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Diffstat (limited to 'source/blender/editors/screen/glutil.c')
-rw-r--r-- | source/blender/editors/screen/glutil.c | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c index 230d6179871..4dc3b24c309 100644 --- a/source/blender/editors/screen/glutil.c +++ b/source/blender/editors/screen/glutil.c @@ -286,6 +286,13 @@ void immDrawPixelsTexScaled_clipping(IMMDrawPixelsTexState *state, immAttr2f(texco, (float)(0 + offset_left) / tex_w, (float)(subpart_h - offset_top) / tex_h); immVertex2f(pos, rast_x + (float)offset_left * xzoom, rast_y + (float)(subpart_h - offset_top) * yzoom * scaleY); immEnd(); + + /* NOTE: Weirdly enough this is only required on macOS. Without this there is some sort of + * bleeding of data is happening from tiles which are drawn later on. + * This doesn't seem to be too slow, but still would be nice to have fast and nice solution. */ +#ifdef __APPLE__ + glFlush(); +#endif } } |