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Diffstat (limited to 'source/blender/editors/screen')
-rw-r--r--source/blender/editors/screen/area.c3
-rw-r--r--source/blender/editors/screen/screen_context.c20
-rw-r--r--source/blender/editors/screen/screen_edit.c2
3 files changed, 16 insertions, 9 deletions
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index 4e99e384f9f..08565a86ee7 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -1902,6 +1902,7 @@ void ED_area_init(wmWindowManager *wm, wmWindow *win, ScrArea *area)
{
WorkSpace *workspace = WM_window_get_active_workspace(win);
const bScreen *screen = BKE_workspace_active_screen_get(win->workspace_hook);
+ const Scene *scene = WM_window_get_active_scene(win);
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
if (ED_area_is_global(area) && (area->global->flag & GLOBAL_AREA_IS_HIDDEN)) {
@@ -1966,7 +1967,7 @@ void ED_area_init(wmWindowManager *wm, wmWindow *win, ScrArea *area)
/* Avoid re-initializing tools while resizing the window. */
if ((G.moving & G_TRANSFORM_WM) == 0) {
if ((1 << area->spacetype) & WM_TOOLSYSTEM_SPACE_MASK) {
- WM_toolsystem_refresh_screen_area(workspace, view_layer, area);
+ WM_toolsystem_refresh_screen_area(workspace, scene, view_layer, area);
area->flag |= AREA_FLAG_ACTIVE_TOOL_UPDATE;
}
else {
diff --git a/source/blender/editors/screen/screen_context.c b/source/blender/editors/screen/screen_context.c
index 7bdae1464c0..b96a4a10408 100644
--- a/source/blender/editors/screen/screen_context.c
+++ b/source/blender/editors/screen/screen_context.c
@@ -201,11 +201,12 @@ static eContextResult screen_ctx_objects_in_mode(const bContext *C, bContextData
{
wmWindow *win = CTX_wm_window(C);
View3D *v3d = CTX_wm_view3d(C); /* This may be NULL in a lot of cases. */
+ const Scene *scene = WM_window_get_active_scene(win);
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
Object *obact = view_layer->basact ? view_layer->basact->object : NULL;
if (obact && (obact->mode != OB_MODE_OBJECT)) {
- FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, v3d, obact->type, obact->mode, ob_iter) {
+ FOREACH_OBJECT_IN_MODE_BEGIN (scene, view_layer, v3d, obact->type, obact->mode, ob_iter) {
CTX_data_id_list_add(result, &ob_iter->id);
}
FOREACH_OBJECT_IN_MODE_END;
@@ -218,15 +219,16 @@ static eContextResult screen_ctx_objects_in_mode_unique_data(const bContext *C,
{
wmWindow *win = CTX_wm_window(C);
View3D *v3d = CTX_wm_view3d(C); /* This may be NULL in a lot of cases. */
+ const Scene *scene = WM_window_get_active_scene(win);
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
Object *obact = view_layer->basact ? view_layer->basact->object : NULL;
if (obact && (obact->mode != OB_MODE_OBJECT)) {
- FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, v3d, obact->type, obact->mode, ob_iter) {
+ FOREACH_OBJECT_IN_MODE_BEGIN (scene, view_layer, v3d, obact->type, obact->mode, ob_iter) {
ob_iter->id.tag |= LIB_TAG_DOIT;
}
FOREACH_OBJECT_IN_MODE_END;
- FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, v3d, obact->type, obact->mode, ob_iter) {
+ FOREACH_OBJECT_IN_MODE_BEGIN (scene, view_layer, v3d, obact->type, obact->mode, ob_iter) {
if (ob_iter->id.tag & LIB_TAG_DOIT) {
ob_iter->id.tag &= ~LIB_TAG_DOIT;
CTX_data_id_list_add(result, &ob_iter->id);
@@ -242,6 +244,7 @@ static eContextResult screen_ctx_visible_or_editable_bones_(const bContext *C,
const bool editable_bones)
{
wmWindow *win = CTX_wm_window(C);
+ const Scene *scene = WM_window_get_active_scene(win);
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
Object *obedit = BKE_view_layer_edit_object_get(view_layer);
