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Diffstat (limited to 'source/blender/editors/screen/area.c')
-rw-r--r--source/blender/editors/screen/area.c1291
1 files changed, 1291 insertions, 0 deletions
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
new file mode 100644
index 00000000000..81b63b694ba
--- /dev/null
+++ b/source/blender/editors/screen/area.c
@@ -0,0 +1,1291 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <string.h>
+#include <stdio.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_screen_types.h"
+#include "DNA_userdef_types.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_rand.h"
+
+#include "BKE_context.h"
+#include "BKE_global.h"
+#include "BKE_screen.h"
+#include "BKE_utildefines.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+#include "wm_subwindow.h"
+
+#include "ED_screen.h"
+#include "ED_screen_types.h"
+#include "ED_types.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+#include "BLF_api.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+#include "UI_view2d.h"
+
+#ifndef DISABLE_PYTHON
+#include "BPY_extern.h"
+#endif
+
+#include "screen_intern.h"
+
+/* general area and region code */
+
+static void region_draw_emboss(ARegion *ar, rcti *scirct)
+{
+ rcti rect;
+
+ /* translate scissor rect to region space */
+ rect.xmin= scirct->xmin - ar->winrct.xmin;
+ rect.ymin= scirct->ymin - ar->winrct.ymin;
+ rect.xmax= scirct->xmax - ar->winrct.xmin;
+ rect.ymax= scirct->ymax - ar->winrct.ymin;
+
+ /* set transp line */
+ glEnable( GL_BLEND );
+ glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+
+ /* right */
+ glColor4ub(0,0,0, 50);
+ sdrawline(rect.xmax, rect.ymin, rect.xmax, rect.ymax);
+
+ /* bottom */
+ glColor4ub(0,0,0, 80);
+ sdrawline(rect.xmin, rect.ymin, rect.xmax, rect.ymin);
+
+ /* top */
+ glColor4ub(255,255,255, 60);
+ sdrawline(rect.xmin, rect.ymax, rect.xmax, rect.ymax);
+
+ /* left */
+ glColor4ub(255,255,255, 50);
+ sdrawline(rect.xmin, rect.ymin, rect.xmin, rect.ymax);
+
+ glDisable( GL_BLEND );
+}
+
+void ED_region_pixelspace(ARegion *ar)
+{
+ int width= ar->winrct.xmax-ar->winrct.xmin+1;
+ int height= ar->winrct.ymax-ar->winrct.ymin+1;
+
+ wmOrtho2(-0.375, (float)width-0.375, -0.375, (float)height-0.375);
+ wmLoadIdentity();
+}
+
+/* only exported for WM */
+void ED_region_do_listen(ARegion *ar, wmNotifier *note)
+{
+ /* generic notes first */
+ switch(note->category) {
+ case NC_WM:
+ if(note->data==ND_FILEREAD)
+ ED_region_tag_redraw(ar);
+ break;
+ case NC_WINDOW:
+ ED_region_tag_redraw(ar);
+ break;
+ case NC_SCREEN:
+ if(note->action==NA_EDITED)
+ ED_region_tag_redraw(ar);
+ /* pass on */
+ default:
+ if(ar->type && ar->type->listener)
+ ar->type->listener(ar, note);
+ }
+}
+
+/* only exported for WM */
+void ED_area_do_listen(ScrArea *sa, wmNotifier *note)
+{
+ /* no generic notes? */
+ if(sa->type && sa->type->listener) {
+ sa->type->listener(sa, note);
+ }
+}
+
+/* only exported for WM */
+void ED_area_do_refresh(bContext *C, ScrArea *sa)
+{
+ /* no generic notes? */
+ if(sa->type && sa->type->refresh) {
+ sa->type->refresh(C, sa);
+ }
+ sa->do_refresh= 0;
+}
+
+/* based on screen region draw tags, set draw tags in azones, and future region tabs etc */
+/* only exported for WM */
+void ED_area_overdraw_flush(bContext *C, ScrArea *sa, ARegion *ar)
+{
+ AZone *az;
+
+ for(az= sa->actionzones.first; az; az= az->next) {
+ int xs, ys;
+
+ if(az->type==AZONE_AREA) {
+ xs= (az->x1+az->x2)/2;
+ ys= (az->y1+az->y2)/2;
+ }
+ else {
+ xs= az->x3;
+ ys= az->y3;
+ }
+
+ /* test if inside */
+ if(BLI_in_rcti(&ar->winrct, xs, ys)) {
+ az->do_draw= 1;
+ }
+ }
+}
+
+static void area_draw_azone(short x1, short y1, short x2, short y2)
+{
+ float xmin = x1;
+ float xmax = x2-2;
+ float ymin = y1-1;
+ float ymax = y2-3;
+
+ float dx= 0.3f*(xmax-xmin);
+ float dy= 0.3f*(ymax-ymin);
+
+ glColor4ub(255, 255, 255, 80);
