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Diffstat (limited to 'source/blender/editors/screen/screen_edit.c')
-rw-r--r--source/blender/editors/screen/screen_edit.c362
1 files changed, 35 insertions, 327 deletions
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index 5cd0d33c365..2cd8ee9223f 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -467,7 +467,7 @@ bScreen *ED_screen_add(wmWindow *win, Scene *scene, const char *name)
bScreen *sc;
ScrVert *sv1, *sv2, *sv3, *sv4;
- sc = BKE_libblock_alloc(G.main, ID_SCR, name);
+ sc = BKE_libblock_alloc(G.main, ID_SCR, name, 0);
sc->scene = scene;
sc->do_refresh = true;
sc->redraws_flag = TIME_ALL_3D_WIN | TIME_ALL_ANIM_WIN;
@@ -582,8 +582,6 @@ int screen_area_join(bContext *C, bScreen *scr, ScrArea *sa1, ScrArea *sa2)
/*printf("dir is : %i\n", dir);*/
if (dir == -1) {
- if (sa1) sa1->flag &= ~AREA_FLAG_DRAWJOINFROM;
- if (sa2) sa2->flag &= ~AREA_FLAG_DRAWJOINTO;
return 0;
}
@@ -614,8 +612,7 @@ int screen_area_join(bContext *C, bScreen *scr, ScrArea *sa1, ScrArea *sa2)
screen_delarea(C, scr, sa2);
removedouble_scrverts(scr);
- sa1->flag &= ~AREA_FLAG_DRAWJOINFROM;
-
+
return 1;
}
@@ -766,7 +763,9 @@ static void screen_test_scale(bScreen *sc, int winsize_x, int winsize_y)
/* lower edge */
const int yval = sa->v2->vec.y - headery_init;
se = screen_findedge(sc, sa->v4, sa->v1);
- select_connected_scredge(sc, se);
+ if (se != NULL) {
+ select_connected_scredge(sc, se);
+ }
for (sv = sc->vertbase.first; sv; sv = sv->next) {
if (sv != sa->v2 && sv != sa->v3) {
if (sv->flag) {
@@ -779,7 +778,9 @@ static void screen_test_scale(bScreen *sc, int winsize_x, int winsize_y)
/* upper edge */
const int yval = sa->v1->vec.y + headery_init;
se = screen_findedge(sc, sa->v2, sa->v3);
- select_connected_scredge(sc, se);
+ if (se != NULL) {
+ select_connected_scredge(sc, se);
+ }
for (sv = sc->vertbase.first; sv; sv = sv->next) {
if (sv != sa->v1 && sv != sa->v4) {
if (sv->flag) {
@@ -834,218 +835,6 @@ static void screen_test_scale(bScreen *sc, int winsize_x, int winsize_y)
}
-/* *********************** DRAWING **************************************** */
-
-/* draw vertical shape visualizing future joining (left as well
- * right direction of future joining) */
-static void draw_horizontal_join_shape(ScrArea *sa, char dir)
-{
- vec2f points[10];
- short i;
- float w, h;
- float width = sa->v3->vec.x - sa->v1->vec.x;
- float height = sa->v3->vec.y - sa->v1->vec.y;
-
- if (height < width) {
- h = height / 8;
- w = height / 4;
- }
- else {
- h = width / 8;
- w = width / 4;
- }
-
- points[0].x = sa->v1->vec.x;
- points[0].y = sa->v1->vec.y + height / 2;
-
- points[1].x = sa->v1->vec.x;
- points[1].y = sa->v1->vec.y;
-
- points[2].x = sa->v4->vec.x - w;
- points[2].y = sa->v4->vec.y;
-
- points[3].x = sa->v4->vec.x - w;
- points[3].y = sa->v4->vec.y + height / 2 - 2 * h;
-
- points[4].x = sa->v4->vec.x - 2 * w;
- points[4].y = sa->v4->vec.y + height / 2;
-
- points[5].x = sa->v4->vec.x - w;
- points[5].y = sa->v4->vec.y + height / 2 + 2 * h;
-
- points[6].x = sa->v3->vec.x - w;
- points[6].y = sa->v3->vec.y;
-
- points[7].x = sa->v2->vec.x;
- points[7].y = sa->v2->vec.y;
-
- points[8].x = sa->v4->vec.x;
- points[8].y = sa->v4->vec.y + height / 2 - h;
-
- points[9].x = sa->v4->vec.x;
- points[9].y = sa->v4->vec.y + height / 2 + h;
