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Diffstat (limited to 'source/blender/editors/screen/screen_edit.c')
-rw-r--r--source/blender/editors/screen/screen_edit.c1080
1 files changed, 1080 insertions, 0 deletions
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
new file mode 100644
index 00000000000..3af5ac2652c
--- /dev/null
+++ b/source/blender/editors/screen/screen_edit.c
@@ -0,0 +1,1080 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_vec_types.h"
+
+#include "BLI_blenlib.h"
+
+#include "BKE_global.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_screen.h"
+#include "BKE_utildefines.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "ED_screen.h"
+#include "ED_screen_types.h"
+
+#include "wm_subwindow.h"
+
+#include "screen_intern.h" /* own module include */
+
+
+/* ******************* screen vert, edge, area managing *********************** */
+
+static ScrVert *screen_addvert(bScreen *sc, short x, short y)
+{
+ ScrVert *sv= MEM_callocN(sizeof(ScrVert), "addscrvert");
+ sv->vec.x= x;
+ sv->vec.y= y;
+
+ BLI_addtail(&sc->vertbase, sv);
+ return sv;
+}
+
+static void sortscrvert(ScrVert **v1, ScrVert **v2)
+{
+ ScrVert *tmp;
+
+ if (*v1 > *v2) {
+ tmp= *v1;
+ *v1= *v2;
+ *v2= tmp;
+ }
+}
+
+static ScrEdge *screen_addedge(bScreen *sc, ScrVert *v1, ScrVert *v2)
+{
+ ScrEdge *se= MEM_callocN(sizeof(ScrEdge), "addscredge");
+
+ sortscrvert(&v1, &v2);
+ se->v1= v1;
+ se->v2= v2;
+
+ BLI_addtail(&sc->edgebase, se);
+ return se;
+}
+
+
+ScrEdge *screen_findedge(bScreen *sc, ScrVert *v1, ScrVert *v2)
+{
+ ScrEdge *se;
+
+ sortscrvert(&v1, &v2);
+ for (se= sc->edgebase.first; se; se= se->next)
+ if(se->v1==v1 && se->v2==v2)
+ return se;
+
+ return NULL;
+}
+
+void removedouble_scrverts(bScreen *sc)
+{
+ ScrVert *v1, *verg;
+ ScrEdge *se;
+ ScrArea *sa;
+
+ verg= sc->vertbase.first;
+ while(verg) {
+ if(verg->newv==NULL) { /* !!! */
+ v1= verg->next;
+ while(v1) {
+ if(v1->newv==NULL) { /* !?! */
+ if(v1->vec.x==verg->vec.x && v1->vec.y==verg->vec.y) {
+ /* printf("doublevert\n"); */
+ v1->newv= verg;
+ }
+ }
+ v1= v1->next;
+ }
+ }
+ verg= verg->next;
+ }
+
+ /* replace pointers in edges and faces */
+ se= sc->edgebase.first;
+ while(se) {
+ if(se->v1->newv) se->v1= se->v1->newv;
+ if(se->v2->newv) se->v2= se->v2->newv;
+ /* edges changed: so.... */
+ sortscrvert(&(se->v1), &(se->v2));
+ se= se->next;
+ }
+ sa= sc->areabase.first;
+ while(sa) {
+ if(sa->v1->newv) sa->v1= sa->v1->newv;
+ if(sa->v2->newv) sa->v2= sa->v2->newv;
+ if(sa->v3->newv) sa->v3= sa->v3->newv;
+ if(sa->v4->newv) sa->v4= sa->v4->newv;
+ sa= sa->next;
+ }
+
+ /* remove */
+ verg= sc->vertbase.first;
+ while(verg) {
+ v1= verg->next;
+ if(verg->newv) {
+ BLI_remlink(&sc->vertbase, verg);
+ MEM_freeN(verg);
+ }
+ verg= v1;
+ }
+
+}
+
+void removenotused_scrverts(bScreen *sc)
+{
+ ScrVert *sv, *svn;
+ ScrEdge *se;
+
+ /* we assume edges are ok */
+
+ se= sc->edgebase.first;
+ while(se) {
+ se->v1->flag= 1;
+ se->v2->flag= 1;
+ se= se->next;
+ }
+
+ sv= sc->vertbase.first;