+ fdrawline(xmin, ymax, xmax, ymin);
+ fdrawline(xmin, ymax-dy, xmax-dx, ymin);
+ fdrawline(xmin, ymax-2*dy, xmax-2*dx, ymin);
+
+ glColor4ub(0, 0, 0, 150);
+ fdrawline(xmin, ymax+1, xmax+1, ymin);
+ fdrawline(xmin, ymax-dy+1, xmax-dx+1, ymin);
+ fdrawline(xmin, ymax-2*dy+1, xmax-2*dx+1, ymin);
+}
+
+static void region_draw_azone(ScrArea *sa, AZone *az)
+{
+ if(az->ar==NULL) return;
+
+ UI_SetTheme(sa->spacetype, az->ar->type->regionid);
+
+ UI_ThemeColor(TH_BACK);
+ glBegin(GL_TRIANGLES);
+ glVertex2s(az->x1, az->y1);
+ glVertex2s(az->x2, az->y2);
+ glVertex2s(az->x3, az->y3);
+ glEnd();
+
+ UI_ThemeColorShade(TH_BACK, 50);
+ sdrawline(az->x1, az->y1, az->x3, az->y3);
+
+ UI_ThemeColorShade(TH_BACK, -50);
+ sdrawline(az->x2, az->y2, az->x3, az->y3);
+
+}
+
+
+/* only exported for WM */
+void ED_area_overdraw(bContext *C)
+{
+ wmWindow *win= CTX_wm_window(C);
+ bScreen *screen= CTX_wm_screen(C);
+ ScrArea *sa;
+
+ /* Draw AZones, in screenspace */
+ wmSubWindowSet(win, screen->mainwin);
+
+ glEnable( GL_BLEND );
+ glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+
+ for(sa= screen->areabase.first; sa; sa= sa->next) {
+ AZone *az;
+ for(az= sa->actionzones.first; az; az= az->next) {
+ if(az->do_draw) {
+ if(az->type==AZONE_AREA)
+ area_draw_azone(az->x1, az->y1, az->x2, az->y2);
+ else if(az->type==AZONE_REGION)
+ region_draw_azone(sa, az);
+
+ az->do_draw= 0;
+ }
+ }
+ }
+ glDisable( GL_BLEND );
+
+}
+
+/* get scissor rect, checking overlapping regions */
+static void region_scissor_winrct(ARegion *ar, rcti *winrct)
+{
+ *winrct= ar->winrct;
+
+ if(ELEM(ar->alignment, RGN_OVERLAP_LEFT, RGN_OVERLAP_RIGHT))
+ return;
+
+ while(ar->prev) {
+ ar= ar->prev;
+
+ if(ar->flag & RGN_FLAG_HIDDEN);
+ else if(ar->alignment==RGN_OVERLAP_LEFT) {
+ winrct->xmin= ar->winrct.xmax + 1;
+ }
+ else if(ar->alignment==RGN_OVERLAP_RIGHT) {
+ winrct->xmax= ar->winrct.xmin - 1;
+ }
+ else break;
+ }
+}
+
+/* only exported for WM */
+void ED_region_do_draw(bContext *C, ARegion *ar)
+{
+ wmWindow *win= CTX_wm_window(C);
+ ScrArea *sa= CTX_wm_area(C);
+ ARegionType *at= ar->type;
+ rcti winrct;
+
+ /* checks other overlapping regions */
+ region_scissor_winrct(ar, &winrct);
+
+ /* if no partial draw rect set, full rect */
+ if(ar->drawrct.xmin == ar->drawrct.xmax)
+ ar->drawrct= winrct;
+ else {
+ /* extra clip for safety */
+ ar->drawrct.xmin= MAX2(winrct.xmin, ar->drawrct.xmin);
+ ar->drawrct.ymin= MAX2(winrct.ymin, ar->drawrct.ymin);
+ ar->drawrct.xmax= MIN2(winrct.xmax, ar->drawrct.xmax);
+ ar->drawrct.ymax= MIN2(winrct.ymax, ar->drawrct.ymax);
+ }
+
+ /* note; this sets state, so we can use wmOrtho and friends */
+ wmSubWindowScissorSet(win, ar->swinid, &ar->drawrct);
+
+ UI_SetTheme(sa?sa->spacetype:0, ar->type?ar->type->regionid:0);
+
+ /* optional header info instead? */
+ if(ar->headerstr) {
+ float col[3];
+ UI_GetThemeColor3fv(TH_HEADER, col);
+ glClearColor(col[0], col[1], col[2], 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ UI_ThemeColor(TH_TEXT);
+ BLF_draw_default(20, 6, 0.0f, ar->headerstr);
+ }
+ else if(at->draw) {
+ at->draw(C, ar);
+ }
+
+ uiFreeInactiveBlocks(C, &ar->uiblocks);
+
+ if(sa)
+ region_draw_emboss(ar, &winrct);
+
+ /* XXX test: add convention to end regions always in pixel space, for drawing of borders/gestures etc */
+ ED_region_pixelspace(ar);
+
+ ar->do_draw= 0;
+ memset(&ar->drawrct, 0, sizeof(ar->drawrct));
+}
+
+/* **********************************
+ maybe silly, but let's try for now
+ to keep these tags protected
+ ********************************** */
+
+void ED_region_tag_redraw(ARegion *ar)
+{
+ if(ar) {
+ /* zero region means full region redraw */
+ ar->do_draw= 1;
+ memset(&ar->drawrct, 0, sizeof(ar->drawrct));
+ }
+}
+
+void ED_region_tag_redraw_partial(ARegion *ar, rcti *rct)
+{
+ if(ar) {
+ if(!ar->do_draw) {
