window(C);
ScrArea *sa = CTX_wm_area(C);
ARegionType *at = ar->type;
- rcti winrct;
/* see BKE_spacedata_draw_locks() */
if (at->do_lock)
return;
- /* checks other overlapping regions */
- region_scissor_winrct(ar, &winrct);
-
/* if no partial draw rect set, full rect */
if (ar->drawrct.xmin == ar->drawrct.xmax)
- ar->drawrct = winrct;
+ ar->drawrct = ar->winrct;
else {
/* extra clip for safety (intersect the rects, could use API func) */
- ar->drawrct.xmin = max_ii(winrct.xmin, ar->drawrct.xmin);
- ar->drawrct.ymin = max_ii(winrct.ymin, ar->drawrct.ymin);
- ar->drawrct.xmax = min_ii(winrct.xmax, ar->drawrct.xmax);
- ar->drawrct.ymax = min_ii(winrct.ymax, ar->drawrct.ymax);
+ ar->drawrct.xmin = max_ii(ar->winrct.xmin, ar->drawrct.xmin);
+ ar->drawrct.ymin = max_ii(ar->winrct.ymin, ar->drawrct.ymin);
+ ar->drawrct.xmax = min_ii(ar->winrct.xmax, ar->drawrct.xmax);
+ ar->drawrct.ymax = min_ii(ar->winrct.ymax, ar->drawrct.ymax);
}
/* note; this sets state, so we can use wmOrtho and friends */
@@ -483,7 +444,7 @@ void ED_region_do_draw(bContext *C, ARegion *ar)
glClear(GL_COLOR_BUFFER_BIT);
UI_ThemeColor(TH_TEXT);
- BLF_draw_default(20, 8, 0.0f, ar->headerstr, BLF_DRAW_STR_DUMMY_MAX);
+ BLF_draw_default(UI_UNIT_X, 0.4f * UI_UNIT_Y, 0.0f, ar->headerstr, BLF_DRAW_STR_DUMMY_MAX);
}
else if (at->draw) {
at->draw(C, ar);
@@ -500,7 +461,7 @@ void ED_region_do_draw(bContext *C, ARegion *ar)
uiFreeInactiveBlocks(C, &ar->uiblocks);
if (sa)
- region_draw_emboss(ar, &winrct);
+ region_draw_emboss(ar, &ar->winrct);
}
/* **********************************
@@ -611,8 +572,8 @@ static void area_azone_initialize(bScreen *screen, ScrArea *sa)
az = (AZone *)MEM_callocN(sizeof(AZone), "actionzone");
BLI_addtail(&(sa->actionzones), az);
az->type = AZONE_AREA;
- az->x1 = sa->totrct.xmin - 1;
- az->y1 = sa->totrct.ymin - 1;
+ az->x1 = sa->totrct.xmin;
+ az->y1 = sa->totrct.ymin;
az->x2 = sa->totrct.xmin + (AZONESPOT - 1);
az->y2 = sa->totrct.ymin + (AZONESPOT - 1);
BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2);
@@ -627,8 +588,8 @@ static void area_azone_initialize(bScreen *screen, ScrArea *sa)
BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2);
}
-#define AZONEPAD_EDGE 4
-#define AZONEPAD_ICON 9
+#define AZONEPAD_EDGE (0.1f * U.widget_unit)
+#define AZONEPAD_ICON (0.45f * U.widget_unit)
static void region_azone_edge(AZone *az, ARegion *ar)
{
switch (az->edge) {
@@ -636,22 +597,22 @@ static void region_azone_edge(AZone *az, ARegion *ar)
az->x1 = ar->winrct.xmin;
az->y1 = ar->winrct.ymax - AZONEPAD_EDGE;
az->x2 = ar->winrct.xmax;
- az->y2 = ar->winrct.ymax;
+ az->y2 = ar->winrct.ymax + AZONEPAD_EDGE;
break;
case AE_BOTTOM_TO_TOPLEFT:
az->x1 = ar->winrct.xmin;
az->y1 = ar->winrct.ymin + AZONEPAD_EDGE;
az->x2 = ar->winrct.xmax;
- az->y2 = ar->winrct.ymin;
+ az->y2 = ar->winrct.ymin - AZONEPAD_EDGE;
break;
case AE_LEFT_TO_TOPRIGHT:
- az->x1 = ar->winrct.xmin;
+ az->x1 = ar->winrct.xmin - AZONEPAD_EDGE;
az->y1 = ar->winrct.ymin;
az->x2 = ar->winrct.xmin + AZONEPAD_EDGE;
az->y2 = ar->winrct.ymax;
break;
case AE_RIGHT_TO_TOPLEFT:
- az->x1 = ar->winrct.xmax;
+ az->x1 = ar->winrct.xmax + AZONEPAD_EDGE;
az->y1 = ar->winrct.ymin;
az->x2 = ar->winrct.xmax - AZONEPAD_EDGE;
az->y2 = ar->winrct.ymax;
@@ -720,8 +681,8 @@ static void region_azone_icon(ScrArea *sa, AZone *az, ARegion *ar)
}
}
-#define AZONEPAD_TAB_PLUSW 14
-#define AZONEPAD_TAB_PLUSH 14
+#define AZONEPAD_TAB_PLUSW (0.7f * U.widget_unit)
+#define AZONEPAD_TAB_PLUSH (0.7f * U.widget_unit)