+ while(sv) {
+ svn= sv->next;
+ if(sv->flag==0) {
+ BLI_remlink(&sc->vertbase, sv);
+ MEM_freeN(sv);
+ }
+ else sv->flag= 0;
+ sv= svn;
+ }
+}
+
+void removedouble_scredges(bScreen *sc)
+{
+ ScrEdge *verg, *se, *sn;
+
+ /* compare */
+ verg= sc->edgebase.first;
+ while(verg) {
+ se= verg->next;
+ while(se) {
+ sn= se->next;
+ if(verg->v1==se->v1 && verg->v2==se->v2) {
+ BLI_remlink(&sc->edgebase, se);
+ MEM_freeN(se);
+ }
+ se= sn;
+ }
+ verg= verg->next;
+ }
+}
+
+void removenotused_scredges(bScreen *sc)
+{
+ ScrEdge *se, *sen;
+ ScrArea *sa;
+ int a=0;
+
+ /* sets flags when edge is used in area */
+ sa= sc->areabase.first;
+ while(sa) {
+ se= screen_findedge(sc, sa->v1, sa->v2);
+ if(se==0) printf("error: area %d edge 1 doesn't exist\n", a);
+ else se->flag= 1;
+ se= screen_findedge(sc, sa->v2, sa->v3);
+ if(se==0) printf("error: area %d edge 2 doesn't exist\n", a);
+ else se->flag= 1;
+ se= screen_findedge(sc, sa->v3, sa->v4);
+ if(se==0) printf("error: area %d edge 3 doesn't exist\n", a);
+ else se->flag= 1;
+ se= screen_findedge(sc, sa->v4, sa->v1);
+ if(se==0) printf("error: area %d edge 4 doesn't exist\n", a);
+ else se->flag= 1;
+ sa= sa->next;
+ a++;
+ }
+ se= sc->edgebase.first;
+ while(se) {
+ sen= se->next;
+ if(se->flag==0) {
+ BLI_remlink(&sc->edgebase, se);
+ MEM_freeN(se);
+ }
+ else se->flag= 0;
+ se= sen;
+ }
+}
+
+/* adds no space data */
+static ScrArea *screen_addarea(bScreen *sc, ScrVert *v1, ScrVert *v2, ScrVert *v3, ScrVert *v4, short headertype, short spacetype)
+{
+ ScrArea *sa= MEM_callocN(sizeof(ScrArea), "addscrarea");
+ sa->v1= v1;
+ sa->v2= v2;
+ sa->v3= v3;
+ sa->v4= v4;
+ sa->headertype= headertype;
+ sa->spacetype= sa->butspacetype= spacetype;
+
+ BLI_addtail(&sc->areabase, sa);
+
+ return sa;
+}
+
+static void screen_delarea(bScreen *sc, ScrArea *sa)
+{
+ /* XXX need context to cancel operators ED_area_exit(C, sa); */
+ BKE_screen_area_free(sa);
+ BLI_remlink(&sc->areabase, sa);
+ MEM_freeN(sa);
+}
+
+/* return 0: no split possible */
+/* else return (integer) screencoordinate split point */
+static short testsplitpoint(wmWindow *win, ScrArea *sa, char dir, float fac)
+{
+ short x, y;
+
+ // area big enough?
+ if(dir=='v' && (sa->v4->vec.x- sa->v1->vec.x <= 2*AREAMINX)) return 0;
+ if(dir=='h' && (sa->v2->vec.y- sa->v1->vec.y <= 2*AREAMINY)) return 0;
+
+ // to be sure
+ if(fac<0.0) fac= 0.0;
+ if(fac>1.0) fac= 1.0;
+
+ if(dir=='h') {
+ y= sa->v1->vec.y+ fac*(sa->v2->vec.y- sa->v1->vec.y);
+
+ if(y- sa->v1->vec.y < AREAMINY)
+ y= sa->v1->vec.y+ AREAMINY;
+ else if(sa->v2->vec.y- y < AREAMINY)
+ y= sa->v2->vec.y- AREAMINY;
+ else y-= (y % AREAGRID);
+
+ return y;
+ }
+ else {
+ x= sa->v1->vec.x+ fac*(sa->v4->vec.x- sa->v1->vec.x);
+
+ if(x- sa->v1->vec.x < AREAMINX)
+ x= sa->v1->vec.x+ AREAMINX;
+ else if(sa->v4->vec.x- x < AREAMINX)
+ x= sa->v4->vec.x- AREAMINX;
+ else x-= (x % AREAGRID);
+
+ return x;
+ }
+}
+
+ScrArea *area_split(wmWindow *win, bScreen *sc, ScrArea *sa, char dir, float fac)
+{
+ ScrArea *newa=NULL;