+ /* no redraw set yet, set partial region */
+ ar->do_draw= 1;
+ ar->drawrct= *rct;
+ }
+ else if(ar->drawrct.xmin != ar->drawrct.xmax) {
+ /* partial redraw already set, expand region */
+ ar->drawrct.xmin= MIN2(ar->drawrct.xmin, rct->xmin);
+ ar->drawrct.ymin= MIN2(ar->drawrct.ymin, rct->ymin);
+ ar->drawrct.xmax= MAX2(ar->drawrct.xmax, rct->xmax);
+ ar->drawrct.ymax= MAX2(ar->drawrct.ymax, rct->ymax);
+ }
+ }
+}
+
+void ED_area_tag_redraw(ScrArea *sa)
+{
+ ARegion *ar;
+
+ if(sa)
+ for(ar= sa->regionbase.first; ar; ar= ar->next)
+ ED_region_tag_redraw(ar);
+}
+
+void ED_area_tag_refresh(ScrArea *sa)
+{
+ if(sa)
+ sa->do_refresh= 1;
+}
+
+/* *************************************************************** */
+
+/* use NULL to disable it */
+void ED_area_headerprint(ScrArea *sa, const char *str)
+{
+ ARegion *ar;
+
+ for(ar= sa->regionbase.first; ar; ar= ar->next) {
+ if(ar->regiontype==RGN_TYPE_HEADER) {
+ if(str) {
+ if(ar->headerstr==NULL)
+ ar->headerstr= MEM_mallocN(256, "headerprint");
+ BLI_strncpy(ar->headerstr, str, 256);
+ }
+ else if(ar->headerstr) {
+ MEM_freeN(ar->headerstr);
+ ar->headerstr= NULL;
+ }
+ ED_region_tag_redraw(ar);
+ }
+ }
+}
+
+/* ************************************************************ */
+
+
+#define AZONESPOT 12
+static void area_azone_initialize(ScrArea *sa)
+{
+ AZone *az;
+
+ /* reinitalize entirely, regions add azones too */
+ BLI_freelistN(&sa->actionzones);
+
+ /* set area action zones */
+ az= (AZone *)MEM_callocN(sizeof(AZone), "actionzone");
+ BLI_addtail(&(sa->actionzones), az);
+ az->type= AZONE_AREA;
+ az->x1= sa->totrct.xmin;
+ az->y1= sa->totrct.ymin;
+ az->x2= sa->totrct.xmin + AZONESPOT-1;
+ az->y2= sa->totrct.ymin + AZONESPOT-1;
+ BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
+
+ az= (AZone *)MEM_callocN(sizeof(AZone), "actionzone");
+ BLI_addtail(&(sa->actionzones), az);
+ az->type= AZONE_AREA;
+ az->x1= sa->totrct.xmax+1;
+ az->y1= sa->totrct.ymax+1;
+ az->x2= sa->totrct.xmax-AZONESPOT+1;
+ az->y2= sa->totrct.ymax-AZONESPOT+1;
+ BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
+}
+
+static void region_azone_initialize(ScrArea *sa, ARegion *ar, char edge)
+{
+ AZone *az, *azt;
+
+ az= (AZone *)MEM_callocN(sizeof(AZone), "actionzone");
+ BLI_addtail(&(sa->actionzones), az);
+ az->type= AZONE_REGION;
+ az->ar= ar;
+ az->edge= edge;
+
+ if(edge=='t') {
+ az->x1= ar->winrct.xmin+AZONESPOT;
+ az->y1= ar->winrct.ymax;
+ az->x2= ar->winrct.xmin+2*AZONESPOT;
+ az->y2= ar->winrct.ymax;
+ az->x3= (az->x1+az->x2)/2;
+ az->y3= az->y2+AZONESPOT/2;
+ BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y3);
+ }
+ else if(edge=='b') {
+ az->x1= ar->winrct.xmin+AZONESPOT;
+ az->y1= ar->winrct.ymin;
+ az->x2= ar->winrct.xmin+2*AZONESPOT;
+ az->y2= ar->winrct.ymin;
+ az->x3= (az->x1+az->x2)/2;
+ az->y3= az->y2-AZONESPOT/2;
+ BLI_init_rcti(&az->rect, az->x1, az->x2, az->y3, az->y1);
+ }
+ else if(edge=='l') {
+ az->x1= ar->winrct.xmin;
+ az->y1= ar->winrct.ymax-AZONESPOT;
+ az->x2= ar->winrct.xmin;
+ az->y2= ar->winrct.ymax-2*AZONESPOT;
+ az->x3= az->x2-AZONESPOT/2;
+ az->y3= (az->y1+az->y2)/2;
+ BLI_init_rcti(&az->rect, az->x3, az->x1, az->y1, az->y2);
+ }
+ else { // if(edge=='r') {
+ az->x1= ar->winrct.xmax;
+ az->y1= ar->winrct.ymax-AZONESPOT;
+ az->x2= ar->winrct.xmax;
+ az->y2= ar->winrct.ymax-2*AZONESPOT;
+ az->x3= az->x2+AZONESPOT/2;
+ az->y3= (az->y1+az->y2)/2;
+ BLI_init_rcti(&az->rect, az->x1, az->x3, az->y1, az->y2);
+ }
+
+ /* if more azones on 1 spot, set offset */
+ for(azt= sa->actionzones.first; azt; azt= azt->next) {
+ if(az!=azt) {
+ if(az->x1==azt->x1 && az->y1==azt->y1) {
+ if(edge=='t' || edge=='b') {
+ az->x1+= AZONESPOT;
+ az->x2+= AZONESPOT;
+ az->x3+= AZONESPOT;
+ BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y3);
+ }
+ else {
+ az->y1-= AZONESPOT;
+ az->y2-= AZONESPOT;
+ az->y3-= AZONESPOT;
