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Diffstat (limited to 'source/blender/editors/screen/area.c')
-rw-r--r-- | source/blender/editors/screen/area.c | 1291 |
1 files changed, 1291 insertions, 0 deletions
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c new file mode 100644 index 00000000000..81b63b694ba --- /dev/null +++ b/source/blender/editors/screen/area.c @@ -0,0 +1,1291 @@ +/** + * $Id: + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2008 Blender Foundation. + * All rights reserved. + * + * + * Contributor(s): Blender Foundation + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include <string.h> +#include <stdio.h> + +#include "MEM_guardedalloc.h" + +#include "DNA_screen_types.h" +#include "DNA_userdef_types.h" + +#include "BLI_blenlib.h" +#include "BLI_arithb.h" +#include "BLI_rand.h" + +#include "BKE_context.h" +#include "BKE_global.h" +#include "BKE_screen.h" +#include "BKE_utildefines.h" + +#include "WM_api.h" +#include "WM_types.h" +#include "wm_subwindow.h" + +#include "ED_screen.h" +#include "ED_screen_types.h" +#include "ED_types.h" + +#include "BIF_gl.h" +#include "BIF_glutil.h" +#include "BLF_api.h" + +#include "UI_interface.h" +#include "UI_resources.h" +#include "UI_view2d.h" + +#ifndef DISABLE_PYTHON +#include "BPY_extern.h" +#endif + +#include "screen_intern.h" + +/* general area and region code */ + +static void region_draw_emboss(ARegion *ar, rcti *scirct) +{ + rcti rect; + + /* translate scissor rect to region space */ + rect.xmin= scirct->xmin - ar->winrct.xmin; + rect.ymin= scirct->ymin - ar->winrct.ymin; + rect.xmax= scirct->xmax - ar->winrct.xmin; + rect.ymax= scirct->ymax - ar->winrct.ymin; + + /* set transp line */ + glEnable( GL_BLEND ); + glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); + + /* right */ + glColor4ub(0,0,0, 50); + sdrawline(rect.xmax, rect.ymin, rect.xmax, rect.ymax); + + /* bottom */ + glColor4ub(0,0,0, 80); + sdrawline(rect.xmin, rect.ymin, rect.xmax, rect.ymin); + + /* top */ + glColor4ub(255,255,255, 60); + sdrawline(rect.xmin, rect.ymax, rect.xmax, rect.ymax); + + /* left */ + glColor4ub(255,255,255, 50); + sdrawline(rect.xmin, rect.ymin, rect.xmin, rect.ymax); + + glDisable( GL_BLEND ); +} + +void ED_region_pixelspace(ARegion *ar) +{ + int width= ar->winrct.xmax-ar->winrct.xmin+1; + int height= ar->winrct.ymax-ar->winrct.ymin+1; + + wmOrtho2(-0.375, (float)width-0.375, -0.375, (float)height-0.375); + wmLoadIdentity(); +} + +/* only exported for WM */ +void ED_region_do_listen(ARegion *ar, wmNotifier *note) +{ + /* generic notes first */ + switch(note->category) { + case NC_WM: + if(note->data==ND_FILEREAD) + ED_region_tag_redraw(ar); + break; + case NC_WINDOW: + ED_region_tag_redraw(ar); + break; + case NC_SCREEN: + if(note->action==NA_EDITED) + ED_region_tag_redraw(ar); + /* pass on */ + default: + if(ar->type && ar->type->listener) + ar->type->listener(ar, note); + } +} + +/* only exported for WM */ +void ED_area_do_listen(ScrArea *sa, wmNotifier *note) +{ + /* no generic notes? */ + if(sa->type && sa->type->listener) { + sa->type->listener(sa, note); + } +} + +/* only exported for WM */ +void ED_area_do_refresh(bContext *C, ScrArea *sa) +{ + /* no generic notes? */ + if(sa->type && sa->type->refresh) { + sa->type->refresh(C, sa); + } + sa->do_refresh= 0; +} + +/* based on screen region draw tags, set draw tags in azones, and future region tabs etc */ +/* only exported for WM */ +void ED_area_overdraw_flush(bContext *C, ScrArea *sa, ARegion *ar) +{ + AZone *az; + + for(az= sa->actionzones.first; az; az= az->next) { + int xs, ys; + + if(az->type==AZONE_AREA) { + xs= (az->x1+az->x2)/2; + ys= (az->y1+az->y2)/2; + } + else { + xs= az->x3; + ys= az->y3; + } + + /* test if inside */ + if(BLI_in_rcti(&ar->winrct, xs, ys)) { + az->do_draw= 1; + } + } +} + +static void area_draw_azone(short x1, short y1, short x2, short y2) +{ + float xmin = x1; + float xmax = x2-2; + float ymin = y1-1; + float ymax = y2-3; + + float