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Diffstat (limited to 'source/blender/editors/screen/glutil.c')
-rw-r--r--source/blender/editors/screen/glutil.c31
1 files changed, 16 insertions, 15 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index 918df2f90e0..2608e9e3482 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -73,10 +73,11 @@ GLubyte stipple_halftone[128] = {
/* repeat this pattern
- X000X000
- 00000000
- 00X000X0
- 00000000 */
+ *
+ * X000X000
+ * 00000000
+ * 00X000X0
+ * 00000000 */
GLubyte stipple_quarttone[128] = {
@@ -148,8 +149,10 @@ void fdrawbezier(float vec[4][3])
glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, vec[0]);
glBegin(GL_LINE_STRIP);
while (spline_step < 1.000001f) {
- /*if(do_shaded)
- UI_ThemeColorBlend(th_col1, th_col2, spline_step);*/
+#if 0
+ if(do_shaded)
+ UI_ThemeColorBlend(th_col1, th_col2, spline_step);
+#endif
glEvalCoord1f(spline_step);
spline_step += dist;
}
@@ -201,14 +204,12 @@ void sdrawline(short x1, short y1, short x2, short y2)
}
/*
-
- x1,y2
- | \
- | \
- | \
- x1,y1-- x2,y1
-
-*/
+ * x1,y2
+ * | \
+ * | \
+ * | \
+ * x1,y1-- x2,y1
+ */
static void sdrawtripoints(short x1, short y1, short x2, short y2)
{
@@ -847,7 +848,7 @@ void bgl_get_mats(bglMats *mats)
glGetIntegerv(GL_VIEWPORT, (GLint *)mats->viewport);
/* Very strange code here - it seems that certain bad values in the
- modelview matrix can cause gluUnProject to give bad results. */
+ * modelview matrix can cause gluUnProject to give bad results. */
if(mats->modelview[0] < badvalue &&
mats->modelview[0] > -badvalue)
mats->modelview[0]= 0;