+ BLI_init_rcti(&az->rect, az->x1, az->x3, az->y1, az->y2);
+ }
+ }
+ }
+ }
+
+}
+
+
+/* *************************************************************** */
+
+static void region_azone_add(ScrArea *sa, ARegion *ar, int alignment)
+{
+ /* edge code (t b l r) is where azone will be drawn */
+
+ if(alignment==RGN_ALIGN_TOP)
+ region_azone_initialize(sa, ar, 'b');
+ else if(alignment==RGN_ALIGN_BOTTOM)
+ region_azone_initialize(sa, ar, 't');
+ else if(ELEM(alignment, RGN_ALIGN_RIGHT, RGN_OVERLAP_RIGHT))
+ region_azone_initialize(sa, ar, 'l');
+ else if(ELEM(alignment, RGN_ALIGN_LEFT, RGN_OVERLAP_LEFT))
+ region_azone_initialize(sa, ar, 'r');
+
+}
+
+/* dir is direction to check, not the splitting edge direction! */
+static int rct_fits(rcti *rect, char dir, int size)
+{
+ if(dir=='h') {
+ return rect->xmax-rect->xmin - size;
+ }
+ else { // 'v'
+ return rect->ymax-rect->ymin - size;
+ }
+}
+
+static void region_rect_recursive(ScrArea *sa, ARegion *ar, rcti *remainder, int quad)
+{
+ rcti *remainder_prev= remainder;
+ int prefsizex, prefsizey;
+ int alignment;
+
+ if(ar==NULL)
+ return;
+
+ /* no returns in function, winrct gets set in the end again */
+ BLI_init_rcti(&ar->winrct, 0, 0, 0, 0);
+
+ /* for test; allow split of previously defined region */
+ if(ar->alignment & RGN_SPLIT_PREV)
+ if(ar->prev)
+ remainder= &ar->prev->winrct;
+
+ alignment = ar->alignment & ~RGN_SPLIT_PREV;
+
+ /* clear state flags first */
+ ar->flag &= ~RGN_FLAG_TOO_SMALL;
+ /* user errors */
+ if(ar->next==NULL && alignment!=RGN_ALIGN_QSPLIT)
+ alignment= RGN_ALIGN_NONE;
+
+ prefsizex= ar->type->minsizex;
+ prefsizey= ar->type->minsizey;
+
+ /* hidden is user flag */
+ if(ar->flag & RGN_FLAG_HIDDEN);
+ /* XXX floating area region, not handled yet here */
+ else if(alignment == RGN_ALIGN_FLOAT);
+ /* remainder is too small for any usage */
+ else if( rct_fits(remainder, 'v', 1)<0 || rct_fits(remainder, 'h', 1) < 0 ) {
+ ar->flag |= RGN_FLAG_TOO_SMALL;
+ }
+ else if(alignment==RGN_ALIGN_NONE) {
+ /* typically last region */
+ ar->winrct= *remainder;
+ BLI_init_rcti(remainder, 0, 0, 0, 0);
+ }
+ else if(alignment==RGN_ALIGN_TOP || alignment==RGN_ALIGN_BOTTOM) {
+
+ if( rct_fits(remainder, 'v', prefsizey) < 0 ) {
+ ar->flag |= RGN_FLAG_TOO_SMALL;
+ }
+ else {
+ int fac= rct_fits(remainder, 'v', prefsizey);
+
+ if(fac < 0 )
+ prefsizey += fac;
+
+ ar->winrct= *remainder;
+
+ if(alignment==RGN_ALIGN_TOP) {
+ ar->winrct.ymin= ar->winrct.ymax - prefsizey + 1;
+ remainder->ymax= ar->winrct.ymin - 1;
+ }
+ else {
+ ar->winrct.ymax= ar->winrct.ymin + prefsizey - 1;
+ remainder->ymin= ar->winrct.ymax + 1;
+ }
+ }
+ }
+ else if( ELEM4(alignment, RGN_ALIGN_LEFT, RGN_ALIGN_RIGHT, RGN_OVERLAP_LEFT, RGN_OVERLAP_RIGHT)) {
+
+ if( rct_fits(remainder, 'h', prefsizex) < 0 ) {
+ ar->flag |= RGN_FLAG_TOO_SMALL;
+ }
+ else {
+ int fac= rct_fits(remainder, 'h', prefsizex);
+
+ if(fac < 0 )
+ prefsizex += fac;
+
+ ar->winrct= *remainder;
+
+ if(ELEM(alignment, RGN_ALIGN_RIGHT, RGN_OVERLAP_RIGHT)) {
+ ar->winrct.xmin= ar->winrct.xmax - prefsizex + 1;
+ if(alignment==RGN_ALIGN_RIGHT)
+ remainder->xmax= ar->winrct.xmin - 1;
+ }
+ else {
+ ar->winrct.xmax= ar->winrct.xmin + prefsizex - 1;
+ if(alignment==RGN_ALIGN_LEFT)
+ remainder->xmin= ar->winrct.xmax + 1;
+ }
+ }
+ }
+ else if(alignment==RGN_ALIGN_VSPLIT || alignment==RGN_ALIGN_HSPLIT) {
+ /* percentage subdiv*/
+ ar->winrct= *remainder;
+
+ if(alignment==RGN_ALIGN_HSPLIT) {
+ if( rct_fits(remainder, 'h', prefsizex) > 4) {
+ ar->winrct.xmax= (remainder->xmin+remainder->xmax)/2;
+ remainder->xmin= ar->winrct.xmax+1;
+ }
+ else {
+ BLI_init_rcti(remainder, 0, 0, 0, 0);
+ }
+ }
+ else {
+ if( rct_fits(remainder, 'v', prefsizey) > 4) {
+ ar->winrct.ymax= (remainder->ymin+remainder->ymax)/2;
+ remainder->ymin= ar->winrct.ymax+1;
+ }
+ else {
+ BLI_init_rcti(remainder, 0, 0, 0, 0);
+ }
+ }
+ }