/* region already made zero sized, in shape of edge */
static void region_azone_tab_plus(ScrArea *sa, AZone *az, ARegion *ar)
@@ -736,28 +697,28 @@ static void region_azone_tab_plus(ScrArea *sa, AZone *az, ARegion *ar)
switch (az->edge) {
case AE_TOP_TO_BOTTOMRIGHT:
if (ar->winrct.ymax == sa->totrct.ymin) add = 1; else add = 0;
- az->x1 = ar->winrct.xmax - 2.5 * AZONEPAD_TAB_PLUSW;
+ az->x1 = ar->winrct.xmax - 2.5f * AZONEPAD_TAB_PLUSW;
az->y1 = ar->winrct.ymax - add;
- az->x2 = ar->winrct.xmax - 1.5 * AZONEPAD_TAB_PLUSW;
+ az->x2 = ar->winrct.xmax - 1.5f * AZONEPAD_TAB_PLUSW;
az->y2 = ar->winrct.ymax - add + AZONEPAD_TAB_PLUSH;
break;
case AE_BOTTOM_TO_TOPLEFT:
- az->x1 = ar->winrct.xmax - 2.5 * AZONEPAD_TAB_PLUSW;
+ az->x1 = ar->winrct.xmax - 2.5f * AZONEPAD_TAB_PLUSW;
az->y1 = ar->winrct.ymin - AZONEPAD_TAB_PLUSH;
- az->x2 = ar->winrct.xmax - 1.5 * AZONEPAD_TAB_PLUSW;
+ az->x2 = ar->winrct.xmax - 1.5f * AZONEPAD_TAB_PLUSW;
az->y2 = ar->winrct.ymin;
break;
case AE_LEFT_TO_TOPRIGHT:
az->x1 = ar->winrct.xmin - AZONEPAD_TAB_PLUSH;
- az->y1 = ar->winrct.ymax - 2.5 * AZONEPAD_TAB_PLUSW;
+ az->y1 = ar->winrct.ymax - 2.5f * AZONEPAD_TAB_PLUSW;
az->x2 = ar->winrct.xmin;
- az->y2 = ar->winrct.ymax - 1.5 * AZONEPAD_TAB_PLUSW;
+ az->y2 = ar->winrct.ymax - 1.5f * AZONEPAD_TAB_PLUSW;
break;
case AE_RIGHT_TO_TOPLEFT:
az->x1 = ar->winrct.xmax - 1;
- az->y1 = ar->winrct.ymax - 2.5 * AZONEPAD_TAB_PLUSW;
+ az->y1 = ar->winrct.ymax - 2.5f * AZONEPAD_TAB_PLUSW;
az->x2 = ar->winrct.xmax - 1 + AZONEPAD_TAB_PLUSH;
- az->y2 = ar->winrct.ymax - 1.5 * AZONEPAD_TAB_PLUSW;
+ az->y2 = ar->winrct.ymax - 1.5f * AZONEPAD_TAB_PLUSW;
break;
}
/* rect needed for mouse pointer test */
@@ -765,8 +726,8 @@ static void region_azone_tab_plus(ScrArea *sa, AZone *az, ARegion *ar)
}
-#define AZONEPAD_TABW 18
-#define AZONEPAD_TABH 7
+#define AZONEPAD_TABW (0.9f * U.widget_unit)
+#define AZONEPAD_TABH (0.35f * U.widget_unit)
/* region already made zero sized, in shape of edge */
static void region_azone_tab(ScrArea *sa, AZone *az, ARegion *ar)
@@ -809,8 +770,8 @@ static void region_azone_tab(ScrArea *sa, AZone *az, ARegion *ar)
BLI_rcti_init(&az->rect, az->x1, az->x2, az->y1, az->y2);
}
-#define AZONEPAD_TRIAW 16
-#define AZONEPAD_TRIAH 9
+#define AZONEPAD_TRIAW (0.8f * U.widget_unit)
+#define AZONEPAD_TRIAH (0.45f * U.widget_unit)
/* region already made zero sized, in shape of edge */
@@ -892,9 +853,9 @@ static void region_azone_add(ScrArea *sa, ARegion *ar, int alignment)
region_azone_initialize(sa, ar, AE_BOTTOM_TO_TOPLEFT);
else if (alignment == RGN_ALIGN_BOTTOM)
region_azone_initialize(sa, ar, AE_TOP_TO_BOTTOMRIGHT);
- else if (ELEM(alignment, RGN_ALIGN_RIGHT, RGN_OVERLAP_RIGHT))
+ else if (alignment == RGN_ALIGN_RIGHT)
region_azone_initialize(sa, ar, AE_LEFT_TO_TOPRIGHT);
- else if (ELEM(alignment, RGN_ALIGN_LEFT, RGN_OVERLAP_LEFT))
+ else if (alignment == RGN_ALIGN_LEFT)
region_azone_initialize(sa, ar, AE_RIGHT_TO_TOPLEFT);
}
@@ -909,7 +870,58 @@ static int rct_fits(rcti *rect, char dir, int size)
}
}
-static void region_rect_recursive(ScrArea *sa, ARegion *ar, rcti *remainder, int quad)
+/* *************************************************************** */
+
+/* ar should be overlapping */
+/* function checks if some overlapping region was defined before - on same place */
+static void region_overlap_fix(ScrArea *sa, ARegion *ar)
+{
+ ARegion *ar1 = ar->prev;
+
+ /* find overlapping previous region on same place */
+ while (ar1) {
+ if (ar1->overlap) {
