diff options
Diffstat (limited to 'source/blender/editors/screen/area.c')
-rw-r--r-- | source/blender/editors/screen/area.c | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c index 2a561a6bc6c..8a43e15eb9f 100644 --- a/source/blender/editors/screen/area.c +++ b/source/blender/editors/screen/area.c @@ -84,19 +84,19 @@ static void region_draw_emboss(ARegion *ar, rcti *scirct) glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); /* right */ - glColor4ub(0,0,0, 30); + glColor4ub(0, 0, 0, 30); sdrawline(rect.xmax, rect.ymin, rect.xmax, rect.ymax); /* bottom */ - glColor4ub(0,0,0, 30); + glColor4ub(0, 0, 0, 30); sdrawline(rect.xmin, rect.ymin, rect.xmax, rect.ymin); /* top */ - glColor4ub(255,255,255, 30); + glColor4ub(255, 255, 255, 30); sdrawline(rect.xmin, rect.ymax, rect.xmax, rect.ymax); /* left */ - glColor4ub(255,255,255, 30); + glColor4ub(255, 255, 255, 30); sdrawline(rect.xmin, rect.ymin, rect.xmin, rect.ymax); glDisable( GL_BLEND ); @@ -1530,17 +1530,17 @@ int ED_area_header_standardbuttons(const bContext *C, uiBlock *block, int yco) if (sa->flag & HEADER_NO_PULLDOWN) { but = uiDefIconButBitS(block, TOG, HEADER_NO_PULLDOWN, 0, - ICON_DISCLOSURE_TRI_RIGHT, - xco,yco,UI_UNIT_X,UI_UNIT_Y-2, - &(sa->flag), 0, 0, 0, 0, - "Show pulldown menus"); + ICON_DISCLOSURE_TRI_RIGHT, + xco, yco, UI_UNIT_X, UI_UNIT_Y - 2, + &(sa->flag), 0, 0, 0, 0, + "Show pulldown menus"); } else { but = uiDefIconButBitS(block, TOG, HEADER_NO_PULLDOWN, 0, - ICON_DISCLOSURE_TRI_DOWN, - xco,yco,UI_UNIT_X,UI_UNIT_Y-2, - &(sa->flag), 0, 0, 0, 0, - "Hide pulldown menus"); + ICON_DISCLOSURE_TRI_DOWN, + xco, yco, UI_UNIT_X, UI_UNIT_Y - 2, + &(sa->flag), 0, 0, 0, 0, + "Hide pulldown menus"); } uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */ @@ -1803,7 +1803,7 @@ void ED_region_info_draw(ARegion *ar, const char *text, int block, float alpha) rect.ymax = ar->winrct.ymax - ar->winrct.ymin; glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4f(0.0f, 0.0f, 0.0f, alpha); glRecti(rect.xmin, rect.ymin, rect.xmax+1, rect.ymax+1); glDisable(GL_BLEND); @@ -1820,7 +1820,7 @@ void ED_region_grid_draw(ARegion *ar, float zoomx, float zoomy) float fac, blendfac; int x1, y1, x2, y2; - /* the image is located inside (0,0),(1, 1) as set by view2d */ + /* the image is located inside (0, 0), (1, 1) as set by view2d */ UI_ThemeColorShade(TH_BACK, 20); UI_view2d_to_region_no_clip(&ar->v2d, 0.0f, 0.0f, &x1, &y1); |