diff options
Diffstat (limited to 'source/blender/editors/screen/screen_ops.c')
-rw-r--r-- | source/blender/editors/screen/screen_ops.c | 25 |
1 files changed, 19 insertions, 6 deletions
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c index 9fcee99aa56..84e4fe1313f 100644 --- a/source/blender/editors/screen/screen_ops.c +++ b/source/blender/editors/screen/screen_ops.c @@ -2227,17 +2227,25 @@ static int screen_animation_step(bContext *C, wmOperator *op, wmEvent *event) wmTimer *wt= screen->animtimer; ScreenAnimData *sad= wt->customdata; ScrArea *sa; + int sync; + + /* sync, don't sync, or follow scene setting */ + if(scene->audio.flag & ANIMPLAY_FLAG_SYNC) sync= 1; + else if(scene->audio.flag & ANIMPLAY_FLAG_NO_SYNC) sync= 0; + else sync= (scene->audio.flag & AUDIO_SYNC); - if(scene->audio.flag & AUDIO_SYNC) { + if(sync) { + /* skip frames */ int step = floor(wt->duration * FPS); - if (sad->flag & ANIMPLAY_FLAG_REVERSE) // XXX does this option work with audio? + if(sad->flag & ANIMPLAY_FLAG_REVERSE) // XXX does this option work with audio? scene->r.cfra -= step; else scene->r.cfra += step; wt->duration -= ((float)step)/FPS; } else { - if (sad->flag & ANIMPLAY_FLAG_REVERSE) + /* one frame +/- */ + if(sad->flag & ANIMPLAY_FLAG_REVERSE) scene->r.cfra--; else scene->r.cfra++; @@ -2325,18 +2333,22 @@ static int screen_animation_play(bContext *C, wmOperator *op, wmEvent *event) bScreen *screen= CTX_wm_screen(C); if(screen->animtimer) { - ED_screen_animation_timer(C, 0, 0); + ED_screen_animation_timer(C, 0, 0, 0); sound_stop_all(C); } else { ScrArea *sa= CTX_wm_area(C); int mode= (RNA_boolean_get(op->ptr, "reverse")) ? -1 : 1; + int sync= -1; + + if(RNA_property_is_set(op->ptr, "sync")) + sync= (RNA_boolean_get(op->ptr, "sync")); /* timeline gets special treatment since it has it's own menu for determining redraws */ if ((sa) && (sa->spacetype == SPACE_TIME)) { SpaceTime *stime= (SpaceTime *)sa->spacedata.first; - ED_screen_animation_timer(C, stime->redraws, mode); + ED_screen_animation_timer(C, stime->redraws, sync, mode); /* update region if TIME_REGION was set, to leftmost 3d window */ if(screen->animtimer && (stime->redraws & TIME_REGION)) { @@ -2347,7 +2359,7 @@ static int screen_animation_play(bContext *C, wmOperator *op, wmEvent *event) } } else { - ED_screen_animation_timer(C, TIME_REGION|TIME_ALL_3D_WIN, mode); + ED_screen_animation_timer(C, TIME_REGION|TIME_ALL_3D_WIN, sync, mode); if(screen->animtimer) { wmTimer *wt= screen->animtimer; @@ -2373,6 +2385,7 @@ static void SCREEN_OT_animation_play(wmOperatorType *ot) ot->poll= ED_operator_screenactive; RNA_def_boolean(ot->srna, "reverse", 0, "Play in Reverse", "Animation is played backwards"); + RNA_def_boolean(ot->srna, "sync", 0, "Sync", "Drop frames to maintain framerate and stay in sync with audio."); } /* ************** border select operator (template) ***************************** */ |