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Diffstat (limited to 'source/blender/editors/screen/glutil.c')
-rw-r--r--source/blender/editors/screen/glutil.c133
1 files changed, 62 insertions, 71 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index 5c3b1944164..07a122c7094 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -95,9 +95,8 @@ void immDrawPixelsTexScaled_clipping(IMMDrawPixelsTexState *state,
float y,
int img_w,
int img_h,
- int format,
- int type,
- int zoomfilter,
+ eGPUTextureFormat gpu_format,
+ bool use_filter,
void *rect,
float scaleX,
float scaleY,
@@ -115,21 +114,30 @@ void immDrawPixelsTexScaled_clipping(IMMDrawPixelsTexState *state,
const bool use_clipping = ((clip_min_x < clip_max_x) && (clip_min_y < clip_max_y));
float white[4] = {1.0f, 1.0f, 1.0f, 1.0f};
- if (type != GL_FLOAT) {
- BLI_assert(type == GL_UNSIGNED_BYTE);
- type = GL_UNSIGNED_BYTE;
+ if (ELEM(gpu_format, GPU_RGBA8, GPU_RGBA16F)) {
+ components = 4;
+ }
+ else if (ELEM(gpu_format, GPU_RGB16F)) {
+ components = 3;
+ }
+ else if (ELEM(gpu_format, GPU_R8, GPU_R16F)) {
+ components = 1;
+ }
+ else {
+ BLI_assert(!"Incompatible format passed to immDrawPixels");
+ return;
}
- eGPUTextureFormat gpu_format = (type == GL_FLOAT) ? GPU_RGBA16F : GPU_RGBA8;
- eGPUDataFormat gpu_data = (type == GL_FLOAT) ? GPU_DATA_FLOAT : GPU_DATA_UNSIGNED_BYTE;
- GPUTexture *texture = GPU_texture_create_nD(
- tex_w, tex_h, 0, 2, NULL, gpu_format, gpu_data, 0, false, NULL);
+ const bool use_float_data = ELEM(gpu_format, GPU_RGBA16F, GPU_RGB16F, GPU_R16F);
+ eGPUDataFormat gpu_data = (use_float_data) ? GPU_DATA_FLOAT : GPU_DATA_UNSIGNED_BYTE;
+ size_t stride = components * ((use_float_data) ? sizeof(float) : sizeof(uchar));
- /* TODO replace GL_NEAREST/LINEAR in callers. */
- GPU_texture_filter_mode(texture, (zoomfilter == GL_LINEAR));
- GPU_texture_wrap_mode(texture, false, true);
+ GPUTexture *tex = GPU_texture_create_2d(tex_w, tex_h, gpu_format, NULL, NULL);
- GPU_texture_bind(texture, 0);
+ GPU_texture_filter_mode(tex, use_filter);
+ GPU_texture_wrap_mode(tex, false, true);
+
+ GPU_texture_bind(tex, 0);
/* setup seamless 2=on, 0=off */
seamless = ((tex_w < img_w || tex_h < img_h) && tex_w > 2 && tex_h > 2) ? 2 : 0;
@@ -140,20 +148,6 @@ void immDrawPixelsTexScaled_clipping(IMMDrawPixelsTexState *state,
nsubparts_x = (img_w + (offset_x - 1)) / (offset_x);
nsubparts_y = (img_h + (offset_y - 1)) / (offset_y);
- if (format == GL_RGBA) {
- components = 4;
- }
- else if (format == GL_RGB) {
- components = 3;
- }
- else if (format == GL_RED) {
- components = 1;
- }
- else {
- BLI_assert(!"Incompatible format passed to glaDrawPixelsTexScaled");
- return;
- }
-
/* optional */
/* NOTE: Shader could be null for GLSL OCIO drawing, it is fine, since
* it does not need color.
