diff options
Diffstat (limited to 'source/blender/editors/screen/screen_geometry.c')
-rw-r--r-- | source/blender/editors/screen/screen_geometry.c | 462 |
1 files changed, 462 insertions, 0 deletions
diff --git a/source/blender/editors/screen/screen_geometry.c b/source/blender/editors/screen/screen_geometry.c new file mode 100644 index 00000000000..5d87479e371 --- /dev/null +++ b/source/blender/editors/screen/screen_geometry.c @@ -0,0 +1,462 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/editors/screen/screen_geometry.c + * \ingroup edscr + * \brief Functions for screen vertices and edges + * + * Screen geometry refers to the vertices (ScrVert) and edges (ScrEdge) through + * which the flexible screen-layout system of Blender is established. + */ + +#include "BLI_listbase.h" +#include "BLI_math.h" +#include "BLI_rect.h" + +#include "BKE_screen.h" + +#include "DNA_screen_types.h" +#include "DNA_windowmanager_types.h" + +#include "ED_screen.h" + +#include "MEM_guardedalloc.h" + +#include "WM_api.h" + +#include "screen_intern.h" + + +int screen_geom_area_height(const ScrArea *area) +{ + return area->v2->vec.y - area->v1->vec.y + 1; +} +int screen_geom_area_width(const ScrArea *area) +{ + return area->v4->vec.x - area->v1->vec.x + 1; +} + +ScrVert *screen_geom_vertex_add_ex(ScrAreaMap *area_map, short x, short y) +{ + ScrVert *sv = MEM_callocN(sizeof(ScrVert), "addscrvert"); + sv->vec.x = x; + sv->vec.y = y; + + BLI_addtail(&area_map->vertbase, sv); + return sv; +} +ScrVert *screen_geom_vertex_add(bScreen *sc, short x, short y) +{ + return screen_geom_vertex_add_ex(AREAMAP_FROM_SCREEN(sc), x, y); +} + +ScrEdge *screen_geom_edge_add_ex(ScrAreaMap *area_map, ScrVert *v1, ScrVert *v2) +{ + ScrEdge *se = MEM_callocN(sizeof(ScrEdge), "addscredge"); + + BKE_screen_sort_scrvert(&v1, &v2); + se->v1 = v1; + se->v2 = v2; + + BLI_addtail(&area_map->edgebase, se); + return se; +} +ScrEdge *screen_geom_edge_add(bScreen *sc, ScrVert *v1, ScrVert *v2) +{ + return screen_geom_edge_add_ex(AREAMAP_FROM_SCREEN(sc), v1, v2); +} + +bool screen_geom_edge_is_horizontal(ScrEdge *se) +{ + return (se->v1->vec.y == se->v2->vec.y); +} + +/** + * \param bounds_rect: Either window or screen bounds. Used to exclude edges along window/screen edges. + */ +ScrEdge *screen_geom_area_map_find_active_scredge( + const ScrAreaMap *area_map, + const rcti *bounds_rect, + const int mx, const int my) +{ + int safety = U.widget_unit / 10; + + CLAMP_MIN(safety, 2); + + for (ScrEdge *se = area_map->edgebase.first; se; se = se->next) { + if (screen_geom_edge_is_horizontal(se)) { + if ((se->v1->vec.y > bounds_rect->ymin) && (se->v1->vec.y < (bounds_rect->ymax - 1))) { + short min, max; + min = MIN2(se->v1->vec.x, se->v2->vec.x); + max = MAX2(se->v1->vec.x, se->v2->vec.x); + + if (abs(my - se->v1->vec.y) <= safety && mx >= min && mx <= max) + return se; + } + } + else { + if ((se->v1->vec.x > bounds_rect->xmin) && (se->v1->vec.x < (bounds_rect->xmax - 1))) { + short min, max; + min = MIN2(se->v1->vec.y, se->v2->vec.y); + max = MAX2(se->v1->vec.y, se->v2->vec.y); + + if (abs(mx - se->v1->vec.x) <= safety && my >= min && my <= max) + return se; + } + } + } + + return NULL; +} + +/* need win size to make sure not to include edges along screen edge */ +ScrEdge *screen_geom_find_active_scredge( + const wmWindow *win, const bScreen *screen, + const int mx, const int my) +{ + /* Use layout size (screen excluding global areas) for screen-layout area edges */ + rcti screen_rect; + ScrEdge *se; + + WM_window_screen_rect_calc(win, &screen_rect); + se = screen_geom_area_map_find_active_scredge(AREAMAP_FROM_SCREEN(screen), &screen_rect, mx, my); + + if (!se) { + /* Use entire window size (screen including global areas) for global area edges */ + rcti win_rect; + WM_window_rect_calc(win, &win_rect); + se = screen_geom_area_map_find_active_scredge(&win->global_areas, &win_rect, mx, my); + } + return se; +} + +/** + * \brief Main screen-layout calculation function. + * + * * Scale