dx= 0.3f*(xmax-xmin); + float dy= 0.3f*(ymax-ymin); + + glColor4ub(255, 255, 255, 80); + fdrawline(xmin, ymax, xmax, ymin); + fdrawline(xmin, ymax-dy, xmax-dx, ymin); + fdrawline(xmin, ymax-2*dy, xmax-2*dx, ymin); + + glColor4ub(0, 0, 0, 150); + fdrawline(xmin, ymax+1, xmax+1, ymin); + fdrawline(xmin, ymax-dy+1, xmax-dx+1, ymin); + fdrawline(xmin, ymax-2*dy+1, xmax-2*dx+1, ymin); +} + +static void region_draw_azone(ScrArea *sa, AZone *az) +{ + if(az->ar==NULL) return; + + UI_SetTheme(sa->spacetype, az->ar->type->regionid); + + UI_ThemeColor(TH_BACK); + glBegin(GL_TRIANGLES); + glVertex2s(az->x1, az->y1); + glVertex2s(az->x2, az->y2); + glVertex2s(az->x3, az->y3); + glEnd(); + + UI_ThemeColorShade(TH_BACK, 50); + sdrawline(az->x1, az->y1, az->x3, az->y3); + + UI_ThemeColorShade(TH_BACK, -50); + sdrawline(az->x2, az->y2, az->x3, az->y3); + +} + + +/* only exported for WM */ +void ED_area_overdraw(bContext *C) +{ + wmWindow *win= CTX_wm_window(C); + bScreen *screen= CTX_wm_screen(C); + ScrArea *sa; + + /* Draw AZones, in screenspace */ + wmSubWindowSet(win, screen->mainwin); + + glEnable( GL_BLEND ); + glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); + + for(sa= screen->areabase.first; sa; sa= sa->next) { + AZone *az; + for(az= sa->actionzones.first; az; az= az->next) { + if(az->do_draw) { + if(az->type==AZONE_AREA) + area_draw_azone(az->x1, az->y1, az->x2, az->y2); + else if(az->type==AZONE_REGION) + region_draw_azone(sa, az); + + az->do_draw= 0; + } + } + } + glDisable( GL_BLEND ); + +} + +/* get scissor rect, checking overlapping regions */ +static void region_scissor_winrct(ARegion *ar, rcti *winrct) +{ + *winrct= ar->winrct; + + if(ELEM(ar->alignment, RGN_OVERLAP_LEFT, RGN_OVERLAP_RIGHT)) + return; + + while(ar->prev) { + ar= ar->prev; + + if(ar->flag & RGN_FLAG_HIDDEN); + else if(ar->alignment==RGN_OVERLAP_LEFT) { + winrct->xmin= ar->winrct.xmax + 1; + } + else if(ar->alignment==RGN_OVERLAP_RIGHT) { + winrct->xmax= ar->winrct.xmin - 1; + } + else break; + } +} + +/* only exported for WM */ +void ED_region_do_draw(bContext *C, ARegion *ar) +{ + wmWindow *win= CTX_wm_window(C); + ScrArea *sa= CTX_wm_area(C); + ARegionType *at= ar->type; + rcti winrct; + + /* checks other overlapping regions */ + region_scissor_winrct(ar, &winrct); + + /* if no partial draw rect set, full rect */ + if(ar->drawrct.xmin == ar->drawrct.xmax) + ar->drawrct= winrct; + else { + /* extra clip for safety */ + ar->drawrct.xmin= MAX2(winrct.xmin, ar->drawrct.xmin); + ar->drawrct.ymin= MAX2(winrct.ymin, ar->drawrct.ymin); + ar->drawrct.xmax= MIN2(winrct.xmax, ar->drawrct.xmax); + ar->drawrct.ymax= MIN2(winrct.ymax, ar->drawrct.ymax); + } + + /* note; this sets state, so we can use wmOrtho and friends */ + wmSubWindowScissorSet(win, ar->swinid, &ar->drawrct); + + UI_SetTheme(sa?sa->spacetype:0, ar->type?ar->type->regionid:0); + + /* optional header info instead? */ + if(ar->headerstr) { + float col[3]; + UI_GetThemeColor3fv(TH_HEADER, col); + glClearColor(col[0], col[1], col[2], 0.0); + glClear(GL_COLOR_BUFFER_BIT); + + UI_ThemeColor(TH_TEXT); + BLF_draw_default(20, 6, 0.0f, ar->headerstr); + } + else if(at->draw) { + at->draw(C, ar); + } + + uiFreeInactiveBlocks(C, &ar->uiblocks); + + if(sa) + region_draw_emboss(ar, &winrct); + + /* XXX test: add convention to end regions always in pixel space, for drawing of borders/gestures etc */ + ED_region_pixelspace(ar); + + ar->do_draw= 0; + memset(&ar->drawrct, 0, sizeof(ar->drawrct)); +} + +/* ********************************** + maybe silly, but let's try for now + to keep these tags protected + ********************************** */ + +void ED_region_tag_redraw(ARegion *ar) +{ + if(ar) { + /* zero region means full region redraw */ + ar->do_draw= 1; + memset(&ar->drawrct, 0, sizeof(ar->drawrct)); + } +} + +void ED_region_tag_redraw_partial(ARegion *ar, rcti *rct) +{ + if(ar) { + if(!ar->do_draw) { + /* no redraw set yet, set partial region */ + ar->do_draw= 