+ else if(alignment==RGN_ALIGN_QSPLIT) {
+ ar->winrct= *remainder;
+
+ /* test if there's still 4 regions left */
+ if(quad==0) {
+ ARegion *artest= ar->next;
+ int count= 1;
+
+ while(artest) {
+ artest->alignment= RGN_ALIGN_QSPLIT;
+ artest= artest->next;
+ count++;
+ }
+
+ if(count!=4) {
+ /* let's stop adding regions */
+ BLI_init_rcti(remainder, 0, 0, 0, 0);
+ printf("region quadsplit failed\n");
+ }
+ else quad= 1;
+ }
+ if(quad) {
+ if(quad==1) { /* left bottom */
+ ar->winrct.xmax = (remainder->xmin + remainder->xmax)/2;
+ ar->winrct.ymax = (remainder->ymin + remainder->ymax)/2;
+ }
+ else if(quad==2) { /* left top */
+ ar->winrct.xmax = (remainder->xmin + remainder->xmax)/2;
+ ar->winrct.ymin = 1 + (remainder->ymin + remainder->ymax)/2;
+ }
+ else if(quad==3) { /* right bottom */
+ ar->winrct.xmin = 1 + (remainder->xmin + remainder->xmax)/2;
+ ar->winrct.ymax = (remainder->ymin + remainder->ymax)/2;
+ }
+ else { /* right top */
+ ar->winrct.xmin = 1 + (remainder->xmin + remainder->xmax)/2;
+ ar->winrct.ymin = 1 + (remainder->ymin + remainder->ymax)/2;
+ BLI_init_rcti(remainder, 0, 0, 0, 0);
+ }
+
+ quad++;
+ }
+ }
+
+ /* for speedup */
+ ar->winx= ar->winrct.xmax - ar->winrct.xmin + 1;
+ ar->winy= ar->winrct.ymax - ar->winrct.ymin + 1;
+
+ /* restore test exception */
+ if(ar->alignment & RGN_SPLIT_PREV) {
+ if(ar->prev) {
+ remainder= remainder_prev;
+ ar->prev->winx= ar->prev->winrct.xmax - ar->prev->winrct.xmin + 1;
+ ar->prev->winy= ar->prev->winrct.ymax - ar->prev->winrct.ymin + 1;
+ }
+ }
+
+ /* set winrect for azones */
+ if(ar->flag & (RGN_FLAG_HIDDEN|RGN_FLAG_TOO_SMALL)) {
+ ar->winrct= *remainder;
+
+ if(alignment==RGN_ALIGN_TOP)
+ ar->winrct.ymin= ar->winrct.ymax;
+ else if(alignment==RGN_ALIGN_BOTTOM)
+ ar->winrct.ymax= ar->winrct.ymin;
+ else if(ELEM(alignment, RGN_ALIGN_RIGHT, RGN_OVERLAP_RIGHT))
+ ar->winrct.xmin= ar->winrct.xmax;
+ else if(ELEM(alignment, RGN_ALIGN_LEFT, RGN_OVERLAP_LEFT))
+ ar->winrct.xmax= ar->winrct.xmin;
+ else /* prevent winrct to be valid */
+ ar->winrct.xmax= ar->winrct.xmin;
+ }
+ /* in end, add azones, where appropriate */
+ region_azone_add(sa, ar, alignment);
+
+
+ region_rect_recursive(sa, ar->next, remainder, quad);
+}
+
+static void area_calc_totrct(ScrArea *sa, int sizex, int sizey)
+{
+ short rt= CLAMPIS(G.rt, 0, 16);
+
+ if(sa->v1->vec.x>0) sa->totrct.xmin= sa->v1->vec.x+1+rt;
+ else sa->totrct.xmin= sa->v1->vec.x;
+ if(sa->v4->vec.x<sizex-1) sa->totrct.xmax= sa->v4->vec.x-1-rt;
+ else sa->totrct.xmax= sa->v4->vec.x;
+
+ if(sa->v1->vec.y>0) sa->totrct.ymin= sa->v1->vec.y+1+rt;
+ else sa->totrct.ymin= sa->v1->vec.y;
+ if(sa->v2->vec.y<sizey-1) sa->totrct.ymax= sa->v2->vec.y-1-rt;
+ else sa->totrct.ymax= sa->v2->vec.y;
+
+ /* for speedup */
+ sa->winx= sa->totrct.xmax-sa->totrct.xmin+1;
+ sa->winy= sa->totrct.ymax-sa->totrct.ymin+1;
+}
+
+
+/* used for area initialize below */
+static void region_subwindow(wmWindowManager *wm, wmWindow *win, ARegion *ar)
+{
+ if(ar->flag & (RGN_FLAG_HIDDEN|RGN_FLAG_TOO_SMALL)) {
+ if(ar->swinid)
+ wm_subwindow_close(win, ar->swinid);
+ ar->swinid= 0;
+ }
+ else if(ar->swinid==0)
+ ar->swinid= wm_subwindow_open(win, &ar->winrct);
+ else
+ wm_subwindow_position(win, ar->swinid, &ar->winrct);
+}
+
+static void ed_default_handlers(wmWindowManager *wm, ListBase *handlers, int flag)
+{
+ /* note, add-handler checks if it already exists */
+
+ // XXX it would be good to have boundbox checks for some of these...
+ if(flag & ED_KEYMAP_UI) {
+ UI_add_region_handlers(handlers);
+ }
+ if(flag & ED_KEYMAP_VIEW2D) {
+ ListBase *keymap= WM_keymap_listbase(wm, "View2D", 0, 0);
+ WM_event_add_keymap_handler(handlers, keymap);
+ }
+ if(flag & ED_KEYMAP_MARKERS) {
+ ListBase *keymap= WM_keymap_listbase(wm, "Markers", 0, 0);
+ WM_event_add_keymap_handler(handlers, keymap);
+ // XXX need boundbox check urgently!!!