+ if ((ar1->alignment & RGN_SPLIT_PREV) == 0)
+ if (BLI_rcti_isect(&ar1->winrct, &ar->winrct, NULL))
+ break;
+ }
+ ar1 = ar1->prev;
+ }
+
+ /* translate or close */
+ if (ar1) {
+ int align1 = ar1->alignment & ~RGN_SPLIT_PREV;
+
+ if (align1 == RGN_ALIGN_LEFT) {
+ if (ar->winrct.xmax + ar1->winx > sa->winx - U.widget_unit)
+ ar->flag |= RGN_FLAG_TOO_SMALL;
+ else
+ BLI_rcti_translate(&ar->winrct, ar1->winx, 0);
+ }
+ else if (align1 == RGN_ALIGN_RIGHT) {
+ if (ar->winrct.xmin - ar1->winx < U.widget_unit)
+ ar->flag |= RGN_FLAG_TOO_SMALL;
+ else
+ BLI_rcti_translate(&ar->winrct, -ar1->winx, 0);
+ }
+ }
+
+
+
+}
+
+/* overlapping regions only in the following restricted cases */
+static int region_is_overlap(wmWindow *win, ScrArea *sa, ARegion *ar)
+{
+ if (U.uiflag2 & USER_REGION_OVERLAP)
+ if (WM_is_draw_triple(win))
+ if (ELEM4(sa->spacetype, SPACE_VIEW3D, SPACE_IMAGE, SPACE_SEQ, SPACE_CLIP))
+ if (ELEM3(ar->regiontype, RGN_TYPE_TOOLS, RGN_TYPE_UI, RGN_TYPE_TOOL_PROPS))
+ return 1;
+ return 0;
+}
+
+static void region_rect_recursive(wmWindow *win, ScrArea *sa, ARegion *ar, rcti *remainder, int quad)
{
rcti *remainder_prev = remainder;
int prefsizex, prefsizey;
@@ -928,22 +940,26 @@ static void region_rect_recursive(ScrArea *sa, ARegion *ar, rcti *remainder, int
alignment = ar->alignment & ~RGN_SPLIT_PREV;
+ /* set here, assuming userpref switching forces to call this again */
+ ar->overlap = region_is_overlap(win, sa, ar);
+
/* clear state flags first */
ar->flag &= ~RGN_FLAG_TOO_SMALL;
/* user errors */
if (ar->next == NULL && alignment != RGN_ALIGN_QSPLIT)
alignment = RGN_ALIGN_NONE;
- /* prefsize, for header we stick to exception */
- prefsizex = ar->sizex ? ar->sizex : ar->type->prefsizex;
+ /* prefsize, for header we stick to exception (prevent dpi rounding error) */
+ prefsizex = UI_DPI_FAC * (ar->sizex > 1 ? ar->sizex + 0.5f : ar->type->prefsizex);
+
if (ar->regiontype == RGN_TYPE_HEADER) {
- prefsizey = ar->type->prefsizey;
+ prefsizey = ED_area_headersize();
}
else if (ar->regiontype == RGN_TYPE_UI && sa->spacetype == SPACE_FILE) {
prefsizey = UI_UNIT_Y * 2 + (UI_UNIT_Y / 2);
}
else {
- prefsizey = ar->sizey ? ar->sizey : ar->type->prefsizey;
+ prefsizey = UI_DPI_FAC * (ar->sizey > 1 ? ar->sizey + 0.5f : ar->type->prefsizey);
}
@@ -985,7 +1001,7 @@ static void region_rect_recursive(ScrArea *sa, ARegion *ar, rcti *remainder, int
}
}
}
- else if (ELEM4(alignment, RGN_ALIGN_LEFT, RGN_ALIGN_RIGHT, RGN_OVERLAP_LEFT, RGN_OVERLAP_RIGHT)) {
+ else if (ELEM(alignment, RGN_ALIGN_LEFT, RGN_ALIGN_RIGHT)) {
if (rct_fits(remainder, 'h', prefsizex) < 0) {
ar->flag |= RGN_FLAG_TOO_SMALL;
@@ -998,14 +1014,14 @@ static void region_rect_recursive(ScrArea *sa, ARegion *ar, rcti *remainder, int
ar->winrct = *remainder;
- if (ELEM(alignment, RGN_ALIGN_RIGHT, RGN_OVERLAP_RIGHT)) {
+ if (alignment == RGN_ALIGN_RIGHT) {
ar->winrct.xmin = ar->winrct.xmax - prefsizex + 1;
- if (alignment == RGN_ALIGN_RIGHT)
+ if (ar->overlap == 0)
remainder->xmax = ar->winrct.xmin - 1;
}
else {
ar->winrct.xmax = ar->winrct.xmin + prefsizex - 1;
- if (alignment == RGN_ALIGN_LEFT)
+ if (ar->overlap == 0)
remainder->xmin = ar->winrct.xmax + 1;
}
}
@@ -1053,7 +1069,9 @@ static void region_rect_recursive(ScrArea *sa, ARegion *ar, rcti *remainder, int
if (G.debug & G_DEBUG)
printf("region quadsplit failed\n");
}
- else quad = 1;
+ else {
+ quad = 1;
+ }
}
if (quad) {
if (quad == 1) { /* left bottom */
@@ -1082,6 +1100,15 @@ static void region_rect_recursive(ScrArea *sa, ARegion *ar, rcti *remainder, int