1; + ar->drawrct= *rct; + } + else if(ar->drawrct.xmin != ar->drawrct.xmax) { + /* partial redraw already set, expand region */ + ar->drawrct.xmin= MIN2(ar->drawrct.xmin, rct->xmin); + ar->drawrct.ymin= MIN2(ar->drawrct.ymin, rct->ymin); + ar->drawrct.xmax= MAX2(ar->drawrct.xmax, rct->xmax); + ar->drawrct.ymax= MAX2(ar->drawrct.ymax, rct->ymax); + } + } +} + +void ED_area_tag_redraw(ScrArea *sa) +{ + ARegion *ar; + + if(sa) + for(ar= sa->regionbase.first; ar; ar= ar->next) + ED_region_tag_redraw(ar); +} + +void ED_area_tag_refresh(ScrArea *sa) +{ + if(sa) + sa->do_refresh= 1; +} + +/* *************************************************************** */ + +/* use NULL to disable it */ +void ED_area_headerprint(ScrArea *sa, const char *str) +{ + ARegion *ar; + + for(ar= sa->regionbase.first; ar; ar= ar->next) { + if(ar->regiontype==RGN_TYPE_HEADER) { + if(str) { + if(ar->headerstr==NULL) + ar->headerstr= MEM_mallocN(256, "headerprint"); + BLI_strncpy(ar->headerstr, str, 256); + } + else if(ar->headerstr) { + MEM_freeN(ar->headerstr); + ar->headerstr= NULL; + } + ED_region_tag_redraw(ar); + } + } +} + +/* ************************************************************ */ + + +#define AZONESPOT 12 +static void area_azone_initialize(ScrArea *sa) +{ + AZone *az; + + /* reinitalize entirely, regions add azones too */ + BLI_freelistN(&sa->actionzones); + + /* set area action zones */ + az= (AZone *)MEM_callocN(sizeof(AZone), "actionzone"); + BLI_addtail(&(sa->actionzones), az); + az->type= AZONE_AREA; + az->x1= sa->totrct.xmin; + az->y1= sa->totrct.ymin; + az->x2= sa->totrct.xmin + AZONESPOT-1; + az->y2= sa->totrct.ymin + AZONESPOT-1; + BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2); + + az= (AZone *)MEM_callocN(sizeof(AZone), "actionzone"); + BLI_addtail(&(sa->actionzones), az); + az->type= AZONE_AREA; + az->x1= sa->totrct.xmax+1; + az->y1= sa->totrct.ymax+1; + az->x2= sa->totrct.xmax-AZONESPOT+1; + az->y2= sa->totrct.ymax-AZONESPOT+1; + BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2); +} + +static void region_azone_initialize(ScrArea *sa, ARegion *ar, char edge) +{ + AZone *az, *azt; + + az= (AZone *)MEM_callocN(sizeof(AZone), "actionzone"); + BLI_addtail(&(sa->actionzones), az); + az->type= AZONE_REGION; + az->ar= ar; + az->edge= edge; + + if(edge=='t') { + az->x1= ar->winrct.xmin+AZONESPOT; + az->y1= ar->winrct.ymax; + az->x2= ar->winrct.xmin+2*AZONESPOT; + az->y2= ar->winrct.ymax; + az->x3= (az->x1+az->x2)/2; + az->y3= az->y2+AZONESPOT/2; + BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y3); + } + else if(edge=='b') { + az->x1= ar->winrct.xmin+AZONESPOT; + az->y1= ar->winrct.ymin; + az->x2= ar->winrct.xmin+2*AZONESPOT; + az->y2= ar->winrct.ymin; + az->x3= (az->x1+az->x2)/2; + az->y3= az->y2-AZONESPOT/2; + BLI_init_rcti(&az->rect, az->x1, az->x2, az->y3, az->y1); + } + else if(edge=='l') { + az->x1= ar->winrct.xmin; + az->y1= ar->winrct.ymax-AZONESPOT; + az->x2= ar->winrct.xmin; + az->y2= ar->winrct.ymax-2*AZONESPOT; + az->x3= az->x2-AZONESPOT/2; + az->y3= (az->y1+az->y2)/2; + BLI_init_rcti(&az->rect, az->x3, az->x1, az->y1, az->y2); + } + else { // if(edge=='r') { + az->x1= ar->winrct.xmax; + az->y1= ar->winrct.ymax-AZONESPOT; + az->x2= ar->winrct.xmax; + az->y2= ar->winrct.ymax-2*AZONESPOT; + az->x3= az->x2+AZONESPOT/2; + az->y3= (az->y1+az->y2)/2; + BLI_init_rcti(&az->rect, az->x1, az->x3, az->y1, az->y2); + } + + /* if more azones on 1 spot, set offset */ + for(azt= sa->actionzones.first; azt; azt= azt->next) { + if(az!