+ }
+ if(flag & ED_KEYMAP_ANIMATION) {
+ ListBase *keymap= WM_keymap_listbase(wm, "Animation", 0, 0);
+ WM_event_add_keymap_handler(handlers, keymap);
+ }
+ if(flag & ED_KEYMAP_FRAMES) {
+ ListBase *keymap= WM_keymap_listbase(wm, "Frames", 0, 0);
+ WM_event_add_keymap_handler(handlers, keymap);
+ }
+}
+
+
+/* called in screen_refresh, or screens_init, also area size changes */
+void ED_area_initialize(wmWindowManager *wm, wmWindow *win, ScrArea *sa)
+{
+ ARegion *ar;
+ rcti rect;
+
+ /* set typedefinitions */
+ sa->type= BKE_spacetype_from_id(sa->spacetype);
+
+ if(sa->type==NULL) {
+ sa->butspacetype= sa->spacetype= SPACE_VIEW3D;
+ sa->type= BKE_spacetype_from_id(sa->spacetype);
+ }
+
+ for(ar= sa->regionbase.first; ar; ar= ar->next)
+ ar->type= BKE_regiontype_from_id(sa->type, ar->regiontype);
+
+ /* area sizes */
+ area_calc_totrct(sa, win->sizex, win->sizey);
+
+ /* clear all azones, add the area triange widgets */
+ area_azone_initialize(sa);
+
+ /* region rect sizes */
+ rect= sa->totrct;
+ region_rect_recursive(sa, sa->regionbase.first, &rect, 0);
+
+ /* default area handlers */
+ ed_default_handlers(wm, &sa->handlers, sa->type->keymapflag);
+ /* checks spacedata, adds own handlers */
+ if(sa->type->init)
+ sa->type->init(wm, sa);
+
+ /* region windows, default and own handlers */
+ for(ar= sa->regionbase.first; ar; ar= ar->next) {
+ region_subwindow(wm, win, ar);
+
+ if(ar->swinid) {
+ /* default region handlers */
+ ed_default_handlers(wm, &ar->handlers, ar->type->keymapflag);
+
+ if(ar->type->init)
+ ar->type->init(wm, ar);
+ }
+ else {
+ /* prevent uiblocks to run */
+ uiFreeBlocks(NULL, &ar->uiblocks);
+ }
+
+ }
+}
+
+/* externally called for floating regions like menus */
+void ED_region_init(bContext *C, ARegion *ar)
+{
+// ARegionType *at= ar->type;
+
+ /* refresh can be called before window opened */
+ region_subwindow(CTX_wm_manager(C), CTX_wm_window(C), ar);
+
+ ar->winx= ar->winrct.xmax - ar->winrct.xmin + 1;
+ ar->winy= ar->winrct.ymax - ar->winrct.ymin + 1;
+
+ /* UI convention */
+ wmLoadIdentity();
+ wmOrtho2(-0.01f, ar->winx-0.01f, -0.01f, ar->winy-0.01f);
+
+}
+
+
+/* sa2 to sa1, we swap spaces for fullscreen to keep all allocated data */
+/* area vertices were set */
+void area_copy_data(ScrArea *sa1, ScrArea *sa2, int swap_space)
+{
+ SpaceType *st;
+ ARegion *ar;
+
+ sa1->headertype= sa2->headertype;
+ sa1->spacetype= sa2->spacetype;
+ sa1->butspacetype= sa2->butspacetype;
+
+ if(swap_space == 1) {
+ SWAP(ListBase, sa1->spacedata, sa2->spacedata);
+ /* exception: ensure preview is reset */
+// if(sa1->spacetype==SPACE_VIEW3D)
+// XXX BIF_view3d_previewrender_free(sa1->spacedata.first);
+ }
+ else if (swap_space == 2) {
+ BKE_spacedata_copylist(&sa1->spacedata, &sa2->spacedata);
+ }
+ else {
+ BKE_spacedata_freelist(&sa1->spacedata);
+ BKE_spacedata_copylist(&sa1->spacedata, &sa2->spacedata);
+ }
+
+ /* Note; SPACE_EMPTY is possible on new screens */
+
+ /* regions */
+ if(swap_space<2) {
+ st= BKE_spacetype_from_id(sa1->spacetype);
+ for(ar= sa1->regionbase.first; ar; ar= ar->next)
+ BKE_area_region_free(st, ar);
+ BLI_freelistN(&sa1->regionbase);
+ }
+
+ st= BKE_spacetype_from_id(sa2->spacetype);
+ for(ar= sa2->regionbase.first; ar; ar= ar->next) {
+ ARegion *newar= BKE_area_region_copy(st, ar);
+ BLI_addtail(&sa1->regionbase, newar);
+ }
+
+#ifndef DISABLE_PYTHON
+ /* scripts */
+ BPY_free_scriptlink(&sa1->scriptlink);
+ sa1->scriptlink= sa2->scriptlink;
+ BPY_copy_scriptlink(&sa1->scriptlink); /* copies internal pointers */
+#endif
+}
+
+/* *********** Space switching code *********** */
+
+void ED_area_swapspace(bContext *C, ScrArea *sa1, ScrArea *sa2)
+{
+ ScrArea *tmp= MEM_callocN(sizeof(ScrArea), "addscrarea");
+
+ ED_area_exit(C, sa1);
+ ED_area_exit(C, sa2);
+
+ tmp->spacetype= sa1->spacetype;
+ tmp->butspacetype= sa1->butspacetype;
+ BKE_spacedata_copyfirst(&tmp->spacedata, &sa1->spacedata);
+
+ area_copy_data(tmp, sa1, 2);
+ area_copy_data(sa1, sa2, 0);
+ area_copy_data(sa2, tmp, 0);
+ ED_area_initialize(CTX_wm_manager(C), CTX_wm_window(C), sa1);
+ ED_area_initialize(CTX_wm_manager(C), CTX_wm_window(C), sa2);