areas nicely on window size and DPI changes. + * * Ensure areas have a minimum height. + * * Correctly set global areas to their fixed height. + */ +void screen_geom_vertices_scale(const wmWindow *win, bScreen *sc) +{ + /* clamp Y size of header sized areas when expanding windows + * avoids annoying empty space around file menu */ +#define USE_HEADER_SIZE_CLAMP + + rcti window_rect, screen_rect; + + WM_window_rect_calc(win, &window_rect); + WM_window_screen_rect_calc(win, &screen_rect); + + const int headery_init = ED_area_headersize(); + const int screen_size_x = BLI_rcti_size_x(&screen_rect); + const int screen_size_y = BLI_rcti_size_y(&screen_rect); + ScrVert *sv = NULL; + ScrArea *sa; + int screen_size_x_prev, screen_size_y_prev; + float min[2], max[2]; + + /* calculate size */ + min[0] = min[1] = 20000.0f; + max[0] = max[1] = 0.0f; + + for (sv = sc->vertbase.first; sv; sv = sv->next) { + const float fv[2] = {(float)sv->vec.x, (float)sv->vec.y}; + minmax_v2v2_v2(min, max, fv); + } + + screen_size_x_prev = (max[0] - min[0]) + 1; + screen_size_y_prev = (max[1] - min[1]) + 1; + + +#ifdef USE_HEADER_SIZE_CLAMP +#define TEMP_BOTTOM 1 +#define TEMP_TOP 2 + + /* if the window's Y axis grows, clamp header sized areas */ + if (screen_size_y_prev < screen_size_y) { /* growing? */ + const int headery_margin_max = headery_init + 5; + for (sa = sc->areabase.first; sa; sa = sa->next) { + ARegion *ar = BKE_area_find_region_type(sa, RGN_TYPE_HEADER); + sa->temp = 0; + + if (ar && !(ar->flag & RGN_FLAG_HIDDEN)) { + if (sa->v2->vec.y == max[1]) { + if (screen_geom_area_height(sa) < headery_margin_max) { + sa->temp = TEMP_TOP; + } + } + else if (sa->v1->vec.y == min[1]) { + if (screen_geom_area_height(sa) < headery_margin_max) { + sa->temp = TEMP_BOTTOM; + } + } + } + } + } +#endif + + + if (screen_size_x_prev != screen_size_x || screen_size_y_prev != screen_size_y) { + const float facx = ((float)screen_size_x - 1) / ((float)screen_size_x_prev - 1); + const float facy = ((float)screen_size_y - 1) / ((float)screen_size_y_prev - 1); + + /* make sure it fits! */ + for (sv = sc->vertbase.first; sv; sv = sv->next) { + sv->vec.x = screen_rect.xmin + round_fl_to_short((sv->vec.x - min[0]) * facx); + CLAMP(sv->vec.x, screen_rect.xmin, screen_rect.xmax - 1); + + sv->vec.y = screen_rect.ymin + round_fl_to_short((sv->vec.y - min[1]) * facy); + CLAMP(sv->vec.y, screen_rect.ymin, screen_rect.ymax - 1); + } + } + + +#ifdef USE_HEADER_SIZE_CLAMP + if (screen_size_y_prev < screen_size_y) { /* growing? */ + for (sa = sc->areabase.first; sa; sa = sa->next) { + ScrEdge *se = NULL; + + if (sa->temp == 0) + continue; + + if (sa->v1 == sa->v2) + continue; + + /* adjust headery if verts are along the edge of window */ + if (sa->temp == TEMP_TOP) { + /* lower edge */ + const int yval = sa->v2->vec.y - headery_init; + se = BKE_screen_find_edge(sc, sa->v4, sa->v1); + if (se != NULL) { + screen_geom_select_connected_edge(win, se); + } + for (sv = sc->vertbase.first; sv; sv = sv->next) { + if (sv != sa->v2 && sv != sa->v3) { + if (sv->flag) { + sv->vec.y = yval; + } + } + } + } + else { + /* upper edge */ + const int yval = sa->v1->vec.y + headery_init; + se = BKE_screen_find_edge(sc, sa->v2, sa->v3); + if (se != NULL) { + screen_geom_select_connected_edge(win, se); + } + for (sv = sc->vertbase.first; sv; sv = sv->next) { + if (sv != sa->v1 && sv != sa->v4) { + if (sv->flag) { + sv->vec.y = yval; + } + } + } + } + } + } + +#undef USE_HEADER_SIZE_CLAMP +#undef TEMP_BOTTOM +#undef TEMP_TOP +#endif + + + /* test for collapsed areas. This could happen in some blender version... */ + /* ton: removed option now, it needs Context... */ + + /* make each window at least ED_area_headersize() high */ + for (sa = sc->areabase.first; sa; sa = sa->next) { + int headery = headery_init; + + /* adjust headery if verts are along the edge of window */ + if (sa->v1->vec.y > window_rect.ymin) + headery += U.pixelsize; + if (sa->v2->vec.y < (window_rect.ymax - 1)) + headery += U.pixelsize; + + if (screen_geom_area_height(sa) < headery) { + /* lower edge */ + ScrEdge *se = BKE_screen_find_edge(sc, sa->v4, sa->v1); + if (se && sa->v1 != sa->v2) { + const int yval = sa->v2->vec.y - headery + 1; + + screen_geom_select_connected_edge(win, se); + + /* all selected vertices get the right offset */ + for (sv = sc->vertbase.first; sv; sv = sv->next) { + /* if is a collapsed area */ + if (sv != sa->v2 && sv != sa->v3) { + if (sv->flag) { + sv->vec.y = yval; + } + } + } + } + } + } + + /* Global areas have a fixed size that only changes with the DPI. Here we ensure that exactly this size is set. */ + for (ScrArea *area = win->global_areas.areabase.first; area; area = area->next) { + if (area->global->flag & GLOBAL_AREA_IS_HIDDEN) { + continue; + } + + int height = ED_area_global_size_y(area) - 1; + + if (area->v1->vec.y > window_rect.ymin) { + height += U.pixelsize; + } + if (area->v2->vec.y < (window_rect.ymax - 1)) { + height += U.pixelsize; + } + + /* width */ + area->v1->vec.x = area->v2->vec.x = window_rect.xmin; + area->v3->vec.x = area->v4->vec.x = window_rect.xmax - 1; + /* height */ + area->v1->vec.y = area->v4->vec.y = window_rect.ymin; + area->v2->vec.y = area->v3->vec.y = window_rect.ymax - 1; + + switch (area->global->align) { + case GLOBAL_AREA_ALIGN_TOP: + area->v1->vec.y = area->v4->vec.y = area->v2->vec.y - height; + break; + case GLOBAL_AREA_ALIGN_BOTTOM: + area->v2->vec.y = area->v3->vec.y = area->v1->vec.y + height; + break; + } + } +} + +/** + * \return 0 if no split is possible, otherwise the screen-coordinate at which to split. + */ +short screen_geom_find_area_split_point(const ScrArea *sa, const rcti *window_rect, char dir, float fac) +{ + short x, y; + const int cur_area_width = screen_geom_area_width(sa); + const int cur_area_height = screen_geom_area_height(sa); + const short area_min_x = AREAMINX; + const short area_min_y = ED_area_headersize(); + int area_min; + + // area big enough? + if ((dir == 'v') && (cur_area_width <= 2 * area_min_x)) { + return 0; + } + if ((dir == 'h') && (cur_area_height <= 2 * area_min_y)) { + return 0; + } + + // to be sure + CLAMP(fac, 0.0f, 1.0f); + + if (dir == 'h') { + y = sa->v1->vec.y + round_fl_to_short(fac * cur_area_height); + + area_min = area_min_y; + + if (sa->v1->vec.y > window_rect->ymin) { + area_min += U.pixelsize; + } + if (sa->v2->vec.y < (window_rect->ymax - 1)) { + area_min += U.pixelsize; + } + + if (y - sa->v1->vec.y < area_min) { + y = sa->v1->vec.y + area_min; + } + else if (sa->v2->vec.y - y < area_min) { + y = sa->v2->vec.y - area_min; + } + + return y; + } + else { + x = sa->v1->vec.x + round_fl_to_short(fac * cur_area_width); + + area_min = area_min_x; + + if (sa->v1->vec.x > window_rect->xmin) { + area_min += U.pixelsize; + } + if (sa->v4->vec.x < (window_rect->xmax - 1)) { + area_min += U.pixelsize; + } + + if (x - sa->v1->vec.x < area_min) { + x = sa->v1->vec.x + area_min; + } + else if (sa->v4->vec.x - x < area_min) { + x = sa->v4->vec.x - area_min; + } + + return x; + } +} + +/** + * Select all edges that are directly or indirectly connected to \a edge. + */ +void screen_geom_select_connected_edge(const wmWindow *win, ScrEdge *edge) +{ + bScreen *sc = WM_window_get_active_screen(win); + bool oneselected = true; + char dir; + + /* select connected, only in the right direction */ + /* 'dir' is the direction of EDGE */ + + if (edge->v1->vec.x == edge->v2->vec.x) { + dir = 'v'; + } + else { + dir = 'h'; + } + + ED_screen_verts_iter(win, sc, sv) { + sv->flag = 0; + } + + edge->v1->flag = 1; + edge->v2->flag = 1; + + while (oneselected) { + oneselected = false; + for (ScrEdge *se = sc->edgebase.first; se; se = se->next) { + if (se->v1->flag + se->v2->flag == 1) { + if (dir == 'h') { + if (se->v1->vec.y == se->v2->vec.y) { + se->v1->flag = se->v2->flag = 1; + oneselected = true; + } + } + if (dir == 'v') { + if (se->v1->vec.x == se->v2->vec.x) { + se->v1->flag = se->v2->flag = 1; + oneselected = true; + } + } + } + } + } +} |