+ ScrVert *sv1, *sv2;
+ short split;
+
+ if(sa==NULL) return NULL;
+
+ split= testsplitpoint(win, sa, dir, fac);
+ if(split==0) return NULL;
+
+ if(dir=='h') {
+ /* new vertices */
+ sv1= screen_addvert(sc, sa->v1->vec.x, split);
+ sv2= screen_addvert(sc, sa->v4->vec.x, split);
+
+ /* new edges */
+ screen_addedge(sc, sa->v1, sv1);
+ screen_addedge(sc, sv1, sa->v2);
+ screen_addedge(sc, sa->v3, sv2);
+ screen_addedge(sc, sv2, sa->v4);
+ screen_addedge(sc, sv1, sv2);
+
+ /* new areas: top */
+ newa= screen_addarea(sc, sv1, sa->v2, sa->v3, sv2, sa->headertype, sa->spacetype);
+ area_copy_data(newa, sa, 0);
+
+ /* area below */
+ sa->v2= sv1;
+ sa->v3= sv2;
+
+ }
+ else {
+ /* new vertices */
+ sv1= screen_addvert(sc, split, sa->v1->vec.y);
+ sv2= screen_addvert(sc, split, sa->v2->vec.y);
+
+ /* new edges */
+ screen_addedge(sc, sa->v1, sv1);
+ screen_addedge(sc, sv1, sa->v4);
+ screen_addedge(sc, sa->v2, sv2);
+ screen_addedge(sc, sv2, sa->v3);
+ screen_addedge(sc, sv1, sv2);
+
+ /* new areas: left */
+ newa= screen_addarea(sc, sa->v1, sa->v2, sv2, sv1, sa->headertype, sa->spacetype);
+ area_copy_data(newa, sa, 0);
+
+ /* area right */
+ sa->v1= sv1;
+ sa->v2= sv2;
+ }
+
+ /* remove double vertices en edges */
+ removedouble_scrverts(sc);
+ removedouble_scredges(sc);
+ removenotused_scredges(sc);
+
+ return newa;
+}
+
+/* empty screen, with 1 dummy area without spacedata */
+/* uses window size */
+bScreen *screen_add(wmWindow *win, char *name)
+{
+ bScreen *sc;
+ ScrVert *sv1, *sv2, *sv3, *sv4;
+
+ sc= alloc_libblock(&G.main->screen, ID_SCR, name);
+ sc->scene= G.scene;
+ sc->do_refresh= 1;
+
+ win->screen= sc;
+
+ sv1= screen_addvert(sc, 0, 0);
+ sv2= screen_addvert(sc, 0, win->sizey-1);
+ sv3= screen_addvert(sc, win->sizex-1, win->sizey-1);
+ sv4= screen_addvert(sc, win->sizex-1, 0);
+
+ screen_addedge(sc, sv1, sv2);
+ screen_addedge(sc, sv2, sv3);
+ screen_addedge(sc, sv3, sv4);
+ screen_addedge(sc, sv4, sv1);
+
+ /* dummy type, no spacedata */
+ screen_addarea(sc, sv1, sv2, sv3, sv4, HEADERDOWN, SPACE_INFO);
+
+ return sc;
+}
+
+static void screen_copy(bScreen *to, bScreen *from)
+{
+ ScrVert *s1, *s2;
+ ScrEdge *se;
+ ScrArea *sa, *saf;
+
+ /* free contents of 'to', is from blenkernel screen.c */
+ free_screen(to);
+
+ BLI_duplicatelist(&to->vertbase, &from->vertbase);
+ BLI_duplicatelist(&to->edgebase, &from->edgebase);
+ BLI_duplicatelist(&to->areabase, &from->areabase);
+ to->regionbase.first= to->regionbase.last= NULL;
+
+ s2= to->vertbase.first;
+ for(s1= from->vertbase.first; s1; s1= s1->next, s2= s2->next) {
+ s1->newv= s2;
+ }
+
+ for(se= to->edgebase.first; se; se= se->next) {
+ se->v1= se->v1->newv;
+ se->v2= se->v2->newv;
+ sortscrvert(&(se->v1), &(se->v2));
+ }
+
+ saf= from->areabase.first;
+ for(sa= to->areabase.first; sa; sa= sa->next, saf= saf->next) {
+ sa->v1= sa->v1->newv;
+ sa->v2= sa->v2->newv;
+ sa->v3= sa->v3->newv;
+ sa->v4= sa->v4->newv;
+
+ sa->spacedata.first= sa->spacedata.last= NULL;
+ sa->uiblocks.first= sa->uiblocks.last= NULL;