+
+ BKE_screen_area_free(tmp);
+ MEM_freeN(tmp);
+
+ /* tell WM to refresh, cursor types etc */
+ WM_event_add_mousemove(C);
+
+ ED_area_tag_redraw(sa1);
+ ED_area_tag_refresh(sa1);
+ ED_area_tag_redraw(sa2);
+ ED_area_tag_refresh(sa2);
+}
+
+void ED_area_newspace(bContext *C, ScrArea *sa, int type)
+{
+ if(sa->spacetype != type) {
+ SpaceType *st;
+ SpaceLink *slold;
+ SpaceLink *sl;
+
+ ED_area_exit(C, sa);
+
+ st= BKE_spacetype_from_id(type);
+ slold= sa->spacedata.first;
+
+ sa->spacetype= type;
+ sa->butspacetype= type;
+ sa->type= st;
+
+ /* check previously stored space */
+ for (sl= sa->spacedata.first; sl; sl= sl->next)
+ if(sl->spacetype==type)
+ break;
+
+ /* old spacedata... happened during work on 2.50, remove */
+ if(sl && sl->regionbase.first==NULL) {
+ st->free(sl);
+ BLI_freelinkN(&sa->spacedata, sl);
+ sl= NULL;
+ }
+
+ if (sl) {
+
+ /* swap regions */
+ slold->regionbase= sa->regionbase;
+ sa->regionbase= sl->regionbase;
+ sl->regionbase.first= sl->regionbase.last= NULL;
+
+ /* put in front of list */
+ BLI_remlink(&sa->spacedata, sl);
+ BLI_addhead(&sa->spacedata, sl);
+ }
+ else {
+ /* new space */
+ if(st) {
+ sl= st->new(C);
+ BLI_addhead(&sa->spacedata, sl);
+
+ /* swap regions */
+ if(slold)
+ slold->regionbase= sa->regionbase;
+ sa->regionbase= sl->regionbase;
+ sl->regionbase.first= sl->regionbase.last= NULL;
+ }
+ }
+
+ ED_area_initialize(CTX_wm_manager(C), CTX_wm_window(C), sa);
+
+ /* tell WM to refresh, cursor types etc */
+ WM_event_add_mousemove(C);
+
+ ED_area_tag_redraw(sa);
+ ED_area_tag_refresh(sa);
+ }
+}
+
+void ED_area_prevspace(bContext *C)
+{
+ SpaceLink *sl= CTX_wm_space_data(C);
+ ScrArea *sa= CTX_wm_area(C);
+
+ /* cleanup */
+#if 0 // XXX needs to be space type specific
+ if(sfile->spacetype==SPACE_FILE) {
+ if(sfile->pupmenu) {
+ MEM_freeN(sfile->pupmenu);
+ sfile->pupmenu= NULL;
+ }
+ }
+#endif
+
+ if(sl->next) {
+
+#if 0 // XXX check whether this is still needed
+ if (sfile->spacetype == SPACE_SCRIPT) {
+ SpaceScript *sc = (SpaceScript *)sfile;
+ if (sc->script) sc->script->flags &=~SCRIPT_FILESEL;
+ }
+#endif
+
+ ED_area_newspace(C, sa, sl->next->spacetype);
+ }
+ else {
+ ED_area_newspace(C, sa, SPACE_INFO);
+ }
+ ED_area_tag_redraw(sa);
+}
+
+static char *windowtype_pup(void)
+{
+ return(
+ "Window type:%t" //14
+ "|3D View %x1" //30
+
+ "|%l" // 33
+
+ "|Graph Editor %x2" //54
+ "|DopeSheet %x12" //73
+ "|NLA Editor %x13" //94
+
+ "|%l" //97
+
+ "|UV/Image Editor %x6" //117
+
+ "|Video Sequence Editor %x8" //143
+ "|Timeline %x15" //163
+ "|Audio Window %x11" //163
+ "|Text Editor %x9" //179
+
+ "|%l" //192
+
+
+ "|User Preferences %x7" //213
+ "|Outliner %x3" //232
+ "|Buttons Window %x4" //251
+ "|Node Editor %x16"
+ "|%l" //254
+
+ "|File Browser %x5" //290
+
+ "|%l" //293
+
+ "|Scripts Window %x14"//313
+ );
+}
+
+static void spacefunc(struct bContext *C, void *arg1, void *arg2)
+{
+ ED_area_newspace(C, CTX_wm_area(C), CTX_wm_area(C)->butspacetype);
+ ED_area_tag_redraw(CTX_wm_area(C));
+}
+
+/* returns offset for next button in header */
+int ED_area_header_standardbuttons(const bContext *C, uiBlock *block, int yco)
+{
+ ScrArea *sa= CTX_wm_area(C);
+ uiBut *but;
+ int xco= 8;
+
+ but= uiDefIconTextButC(block, ICONTEXTROW, 0, ICON_VIEW3D,
+ windowtype_pup(), xco, yco, XIC+10, YIC,
+ &(sa->butspacetype), 1.0, SPACEICONMAX, 0, 0,
+ "Displays Current Window Type. "
+ "Click for menu of available types.");
+ uiButSetFunc(but, spacefunc, NULL, NULL);
+
+ xco += XIC + 14;
+
+ uiBlockSetEmboss(block, UI_EMBOSSN);
+ if (sa->flag & HEADER_NO_PULLDOWN) {
+ uiDefIconButBitS(block, TOG, HEADER_NO_PULLDOWN, 0,
+ ICON_DISCLOSURE_TRI_RIGHT,
+ xco,yco,XIC,YIC-2,
+ &(sa->flag), 0, 0, 0, 0,
+ "Show pulldown menus");
+ }
+ else {
+ uiDefIconButBitS(block, TOG, HEADER_NO_PULLDOWN, 0,
+ ICON_DISCLOSURE_TRI_DOWN,
+ xco,yco,XIC,YIC-2,
+ &(sa->flag), 0, 0, 0, 0,
+ "Hide pulldown menus");
+ }
+ xco+=XIC;
+
+ uiBlockSetEmboss(block, UI_EMBOSS);
+
+ return xco;
+}
+
+/************************ standard UI regions ************************/
+
+void ED_region_panels(const bContext *C, ARegion *ar, int vertical, char *context)