-
- if (dir == 'l') {
- /* when direction is left, then we flip direction of arrow */
- float cx = sa->v1->vec.x + width;
- for (i = 0; i < 10; i++) {
- points[i].x -= cx;
- points[i].x = -points[i].x;
- points[i].x += sa->v1->vec.x;
- }
- }
-
- glBegin(GL_POLYGON);
- for (i = 0; i < 5; i++)
- glVertex2f(points[i].x, points[i].y);
- glEnd();
- glBegin(GL_POLYGON);
- for (i = 4; i < 8; i++)
- glVertex2f(points[i].x, points[i].y);
- glVertex2f(points[0].x, points[0].y);
- glEnd();
-
- glRectf(points[2].x, points[2].y, points[8].x, points[8].y);
- glRectf(points[6].x, points[6].y, points[9].x, points[9].y);
-}
-
-/* draw vertical shape visualizing future joining (up/down direction) */
-static void draw_vertical_join_shape(ScrArea *sa, char dir)
-{
- vec2f points[10];
- short i;
- float w, h;
- float width = sa->v3->vec.x - sa->v1->vec.x;
- float height = sa->v3->vec.y - sa->v1->vec.y;
-
- if (height < width) {
- h = height / 4;
- w = height / 8;
- }
- else {
- h = width / 4;
- w = width / 8;
- }
-
- points[0].x = sa->v1->vec.x + width / 2;
- points[0].y = sa->v3->vec.y;
-
- points[1].x = sa->v2->vec.x;
- points[1].y = sa->v2->vec.y;
-
- points[2].x = sa->v1->vec.x;
- points[2].y = sa->v1->vec.y + h;
-
- points[3].x = sa->v1->vec.x + width / 2 - 2 * w;
- points[3].y = sa->v1->vec.y + h;
-
- points[4].x = sa->v1->vec.x + width / 2;
- points[4].y = sa->v1->vec.y + 2 * h;
-
- points[5].x = sa->v1->vec.x + width / 2 + 2 * w;
- points[5].y = sa->v1->vec.y + h;
-
- points[6].x = sa->v4->vec.x;
- points[6].y = sa->v4->vec.y + h;
-
- points[7].x = sa->v3->vec.x;
- points[7].y = sa->v3->vec.y;
-
- points[8].x = sa->v1->vec.x + width / 2 - w;
- points[8].y = sa->v1->vec.y;
-
- points[9].x = sa->v1->vec.x + width / 2 + w;
- points[9].y = sa->v1->vec.y;
-
- if (dir == 'u') {
- /* when direction is up, then we flip direction of arrow */
- float cy = sa->v1->vec.y + height;
- for (i = 0; i < 10; i++) {
- points[i].y -= cy;
- points[i].y = -points[i].y;
- points[i].y += sa->v1->vec.y;
- }
- }
-
- glBegin(GL_POLYGON);
- for (i = 0; i < 5; i++)
- glVertex2f(points[i].x, points[i].y);
- glEnd();
- glBegin(GL_POLYGON);
- for (i = 4; i < 8; i++)
- glVertex2f(points[i].x, points[i].y);
- glVertex2f(points[0].x, points[0].y);
- glEnd();
-
- glRectf(points[2].x, points[2].y, points[8].x, points[8].y);
- glRectf(points[6].x, points[6].y, points[9].x, points[9].y);
-}
-
-/* draw join shape due to direction of joining */
-static void draw_join_shape(ScrArea *sa, char dir)
-{
- if (dir == 'u' || dir == 'd')
- draw_vertical_join_shape(sa, dir);
- else
- draw_horizontal_join_shape(sa, dir);
-}
-
-/* draw screen area darker with arrow (visualization of future joining) */
-static void scrarea_draw_shape_dark(ScrArea *sa, char dir)
-{
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glColor4ub(0, 0, 0, 50);
- draw_join_shape(sa, dir);
-}
-
-/* draw screen area ligher with arrow shape ("eraser" of previous dark shape) */
-static void scrarea_draw_shape_light(ScrArea *sa, char UNUSED(dir))
-{
- glBlendFunc(GL_DST_COLOR, GL_SRC_ALPHA);
- /* value 181 was hardly computed: 181~105 */
- glColor4ub(255, 255, 255, 50);
- /* draw_join_shape(sa, dir); */
- glRecti(sa->v1->vec.x, sa->v1->vec.y, sa->v3->vec.x, sa->v3->vec.y);
-}
-
-static void drawscredge_area_draw(int sizex, int sizey, short x1, short y1, short x2, short y2)
