Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/screen/screen_draw.c')
-rw-r--r--source/blender/editors/screen/screen_draw.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/editors/screen/screen_draw.c b/source/blender/editors/screen/screen_draw.c
index 129c8015c01..a9e38244f62 100644
--- a/source/blender/editors/screen/screen_draw.c
+++ b/source/blender/editors/screen/screen_draw.c
@@ -296,7 +296,7 @@ static GPUBatch *batch_screen_edges_get(int *corner_len)
*/
static void scrarea_draw_shape_dark(ScrArea *area, char dir, uint pos)
{
- GPU_blend_set_func_separate(GPU_BLEND_ALPHA);
+ GPU_blend(GPU_BLEND_ALPHA);
immUniformColor4ub(0, 0, 0, 50);
draw_join_shape(area, dir, pos);
@@ -307,7 +307,7 @@ static void scrarea_draw_shape_dark(ScrArea *area, char dir, uint pos)
*/
static void scrarea_draw_shape_light(ScrArea *area, char UNUSED(dir), uint pos)
{
- GPU_blend_set_func_separate(GPU_BLEND_ALPHA);
+ GPU_blend(GPU_BLEND_ALPHA);
immUniformColor4ub(255, 255, 255, 25);
immRectf(pos, area->v1->vec.x, area->v1->vec.y, area->v3->vec.x, area->v3->vec.y);
@@ -410,8 +410,8 @@ void ED_screen_draw_edges(wmWindow *win)
corner_scale = U.pixelsize * 8.0f;
edge_thickness = corner_scale * 0.21f;
- GPU_blend(true);
- GPU_blend_set_func_separate(GPU_BLEND_ALPHA);
+ GPU_blend(GPU_BLEND_ALPHA);
+ GPU_blend(GPU_BLEND_ALPHA);
GPUBatch *batch = batch_screen_edges_get(&verts_per_corner);
GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_AREA_EDGES);
@@ -423,7 +423,7 @@ void ED_screen_draw_edges(wmWindow *win)
drawscredge_area(area, winsize_x, winsize_y, edge_thickness);
}
- GPU_blend(false);
+ GPU_blend(GPU_BLEND_NONE);
if (U.pixelsize <= 1.0f) {
GPU_scissor_test(false);
@@ -466,12 +466,12 @@ void ED_screen_draw_join_shape(ScrArea *sa1, ScrArea *sa2)
break;
}
- GPU_blend(true);
+ GPU_blend(GPU_BLEND_ALPHA);
scrarea_draw_shape_dark(sa2, dir, pos);
scrarea_draw_shape_light(sa1, dira, pos);
- GPU_blend(false);
+ GPU_blend(GPU_BLEND_NONE);
}
immUnbindProgram();
@@ -483,8 +483,8 @@ void ED_screen_draw_split_preview(ScrArea *area, const int dir, const float fac)
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* splitpoint */
- GPU_blend(true);
- GPU_blend_set_func_separate(GPU_BLEND_ALPHA);
+ GPU_blend(GPU_BLEND_ALPHA);
+ GPU_blend(GPU_BLEND_ALPHA);
immUniformColor4ub(255, 255, 255, 100);
@@ -526,7 +526,7 @@ void ED_screen_draw_split_preview(ScrArea *area, const int dir, const float fac)
immEnd();
}
- GPU_blend(false);
+ GPU_blend(GPU_BLEND_NONE);
immUnbindProgram();
}