=azt) { + if(az->x1==azt->x1 && az->y1==azt->y1) { + if(edge=='t' || edge=='b') { + az->x1+= AZONESPOT; + az->x2+= AZONESPOT; + az->x3+= AZONESPOT; + BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y3); + } + else { + az->y1-= AZONESPOT; + az->y2-= AZONESPOT; + az->y3-= AZONESPOT; + BLI_init_rcti(&az->rect, az->x1, az->x3, az->y1, az->y2); + } + } + } + } + +} + + +/* *************************************************************** */ + +static void region_azone_add(ScrArea *sa, ARegion *ar, int alignment) +{ + /* edge code (t b l r) is where azone will be drawn */ + + if(alignment==RGN_ALIGN_TOP) + region_azone_initialize(sa, ar, 'b'); + else if(alignment==RGN_ALIGN_BOTTOM) + region_azone_initialize(sa, ar, 't'); + else if(ELEM(alignment, RGN_ALIGN_RIGHT, RGN_OVERLAP_RIGHT)) + region_azone_initialize(sa, ar, 'l'); + else if(ELEM(alignment, RGN_ALIGN_LEFT, RGN_OVERLAP_LEFT)) + region_azone_initialize(sa, ar, 'r'); + +} + +/* dir is direction to check, not the splitting edge direction! */ +static int rct_fits(rcti *rect, char dir, int size) +{ + if(dir=='h') { + return rect->xmax-rect->xmin - size; + } + else { // 'v' + return rect->ymax-rect->ymin - size; + } +} + +static void region_rect_recursive(ScrArea *sa, ARegion *ar, rcti *remainder, int quad) +{ + rcti *remainder_prev= remainder; + int prefsizex, prefsizey; + int alignment; + + if(ar==NULL) + return; + + /* no returns in function, winrct gets set in the end again */ + BLI_init_rcti(&ar->winrct, 0, 0, 0, 0); + + /* for test; allow split of previously defined region */ + if(ar->alignment & RGN_SPLIT_PREV) + if(ar->prev) + remainder= &ar->prev->winrct; + + alignment = ar->alignment & ~RGN_SPLIT_PREV; + + /* clear state flags first */ + ar->flag &= ~RGN_FLAG_TOO_SMALL; + /* user errors */ + if(ar->next==NULL && alignment!=RGN_ALIGN_QSPLIT) + alignment= RGN_ALIGN_NONE; + + prefsizex= ar->type->minsizex; + prefsizey= ar->type->minsizey; + + /* hidden is user flag */ + if(ar->flag & RGN_FLAG_HIDDEN); + /* XXX floating area region, not handled yet here */ + else if(alignment == RGN_ALIGN_FLOAT); + /* remainder is too small for any usage */ + else if( rct_fits(remainder, 'v', 1)<0 || rct_fits(remainder, 'h', 1) < 0 ) { + ar->flag |= RGN_FLAG_TOO_SMALL; + } + else if(alignment==RGN_ALIGN_NONE) { + /* typically last region */ + ar->winrct= *remainder; + BLI_init_rcti(remainder, 0, 0, 0, 0); + } + else if(alignment==RGN_ALIGN_TOP || alignment==RGN_ALIGN_BOTTOM) { + + if( rct_fits(remainder, 'v', prefsizey) < 0 ) { + ar->flag |= RGN_FLAG_TOO_SMALL; + } + else { + int fac= rct_fits(remainder, 'v', prefsizey); + + if(fac < 0 ) + prefsizey += fac; + + ar->winrct= *remainder; + + if(alignment==RGN_ALIGN_TOP) { + ar->winrct.ymin= ar->winrct.ymax - prefsizey + 1; + remainder->ymax= ar->winrct.ymin - 1; + } + else { + ar->winrct.ymax= ar->winrct.ymin + prefsizey - 1; + remainder->ymin= ar->winrct.ymax + 1; + } + } + } + else if( ELEM4(alignment, RGN_ALIGN_LEFT, RGN_ALIGN_RIGHT, RGN_OVERLAP_LEFT, RGN_OVERLAP_RIGHT)) { + + if( rct_fits(remainder, 'h', prefsizex) < 0 ) { + ar->flag |= RGN_FLAG_TOO_SMALL; + } + else { + int fac= rct_fits(remainder, 'h', prefsizex); + + if(fac < 0 ) + prefsizex += fac; + + ar->winrct= *remainder; + + if(ELEM(alignment, RGN_ALIGN_RIGHT, RGN_OVERLAP_RIGHT)) { + ar->winrct.xmin= ar->winrct.xmax - prefsizex + 1; + if(alignment==RGN_ALIGN_RIGHT) + remainder->xmax= ar->winrct.xmin - 1; + } + else { + ar->winrct.xmax= ar->winrct.xmin + prefsizex - 1; + if(alignment==RGN_ALIGN_LEFT) + remainder->xmin= ar->winrct.xmax + 1; + } + } + } + else if(alignment==RGN_ALIGN_VSPLIT || alignment==RGN_ALIGN_HSPLIT) { + /* percentage subdiv*/ + ar->winrct= *remainder; + + if(alignment==RGN_ALIGN_HSPLIT) { + if( rct_fits(remainder, 'h', prefsizex) > 4) { + ar->winrct.xmax= (remainder->xmin+remainder->xmax)/2; + remainder->xmin= ar->winrct.xmax+1; + } + else { + BLI_init_rcti(remainder, 0, 0, 0, 0); + } + } + else { + if( rct_fits(remainder, 'v', prefsizey) > 4) { + ar->winrct.ymax= (remainder->ymin+remainder->ymax)/2; + remainder->ymin= ar->winrct.ymax+1; + } + else { + BLI_init_rcti(remainder, 0, 0, 0, 0); + } + } + } + else if(alignment==RGN_ALIGN_QSPLIT) { + ar->winrct= *remainder; + + /* test if there's still 4 regions left */ + if(quad==0) { + ARegion *artest= ar->next; + int count= 1; + + while(artest) { + artest->alignment= RGN_ALIGN_QSPLIT; + artest= artest->next; + count++; + } + + if(count!