-{
- /* right border area */
- if (x2 < sizex - 1) {
- glVertex2s(x2, y1);
- glVertex2s(x2, y2);
- }
-
- /* left border area */
- if (x1 > 0) { /* otherwise it draws the emboss of window over */
- glVertex2s(x1, y1);
- glVertex2s(x1, y2);
- }
-
- /* top border area */
- if (y2 < sizey - 1) {
- glVertex2s(x1, y2);
- glVertex2s(x2, y2);
- }
-
- /* bottom border area */
- if (y1 > 0) {
- glVertex2s(x1, y1);
- glVertex2s(x2, y1);
- }
-}
-
-/** screen edges drawing **/
-static void drawscredge_area(ScrArea *sa, int sizex, int sizey)
-{
- short x1 = sa->v1->vec.x;
- short y1 = sa->v1->vec.y;
- short x2 = sa->v3->vec.x;
- short y2 = sa->v3->vec.y;
-
- drawscredge_area_draw(sizex, sizey, x1, y1, x2, y2);
-}
-
/* ****************** EXPORTED API TO OTHER MODULES *************************** */
bScreen *ED_screen_duplicate(wmWindow *win, bScreen *sc)
@@ -1101,100 +890,6 @@ void ED_screen_do_listen(bContext *C, wmNotifier *note)
}
}
-/* only for edge lines between areas, and the blended join arrows */
-void ED_screen_draw(wmWindow *win)
-{
- const int winsize_x = WM_window_pixels_x(win);
- const int winsize_y = WM_window_pixels_y(win);
-
- ScrArea *sa;
- ScrArea *sa1 = NULL;
- ScrArea *sa2 = NULL;
- ScrArea *sa3 = NULL;
-
- wmSubWindowSet(win, win->screen->mainwin);
-
- /* Note: first loop only draws if U.pixelsize > 1, skip otherwise */
- if (U.pixelsize > 1.0f) {
- /* FIXME: doesn't our glLineWidth already scale by U.pixelsize? */
- glLineWidth((2.0f * U.pixelsize) - 1);
- glColor3ub(0x50, 0x50, 0x50);
- glBegin(GL_LINES);
- for (sa = win->screen->areabase.first; sa; sa = sa->next)
- drawscredge_area(sa, winsize_x, winsize_y);
- glEnd();
- }
-
- glLineWidth(1);
- glColor3ub(0, 0, 0);
- glBegin(GL_LINES);
- for (sa = win->screen->areabase.first; sa; sa = sa->next) {
- drawscredge_area(sa, winsize_x, winsize_y);
-
- /* gather area split/join info */
- if (sa->flag & AREA_FLAG_DRAWJOINFROM) sa1 = sa;
- if (sa->flag & AREA_FLAG_DRAWJOINTO) sa2 = sa;
- if (sa->flag & (AREA_FLAG_DRAWSPLIT_H | AREA_FLAG_DRAWSPLIT_V)) sa3 = sa;
- }
- glEnd();
-
- /* blended join arrow */
- if (sa1 && sa2) {
- int dir = area_getorientation(sa1, sa2);
- int dira = -1;
- if (dir != -1) {
- switch (dir) {
- case 0: /* W */
- dir = 'r';
- dira = 'l';
- break;
- case 1: /* N */
- dir = 'd';
- dira = 'u';
- break;
- case 2: /* E */
- dir = 'l';
- dira = 'r';
- break;
- case 3: /* S */
- dir = 'u';
- dira = 'd';
- break;
- }
- }
- glEnable(GL_BLEND);
- scrarea_draw_shape_dark(sa2, dir);
- scrarea_draw_shape_light(sa1, dira);
- glDisable(GL_BLEND);
- }
-
- /* splitpoint */
- if (sa3) {
- glEnable(GL_BLEND);
- glBegin(GL_LINES);
- glColor4ub(255, 255, 255, 100);
-
- if (sa3->flag & AREA_FLAG_DRAWSPLIT_H) {
- glVertex2s(sa3->totrct.xmin, win->eventstate->y);
- glVertex2s(sa3->totrct.xmax, win->eventstate->y);
- glColor4ub(0, 0, 0, 100);
- glVertex2s(sa3->totrct.xmin, win->eventstate->y + 1);
- glVertex2s(sa3->totrct.xmax, win->eventstate->y + 1);
- }
- else {
- glVertex2s(win->eventstate->x, sa3->totrct.ymin);
- glVertex2s(win->eventstate->x, sa3->totrct.ymax);
- glColor4ub(0, 0, 0, 100);
- glVertex2s(win->eventstate->x + 1, sa3->totrct.ymin);
- glVertex2s(win->eventstate->x + 1, sa3->totrct.ymax);
- }
- glEnd();
- glDisable(GL_BLEND);
- }
-
- win->screen->do_draw = false;