+{
+ uiStyle *style= U.uistyles.first;
+ uiBlock *block;
+ PanelType *pt;
+ Panel *panel;
+ View2D *v2d= &ar->v2d;
+ float col[3];
+ int xco, yco, x, y, miny=0, w, em, header, triangle, open;
+
+ if(vertical) {
+ w= v2d->cur.xmax - v2d->cur.xmin;
+ em= (ar->type->minsizex)? 10: 20;
+ }
+ else {
+ w= UI_PANEL_WIDTH;
+ em= (ar->type->minsizex)? 10: 20;
+ }
+
+ header= 20; // XXX
+ triangle= 22;
+ x= 0;
+ y= -style->panelouter;
+
+ /* create panels */
+ uiBeginPanels(C, ar);
+
+ /* set view2d view matrix for scrolling (without scrollers) */
+ UI_view2d_view_ortho(C, v2d);
+
+ for(pt= ar->type->paneltypes.first; pt; pt= pt->next) {
+ /* verify context */
+ if(context)
+ if(pt->context[0] && strcmp(context, pt->context) != 0)
+ continue;
+
+ /* draw panel */
+ if(pt->draw && (!pt->poll || pt->poll(C, pt))) {
+ block= uiBeginBlock(C, ar, pt->idname, UI_EMBOSS);
+ panel= uiBeginPanel(ar, block, pt, &open);
+
+ if(vertical)
+ y -= header;
+
+ if(pt->draw_header && (open || vertical)) {
+ /* for enabled buttons */
+ panel->layout= uiBlockLayout(block, UI_LAYOUT_HORIZONTAL, UI_LAYOUT_HEADER,
+ triangle, header+style->panelspace, header, 1, style);
+
+ pt->draw_header(C, panel);
+
+ uiBlockLayoutResolve(C, block, &xco, &yco);
+ panel->labelofs= xco - triangle;
+ panel->layout= NULL;
+ }
+
+ if(open) {
+ panel->type= pt;
+ panel->layout= uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL,
+ style->panelspace, 0, w-2*style->panelspace, em, style);
+
+ pt->draw(C, panel);
+
+ uiBlockLayoutResolve(C, block, &xco, &yco);
+ panel->layout= NULL;
+
+ yco -= 2*style->panelspace;
+ uiEndPanel(block, w, -yco);
+ }
+ else
+ yco= 0;
+
+ uiEndBlock(C, block);
+
+ if(vertical) {
+ y += yco-style->panelouter;
+ }
+ else {
+ x += w;
+ miny= MIN2(y, yco-style->panelouter-header);
+ }
+ }
+ }
+
+ if(vertical)
+ x += w;
+ else
+ y= miny;
+
+ /* in case there are no panels */
+ if(x == 0 || y == 0) {
+ x= UI_PANEL_WIDTH;
+ y= UI_PANEL_WIDTH;
+ }
+
+ /* clear */
+ UI_GetThemeColor3fv(TH_BACK, col);
+ glClearColor(col[0], col[1], col[2], 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* before setting the view */
+ if(vertical) {
+ v2d->keepofs |= V2D_LOCKOFS_X;
+ v2d->keepofs &= ~V2D_LOCKOFS_Y;
+ }
+ else {
+ v2d->keepofs &= ~V2D_LOCKOFS_X;
+ v2d->keepofs |= V2D_LOCKOFS_Y;
+ }
+
+ UI_view2d_totRect_set(v2d, x, -y);
+
+ /* set the view */
+ UI_view2d_view_ortho(C, v2d);
+
+ /* this does the actual drawing! */
+ uiEndPanels(C, ar);
+
+ /* restore view matrix */
+ UI_view2d_view_restore(C);
+}
+
+void ED_region_panels_init(wmWindowManager *wm, ARegion *ar)
+{
+ ListBase *keymap;
+
+ UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_PANELS_UI, ar->winx, ar->winy);
+
+ keymap= WM_keymap_listbase(wm, "View2D Buttons List", 0, 0);
+ WM_event_add_keymap_handler(&ar->handlers, keymap);
+}
+
+void ED_region_header(const bContext *C, ARegion *ar)
+{
+ uiStyle *style= U.uistyles.first;
+ uiBlock *block;
+ uiLayout *layout;
+ HeaderType *ht;
+ Header header = {0};
+ float col[3];
+ int xco, yco;
+
+ /* clear */
+ if(ED_screen_area_active(C))
+ UI_GetThemeColor3fv(TH_HEADER, col);
+ else
+ UI_GetThemeColor3fv(TH_HEADERDESEL, col);
+
+ glClearColor(col[0], col[1], col[2], 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* set view2d view matrix for scrolling (without scrollers) */
+ UI_view2d_view_ortho(C, &ar->v2d);
+
+ xco= 8;
+ yco= HEADERY-3;
+
+ /* draw all headers types */
+ for(ht= ar->type->headertypes.first; ht; ht= ht->next) {
+ block= uiBeginBlock(C, ar, "header buttons", UI_EMBOSS);
+ layout= uiBlockLayout(block, UI_LAYOUT_HORIZONTAL, UI_LAYOUT_HEADER, xco, yco, HEADERY-6, 1, style);
+
+ if(ht->draw) {
+ header.type= ht;
+ header.layout= layout;
+ ht->draw(C, &header);
+ }
+
+ uiBlockLayoutResolve(C, block, &xco, &yco);
+ uiEndBlock(C, block);
+ uiDrawBlock(C, block);
+ }
+
+ /* always as last */
+ UI_view2d_totRect_set(&ar->v2d, xco+XIC+80, ar->v2d.tot.ymax-ar->v2d.tot.ymin);
+
+ /* restore view matrix? */
+ UI_view2d_view_restore(C);
+}
+
+void ED_region_header_init(ARegion *ar)
+{
+ UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy);
+}
+