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Diffstat (limited to 'source/blender/editors/screen/screen_draw.c')
-rw-r--r--source/blender/editors/screen/screen_draw.c111
1 files changed, 111 insertions, 0 deletions
diff --git a/source/blender/editors/screen/screen_draw.c b/source/blender/editors/screen/screen_draw.c
new file mode 100644
index 00000000000..4332112abe6
--- /dev/null
+++ b/source/blender/editors/screen/screen_draw.c
@@ -0,0 +1,111 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/screen/screen_draw.c
+ * \ingroup edscr
+ */
+
+#include "ED_screen.h"
+
+#include "GPU_framebuffer.h"
+#include "GPU_immediate.h"
+
+#include "WM_api.h"
+
+
+/**
+ * Calculates a scale factor to squash the preview for \a screen into a rectangle of given size and aspect.
+ */
+static void screen_preview_scale_get(
+ const bScreen *screen, float size_x, float size_y,
+ const float asp[2],
+ float r_scale[2])
+{
+ float max_x = 0, max_y = 0;
+
+ for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
+ max_x = MAX2(max_x, sa->totrct.xmax);
+ max_y = MAX2(max_y, sa->totrct.ymax);
+ }
+ r_scale[0] = (size_x * asp[0]) / max_x;
+ r_scale[1] = (size_y * asp[1]) / max_y;
+}
+
+static void screen_preview_draw_areas(const bScreen *screen, const float scale[2], const float col[4],
+ const float ofs_between_areas)
+{
+ const float ofs_h = ofs_between_areas * 0.5f;
+ unsigned int pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT);
+ rctf rect;
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor4fv(col);
+
+ for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
+ rect.xmin = sa->totrct.xmin * scale[0] + ofs_h;
+ rect.xmax = sa->totrct.xmax * scale[0] - ofs_h;
+ rect.ymin = sa->totrct.ymin * scale[1] + ofs_h;
+ rect.ymax = sa->totrct.ymax * scale[1] - ofs_h;
+
+ immBegin(PRIM_TRIANGLE_FAN, 4);
+ immVertex2f(pos, rect.xmin, rect.ymin);
+ immVertex2f(pos, rect.xmax, rect.ymin);
+ immVertex2f(pos, rect.xmax, rect.ymax);
+ immVertex2f(pos, rect.xmin, rect.ymax);
+ immEnd();
+ }
+
+ immUnbindProgram();
+}
+
+static void screen_preview_draw(const bScreen *screen, int size_x, int size_y)
+{
+ const float asp[2] = {1.0f, 0.8f}; /* square previews look a bit ugly */
+ /* could use theme color (tui.wcol_menu_item.text), but then we'd need to regenerate all previews when changing */
+ const float col[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+ float scale[2];
+
+ wmOrtho2(0.0f, size_x, 0.0f, size_y);
+ /* center */
+ glTranslatef(size_x * (1.0f - asp[0]) * 0.5f, size_y * (1.0f - asp[1]) * 0.5f, 0.0f);
+
+ screen_preview_scale_get(screen, size_x, size_y, asp, scale);
+ screen_preview_draw_areas(screen, scale, col, 1.5f);
+}
+
+/**
+ * Render the preview for a screen layout in \a screen.
+ */
+void ED_screen_preview_render(const bScreen *screen, int size_x, int size_y, unsigned int *r_rect)
+{
+ char err_out[256] = "unknown";
+ GPUOffScreen *offscreen = GPU_offscreen_create(size_x, size_y, 0, err_out);
+
+ GPU_offscreen_bind(offscreen, true);
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ screen_preview_draw(screen, size_x, size_y);
+
+ GPU_offscreen_read_pixels(offscreen, GL_UNSIGNED_BYTE, r_rect);
+ GPU_offscreen_unbind(offscreen, true);
+
+ GPU_offscreen_free(offscreen);
+}