ar->winx = BLI_rcti_size_x(&ar->winrct) + 1;
ar->winy = BLI_rcti_size_y(&ar->winrct) + 1;
+ /* if region opened normally, we store this for hide/reveal usage */
+ /* prevent rounding errors for UI_DPI_FAC mult and divide */
+ if (ar->winx > 1) ar->sizex = (ar->winx + 0.5f) / UI_DPI_FAC;
+ if (ar->winy > 1) ar->sizey = (ar->winy + 0.5f) / UI_DPI_FAC;
+
+ /* exception for multiple overlapping regions on same spot */
+ if (ar->overlap)
+ region_overlap_fix(sa, ar);
+
/* set winrect for azones */
if (ar->flag & (RGN_FLAG_HIDDEN | RGN_FLAG_TOO_SMALL)) {
ar->winrct = *remainder;
@@ -1090,9 +1117,9 @@ static void region_rect_recursive(ScrArea *sa, ARegion *ar, rcti *remainder, int
ar->winrct.ymin = ar->winrct.ymax;
else if (alignment == RGN_ALIGN_BOTTOM)
ar->winrct.ymax = ar->winrct.ymin;
- else if (ELEM(alignment, RGN_ALIGN_RIGHT, RGN_OVERLAP_RIGHT))
+ else if (alignment == RGN_ALIGN_RIGHT)
ar->winrct.xmin = ar->winrct.xmax;
- else if (ELEM(alignment, RGN_ALIGN_LEFT, RGN_OVERLAP_LEFT))
+ else if (alignment == RGN_ALIGN_LEFT)
ar->winrct.xmax = ar->winrct.xmin;
else /* prevent winrct to be valid */
ar->winrct.xmax = ar->winrct.xmin;
@@ -1121,12 +1148,12 @@ static void region_rect_recursive(ScrArea *sa, ARegion *ar, rcti *remainder, int
region_azone_add(sa, ar, alignment);
}
- region_rect_recursive(sa, ar->next, remainder, quad);
+ region_rect_recursive(win, sa, ar->next, remainder, quad);
}
static void area_calc_totrct(ScrArea *sa, int sizex, int sizey)
{
- short rt = 0; // CLAMPIS(G.debug_value, 0, 16);
+ short rt = U.pixelsize > 1.0f ? 1 : 0;
if (sa->v1->vec.x > 0) sa->totrct.xmin = sa->v1->vec.x + 1 + rt;
else sa->totrct.xmin = sa->v1->vec.x;
@@ -1229,14 +1256,14 @@ void ED_area_initialize(wmWindowManager *wm, wmWindow *win, ScrArea *sa)
ar->type = BKE_regiontype_from_id(sa->type, ar->regiontype);
/* area sizes */
- area_calc_totrct(sa, win->sizex, win->sizey);
+ area_calc_totrct(sa, WM_window_pixels_x(win), WM_window_pixels_y(win));
/* clear all azones, add the area triange widgets */
area_azone_initialize(win->screen, sa);
/* region rect sizes */
rect = sa->totrct;
- region_rect_recursive(sa, sa->regionbase.first, &rect, 0);
+ region_rect_recursive(win, sa, sa->regionbase.first, &rect, 0);
/* default area handlers */
ed_default_handlers(wm, sa, &sa->handlers, sa->type->keymapflag);
@@ -1273,22 +1300,38 @@ void ED_region_init(bContext *C, ARegion *ar)
ar->winx = BLI_rcti_size_x(&ar->winrct) + 1;
ar->winy = BLI_rcti_size_y(&ar->winrct) + 1;
+ /* v2d mask is used to subtract scrollbars from a 2d view. Needs initialize here. */
+ BLI_rcti_init(&ar->v2d.mask, 0, ar->winx - 1, 0, ar->winy -1);
+
/* UI convention */
wmOrtho2(-0.01f, ar->winx - 0.01f, -0.01f, ar->winy - 0.01f);
glLoadIdentity();
}
-void ED_region_toggle_hidden(bContext *C, ARegion *ar)
+/* for quick toggle, can skip fades */
+void region_toggle_hidden(bContext *C, ARegion *ar, int do_fade)
{
ScrArea *sa = CTX_wm_area(C);
-
+
ar->flag ^= RGN_FLAG_HIDDEN;
+
+ if (do_fade && ar->overlap) {
+ /* starts a timer, and in end calls the stuff below itself (region_sblend_invoke()) */
+ region_blend_start(C, sa, ar);
+ }
+ else {
+ if (ar->flag & RGN_FLAG_HIDDEN)
+ WM_event_remove_handlers(C, &ar->handlers);
+
+ ED_area_initialize(CTX_wm_manager(C), CTX_wm_window(C), sa);
+ ED_area_tag_redraw(sa);
+ }
+}
- if (ar->flag & RGN_FLAG_HIDDEN)
- WM_event_remove_handlers(C, &ar->handlers);
-
- ED_area_initialize(CTX_wm_manager(C), CTX_wm_window(C), sa);
- ED_area_tag_redraw(sa);