=4) { + /* let's stop adding regions */ + BLI_init_rcti(remainder, 0, 0, 0, 0); + printf("region quadsplit failed\n"); + } + else quad= 1; + } + if(quad) { + if(quad==1) { /* left bottom */ + ar->winrct.xmax = (remainder->xmin + remainder->xmax)/2; + ar->winrct.ymax = (remainder->ymin + remainder->ymax)/2; + } + else if(quad==2) { /* left top */ + ar->winrct.xmax = (remainder->xmin + remainder->xmax)/2; + ar->winrct.ymin = 1 + (remainder->ymin + remainder->ymax)/2; + } + else if(quad==3) { /* right bottom */ + ar->winrct.xmin = 1 + (remainder->xmin + remainder->xmax)/2; + ar->winrct.ymax = (remainder->ymin + remainder->ymax)/2; + } + else { /* right top */ + ar->winrct.xmin = 1 + (remainder->xmin + remainder->xmax)/2; + ar->winrct.ymin = 1 + (remainder->ymin + remainder->ymax)/2; + BLI_init_rcti(remainder, 0, 0, 0, 0); + } + + quad++; + } + } + + /* for speedup */ + ar->winx= ar->winrct.xmax - ar->winrct.xmin + 1; + ar->winy= ar->winrct.ymax - ar->winrct.ymin + 1; + + /* restore test exception */ + if(ar->alignment & RGN_SPLIT_PREV) { + if(ar->prev) { + remainder= remainder_prev; + ar->prev->winx= ar->prev->winrct.xmax - ar->prev->winrct.xmin + 1; + ar->prev->winy= ar->prev->winrct.ymax - ar->prev->winrct.ymin + 1; + } + } + + /* set winrect for azones */ + if(ar->flag & (RGN_FLAG_HIDDEN|RGN_FLAG_TOO_SMALL)) { + ar->winrct= *remainder; + + if(alignment==RGN_ALIGN_TOP) + ar->winrct.ymin= ar->winrct.ymax; + else if(alignment==RGN_ALIGN_BOTTOM) + ar->winrct.ymax= ar->winrct.ymin; + else if(ELEM(alignment, RGN_ALIGN_RIGHT, RGN_OVERLAP_RIGHT)) + ar->winrct.xmin= ar->winrct.xmax; + else if(ELEM(alignment, RGN_ALIGN_LEFT, RGN_OVERLAP_LEFT)) + ar->winrct.xmax= ar->winrct.xmin; + else /* prevent winrct to be valid */ + ar->winrct.xmax= ar->winrct.xmin; + } + /* in end, add azones, where appropriate */ + region_azone_add(sa, ar, alignment); + + + region_rect_recursive(sa, ar->next, remainder, quad); +} + +static void area_calc_totrct(ScrArea *sa, int sizex, int sizey) +{ + short rt= CLAMPIS(G.rt, 0, 16); + + if(sa->v1->vec.x>0) sa->totrct.xmin= sa->v1->vec.x+1+rt; + else sa->totrct.xmin= sa->v1->vec.x; + if(sa->v4->vec.x<sizex-1) sa->totrct.xmax= sa->v4->vec.x-1-rt; + else sa->totrct.xmax= sa->v4->vec.x; + + if(sa->v1->vec.y>0) sa->totrct.ymin= sa->v1->vec.y+1+rt; + else sa->totrct.ymin= sa->v1->vec.y; + if(sa->v2->vec.y<sizey-1) sa->totrct.ymax= sa->v2->vec.y-1-rt; + else sa->totrct.ymax= sa->v2->vec.y; + + /* for speedup */ + sa->winx= sa->totrct.xmax-sa->totrct.xmin+1; + sa->winy= sa->totrct.ymax-sa->totrct.ymin+1; +} + + +/* used for area initialize below */ +static void region_subwindow(wmWindowManager *wm, wmWindow *win, ARegion *ar) +{ + if(ar->flag & (RGN_FLAG_HIDDEN|RGN_FLAG_TOO_SMALL)) { + if(ar->swinid) + wm_subwindow_close(win, ar->swinid); + ar->swinid= 0; + } + else if(ar->swinid==0) + ar->swinid= wm_subwindow_open(win, &ar->winrct); + else + wm_subwindow_position(win, ar->swinid, &ar->winrct); +} + +static void ed_default_handlers(wmWindowManager *wm, ListBase *handlers, int flag) +{ + /* note, add-handler checks if it already exists */ + + // XXX it would be good to have boundbox checks for some of these... + if(flag & ED_KEYMAP_UI) { + UI_add_region_handlers(handlers); + } + if(flag & ED_KEYMAP_VIEW2D) { + ListBase *keymap= WM_keymap_listbase(wm, "View2D", 0, 0); + WM_event_add_keymap_handler(handlers, keymap); + } + if(flag & ED_KEYMAP_MARKERS) { + ListBase *keymap= WM_keymap_listbase(wm, "Markers", 0, 0); + WM_event_add_keymap_handler(handlers, keymap); + // XXX need boundbox check urgently!!! + } + if(flag & ED_KEYMAP_ANIMATION) { + ListBase *keymap= WM_keymap_listbase(wm, "Animation", 0, 0); + WM_event_add_keymap_handler(handlers, keymap); + } + if(flag & ED_KEYMAP_FRAMES) { + ListBase *keymap= WM_keymap_listbase(wm, "Frames", 0, 0); + WM_event_add_keymap_handler(handlers, keymap); + } +} + + +/* called in screen_refresh, or screens_init, also area size changes */ +void ED_area_initialize(wmWindowManager *wm, wmWindow *win, ScrArea *sa) +{ + ARegion *ar; + rcti rect; + + /* set typedefinitions */ + sa->type= BKE_spacetype_from_id(sa->spacetype); + + if(sa->type==NULL) { + sa->butspacetype= sa->spacetype= SPACE_VIEW3D; + sa->type= BKE_spacetype_from_id(sa->spacetype); + } + + for(ar= sa->regionbase.first; ar; ar= ar->next) + ar->type= BKE_regiontype_from_id(sa->type, ar->regiontype); + + /* area sizes */ + area_calc_totrct(sa, win->sizex, win->sizey); + + /* clear all azones, add the area triange widgets */ + area_azone_initialize(sa); + + /* region rect sizes */ + rect= sa->totrct; + region_rect_recursive(sa, sa->regionbase.first, &rect, 0); + + /* default area handlers */ + ed_default_handlers(wm, &sa->handlers, sa->type->keymapflag); + /* checks spacedata, adds own handlers */ + if(sa->type->init) + sa->type->init(wm, sa); + + /* region windows, default and own handlers */ + for(ar= sa->regionbase.first; ar; ar= ar->next) { + region_subwindow(wm, win, ar); + + if(ar->swinid) { + /* default region handlers */ + ed_default_handlers(wm, &ar->handlers, ar->type->keymapflag); + + if(ar->type->init) + ar->type->init(wm, ar); + } + else { + /* prevent uiblocks to run */ + uiFreeBlocks(NULL, &ar->uiblocks); + } + + } +} + +/* externally called for floating regions like menus */ +void ED_region_init(bContext *C, ARegion *ar) +{ +// ARegionType *at= ar->type; + + /* refresh can be called before window opened */ + region_subwindow(CTX_wm_manager(C), CTX_wm_window(C), ar); + + ar->winx= ar->winrct.xmax - ar->winrct.xmin + 1; + ar->winy= ar->winrct.ymax - ar->winrct.ymin + 1; + + /* UI convention */ + wmLoadIdentity(); + wmOrtho2(-0.01f, ar->winx-0.01f, -0.01f, ar->winy-0.01f); + +} + + +/* sa2 to sa1, we swap spaces for fullscreen to keep all allocated data */ +/* area vertices were set */ +void area_copy_data(ScrArea *sa1, ScrArea *sa2, int swap_space) +{ + SpaceType *st; + ARegion *ar; + + sa1->headertype= sa2->headertype; + sa1->spacetype= sa2->spacetype; + sa1->butspacetype= sa2->butspacetype; + + if(swap_space == 1) { + SWAP(ListBase, sa1->spacedata, sa2->spacedata); + /* exception: ensure preview is reset */ +// if(sa1->spacetype==SPACE_VIEW3D) +// XXX BIF_view3d_previewrender_free(sa1->spacedata.first); + } + else if (swap_space == 2) { + BKE_spacedata_copylist(&sa1->spacedata, &sa2->spacedata); + } + else { + BKE_spacedata_freelist(&sa1->spacedata); + BKE_spacedata_copylist(&sa1->spacedata, &sa2->spacedata); + } + + /* Note; SPACE_EMPTY is possible on new screens */ + + /* regions */ + if(swap_space<2) { + st= BKE_spacetype_from_id(sa1->spacetype); + for(ar= sa1->regionbase.first; ar; ar= ar->next) + BKE_area_region_free(st, ar); + BLI_freelistN(&sa1->regionbase); + } + + st= BKE_spacetype_from_id(sa2->spacetype); + for(ar= sa2->regionbase.first; ar; ar= ar->next) { + ARegion *newar= BKE_area_region_copy(st, ar); + BLI_addtail(&sa1->regionbase, newar); + } + +#ifndef DISABLE_PYTHON + /* scripts */ + BPY_free_scriptlink(&sa1->scriptlink); + sa1->scriptlink= sa2->scriptlink; + BPY_copy_scriptlink(&sa1->scriptlink); /* copies internal pointers */ +#endif +} + +/* *********** Space switching code *********** */ + +void ED_area_swapspace(bContext *C, ScrArea *sa1, ScrArea *sa2) +{ + ScrArea *tmp= MEM_callocN(sizeof(ScrArea), "addscrarea"); + + ED_area_exit(C, sa1); + ED_area_exit(C, sa2); + + tmp->spacetype= sa1->spacetype; + tmp->butspacetype= sa1->butspacetype; + BKE_spacedata_copyfirst(&tmp->spacedata, &sa1->spacedata); + + area_copy_data(tmp, sa1, 2); + area_copy_data(sa1, sa2, 0); + area_copy_data(sa2, tmp, 0); + ED_area_initialize(CTX_wm_manager(C), CTX_wm_window(C), sa1); + ED_area_initialize(CTX_wm_manager(C), CTX_wm_window(C), sa2); + + BKE_screen_area_free(tmp); + MEM_freeN(tmp); + + /* tell WM to refresh, cursor types etc */ + WM_event_add_mousemove(C); + + ED_area_tag_redraw(sa1); + ED_area_tag_refresh(sa1); + ED_area_tag_redraw(sa2); + ED_area_tag_refresh(sa2); +} + +void ED_area_newspace(bContext *C, ScrArea *sa, int type) +{ + if(sa->spacetype != type) { + SpaceType *st; + SpaceLink *slold; + SpaceLink *sl; + + ED_area_exit(C, sa); + + st= BKE_spacetype_from_id(type); + slold= sa->spacedata.first; + + sa->spacetype= type; + sa->butspacetype= type; + sa->type= st; + + /* check previously stored space */ + for (sl= sa->spacedata.first; sl; sl= sl->next) + if(sl->spacetype==type) + break; + + /* old spacedata... happened during work on 2.50, remove */ + if(sl && sl->regionbase.first==NULL) { + st->free(sl); + BLI_freelinkN(&sa->spacedata, sl); + sl= NULL; + } + + if (sl) { + + /* swap regions */ + slold->regionbase= sa->regionbase; + sa->regionbase= sl->regionbase; + sl->regionbase.first= sl->regionbase.last= NULL; + + /* put in front of list */ + BLI_remlink(&sa->spacedata, sl); + BLI_addhead(&sa->spacedata, sl); + } + else { + /* new space */ + if(st) { + sl= st->new(C); + BLI_addhead(&sa->spacedata, sl); + + /* swap regions */ + if(slold) + slold->regionbase= sa->regionbase; + sa->regionbase= sl->regionbase; + sl->regionbase.first= sl->regionbase.last= NULL; + } + } + + ED_area_initialize(CTX_wm_manager(C), CTX_wm_window(C), sa); + + /* tell WM to refresh, cursor types etc */ + WM_event_add_mousemove(C); + + ED_area_tag_redraw(sa); + ED_area_tag_refresh(sa); + } +} + +void ED_area_prevspace(bContext *C) +{ + SpaceLink *sl= CTX_wm_space_data(C); + ScrArea *sa= CTX_wm_area(C); + + /* cleanup */ +#if 0 // XXX needs to be space type specific + if(sfile->spacetype==SPACE_FILE) { + if(sfile->pupmenu) { + MEM_freeN(sfile->pupmenu); + sfile->pupmenu= NULL; + } + } +#endif + + if(sl->next) { + +#if 0 // XXX check whether this is still needed + if (sfile->spacetype == SPACE_SCRIPT) { + SpaceScript *sc = (SpaceScript *)sfile; + if (sc->script) sc->script->flags &=~SCRIPT_FILESEL; + } +#endif + + ED_area_newspace(C, sa, sl->next->spacetype); + } + else { + ED_area_newspace(C, sa, SPACE_INFO); + } + ED_area_tag_redraw(sa); +} + +static char *windowtype_pup(void) +{ + return( + "Window type:%t" //14 + "|3D View %x1" //30 + + "|%l" // 33 + + "|Graph Editor %x2" //54 + "|DopeSheet %x12" //73 + "|NLA Editor %x13" //94 + + "|%l" //97 + + "|UV/Image Editor %x6" //117 + + "|Video Sequence Editor %x8" //143 + "|Timeline %x15" //163 + "|Audio Window %x11" //163 + "|Text Editor %x9" //179 + + "|%l" //192 + + + "|User Preferences %x7" //213 + "|Outliner %x3" //232 + "|Buttons Window %x4" //251 + "|Node Editor %x16" + "|%l" //254 + + "|File Browser %x5" //290 + + "|%l" //293 + + "|Scripts Window %x14"//313 + ); +} + +static void spacefunc(struct bContext *C, void *arg1, void *arg2) +{ + ED_area_newspace(C, CTX_wm_area(C), CTX_wm_area(C)->butspacetype); + ED_area_tag_redraw(CTX_wm_area(C)); +} + +/* returns offset for next button in header */ +int ED_area_header_standardbuttons(const bContext *C, uiBlock *block, int yco) +{ + ScrArea *sa= CTX_wm_area(C); + uiBut *but; + int xco= 8; + + but= uiDefIconTextButC(block, ICONTEXTROW, 0, ICON_VIEW3D, + windowtype_pup(), xco, yco, XIC+10, YIC, + &(sa->butspacetype), 1.0, SPACEICONMAX, 0, 0, + "Displays Current Window Type. " + "Click for menu of available types."); + uiButSetFunc(but, spacefunc, NULL, NULL); + + xco += XIC + 14; + + uiBlockSetEmboss(block, UI_EMBOSSN); + if (sa->flag & HEADER_NO_PULLDOWN) { + uiDefIconButBitS(block, TOG, HEADER_NO_PULLDOWN, 0, + ICON_DISCLOSURE_TRI_RIGHT, + xco,yco,XIC,YIC-2, + &(sa->flag), 0, 0, 0, 0, + "Show pulldown menus"); + } + else { + uiDefIconButBitS(block, TOG, HEADER_NO_PULLDOWN, 0, + ICON_DISCLOSURE_TRI_DOWN, + xco,yco,XIC,YIC-2, + &(sa->flag), 0, 0, 0, 0, + "Hide pulldown menus"); + } + xco+=XIC; + + uiBlockSetEmboss(block, UI_EMBOSS); + + return xco; +} + +/************************ standard UI regions ************************/ + +void ED_region_panels(const bContext *C, ARegion *ar, int vertical, char *context) +{ + uiStyle *style= U.uistyles.first; + uiBlock *block; + PanelType *pt; + Panel *panel; + View2D *v2d= &ar->v2d; + float col[3]; + int xco, yco, x, y, miny=0, w, em, header, triangle, open; + + if(vertical) { + w= v2d->cur.xmax - v2d->cur.xmin; + em= (ar->type->minsizex)? 