+ sa->panels.first= sa->panels.last= NULL;
+ sa->regionbase.first= sa->regionbase.last= NULL;
+ sa->actionzones.first= sa->actionzones.last= NULL;
+ sa->scriptlink.totscript= 0;
+
+ area_copy_data(sa, saf, 0);
+ }
+
+ /* put at zero (needed?) */
+ for(s1= from->vertbase.first; s1; s1= s1->next)
+ s1->newv= NULL;
+
+}
+
+
+/* with sa as center, sb is located at: 0=W, 1=N, 2=E, 3=S */
+/* -1 = not valid check */
+/* used with join operator */
+int area_getorientation(bScreen *screen, ScrArea *sa, ScrArea *sb)
+{
+ ScrVert *sav1, *sav2, *sav3, *sav4;
+ ScrVert *sbv1, *sbv2, *sbv3, *sbv4;
+
+ if(sa==NULL || sb==NULL) return -1;
+
+ sav1= sa->v1;
+ sav2= sa->v2;
+ sav3= sa->v3;
+ sav4= sa->v4;
+ sbv1= sb->v1;
+ sbv2= sb->v2;
+ sbv3= sb->v3;
+ sbv4= sb->v4;
+
+ if(sav1==sbv4 && sav2==sbv3) { /* sa to right of sb = W */
+ return 0;
+ }
+ else if(sav2==sbv1 && sav3==sbv4) { /* sa to bottom of sb = N */
+ return 1;
+ }
+ else if(sav3==sbv2 && sav4==sbv1) { /* sa to left of sb = E */
+ return 2;
+ }
+ else if(sav1==sbv2 && sav4==sbv3) { /* sa on top of sb = S*/
+ return 3;
+ }
+
+ return -1;
+}
+
+/* Helper function to join 2 areas, it has a return value, 0=failed 1=success
+* used by the split, join operators
+*/
+int screen_area_join(bScreen* scr, ScrArea *sa1, ScrArea *sa2)
+{
+ int dir;
+
+ dir = area_getorientation(scr, sa1, sa2);
+ /*printf("dir is : %i \n", dir);*/
+
+ if (dir < 0)
+ {
+ if (sa1 ) sa1->flag &= ~AREA_FLAG_DRAWJOINFROM;
+ if (sa2 ) sa2->flag &= ~AREA_FLAG_DRAWJOINTO;
+ return 0;
+ }
+
+ if(dir == 0) {
+ sa1->v1= sa2->v1;
+ sa1->v2= sa2->v2;
+ screen_addedge(scr, sa1->v2, sa1->v3);
+ screen_addedge(scr, sa1->v1, sa1->v4);
+ }
+ else if(dir == 1) {
+ sa1->v2= sa2->v2;
+ sa1->v3= sa2->v3;
+ screen_addedge(scr, sa1->v1, sa1->v2);
+ screen_addedge(scr, sa1->v3, sa1->v4);
+ }
+ else if(dir == 2) {
+ sa1->v3= sa2->v3;
+ sa1->v4= sa2->v4;
+ screen_addedge(scr, sa1->v2, sa1->v3);
+ screen_addedge(scr, sa1->v1, sa1->v4);
+ }
+ else if(dir == 3) {
+ sa1->v1= sa2->v1;
+ sa1->v4= sa2->v4;
+ screen_addedge(scr, sa1->v1, sa1->v2);
+ screen_addedge(scr, sa1->v3, sa1->v4);
+ }
+
+ screen_delarea(scr, sa2);
+ removedouble_scrverts(scr);
+ sa1->flag &= ~AREA_FLAG_DRAWJOINFROM;
+
+ return 1;
+}
+
+void select_connected_scredge(bScreen *sc, ScrEdge *edge)
+{
+ ScrEdge *se;
+ ScrVert *sv;
+ int oneselected;
+ char dir;
+
+ /* select connected, only in the right direction */
+ /* 'dir' is the direction of EDGE */
+
+ if(edge->v1->vec.x==edge->v2->vec.x) dir= 'v';
+ else dir= 'h';
+
+ sv= sc->vertbase.first;
+ while(sv) {
+ sv->flag = 0;
+ sv= sv->next;
+ }
+
+ edge->v1->flag= 1;
+ edge->v2->flag= 1;
+
+ oneselected= 1;
+ while(oneselected) {
+ se= sc->edgebase.first;
+ oneselected= 0;
+ while(se) {
+ if(se->v1->flag + se->v2->flag==1) {
+ if(dir=='h') if(se->v1->vec.y==se->v2->vec.y) {
+ se->v1->flag= se->v2->flag= 1;
+ oneselected= 1;
+ }
+ if(dir=='v') if(se->v1->vec.x==se->v2->vec.x) {
+ se->v1->flag= se->v2->flag= 1;
+ oneselected= 1;
+ }
+ }
+ se= se->next;
+ }
+ }
+}
+