+/* exported to all editors, uses fading default */
+void ED_region_toggle_hidden(bContext *C, ARegion *ar)
+{
+ region_toggle_hidden(C, ar, 1);
}
/* sa2 to sa1, we swap spaces for fullscreen to keep all allocated data */
@@ -1441,7 +1484,7 @@ void ED_area_prevspace(bContext *C, ScrArea *sa)
{
SpaceLink *sl = (sa) ? sa->spacedata.first : CTX_wm_space_data(C);
- if (sl->next) {
+ if (sl && sl->next) {
/* workaround for case of double prevspace, render window
* with a file browser on top of it */
if (sl->next->spacetype == SPACE_FILE && sl->next->next)
@@ -1515,22 +1558,22 @@ int ED_area_header_switchbutton(const bContext *C, uiBlock *block, int yco)
{
ScrArea *sa = CTX_wm_area(C);
uiBut *but;
- int xco = 8;
+ int xco = 0.4 * U.widget_unit;
but = uiDefIconTextButC(block, ICONTEXTROW, 0, ICON_VIEW3D,
- editortype_pup(), xco, yco, UI_UNIT_X + 10, UI_UNIT_Y,
+ editortype_pup(), xco, yco, 1.5 * U.widget_unit, U.widget_unit,
&(sa->butspacetype), 1.0, SPACEICONMAX, 0, 0,
TIP_("Display current editor type (click for a menu of available types)"));
uiButSetFunc(but, spacefunc, NULL, NULL);
uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
- return xco + UI_UNIT_X + 14;
+ return xco + 1.7 * U.widget_unit;
}
int ED_area_header_standardbuttons(const bContext *C, uiBlock *block, int yco)
{
ScrArea *sa = CTX_wm_area(C);
- int xco = 8;
+ int xco = 0.4 * U.widget_unit;
uiBut *but;
if (!sa->full)
@@ -1541,23 +1584,23 @@ int ED_area_header_standardbuttons(const bContext *C, uiBlock *block, int yco)
if (sa->flag & HEADER_NO_PULLDOWN) {
but = uiDefIconButBitS(block, TOG, HEADER_NO_PULLDOWN, 0,
ICON_DISCLOSURE_TRI_RIGHT,
- xco, yco, UI_UNIT_X, UI_UNIT_Y - 2,
+ xco, yco, U.widget_unit, U.widget_unit * 0.9f,
&(sa->flag), 0, 0, 0, 0,
- "Show pulldown menus");
+ TIP_("Show pulldown menus"));
}
else {
but = uiDefIconButBitS(block, TOG, HEADER_NO_PULLDOWN, 0,
ICON_DISCLOSURE_TRI_DOWN,
- xco, yco, UI_UNIT_X, UI_UNIT_Y - 2,
+ xco, yco, U.widget_unit, U.widget_unit * 0.9f,
&(sa->flag), 0, 0, 0, 0,
- "Hide pulldown menus");
+ TIP_("Hide pulldown menus"));
}
uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
uiBlockSetEmboss(block, UI_EMBOSS);
- return xco + UI_UNIT_X;
+ return xco + U.widget_unit;
}
/************************ standard UI regions ************************/
@@ -1565,127 +1608,164 @@ int ED_area_header_standardbuttons(const bContext *C, uiBlock *block, int yco)
void ED_region_panels(const bContext *C, ARegion *ar, int vertical, const char *context, int contextnr)
{
ScrArea *sa = CTX_wm_area(C);
- uiStyle *style = UI_GetStyle();
+ uiStyle *style = UI_GetStyleDraw();
uiBlock *block;
PanelType *pt;
Panel *panel;
View2D *v2d = &ar->v2d;
View2DScrollers *scrollers;
int x, y, xco, yco, w, em, triangle, open, newcontext = 0;
+ int redo;
+ int scroll;
if (contextnr >= 0)
newcontext = UI_view2d_tab_set(v2d, contextnr);
-
+
+ /* before setting the view */
if (vertical) {
- w = BLI_rctf_size_x(&v2d->cur);
- em = (ar->type->prefsizex) ? UI_UNIT_Y / 2 : UI_UNIT_Y;
+ /* only allow scrolling in vertical direction */
+ v2d->keepofs |= V2D_LOCKOFS_X | V2D_KEEPOFS_Y;
+ v2d->keepofs &= ~(V2D_LOCKOFS_Y | V2D_KEEPOFS_X);
+ v2d->scroll &= ~(V2D_SCROLL_BOTTOM);
+ v2d->scroll |= (V2D_SCROLL_RIGHT);
}
else {
- w = UI_PANEL_WIDTH;
- em = (ar->type->prefsizex) ? UI_UNIT_Y / 2 : UI_UNIT_Y;
+ /* for now, allow scrolling in both directions (since layouts are optimized for vertical,
+ * they often don't fit in horizontal layout)
+ */
