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Diffstat (limited to 'source/blender/editors/screen/glutil.c')
-rw-r--r--source/blender/editors/screen/glutil.c27
1 files changed, 18 insertions, 9 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index 66abbaecbe7..5b73645abde 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -690,6 +690,8 @@ void glaDefine2DArea(rcti *screen_rect)
glLoadIdentity();
}
+#if 0 /* UNUSED */
+
struct gla2DDrawInfo {
int orig_vp[4], orig_sc[4];
float orig_projmat[16], orig_viewmat[16];
@@ -721,7 +723,6 @@ void gla2DSetMap(gla2DDrawInfo *di, rctf *rect)
di->wo_to_sc[1]= sc_h/wo_h;
}
-
gla2DDrawInfo *glaBegin2DDraw(rcti *screen_rect, rctf *world_rect)
{
gla2DDrawInfo *di= MEM_mallocN(sizeof(*di), "gla2DDrawInfo");
@@ -779,6 +780,7 @@ void glaEnd2DDraw(gla2DDrawInfo *di)
MEM_freeN(di);
}
+#endif
/* **************** glPoint hack ************************ */
@@ -805,6 +807,7 @@ void bglBegin(int mode)
}
}
+#if 0 /* UNUSED */
int bglPointHack(void)
{
float value[4];
@@ -818,10 +821,11 @@ int bglPointHack(void)
}
return 0;
}
+#endif
void bglVertex3fv(const float vec[3])
{
- switch(curmode) {
+ switch (curmode) {
case GL_POINTS:
if (pointhack) {
glRasterPos3fv(vec);
@@ -834,7 +838,7 @@ void bglVertex3fv(const float vec[3])
void bglVertex3f(float x, float y, float z)
{
- switch(curmode) {
+ switch (curmode) {
case GL_POINTS:
if (pointhack) {
glRasterPos3f(x, y, z);
@@ -847,7 +851,7 @@ void bglVertex3f(float x, float y, float z)
void bglVertex2fv(const float vec[2])
{
- switch(curmode) {
+ switch (curmode) {
case GL_POINTS:
if (pointhack) {
glRasterPos2fv(vec);
@@ -878,11 +882,15 @@ void bgl_get_mats(bglMats *mats)
/* Very strange code here - it seems that certain bad values in the
* modelview matrix can cause gluUnProject to give bad results. */
if (mats->modelview[0] < badvalue &&
- mats->modelview[0] > -badvalue)
- mats->modelview[0]= 0;
+ mats->modelview[0] > -badvalue)
+ {
+ mats->modelview[0] = 0;
+ }
if (mats->modelview[5] < badvalue &&
- mats->modelview[5] > -badvalue)
- mats->modelview[5]= 0;
+ mats->modelview[5] > -badvalue)
+ {
+ mats->modelview[5] = 0;
+ }
/* Set up viewport so that gluUnProject will give correct values */
mats->viewport[0] = 0;
@@ -927,6 +935,7 @@ void bglPolygonOffset(float viewdist, float dist)
}
}
+#if 0 /* UNUSED */
void bglFlush(void)
{
glFlush();
@@ -935,4 +944,4 @@ void bglFlush(void)
// XXX myswapbuffers(); //hack to get mac intel graphics to show frontbuffer
#endif
}
-
+#endif