+/* test if screen vertices should be scaled */
+static void screen_test_scale(bScreen *sc, int winsizex, int winsizey)
+{
+ ScrVert *sv=NULL;
+ ScrArea *sa, *san;
+ int sizex, sizey;
+ float facx, facy, tempf, min[2], max[2];
+
+ /* calculate size */
+ min[0]= min[1]= 10000.0f;
+ max[0]= max[1]= 0.0f;
+
+ for(sv= sc->vertbase.first; sv; sv= sv->next) {
+ min[0]= MIN2(min[0], sv->vec.x);
+ min[1]= MIN2(min[1], sv->vec.y);
+ max[0]= MAX2(max[0], sv->vec.x);
+ max[1]= MAX2(max[1], sv->vec.y);
+ }
+
+ /* always make 0.0 left under */
+ for(sv= sc->vertbase.first; sv; sv= sv->next) {
+ sv->vec.x -= min[0];
+ sv->vec.y -= min[1];
+ }
+
+ sizex= max[0]-min[0];
+ sizey= max[1]-min[1];
+
+ if(sizex!= winsizex || sizey!= winsizey) {
+ facx= winsizex;
+ facx/= (float)sizex;
+ facy= winsizey;
+ facy/= (float)sizey;
+
+ /* make sure it fits! */
+ for(sv= sc->vertbase.first; sv; sv= sv->next) {
+ tempf= ((float)sv->vec.x)*facx;
+ sv->vec.x= (short)(tempf+0.5);
+ sv->vec.x+= AREAGRID-1;
+ sv->vec.x-= (sv->vec.x % AREAGRID);
+
+ CLAMP(sv->vec.x, 0, winsizex);
+
+ tempf= ((float)sv->vec.y )*facy;
+ sv->vec.y= (short)(tempf+0.5);
+ sv->vec.y+= AREAGRID-1;
+ sv->vec.y-= (sv->vec.y % AREAGRID);
+
+ CLAMP(sv->vec.y, 0, winsizey);
+ }
+ }
+
+ /* test for collapsed areas. This could happen in some blender version... */
+ for(sa= sc->areabase.first; sa; sa= san) {
+ san= sa->next;
+ if(sa->v1==sa->v2 || sa->v3==sa->v4 || sa->v2==sa->v3)
+ screen_delarea(sc, sa);
+ }
+
+ /* make each window at least HEADERY high */
+ for(sa= sc->areabase.first; sa; sa= sa->next) {
+ int headery= HEADERY+1;
+
+ if(sa->v1->vec.y+headery > sa->v2->vec.y) {
+ /* lower edge */
+ ScrEdge *se= screen_findedge(sc, sa->v4, sa->v1);
+ if(se && sa->v1!=sa->v2 ) {
+ int yval;
+
+ select_connected_scredge(sc, se);
+
+ /* all selected vertices get the right offset */
+ yval= sa->v2->vec.y-headery;
+ sv= sc->vertbase.first;
+ while(sv) {
+ /* if is a collapsed area */
+ if(sv!=sa->v2 && sv!=sa->v3) {
+ if(sv->flag) sv->vec.y= yval;
+ }
+ sv= sv->next;
+ }
+ }
+ }
+ }
+
+}
+
+/* *********************** DRAWING **************************************** */
+
+
+#define SCR_BACK 0.55
+#define SCR_ROUND 12
+
+/* draw vertical shape visualising future joining (left as well
+ * right direction of future joining) */
+static void draw_horizontal_join_shape(ScrArea *sa, char dir)
+{
+ vec2f points[10];
+ short i;
+ float w, h;
+ float width = sa->v3->vec.x - sa->v1->vec.x;
+ float height = sa->v3->vec.y - sa->v1->vec.y;
+
+ if(height<width) {
+ h = height/8;
+ w = height/4;
+ }
+ else {
+ h = width/8;
+ w = width/4;
+ }
+
+ points[0].x = sa->v1->vec.x;
+ points[0].y = sa->v1->vec.y + height/2;
+
+ points[1].x = sa->v1->vec.x;
+ points[1].y = sa->v1->vec.y;
+
+ points[2].x = sa->v4->vec.x - w;
+ points[2].y = sa->v4->vec.y;
+
+ points[3].x = sa->v4->vec.x - w;
+ points[3].y = sa->v4->vec.y + height/2 - 2*h;
+
+ points[4].x = sa->v4->vec.x - 2*w;
+ points[4].y = sa->v4->vec.y + height/2;
+
+ points[5].x = sa->v4->vec.x - w;