+ v2d->keepofs &= ~(V2D_LOCKOFS_X | V2D_LOCKOFS_Y | V2D_KEEPOFS_X | V2D_KEEPOFS_Y);
+ v2d->scroll |= (V2D_SCROLL_BOTTOM);
+ v2d->scroll &= ~(V2D_SCROLL_RIGHT);
}
- /* create panels */
- uiBeginPanels(C, ar);
+ scroll = v2d->scroll;
+
+ /* sortof hack - but we cannot predict the height of panels, until it's being generated */
+ /* the layout engine works with fixed width (from v2d->cur), which is being set at end of the loop */
+ /* in case scroller settings (hide flags) differ from previous, the whole loop gets done again */
+ for (redo = 2; redo > 0; redo--) {
+
+ if (vertical) {
+ w = BLI_rctf_size_x(&v2d->cur);
+ em = (ar->type->prefsizex) ? UI_UNIT_Y / 2 : UI_UNIT_Y;
+ }
+ else {
+ w = UI_PANEL_WIDTH;
+ em = (ar->type->prefsizex) ? UI_UNIT_Y / 2 : UI_UNIT_Y;
+ }
+
+ /* create panels */
+ uiBeginPanels(C, ar);
- /* set view2d view matrix for scrolling (without scrollers) */
- UI_view2d_view_ortho(v2d);
+ /* set view2d view matrix - uiBeginBlock() stores it */
+ UI_view2d_view_ortho(v2d);
- for (pt = ar->type->paneltypes.first; pt; pt = pt->next) {
- /* verify context */
- if (context)
- if (pt->context[0] && strcmp(context, pt->context) != 0)
- continue;
+ for (pt = ar->type->paneltypes.first; pt; pt = pt->next) {
+ /* verify context */
+ if (context)
+ if (pt->context[0] && strcmp(context, pt->context) != 0)
+ continue;
- /* draw panel */
- if (pt->draw && (!pt->poll || pt->poll(C, pt))) {
- block = uiBeginBlock(C, ar, pt->idname, UI_EMBOSS);
- panel = uiBeginPanel(sa, ar, block, pt, &open);
+ /* draw panel */
+ if (pt->draw && (!pt->poll || pt->poll(C, pt))) {
+ block = uiBeginBlock(C, ar, pt->idname, UI_EMBOSS);
+ panel = uiBeginPanel(sa, ar, block, pt, &open);
- /* bad fixed values */
- triangle = (int)(UI_UNIT_Y * 1.1f);
+ /* bad fixed values */
+ triangle = (int)(UI_UNIT_Y * 1.1f);
- if (pt->draw_header && !(pt->flag & PNL_NO_HEADER) && (open || vertical)) {
- /* for enabled buttons */
- panel->layout = uiBlockLayout(block, UI_LAYOUT_HORIZONTAL, UI_LAYOUT_HEADER,
- triangle, UI_UNIT_Y + style->panelspace + 2, UI_UNIT_Y, 1, style);
+ if (pt->draw_header && !(pt->flag & PNL_NO_HEADER) && (open || vertical)) {
+ /* for enabled buttons */
+ panel->layout = uiBlockLayout(block, UI_LAYOUT_HORIZONTAL, UI_LAYOUT_HEADER,
+ triangle, (UI_UNIT_Y * 1.1f) + style->panelspace, UI_UNIT_Y, 1, style);
- pt->draw_header(C, panel);
+ pt->draw_header(C, panel);
- uiBlockLayoutResolve(block, &xco, &yco);
- panel->labelofs = xco - triangle;
- panel->layout = NULL;
- }
- else {
- panel->labelofs = 0;
- }
+ uiBlockLayoutResolve(block, &xco, &yco);
+ panel->labelofs = xco - triangle;
+ panel->layout = NULL;
+ }
+ else {
+ panel->labelofs = 0;
+ }
- if (open) {
- short panelContext;
-
- /* panel context can either be toolbar region or normal panels region */
- if (ar->regiontype == RGN_TYPE_TOOLS)
- panelContext = UI_LAYOUT_TOOLBAR;
- else
- panelContext = UI_LAYOUT_PANEL;
-
- panel->layout = uiBlockLayout(block, UI_LAYOUT_VERTICAL, panelContext,
- style->panelspace, 0, w - 2 * style->panelspace, em, style);
+ if (open) {
+ short panelContext;
+
+ /* panel context can either be toolbar region or normal panels region */
+ if (ar->regiontype == RGN_TYPE_TOOLS)
+ panelContext = UI_LAYOUT_TOOLBAR;
+ else
+ panelContext = UI_LAYOUT_PANEL;
+
+ panel->layout = uiBlockLayout(block, UI_LAYOUT_VERTICAL, panelContext,
+ style->panelspace, 0, w - 2 * style->panelspace, em, style);
- pt->draw(C, panel);
+ pt->draw(C, panel);
- uiBlockLayoutResolve(block, &xco, &yco);
- panel->layout = NULL;
