diff options
Diffstat (limited to 'source/blender/editors/screen/screen_draw.c')
-rw-r--r-- | source/blender/editors/screen/screen_draw.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/screen/screen_draw.c b/source/blender/editors/screen/screen_draw.c index b5b0d16f6a7..9c46938a90f 100644 --- a/source/blender/editors/screen/screen_draw.c +++ b/source/blender/editors/screen/screen_draw.c @@ -323,7 +323,7 @@ static void drawscredge_corner(ScrArea *sa, int sizex, int sizey) /* Wrap up the corners with a nice embossing. */ rcti rect = sa->totrct; - unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4fv(color); @@ -439,7 +439,7 @@ void ED_screen_draw_edges(wmWindow *win) ScrArea *sa; - unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* Note: first loop only draws if U.pixelsize > 1, skip otherwise */ @@ -477,7 +477,7 @@ void ED_screen_draw_edges(wmWindow *win) */ void ED_screen_draw_join_shape(ScrArea *sa1, ScrArea *sa2) { - unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); GPU_line_width(1); @@ -518,7 +518,7 @@ void ED_screen_draw_join_shape(ScrArea *sa1, ScrArea *sa2) void ED_screen_draw_split_preview(ScrArea *sa, const int dir, const float fac) { - unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* splitpoint */ @@ -594,7 +594,7 @@ static void screen_preview_draw_areas(const bScreen *screen, const float scale[2 const float ofs_between_areas) { const float ofs_h = ofs_between_areas * 0.5f; - unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4fv(col); |