-}
-
/* helper call for below, dpi changes headers */
static void screen_refresh_headersizes(void)
{
@@ -1224,6 +919,7 @@ void ED_screen_refresh(wmWindowManager *wm, wmWindow *win)
winrct.ymax = winsize_y - 1;
/* header size depends on DPI, let's verify */
+ WM_window_set_dpi(win);
screen_refresh_headersizes();
screen_test_scale(win->screen, winsize_x, winsize_y);
@@ -1358,7 +1054,7 @@ void ED_screen_exit(bContext *C, wmWindow *window, bScreen *screen)
/* *********************************** */
/* case when on area-edge or in azones, or outside window */
-static void screen_cursor_set(wmWindow *win, wmEvent *event)
+static void screen_cursor_set(wmWindow *win, const wmEvent *event)
{
const int winsize_x = WM_window_pixels_x(win);
const int winsize_y = WM_window_pixels_y(win);
@@ -1397,7 +1093,7 @@ static void screen_cursor_set(wmWindow *win, wmEvent *event)
/* called in wm_event_system.c. sets state vars in screen, cursors */
/* event type is mouse move */
-void ED_screen_set_subwinactive(bContext *C, wmEvent *event)
+void ED_screen_set_subwinactive(bContext *C, const wmEvent *event)
{
wmWindow *win = CTX_wm_window(C);
@@ -1758,7 +1454,10 @@ bool ED_screen_delete_scene(bContext *C, Scene *scene)
BKE_libblock_remap(bmain, scene, newscene, ID_REMAP_SKIP_INDIRECT_USAGE | ID_REMAP_SKIP_NEVER_NULL_USAGE);
- BKE_libblock_free(bmain, scene);
+ id_us_clear_real(&scene->id);
+ if (scene->id.us == 0) {
+ BKE_libblock_free(bmain, scene);
+ }
return true;
}
@@ -1889,17 +1588,28 @@ ScrArea *ED_screen_state_toggle(bContext *C, wmWindow *win, ScrArea *sa, const s
if (sa && sa->full) {
/* restoring back to SCREENNORMAL */
- ScrArea *old;
-
sc = sa->full; /* the old screen to restore */
oldscreen = win->screen; /* the one disappearing */
sc->state = SCREENNORMAL;
- /* find old area */
- for (old = sc->areabase.first; old; old = old->next)
- if (old->full) break;
- if (old == NULL) {
+ /* find old area to restore from */
+ ScrArea *fullsa = NULL;
+ for (ScrArea *old = sc->areabase.first; old; old = old->next) {
+ /* area to restore from is always first */
+ if (old->full && !fullsa) {
+ fullsa = old;
+ }
+
+ /* clear full screen state */
+ old->full = NULL;
+ old->flag &= ~AREA_TEMP_INFO;
+ }
+
+ sa->flag &= ~AREA_TEMP_INFO;
+ sa->full = NULL;
+
+ if (fullsa == NULL) {
if (G.debug & G_DEBUG)
printf("%s: something wrong in areafullscreen\n", __func__);
return NULL;
@@ -1912,9 +1622,7 @@ ScrArea *ED_screen_state_toggle(bContext *C, wmWindow *win, ScrArea *sa, const s
}
}
- ED_area_data_swap(old, sa);
- if (sa->flag & AREA_TEMP_INFO) sa->flag &= ~AREA_TEMP_INFO;
- old->full = NULL;
+ ED_area_data_swap(fullsa, sa);
/* animtimer back */
sc->animtimer = oldscreen->animtimer;
@@ -1922,7 +1630,6 @@ ScrArea *ED_screen_state_toggle(bContext *C, wmWindow *win, ScrArea *sa, const s
ED_screen_set(C, sc);
- BKE_screen_free(oldscreen);
BKE_libblock_free(CTX_data_main(C), oldscreen);
/* After we've restored back to SCREENNORMAL, we have to wait with
@@ -2166,10 +1873,11 @@ void ED_update_for_newframe(Main *bmain, Scene *scene, int UNUSED(mute))
/* update animated texture nodes */
{
Tex *tex;
- for (tex = bmain->tex.first; tex; tex = tex->id.next)
+ for (tex = bmain->tex.first; tex; tex = tex->id.next) {
if (tex->use_nodes && tex->nodetree) {
ntreeTexTagAnimated(tex->nodetree);
}
+ }
}
}