+ uiBlockLayoutResolve(block, &xco, &yco);
+ panel->layout = NULL;
- yco -= 2 * style->panelspace;
- uiEndPanel(block, w, -yco);
- }
- else {
- yco = 0;
- uiEndPanel(block, w, 0);
+ yco -= 2 * style->panelspace;
+ uiEndPanel(block, w, -yco);
+ }
+ else {
+ yco = 0;
+ uiEndPanel(block, w, 0);
+ }
+
+ uiEndBlock(C, block);
}
+ }
- uiEndBlock(C, block);
+ /* align panels and return size */
+ uiEndPanels(C, ar, &x, &y);
+
+ /* before setting the view */
+ if (vertical) {
+ /* we always keep the scroll offset - so the total view gets increased with the scrolled away part */
+ if (v2d->cur.ymax < - 0.001f)
+ y = min_ii(y, v2d->cur.ymin);
+
+ y = -y;
+ }
+ else {
+ /* don't jump back when panels close or hide */
+ if (!newcontext)
+ x = max_ii(x, v2d->cur.xmax);
+ y = -y;
+ }
+
+ /* this also changes the 'cur' */
+ UI_view2d_totRect_set(v2d, x, y);
+
+ if (scroll != v2d->scroll) {
+ /* Note: this code scales fine, but because of rounding differences, positions of elements
+ * flip +1 or -1 pixel compared to redoing the entire layout again.
+ * Leaving in commented code for future tests */
+ /* uiScalePanels(ar, BLI_rctf_size_x(&v2d->cur));
+ break; */
+ }
+ else {
+ break;
}
}
-
- /* align panels and return size */
- uiEndPanels(C, ar, &x, &y);
-
- /* clear */
- UI_ThemeClearColor((ar->type->regionid == RGN_TYPE_PREVIEW) ? TH_PREVIEW_BACK : TH_BACK);
- glClear(GL_COLOR_BUFFER_BIT);
- /* before setting the view */
- if (vertical) {
- /* only allow scrolling in vertical direction */
- v2d->keepofs |= V2D_LOCKOFS_X | V2D_KEEPOFS_Y;
- v2d->keepofs &= ~(V2D_LOCKOFS_Y | V2D_KEEPOFS_X);
- v2d->scroll |= V2D_SCROLL_HORIZONTAL_HIDE;
- v2d->scroll &= ~V2D_SCROLL_VERTICAL_HIDE;
-
- /* ensure tot is set correctly, to keep views on bottons, with sliders */
- y = min_ii(y, v2d->cur.ymin);
- y = -y;
+
+ /* clear */
+ if (ar->overlap) {
+ /* view should be in pixelspace */
+ UI_view2d_view_restore(C);
+ glEnable(GL_BLEND);
+ UI_ThemeColor4((ar->type->regionid == RGN_TYPE_PREVIEW) ? TH_PREVIEW_BACK : TH_BACK);
+ glRecti(0, 0, BLI_rcti_size_x(&ar->winrct), BLI_rcti_size_y(&ar->winrct));
+ glDisable(GL_BLEND);
}
else {
- /* for now, allow scrolling in both directions (since layouts are optimized for vertical,
- * they often don't fit in horizontal layout)
- */
- v2d->keepofs &= ~(V2D_LOCKOFS_X | V2D_LOCKOFS_Y | V2D_KEEPOFS_X | V2D_KEEPOFS_Y);
- //v2d->keepofs |= V2D_LOCKOFS_Y|V2D_KEEPOFS_X;
- //v2d->keepofs &= ~(V2D_LOCKOFS_X|V2D_KEEPOFS_Y);
- v2d->scroll |= V2D_SCROLL_VERTICAL_HIDE;
- v2d->scroll &= ~V2D_SCROLL_HORIZONTAL_HIDE;
-
- /* don't jump back when panels close or hide */
- if (!newcontext)
- x = max_ii(x, v2d->cur.xmax);
- y = -y;
+ UI_ThemeClearColor((ar->type->regionid == RGN_TYPE_PREVIEW) ? TH_PREVIEW_BACK : TH_BACK);
+ glClear(GL_COLOR_BUFFER_BIT);
}
-
- /* +V2D_SCROLL_HEIGHT is workaround to set the actual height */
- UI_view2d_totRect_set(v2d, x + V2D_SCROLL_WIDTH, y + V2D_SCROLL_HEIGHT);
+
/* set the view */
UI_view2d_view_ortho(v2d);
@@ -1705,17 +1785,6 @@ void ED_region_panels(const bContext *C, ARegion *ar, int vertical, const char *
void ED_region_panels_init(wmWindowManager *wm, ARegion *ar)
{
wmKeyMap *keymap;
-
- /* XXX quick hacks for files saved with 2.5 already (i.e. the builtin defaults file)
- * scrollbars for button regions */
- ar->v2d.scroll |= (V2D_SCROLL_RIGHT | V2D_SCROLL_BOTTOM);
- ar->v2d.scroll |= V2D_SCROLL_HORIZONTAL_HIDE;
- ar->v2d.scroll &= ~V2D_SCROLL_VERTICAL_HIDE;
- ar->v2d.keepzoom |= V2D_KEEPZOOM;
-