@@ -199,26 +193,32 @@ void immDrawPixelsTexScaled_clipping(IMMDrawPixelsTexState *state,
{
int src_y = subpart_y * offset_y;
int src_x = subpart_x * offset_x;
- size_t stride = components * ((type == GL_FLOAT) ? sizeof(float) : sizeof(uchar));
#define DATA(_y, _x) ((char *)rect + stride * ((size_t)(_y)*img_w + (_x)))
{
void *data = DATA(src_y, src_x);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, subpart_w, subpart_h, format, type, data);
+ GPU_texture_update_sub(tex, gpu_data, data, 0, 0, 0, subpart_w, subpart_h, 0);
}
/* Add an extra border of pixels so linear interpolation looks ok
* at edges of full image. */
if (subpart_w < tex_w) {
void *data = DATA(src_y, src_x + subpart_w - 1);
- glTexSubImage2D(GL_TEXTURE_2D, 0, subpart_w, 0, 1, subpart_h, format, type, data);
+ int offset[2] = {subpart_w, 0};
+ int extent[2] = {1, subpart_h};
+ GPU_texture_update_sub(tex, gpu_data, data, UNPACK2(offset), 0, UNPACK2(extent), 0);
}
if (subpart_h < tex_h) {
void *data = DATA(src_y + subpart_h - 1, src_x);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, subpart_h, subpart_w, 1, format, type, data);
+ int offset[2] = {0, subpart_h};
+ int extent[2] = {subpart_w, 1};
+ GPU_texture_update_sub(tex, gpu_data, data, UNPACK2(offset), 0, UNPACK2(extent), 0);
}
+
if (subpart_w < tex_w && subpart_h < tex_h) {
void *data = DATA(src_y + subpart_h - 1, src_x + subpart_w - 1);
- glTexSubImage2D(GL_TEXTURE_2D, 0, subpart_w, subpart_h, 1, 1, format, type, data);
+ int offset[2] = {subpart_w, subpart_h};
+ int extent[2] = {1, 1};
+ GPU_texture_update_sub(tex, gpu_data, data, UNPACK2(offset), 0, UNPACK2(extent), 0);
}
#undef DATA
}
@@ -253,8 +253,8 @@ void immDrawPixelsTexScaled_clipping(IMMDrawPixelsTexState *state,
immUnbindProgram();
}
- GPU_texture_unbind(texture);
- GPU_texture_free(texture);
+ GPU_texture_unbind(tex);
+ GPU_texture_free(tex);
/* Restore default. */
GPU_unpack_row_length_set(0);
@@ -265,9 +265,8 @@ void immDrawPixelsTexScaled(IMMDrawPixelsTexState *state,
float y,
int img_w,
int img_h,
- int format,
- int type,
- int zoomfilter,
+ eGPUTextureFormat gpu_format,
+ bool use_filter,
void *rect,
float scaleX,
float scaleY,
@@ -280,9 +279,8 @@ void immDrawPixelsTexScaled(IMMDrawPixelsTexState *state,
y,
img_w,
img_h,
- format,
- type,
- zoomfilter,
+ gpu_format,
+ use_filter,
rect,
scaleX,
scaleY,
@@ -300,9 +298,8 @@ void immDrawPixelsTex(IMMDrawPixelsTexState *state,
float y,
int img_w,
int img_h,
- int format,
- int type,
- int zoomfilter,
+ eGPUTextureFormat gpu_format,
+ bool use_filter,
void *rect,
float xzoom,
float yzoom,
@@ -313,9 +310,8 @@ void immDrawPixelsTex(IMMDrawPixelsTexState *state,
y,
img_w,
img_h,
- format,
- type,
- zoomfilter,
+ gpu_format,
+ use_filter,
rect,
1.0f,
1.0f,
@@ -333,9 +329,8 @@ void immDrawPixelsTex_clipping(IMMDrawPixelsTexState *state,
float y,
int img_w,