+ points[5].y = sa->v4->vec.y + height/2 + 2*h;
+
+ points[6].x = sa->v3->vec.x - w;
+ points[6].y = sa->v3->vec.y;
+
+ points[7].x = sa->v2->vec.x;
+ points[7].y = sa->v2->vec.y;
+
+ points[8].x = sa->v4->vec.x;
+ points[8].y = sa->v4->vec.y + height/2 - h;
+
+ points[9].x = sa->v4->vec.x;
+ points[9].y = sa->v4->vec.y + height/2 + h;
+
+ if(dir=='l') {
+ /* when direction is left, then we flip direction of arrow */
+ float cx = sa->v1->vec.x + width;
+ for(i=0;i<10;i++) {
+ points[i].x -= cx;
+ points[i].x = -points[i].x;
+ points[i].x += sa->v1->vec.x;
+ }
+ }
+
+ glBegin(GL_POLYGON);
+ for(i=0;i<5;i++)
+ glVertex2f(points[i].x, points[i].y);
+ glEnd();
+ glBegin(GL_POLYGON);
+ for(i=4;i<8;i++)
+ glVertex2f(points[i].x, points[i].y);
+ glVertex2f(points[0].x, points[0].y);
+ glEnd();
+
+ glRectf(points[2].x, points[2].y, points[8].x, points[8].y);
+ glRectf(points[6].x, points[6].y, points[9].x, points[9].y);
+}
+
+/* draw vertical shape visualising future joining (up/down direction) */
+static void draw_vertical_join_shape(ScrArea *sa, char dir)
+{
+ vec2f points[10];
+ short i;
+ float w, h;
+ float width = sa->v3->vec.x - sa->v1->vec.x;
+ float height = sa->v3->vec.y - sa->v1->vec.y;
+
+ if(height<width) {
+ h = height/4;
+ w = height/8;
+ }
+ else {
+ h = width/4;
+ w = width/8;
+ }
+
+ points[0].x = sa->v1->vec.x + width/2;
+ points[0].y = sa->v3->vec.y;
+
+ points[1].x = sa->v2->vec.x;
+ points[1].y = sa->v2->vec.y;
+
+ points[2].x = sa->v1->vec.x;
+ points[2].y = sa->v1->vec.y + h;
+
+ points[3].x = sa->v1->vec.x + width/2 - 2*w;
+ points[3].y = sa->v1->vec.y + h;
+
+ points[4].x = sa->v1->vec.x + width/2;
+ points[4].y = sa->v1->vec.y + 2*h;
+
+ points[5].x = sa->v1->vec.x + width/2 + 2*w;
+ points[5].y = sa->v1->vec.y + h;
+
+ points[6].x = sa->v4->vec.x;
+ points[6].y = sa->v4->vec.y + h;
+
+ points[7].x = sa->v3->vec.x;
+ points[7].y = sa->v3->vec.y;
+
+ points[8].x = sa->v1->vec.x + width/2 - w;
+ points[8].y = sa->v1->vec.y;
+
+ points[9].x = sa->v1->vec.x + width/2 + w;
+ points[9].y = sa->v1->vec.y;
+
+ if(dir=='u') {
+ /* when direction is up, then we flip direction of arrow */
+ float cy = sa->v1->vec.y + height;
+ for(i=0;i<10;i++) {
+ points[i].y -= cy;
+ points[i].y = -points[i].y;
+ points[i].y += sa->v1->vec.y;
+ }
+ }
+
+ glBegin(GL_POLYGON);
+ for(i=0;i<5;i++)
+ glVertex2f(points[i].x, points[i].y);
+ glEnd();
+ glBegin(GL_POLYGON);
+ for(i=4;i<8;i++)
+ glVertex2f(points[i].x, points[i].y);
+ glVertex2f(points[0].x, points[0].y);
+ glEnd();
+
+ glRectf(points[2].x, points[2].y, points[8].x, points[8].y);
+ glRectf(points[6].x, points[6].y, points[9].x, points[9].y);
+}
+
+/* draw join shape due to direction of joining */
+static void draw_join_shape(ScrArea *sa, char dir)
+{
+ if(dir=='u' || dir=='d')
+ draw_vertical_join_shape(sa, dir);
+ else
+ draw_horizontal_join_shape(sa, dir);
+}
+
+/* draw screen area darker with arrow (visualisation of future joining) */
+static void scrarea_draw_shape_dark(ScrArea *sa, char dir)
+{