@@ -251,7 +254,7 @@ static eContextResult screen_ctx_visible_or_editable_bones_(const bContext *C,
if (arm && arm->edbo) {
uint objects_len;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
- view_layer, CTX_wm_view3d(C), &objects_len);
+ scene, view_layer, CTX_wm_view3d(C), &objects_len);
for (uint i = 0; i < objects_len; i++) {
Object *ob = objects[i];
arm = ob->data;
@@ -313,6 +316,7 @@ static eContextResult screen_ctx_selected_bones_(const bContext *C,
const bool selected_editable_bones)
{
wmWindow *win = CTX_wm_window(C);
+ const Scene *scene = WM_window_get_active_scene(win);
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
Object *obedit = BKE_view_layer_edit_object_get(view_layer);
bArmature *arm = (obedit && obedit->type == OB_ARMATURE) ? obedit->data : NULL;
@@ -321,7 +325,7 @@ static eContextResult screen_ctx_selected_bones_(const bContext *C,
if (arm && arm->edbo) {
uint objects_len;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
- view_layer, CTX_wm_view3d(C), &objects_len);
+ scene, view_layer, CTX_wm_view3d(C), &objects_len);
for (uint i = 0; i < objects_len; i++) {
Object *ob = objects[i];
arm = ob->data;
@@ -383,6 +387,7 @@ static eContextResult screen_ctx_visible_pose_bones(const bContext *C, bContextD
{
wmWindow *win = CTX_wm_window(C);
View3D *v3d = CTX_wm_view3d(C); /* This may be NULL in a lot of cases. */
+ const Scene *scene = WM_window_get_active_scene(win);
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
Object *obact = view_layer->basact ? view_layer->basact->object : NULL;
Object *obpose = BKE_object_pose_armature_get(obact);
@@ -394,7 +399,7 @@ static eContextResult screen_ctx_visible_pose_bones(const bContext *C, bContextD
FOREACH_PCHAN_SELECTED_IN_OBJECT_END;
}
else if (obact->mode & OB_MODE_POSE) {
- FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, v3d, OB_ARMATURE, OB_MODE_POSE, ob_iter) {
+ FOREACH_OBJECT_IN_MODE_BEGIN (scene, view_layer, v3d, OB_ARMATURE, OB_MODE_POSE, ob_iter) {
FOREACH_PCHAN_VISIBLE_IN_OBJECT_BEGIN (ob_iter, pchan) {
CTX_data_list_add(result, &ob_iter->id, &RNA_PoseBone, pchan);
}
@@ -411,6 +416,7 @@ static eContextResult screen_ctx_selected_pose_bones(const bContext *C, bContext
{
wmWindow *win = CTX_wm_window(C);
View3D *v3d = CTX_wm_view3d(C); /* This may be NULL in a lot of cases. */
+ const Scene *scene = WM_window_get_active_scene(win);
ViewLayer *view_layer = WM_window_get_active_view_layer(win);
Object *obact = view_layer->basact ? view_layer->basact->object : NULL;
Object *obpose = BKE_object_pose_armature_get(obact);
@@ -422,7 +428,7 @@ static eContextResult screen_ctx_selected_pose_bones(const bContext *C, bContext
FOREACH_PCHAN_SELECTED_IN_OBJECT_END;
}
else if (obact->mode & OB_MODE_POSE) {
- FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, v3d, OB_ARMATURE, OB_MODE_POSE, ob_iter) {
+ FOREACH_OBJECT_IN_MODE_BEGIN (scene, view_layer, v3d, OB_ARMATURE, OB_MODE_POSE, ob_iter) {
FOREACH_PCHAN_SELECTED_IN_OBJECT_BEGIN (ob_iter, pchan) {
CTX_data_list_add(result, &ob_iter->id, &RNA_PoseBone, pchan);
}
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index 67871d08089..4a69cc613eb 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -1164,7 +1164,7 @@ static void screen_set_3dview_camera(Scene *scene,
BKE_screen_view3d_sync(v3d, scene);
if (!v3d->camera || !BKE_view_layer_base_find(view_layer, v3d->camera)) {
- v3d->camera = BKE_view_layer_camera_find(view_layer);
+ v3d->camera = BKE_view_layer_camera_find(scene, view_layer);
// XXX if (screen == curscreen) handle_view3d_lock();
if (!v3d->camera) {
ListBase *regionbase;