diff options
Diffstat (limited to 'source/blender/editors/sculpt_paint/curves_sculpt_add.cc')
-rw-r--r-- | source/blender/editors/sculpt_paint/curves_sculpt_add.cc | 52 |
1 files changed, 20 insertions, 32 deletions
diff --git a/source/blender/editors/sculpt_paint/curves_sculpt_add.cc b/source/blender/editors/sculpt_paint/curves_sculpt_add.cc index eca1e6e2d31..7469c69e40b 100644 --- a/source/blender/editors/sculpt_paint/curves_sculpt_add.cc +++ b/source/blender/editors/sculpt_paint/curves_sculpt_add.cc @@ -97,14 +97,7 @@ struct AddOperationExecutor { float brush_radius_re_; float2 brush_pos_re_; - /** Various matrices to convert between coordinate spaces. */ - float4x4 curves_to_world_mat_; - float4x4 curves_to_surface_mat_; - float4x4 world_to_curves_mat_; - float4x4 world_to_surface_mat_; - float4x4 surface_to_world_mat_; - float4x4 surface_to_curves_mat_; - float4x4 surface_to_curves_normal_mat_; + CurvesSculptTransforms transforms_; BVHTreeFromMesh surface_bvh_; @@ -130,16 +123,10 @@ struct AddOperationExecutor { return; } - curves_to_world_mat_ = object_->obmat; - world_to_curves_mat_ = curves_to_world_mat_.inverted(); + transforms_ = CurvesSculptTransforms(*object_, curves_id_->surface); surface_ob_ = curves_id_->surface; surface_ = static_cast<Mesh *>(surface_ob_->data); - surface_to_world_mat_ = surface_ob_->obmat; - world_to_surface_mat_ = surface_to_world_mat_.inverted(); - surface_to_curves_mat_ = world_to_curves_mat_ * surface_to_world_mat_; - surface_to_curves_normal_mat_ = surface_to_curves_mat_.inverted().transposed(); - curves_to_surface_mat_ = world_to_surface_mat_ * curves_to_world_mat_; curves_sculpt_ = ctx_.scene->toolsettings->curves_sculpt; brush_ = BKE_paint_brush_for_read(&curves_sculpt_->paint); @@ -222,8 +209,8 @@ struct AddOperationExecutor { add_inputs.surface_looptris = surface_looptris_; add_inputs.surface_uv_map = surface_uv_map; add_inputs.corner_normals_su = corner_normals_su; - add_inputs.curves_to_surface_mat = curves_to_surface_mat_; - add_inputs.surface_to_curves_normal_mat = surface_to_curves_normal_mat_; + add_inputs.curves_to_surface_mat = transforms_.curves_to_surface; + add_inputs.surface_to_curves_normal_mat = transforms_.surface_to_curves_normal; if (add_inputs.interpolate_length || add_inputs.interpolate_shape || add_inputs.interpolate_point_count) { @@ -246,14 +233,14 @@ struct AddOperationExecutor { float3 ray_start_wo, ray_end_wo; ED_view3d_win_to_segment_clipped( ctx_.depsgraph, ctx_.region, ctx_.v3d, brush_pos_re_, ray_start_wo, ray_end_wo, true); - const float3 ray_start_cu = world_to_curves_mat_ * ray_start_wo; - const float3 ray_end_cu = world_to_curves_mat_ * ray_end_wo; + const float3 ray_start_cu = transforms_.world_to_curves * ray_start_wo; + const float3 ray_end_cu = transforms_.world_to_curves * ray_end_wo; const Vector<float4x4> symmetry_brush_transforms = get_symmetry_brush_transforms( eCurvesSymmetryType(curves_id_->symmetry)); for (const float4x4 &brush_transform : symmetry_brush_transforms) { - const float4x4 transform = curves_to_surface_mat_ * brush_transform; + const float4x4 transform = transforms_.curves_to_surface * brush_transform; this->sample_in_center(r_added_points, transform * ray_start_cu, transform * ray_end_cu); } } @@ -284,7 +271,7 @@ struct AddOperationExecutor { const float3 bary_coords = bke::mesh_surface_sample::compute_bary_coord_in_triangle( *surface_, surface_looptris_[looptri_index], brush_pos_su); - const float3 brush_pos_cu = surface_to_curves_mat_ * brush_pos_su; + const float3 brush_pos_cu = transforms_.surface_to_curves * brush_pos_su; r_added_points.positions_cu.append(brush_pos_cu); r_added_points.bary_coords.append(bary_coords); @@ -325,10 +312,10 @@ struct AddOperationExecutor { float3 start_wo, end_wo; ED_view3d_win_to_segment_clipped( ctx_.depsgraph, ctx_.region, ctx_.v3d, pos_re, start_wo, end_wo, true); - const float3 start_cu = brush_transform * (world_to_curves_mat_ * start_wo); - const float3 end_cu = brush_transform * (world_to_curves_mat_ * end_wo); - r_start_su = curves_to_surface_mat_ * start_cu; - r_end_su = curves_to_surface_mat_ * end_cu; + const float3 start_cu = brush_transform * (transforms_.world_to_curves * start_wo); + const float3 end_cu = brush_transform * (transforms_.world_to_curves * end_wo); + r_start_su = transforms_.curves_to_surface * start_cu; + r_end_su = transforms_.curves_to_surface * end_cu; }, use_front_face_, add_amount_, @@ -337,7 +324,7 @@ struct AddOperationExecutor { r_added_points.looptri_indices, r_added_points.positions_cu); for (float3 &pos : r_added_points.positions_cu.as_mutable_span().take_back(new_points)) { - pos = surface_to_curves_mat_ * pos; + pos = transforms_.surface_to_curves * pos; } } } @@ -356,8 +343,8 @@ struct AddOperationExecutor { brush_ray_start_wo, brush_ray_end_wo, true); - const float3 brush_ray_start_cu = world_to_curves_mat_ * brush_ray_start_wo; - const float3 brush_ray_end_cu = world_to_curves_mat_ * brush_ray_end_wo; + const float3 brush_ray_start_cu = transforms_.world_to_curves * brush_ray_start_wo; + const float3 brush_ray_end_cu = transforms_.world_to_curves * brush_ray_end_wo; /* Find ray that starts on the boundary of the brush. That is used to compute the brush radius * in 3D. */ @@ -369,13 +356,14 @@ struct AddOperationExecutor { brush_radius_ray_start_wo, brush_radius_ray_end_wo, true); - const float3 brush_radius_ray_start_cu = world_to_curves_mat_ * brush_radius_ray_start_wo; - const float3 brush_radius_ray_end_cu = world_to_curves_mat_ * brush_radius_ray_end_wo; + const float3 brush_radius_ray_start_cu = transforms_.world_to_curves * + brush_radius_ray_start_wo; + const float3 brush_radius_ray_end_cu = transforms_.world_to_curves * brush_radius_ray_end_wo; const Vector<float4x4> symmetry_brush_transforms = get_symmetry_brush_transforms( eCurvesSymmetryType(curves_id_->symmetry)); for (const float4x4 &brush_transform : symmetry_brush_transforms) { - const float4x4 transform = curves_to_surface_mat_ * brush_transform; + const float4x4 transform = transforms_.curves_to_surface * brush_transform; this->sample_spherical(rng, r_added_points, transform * brush_ray_start_cu, @@ -471,7 +459,7 @@ struct AddOperationExecutor { r_added_points.looptri_indices, r_added_points.positions_cu); for (float3 &pos : r_added_points.positions_cu.as_mutable_span().take_back(new_points)) { - pos = surface_to_curves_mat_ * pos; + pos = transforms_.surface_to_curves * pos; } } |