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+ glColor4ub(0, 0, 0, 50);
+ draw_join_shape(sa, dir);
+ glDisable(GL_BLEND);
+}
+
+/* draw screen area ligher with arrow shape ("eraser" of previous dark shape) */
+static void scrarea_draw_shape_light(ScrArea *sa, char dir)
+{
+ glBlendFunc(GL_DST_COLOR, GL_SRC_ALPHA);
+ glEnable(GL_BLEND);
+ /* value 181 was hardly computed: 181~105 */
+ glColor4ub(255, 255, 255, 50);
+ /* draw_join_shape(sa, dir); */
+ glRecti(sa->v1->vec.x, sa->v1->vec.y, sa->v3->vec.x, sa->v3->vec.y);
+ glDisable(GL_BLEND);
+}
+
+/** screen edges drawing **/
+static void drawscredge_area(ScrArea *sa)
+{
+ short x1= sa->v1->vec.x;
+ short y1= sa->v1->vec.y;
+ short x2= sa->v3->vec.x;
+ short y2= sa->v3->vec.y;
+
+ cpack(0x0);
+
+ /* right border area */
+ sdrawline(x2, y1, x2, y2);
+
+ /* left border area */
+ if(x1>0) { /* otherwise it draws the emboss of window over */
+ sdrawline(x1, y1, x1, y2);
+ }
+
+ /* top border area */
+ sdrawline(x1, y2, x2, y2);
+
+ /* bottom border area */
+ sdrawline(x1, y1, x2, y1);
+
+}
+
+/* ****************** EXPORTED API TO OTHER MODULES *************************** */
+
+bScreen *ED_screen_duplicate(wmWindow *win, bScreen *sc)
+{
+ bScreen *newsc;
+
+ if(sc->full != SCREENNORMAL) return NULL; /* XXX handle this case! */
+
+ /* make new empty screen: */
+ newsc= screen_add(win, sc->id.name+2);
+ /* copy all data */
+ screen_copy(newsc, sc);
+
+ return newsc;
+}
+
+
+void ED_screen_do_listen(wmWindow *win, wmNotifier *note)
+{
+
+ /* generic notes */
+ switch(note->type) {
+ case WM_NOTE_WINDOW_REDRAW:
+ win->screen->do_draw= 1;
+ break;
+ case WM_NOTE_SCREEN_CHANGED:
+ win->screen->do_draw= win->screen->do_refresh= 1;
+ break;
+ case WM_NOTE_GESTURE_REDRAW:
+ win->screen->do_gesture= 1; /* XXX gestures are stored in window, draw per region... a bit weak? wait for proper composite? (ton) */
+ break;
+ }
+}
+
+
+void ED_screen_draw(wmWindow *win)
+{
+ ScrArea *sa;
+ ScrArea *sa1=NULL;
+ ScrArea *sa2=NULL;
+ int dir = -1;
+ int dira = -1;
+
+ wm_subwindow_set(win, win->screen->mainwin);
+
+ for(sa= win->screen->areabase.first; sa; sa= sa->next) {
+ if (sa->flag & AREA_FLAG_DRAWJOINFROM) sa1 = sa;
+ if (sa->flag & AREA_FLAG_DRAWJOINTO) sa2 = sa;
+ drawscredge_area(sa);
+ }
+
+ /* blended join arrow */
+ if (sa1 && sa2) {
+ dir = area_getorientation(win->screen, sa1, sa2);
+ if (dir >= 0) {
+ switch(dir) {
+ case 0: /* W */
+ dir = 'r';
+ dira = 'l';
+ break;
+ case 1: /* N */
+ dir = 'd';
+ dira = 'u';
+ break;
+ case 2: /* E */
+ dir = 'l';
+ dira = 'r';
+ break;
+ case 3: /* S */
+ dir = 'u';
+ dira = 'd';
+ break;
+ }
+ }
+ scrarea_draw_shape_dark(sa2, dir);
+ scrarea_draw_shape_light(sa1, dira);
+ }
+
+ if(G.f & G_DEBUG) printf("draw screen\n");
+ win->screen->do_draw= 0;
+}
+
+/* make this screen usable */
+/* for file read and first use, for scaling window, area moves */
+void ED_screen_refresh(wmWindowManager *wm, wmWindow *win)
+{
+ ScrArea *sa;
+ rcti winrct= {0, win->sizex-1, 0, win->sizey-1};
+
