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Diffstat (limited to 'source/blender/editors/screen/glutil.c')
-rw-r--r--source/blender/editors/screen/glutil.c43
1 files changed, 34 insertions, 9 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index 105c2dc88d1..8501b53afae 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -482,7 +482,7 @@ static int get_cached_work_texture(int *w_r, int *h_r)
return texid;
}
-void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format, void *rect, float scaleX, float scaleY)
+void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format, int zoomfilter, void *rect, float scaleX, float scaleY)
{
unsigned char *uc_rect = (unsigned char *) rect;
float *f_rect = (float *)rect;
@@ -503,6 +503,7 @@ void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format,
/* don't want nasty border artifacts */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, zoomfilter);
#ifdef __APPLE__
/* workaround for os x 10.5/10.6 driver bug: http://lists.apple.com/archives/Mac-opengl/2008/Jul/msg00117.html */
@@ -560,10 +561,10 @@ void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format,
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glTexCoord2f((float)(0 + offset_left) / tex_w, (float)(0 + offset_bot) / tex_h);
- glVertex2f(rast_x + (float)offset_left * xzoom, rast_y + (float)offset_bot * xzoom);
+ glVertex2f(rast_x + (float)offset_left * xzoom, rast_y + (float)offset_bot * yzoom);
glTexCoord2f((float)(subpart_w - offset_right) / tex_w, (float)(0 + offset_bot) / tex_h);
- glVertex2f(rast_x + (float)(subpart_w - offset_right) * xzoom * scaleX, rast_y + (float)offset_bot * xzoom);
+ glVertex2f(rast_x + (float)(subpart_w - offset_right) * xzoom * scaleX, rast_y + (float)offset_bot * yzoom);
glTexCoord2f((float)(subpart_w - offset_right) / tex_w, (float)(subpart_h - offset_top) / tex_h);
glVertex2f(rast_x + (float)(subpart_w - offset_right) * xzoom * scaleX, rast_y + (float)(subpart_h - offset_top) * yzoom * scaleY);
@@ -585,9 +586,9 @@ void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format,
#endif
}
-void glaDrawPixelsTex(float x, float y, int img_w, int img_h, int format, void *rect)
+void glaDrawPixelsTex(float x, float y, int img_w, int img_h, int format, int zoomfilter, void *rect)
{
- glaDrawPixelsTexScaled(x, y, img_w, img_h, format, rect, 1.0f, 1.0f);
+ glaDrawPixelsTexScaled(x, y, img_w, img_h, format, zoomfilter, rect, 1.0f, 1.0f);
}
void glaDrawPixelsSafe(float x, float y, int img_w, int img_h, int row_w, int format, int type, void *rect)
@@ -669,6 +670,22 @@ void glaDrawPixelsSafe(float x, float y, int img_w, int img_h, int row_w, int fo
}
}
+/* uses either DrawPixelsSafe or DrawPixelsTex, based on user defined maximum */
+void glaDrawPixelsAuto(float x, float y, int img_w, int img_h, int format, int zoomfilter, void *rect)
+{
+ if (U.image_gpubuffer_limit) {
+ /* Megapixels, use float math to prevent overflow */
+ float img_size = ((float)img_w * (float)img_h) / (1024.0f * 1024.0f);
+
+ if (U.image_gpubuffer_limit > (int)img_size) {
+ glColor4f(1.0, 1.0, 1.0, 1.0);
+ glaDrawPixelsTex(x, y, img_w, img_h, format, zoomfilter, rect);
+ return;
+ }
+ }
+ glaDrawPixelsSafe(x, y, img_w, img_h, img_w, GL_RGBA, format, rect);
+}
+
/* 2D Drawing Assistance */
void glaDefine2DArea(rcti *screen_rect)
@@ -807,7 +824,9 @@ void bglBegin(int mode)
pointhack = floor(value[0] + 0.5f);
if (pointhack > 4) pointhack = 4;
}
- else glBegin(mode);
+ else {
+ glBegin(mode);
+ }
}
}
@@ -835,7 +854,9 @@ void bglVertex3fv(const float vec[3])
glRasterPos3fv(vec);
glBitmap(pointhack, pointhack, (float)pointhack / 2.0f, (float)pointhack / 2.0f, 0.0, 0.0, Squaredot);
}
- else glVertex3fv(vec);
+ else {
+ glVertex3fv(vec);
+ }
break;
}
}
@@ -848,7 +869,9 @@ void bglVertex3f(float x, float y, float z)
glRasterPos3f(x, y, z);
glBitmap(pointhack, pointhack, (float)pointhack / 2.0f, (float)pointhack / 2.0f, 0.0, 0.0, Squaredot);
}
- else glVertex3f(x, y, z);
+ else {
+ glVertex3f(x, y, z);
+ }
break;
}
}
@@ -861,7 +884,9 @@ void bglVertex2fv(const float vec[2])
glRasterPos2fv(vec);
glBitmap(pointhack, pointhack, (float)pointhack / 2, pointhack / 2, 0.0, 0.0, Squaredot);
}
- else glVertex2fv(vec);
+ else {
+ glVertex2fv(vec);
+ }
break;
}
}