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Diffstat (limited to 'source/blender/editors/screen')
-rw-r--r--source/blender/editors/screen/area.c4
-rw-r--r--source/blender/editors/screen/screen_context.c4
-rw-r--r--source/blender/editors/screen/screen_edit.c6
-rw-r--r--source/blender/editors/screen/screen_ops.c6
4 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index 175efc5387b..c591931805d 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -1680,7 +1680,7 @@ static void ed_default_handlers(
{
BLI_assert(region ? (&region->handlers == handlers) : (&area->handlers == handlers));
- /* note, add-handler checks if it already exists */
+ /* NOTE: add-handler checks if it already exists. */
/* XXX it would be good to have boundbox checks for some of these... */
if (flag & ED_KEYMAP_UI) {
@@ -2081,7 +2081,7 @@ void ED_area_data_copy(ScrArea *area_dst, ScrArea *area_src, const bool do_free)
}
BKE_spacedata_copylist(&area_dst->spacedata, &area_src->spacedata);
- /* Note; SPACE_EMPTY is possible on new screens */
+ /* NOTE: SPACE_EMPTY is possible on new screens. */
/* regions */
if (do_free) {
diff --git a/source/blender/editors/screen/screen_context.c b/source/blender/editors/screen/screen_context.c
index 45cf1775ccb..d50962a56a9 100644
--- a/source/blender/editors/screen/screen_context.c
+++ b/source/blender/editors/screen/screen_context.c
@@ -896,11 +896,11 @@ static eContextResult screen_ctx_active_operator(const bContext *C, bContextData
/* do nothing */
}
else {
- /* note, this checks poll, could be a problem, but this also
+ /* NOTE: this checks poll, could be a problem, but this also
* happens for the toolbar */
op = WM_operator_last_redo(C);
}
- /* TODO, get the operator from popup's */
+ /* TODO: get the operator from popup's. */
if (op && op->ptr) {
CTX_data_pointer_set(result, NULL, &RNA_Operator, op);
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index e2d95035ba8..2a81fcfde8f 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -125,9 +125,9 @@ ScrArea *area_split(const wmWindow *win,
return NULL;
}
- /* note regarding (fac > 0.5f) checks below.
+ /* NOTE(campbell): regarding (fac > 0.5f) checks below.
* normally it shouldn't matter which is used since the copy should match the original
- * however with viewport rendering and python console this isn't the case. - campbell */
+ * however with viewport rendering and python console this isn't the case. */
if (dir_axis == SCREEN_AXIS_H) {
/* new vertices */
@@ -1683,7 +1683,7 @@ void ED_screen_animation_timer(bContext *C, int redraws, int sync, int enable)
sad->region = CTX_wm_region(C);
/* If start-frame is larger than current frame, we put current-frame on start-frame.
- * note: first frame then is not drawn! (ton) */
+ * NOTE(ton): first frame then is not drawn! */
if (PRVRANGEON) {
if (scene->r.psfra > scene->r.cfra) {
sad->sfra = scene->r.cfra;
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index 159b649ec71..ffeaf514642 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -2792,9 +2792,9 @@ static int region_scale_modal(bContext *C, wmOperator *op, const wmEvent *event)
}
CLAMP(rmd->region->sizey, 0, rmd->maxsize);
- /* note, 'UI_UNIT_Y/4' means you need to drag the footer and execute region
+ /* NOTE: `UI_UNIT_Y / 4` means you need to drag the footer and execute region
* almost all the way down for it to become hidden, this is done
- * otherwise its too easy to do this by accident */
+ * otherwise its too easy to do this by accident. */
if (size_no_snap < (UI_UNIT_Y / 4) / aspect) {
rmd->region->sizey = rmd->origval;
if (!(rmd->region->flag & RGN_FLAG_HIDDEN)) {
@@ -5219,7 +5219,7 @@ static void SCREEN_OT_delete(wmOperatorType *ot)
/* -------------------------------------------------------------------- */
/** \name Region Alpha Blending Operator
*
- * Implementation note: a disappearing region needs at least 1 last draw with
+ * Implementation NOTE: a disappearing region needs at least 1 last draw with
* 100% back-buffer texture over it - then triple buffer will clear it entirely.
* This because flag #RGN_FLAG_HIDDEN is set in end - region doesn't draw at all then.
*