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Diffstat (limited to 'source/blender/editors/screen/screen_edit.c')
-rw-r--r--source/blender/editors/screen/screen_edit.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index 23ead971cd3..b10f521d25d 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -468,7 +468,7 @@ bScreen *ED_screen_add(wmWindow *win, Scene *scene, const char *name)
sc = BKE_libblock_alloc(G.main, ID_SCR, name);
sc->scene = scene;
- sc->do_refresh = TRUE;
+ sc->do_refresh = true;
sc->redraws_flag = TIME_ALL_3D_WIN | TIME_ALL_ANIM_WIN;
sc->winid = win->winid;
@@ -1099,18 +1099,18 @@ void ED_screen_do_listen(bContext *C, wmNotifier *note)
switch (note->category) {
case NC_WM:
if (note->data == ND_FILEREAD)
- win->screen->do_draw = TRUE;
+ win->screen->do_draw = true;
break;
case NC_WINDOW:
- win->screen->do_draw = TRUE;
+ win->screen->do_draw = true;
break;
case NC_SCREEN:
if (note->action == NA_EDITED)
- win->screen->do_draw = win->screen->do_refresh = TRUE;
+ win->screen->do_draw = win->screen->do_refresh = true;
break;
case NC_SCENE:
if (note->data == ND_MODE)
- region_cursor_set(win, note->swinid, TRUE);
+ region_cursor_set(win, note->swinid, true);
break;
}
}
@@ -1185,7 +1185,7 @@ void ED_screen_draw(wmWindow *win)
glDisable(GL_BLEND);
}
- win->screen->do_draw = FALSE;
+ win->screen->do_draw = false;
}
/* helper call for below, dpi changes headers */
@@ -1240,7 +1240,7 @@ void ED_screen_refresh(wmWindowManager *wm, wmWindow *win)
if (G.debug & G_DEBUG_EVENTS) {
printf("%s: set screen\n", __func__);
}
- win->screen->do_refresh = FALSE;
+ win->screen->do_refresh = false;
win->screen->context = ed_screen_context;
}
@@ -1415,11 +1415,11 @@ void ED_screen_set_subwinactive(bContext *C, wmEvent *event)
if (oldswin != scr->subwinactive) {
for (sa = scr->areabase.first; sa; sa = sa->next) {
- int do_draw = FALSE;
+ bool do_draw = false;
for (ar = sa->regionbase.first; ar; ar = ar->next)
if (ar->swinid == oldswin || ar->swinid == scr->subwinactive)
- do_draw = TRUE;
+ do_draw = true;
if (do_draw) {
for (ar = sa->regionbase.first; ar; ar = ar->next)
@@ -1436,7 +1436,7 @@ void ED_screen_set_subwinactive(bContext *C, wmEvent *event)
else {
/* notifier invokes freeing the buttons... causing a bit too much redraws */
if (oldswin != scr->subwinactive) {
- region_cursor_set(win, scr->subwinactive, TRUE);
+ region_cursor_set(win, scr->subwinactive, true);
/* this used to be a notifier, but needs to be done immediate
* because it can undo setting the right button as active due
@@ -1444,7 +1444,7 @@ void ED_screen_set_subwinactive(bContext *C, wmEvent *event)
uiFreeActiveButtons(C, win->screen);
}
else
- region_cursor_set(win, scr->subwinactive, FALSE);
+ region_cursor_set(win, scr->subwinactive, false);
}
}
}
@@ -1563,7 +1563,7 @@ void ED_screen_set(bContext *C, bScreen *sc)
* have different layers visible in 3D viewpots. This is possible
* because of view3d.lock_camera_and_layers option.
*/
- DAG_on_visible_update(bmain, FALSE);
+ DAG_on_visible_update(bmain, false);
}
}
@@ -1697,7 +1697,7 @@ void ED_screen_set_scene(bContext *C, bScreen *screen, Scene *scene)
CTX_data_scene_set(C, scene);
BKE_scene_set_background(bmain, scene);
- DAG_on_visible_update(bmain, FALSE);
+ DAG_on_visible_update(bmain, false);
ED_render_engine_changed(bmain);
ED_update_for_newframe(bmain, scene, 1);