10: 20; + } + else { + w= UI_PANEL_WIDTH; + em= (ar->type->minsizex)? 10: 20; + } + + header= 20; // XXX + triangle= 22; + x= 0; + y= -style->panelouter; + + /* create panels */ + uiBeginPanels(C, ar); + + /* set view2d view matrix for scrolling (without scrollers) */ + UI_view2d_view_ortho(C, v2d); + + for(pt= ar->type->paneltypes.first; pt; pt= pt->next) { + /* verify context */ + if(context) + if(pt->context[0] && strcmp(context, pt->context) != 0) + continue; + + /* draw panel */ + if(pt->draw && (!pt->poll || pt->poll(C, pt))) { + block= uiBeginBlock(C, ar, pt->idname, UI_EMBOSS); + panel= uiBeginPanel(ar, block, pt, &open); + + if(vertical) + y -= header; + + if(pt->draw_header && (open || vertical)) { + /* for enabled buttons */ + panel->layout= uiBlockLayout(block, UI_LAYOUT_HORIZONTAL, UI_LAYOUT_HEADER, + triangle, header+style->panelspace, header, 1, style); + + pt->draw_header(C, panel); + + uiBlockLayoutResolve(C, block, &xco, &yco); + panel->labelofs= xco - triangle; + panel->layout= NULL; + } + + if(open) { + panel->type= pt; + panel->layout= uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, + style->panelspace, 0, w-2*style->panelspace, em, style); + + pt->draw(C, panel); + + uiBlockLayoutResolve(C, block, &xco, &yco); + panel->layout= NULL; + + yco -= 2*style->panelspace; + uiEndPanel(block, w, -yco); + } + else + yco= 0; + + uiEndBlock(C, block); + + if(vertical) { + y += yco-style->panelouter; + } + else { + x += w; + miny= MIN2(y, yco-style->panelouter-header); + } + } + } + + if(vertical) + x += w; + else + y= miny; + + /* in case there are no panels */ + if(x == 0 || y == 0) { + x= UI_PANEL_WIDTH; + y= UI_PANEL_WIDTH; + } + + /* clear */ + UI_GetThemeColor3fv(TH_BACK, col); + glClearColor(col[0], col[1], col[2], 0.0); + glClear(GL_COLOR_BUFFER_BIT); + + /* before setting the view */ + if(vertical) { + v2d->keepofs |= V2D_LOCKOFS_X; + v2d->keepofs &= ~V2D_LOCKOFS_Y; + } + else { + v2d->keepofs &= ~V2D_LOCKOFS_X; + v2d->keepofs |= V2D_LOCKOFS_Y; + } + + UI_view2d_totRect_set(v2d, x, -y); + + /* set the view */ + UI_view2d_view_ortho(C, v2d); + + /* this does the actual drawing! */ + uiEndPanels(C, ar); + + /* restore view matrix */ + UI_view2d_view_restore(C); +} + +void ED_region_panels_init(wmWindowManager *wm, ARegion *ar) +{ + ListBase *keymap; + + UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_PANELS_UI, ar->winx, ar->winy); + + keymap= WM_keymap_listbase(wm, "View2D Buttons List", 0, 0); + WM_event_add_keymap_handler(&ar->handlers, keymap); +} + +void ED_region_header(const bContext *C, ARegion *ar) +{ + uiStyle *style= U.uistyles.first; + uiBlock *block; + uiLayout *layout; + HeaderType *ht; + Header header = {0}; + float col[3]; + int xco, yco; + + /* clear */ + if(ED_screen_area_active(C)) + UI_GetThemeColor3fv(TH_HEADER, col); + else + UI_GetThemeColor3fv(TH_HEADERDESEL, col); + + glClearColor(col[0], col[1], col[2], 0.0); + glClear(GL_COLOR_BUFFER_BIT); + + /* set view2d view matrix for scrolling (without scrollers) */ + UI_view2d_view_ortho(C, &ar->v2d); + + xco= 8; + yco= HEADERY-3; + + /* draw all headers types */ + for(ht= ar->type->headertypes.first; ht; ht= ht->next) { + block= uiBeginBlock(C, ar, "header buttons", UI_EMBOSS); + layout= uiBlockLayout(block, UI_LAYOUT_HORIZONTAL, UI_LAYOUT_HEADER, xco, yco, HEADERY-6, 1, style); + + if(ht->draw) { + header.type= ht; + header.layout= layout; + ht->draw(C, &header); + } + + uiBlockLayoutResolve(C, block, &xco, &yco); + uiEndBlock(C, block); + uiDrawBlock(C, block); + } + + /* always as last */ + UI_view2d_totRect_set(&ar->v2d, xco+XIC+80, ar->v2d.tot.ymax-ar->v2d.tot.ymin); + + /* restore view matrix? */ + UI_view2d_view_restore(C); +} + +void ED_region_header_init(ARegion *ar) +{ + UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy); +} + |