int img_h,
- int format,
- int type,
- int zoomfilter,
+ eGPUTextureFormat gpu_format,
+ bool use_filter,
void *rect,
float clip_min_x,
float clip_min_y,
@@ -350,9 +345,8 @@ void immDrawPixelsTex_clipping(IMMDrawPixelsTexState *state,
y,
img_w,
img_h,
- format,
- type,
- zoomfilter,
+ gpu_format,
+ use_filter,
rect,
1.0f,
1.0f,
@@ -371,7 +365,7 @@ void immDrawPixelsTex_clipping(IMMDrawPixelsTexState *state,
void ED_draw_imbuf_clipping(ImBuf *ibuf,
float x,
float y,
- int zoomfilter,
+ bool use_filter,
ColorManagedViewSettings *view_settings,
ColorManagedDisplaySettings *display_settings,
float clip_min_x,
@@ -421,13 +415,13 @@ void ED_draw_imbuf_clipping(ImBuf *ibuf,
if (ok) {
if (ibuf->rect_float) {
- int format = 0;
+ eGPUTextureFormat format = 0;
if (ibuf->channels == 3) {
- format = GL_RGB;
+ format = GPU_RGB16F;
}
else if (ibuf->channels == 4) {
- format = GL_RGBA;
+ format = GPU_RGBA16F;
}
else {
BLI_assert(!"Incompatible number of channels for GLSL display");
@@ -440,8 +434,7 @@ void ED_draw_imbuf_clipping(ImBuf *ibuf,
ibuf->x,
ibuf->y,
format,
- GL_FLOAT,
- zoomfilter,
+ use_filter,
ibuf->rect_float,
clip_min_x,
clip_min_y,
@@ -459,9 +452,8 @@ void ED_draw_imbuf_clipping(ImBuf *ibuf,
y,
ibuf->x,
ibuf->y,
- GL_RGBA,
- GL_UNSIGNED_BYTE,
- zoomfilter,
+ GPU_RGBA8,
+ use_filter,
ibuf->rect,
clip_min_x,
clip_min_y,
@@ -493,9 +485,8 @@ void ED_draw_imbuf_clipping(ImBuf *ibuf,
y,
ibuf->x,
ibuf->y,
- GL_RGBA,
- GL_UNSIGNED_BYTE,
- zoomfilter,
+ GPU_RGBA8,
+ use_filter,
display_buffer,
clip_min_x,
clip_min_y,
@@ -513,7 +504,7 @@ void ED_draw_imbuf_clipping(ImBuf *ibuf,
void ED_draw_imbuf(ImBuf *ibuf,
float x,
float y,
- int zoomfilter,
+ bool use_filter,
ColorManagedViewSettings *view_settings,
ColorManagedDisplaySettings *display_settings,
float zoom_x,
@@ -522,7 +513,7 @@ void ED_draw_imbuf(ImBuf *ibuf,
ED_draw_imbuf_clipping(ibuf,
x,
y,
- zoomfilter,
+ use_filter,
view_settings,
display_settings,
0.0f,
@@ -537,7 +528,7 @@ void ED_draw_imbuf_ctx_clipping(const bContext *C,
ImBuf *ibuf,
float x,
float y,
- int zoomfilter,
+ bool use_filter,
float clip_min_x,
float clip_min_y,
float clip_max_x,
@@ -553,7 +544,7 @@ void ED_draw_imbuf_ctx_clipping(const bContext *C,
ED_draw_imbuf_clipping(ibuf,
x,
y,
- zoomfilter,
+ use_filter,
view_settings,
display_settings,
clip_min_x,
@@ -565,9 +556,9 @@ void ED_draw_imbuf_ctx_clipping(const bContext *C,
}
void ED_draw_imbuf_ctx(
- const bContext *C, ImBuf *ibuf, float x, float y, int zoomfilter, float zoom_x, float zoom_y)
+ const bContext *C, ImBuf *ibuf, float x, float y, bool use_filter, float zoom_x, float zoom_y)
{
- ED_draw_imbuf_ctx_clipping(C, ibuf, x, y, zoomfilter, 0.0f, 0.0f, 0.0f, 0.0f, zoom_x, zoom_y);
+ ED_draw_imbuf_ctx_clipping(C, ibuf, x, y, use_filter, 0.0f, 0.0f, 0.0f, 0.0f, zoom_x, zoom_y);
}
int ED_draw_imbuf_method(ImBuf *ibuf)