+ screen_test_scale(win->screen, win->sizex, win->sizey);
+
+ if(win->screen->mainwin==0)
+ win->screen->mainwin= wm_subwindow_open(win, &winrct);
+ else
+ wm_subwindow_position(win, win->screen->mainwin, &winrct);
+
+ for(sa= win->screen->areabase.first; sa; sa= sa->next) {
+ /* set spacetype and region callbacks, calls init() */
+ /* sets subwindows for regions, adds handlers */
+ ED_area_initialize(wm, win, sa);
+ }
+
+ if(G.f & G_DEBUG) printf("set screen\n");
+ win->screen->do_refresh= 0;
+
+}
+
+/* file read, set all screens, ... */
+void ED_screens_initialize(wmWindowManager *wm)
+{
+ wmWindow *win;
+
+ for(win= wm->windows.first; win; win= win->next) {
+
+ if(win->screen==NULL)
+ win->screen= G.main->screen.first;
+
+ ED_screen_refresh(wm, win);
+ }
+}
+
+void ED_region_exit(bContext *C, ARegion *ar)
+{
+ ARegion *prevar= C->region;
+
+ C->region= ar;
+ WM_event_remove_handlers(C, &ar->handlers);
+ C->region= prevar;
+}
+
+void ED_area_exit(bContext *C, ScrArea *sa)
+{
+ ScrArea *prevsa= C->area;
+ ARegion *ar;
+
+ C->area= sa;
+ for(ar= sa->regionbase.first; ar; ar= ar->next)
+ ED_region_exit(C, ar);
+
+ WM_event_remove_handlers(C, &sa->handlers);
+ C->area= prevsa;
+}
+
+void ED_screen_exit(bContext *C, wmWindow *window, bScreen *screen)
+{
+ wmWindow *prevwin= C?C->window:NULL;
+ ScrArea *sa;
+ ARegion *ar;
+
+ C->window= window;
+ for(ar= screen->regionbase.first; ar; ar= ar->next)
+ ED_region_exit(C, ar);
+
+ for(sa= screen->areabase.first; sa; sa= sa->next)
+ ED_area_exit(C, sa);
+
+ WM_event_remove_handlers(C, &window->handlers);
+ C->window= prevwin;
+}
+
+
+/* called in wm_event_system.c. sets state var in screen */
+void ED_screen_set_subwinactive(wmWindow *win)
+{
+ if(win->screen) {
+ wmEvent *event= win->eventstate;
+ ScrArea *sa;
+ int oldswin= win->screen->subwinactive;
+
+ /* XXX prevent this call for modal menus now */
+ if(win->screen->regionbase.first)
+ return;
+
+ for(sa= win->screen->areabase.first; sa; sa= sa->next) {
+ if(event->x > sa->totrct.xmin && event->x < sa->totrct.xmax)
+ if(event->y > sa->totrct.ymin && event->y < sa->totrct.ymax)
+ break;
+ }
+ if(sa) {
+ ARegion *ar;
+ for(ar= sa->regionbase.first; ar; ar= ar->next) {
+ if(BLI_in_rcti(&ar->winrct, event->x, event->y))
+ win->screen->subwinactive= ar->swinid;
+ }
+ }
+ else
+ win->screen->subwinactive= win->screen->mainwin;
+
+ /* check for redraw headers */
+ if(oldswin!=win->screen->subwinactive) {
+
+ for(sa= win->screen->areabase.first; sa; sa= sa->next) {
+ ARegion *ar;
+ int do_draw= 0;
+
+ for(ar= sa->regionbase.first; ar; ar= ar->next)
+ if(ar->swinid==oldswin || ar->swinid==win->screen->subwinactive)
+ do_draw= 1;
+
+ if(do_draw) {
+ for(ar= sa->regionbase.first; ar; ar= ar->next)
+ if(ar->regiontype==RGN_TYPE_HEADER)
+ ar->do_draw= 1; /* XXX */
+ }
+ }
+ }
+ }
+}
+
+int ED_screen_area_active(const bContext *C)
+{
+
+ if(C->screen && C->area) {
+ ARegion *ar;
+ for(ar= C->area->regionbase.first; ar; ar= ar->next)
+ if(ar->swinid == C->screen->subwinactive)
+ return 1;
+ }
+ return 0;
+}