- /* correctly initialized User-Prefs? */
- if (!(ar->v2d.align & V2D_ALIGN_NO_POS_Y))
- ar->v2d.flag &= ~V2D_IS_INITIALISED;
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_PANELS_UI, ar->winx, ar->winy);
@@ -1725,7 +1794,7 @@ void ED_region_panels_init(wmWindowManager *wm, ARegion *ar)
void ED_region_header(const bContext *C, ARegion *ar)
{
- uiStyle *style = UI_GetStyle();
+ uiStyle *style = UI_GetStyleDraw();
uiBlock *block;
uiLayout *layout;
HeaderType *ht;
@@ -1740,8 +1809,8 @@ void ED_region_header(const bContext *C, ARegion *ar)
/* set view2d view matrix for scrolling (without scrollers) */
UI_view2d_view_ortho(&ar->v2d);
- xco = maxco = 8;
- yco = headery - 4;
+ xco = maxco = 0.4f * UI_UNIT_X;
+ yco = headery - floor(0.2f * UI_UNIT_Y);
/* draw all headers types */
for (ht = ar->type->headertypes.first; ht; ht = ht->next) {
@@ -1778,35 +1847,30 @@ void ED_region_header(const bContext *C, ARegion *ar)
void ED_region_header_init(ARegion *ar)
{
+ ar->v2d.flag &= ~V2D_IS_INITIALISED;
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy);
}
/* UI_UNIT_Y is defined as U variable now, depending dpi */
int ED_area_headersize(void)
{
- return UI_UNIT_Y + 6;
+ return (int)(1.3f * UI_UNIT_Y);
}
void ED_region_info_draw(ARegion *ar, const char *text, int block, float alpha)
{
- const int header_height = 18;
- uiStyle *style = UI_GetStyle();
+ const int header_height = UI_UNIT_Y;
+ uiStyle *style = UI_GetStyleDraw();
int fontid = style->widget.uifont_id;
rcti rect;
- BLF_size(fontid, 11.0f, 72);
-
/* background box */
- rect = ar->winrct;
- rect.xmin = 0;
+ ED_region_visible_rect(ar, &rect);
rect.ymin = BLI_rcti_size_y(&ar->winrct) - header_height;
- if (block) {
- rect.xmax = BLI_rcti_size_x(&ar->winrct);
- }
- else {
- rect.xmax = rect.xmin + BLF_width(fontid, text) + 24;
- }
+ /* box fill entire width or just around text */
+ if (!block)
+ rect.xmax = min_ii(rect.xmax, rect.xmin + BLF_width(fontid, text) + 1.2f * U.widget_unit);
rect.ymax = BLI_rcti_size_y(&ar->winrct);
@@ -1818,8 +1882,13 @@ void ED_region_info_draw(ARegion *ar, const char *text, int block, float alpha)
/* text */
UI_ThemeColor(TH_TEXT_HI);
- BLF_position(fontid, 12, rect.ymin + 5, 0.0f);
+ BLF_clipping(fontid, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+ BLF_enable(fontid, BLF_CLIPPING);
+ BLF_position(fontid, rect.xmin + 0.6f * U.widget_unit, rect.ymin + 0.3f * U.widget_unit, 0.0f);
+
BLF_draw(fontid, text, BLF_DRAW_STR_DUMMY_MAX);
+
+ BLF_disable(fontid, BLF_CLIPPING);
}
void ED_region_grid_draw(ARegion *ar, float zoomx, float zoomy)
@@ -1881,3 +1950,34 @@ void ED_region_grid_draw(ARegion *ar, float zoomx, float zoomy)
}
glEnd();
}
+
+/* If the area has overlapping regions, it returns visible rect for Region *ar */
+/* rect gets returned in local region coordinates */
+void ED_region_visible_rect(ARegion *ar, rcti *rect)
+{
+ ARegion *arn = ar;
+
+ /* allow function to be called without area */
+ while (arn->prev)
+ arn = arn->prev;
+
+ *rect = ar->winrct;
+
+ /* check if a region overlaps with the current one */
+ for (; arn; arn = arn->next) {
+ if (ar != arn && arn->overlap) {
+ if (BLI_rcti_isect(rect, &arn->winrct, NULL)) {
+
+ /* overlap left, also check 1 pixel offset (2 regions on one side) */
+ if (ABS(rect->xmin - arn->winrct.xmin) < 2)
+ rect->xmin = arn->winrct.xmax;
+
+ /* overlap right */
+ if (ABS(rect->xmax - arn->winrct.xmax) < 2)
+ rect->xmax = arn->winrct.xmin;
+ }
+ }
+ }
+ BLI_rcti_translate(rect, -ar->winrct.xmin, -ar->winrct.ymin);
+}
+