diff options
Diffstat (limited to 'source/blender/editors/sculpt_paint/curves_sculpt_add.cc')
-rw-r--r-- | source/blender/editors/sculpt_paint/curves_sculpt_add.cc | 59 |
1 files changed, 28 insertions, 31 deletions
diff --git a/source/blender/editors/sculpt_paint/curves_sculpt_add.cc b/source/blender/editors/sculpt_paint/curves_sculpt_add.cc index 5f168bd4e05..f013fa05f4c 100644 --- a/source/blender/editors/sculpt_paint/curves_sculpt_add.cc +++ b/source/blender/editors/sculpt_paint/curves_sculpt_add.cc @@ -168,7 +168,7 @@ struct AddOperationExecutor { world_to_surface_mat_ = surface_to_world_mat_.inverted(); surface_to_curves_mat_ = world_to_curves_mat_ * surface_to_world_mat_; surface_to_curves_normal_mat_ = surface_to_curves_mat_.inverted().transposed(); - curves_to_surface_mat_ = curves_to_world_mat_ * world_to_surface_mat_; + curves_to_surface_mat_ = world_to_surface_mat_ * curves_to_world_mat_; if (!CustomData_has_layer(&surface_->ldata, CD_NORMAL)) { BKE_mesh_calc_normals_split(surface_); @@ -269,16 +269,6 @@ struct AddOperationExecutor { ED_region_tag_redraw(ctx_.region); } - float3 get_bary_coords(const Mesh &mesh, const MLoopTri &looptri, const float3 position) const - { - const float3 &v0 = mesh.mvert[mesh.mloop[looptri.tri[0]].v].co; - const float3 &v1 = mesh.mvert[mesh.mloop[looptri.tri[1]].v].co; - const float3 &v2 = mesh.mvert[mesh.mloop[looptri.tri[2]].v].co; - float3 bary_coords; - interp_weights_tri_v3(bary_coords, v0, v1, v2, position); - return bary_coords; - } - /** * Sample a single point exactly at the mouse position. */ @@ -287,15 +277,15 @@ struct AddOperationExecutor { float3 ray_start_wo, ray_end_wo; ED_view3d_win_to_segment_clipped( ctx_.depsgraph, ctx_.region, ctx_.v3d, brush_pos_re_, ray_start_wo, ray_end_wo, true); - const float3 ray_start_su = world_to_surface_mat_ * ray_start_wo; - const float3 ray_end_su = world_to_surface_mat_ * ray_end_wo; + const float3 ray_start_cu = world_to_curves_mat_ * ray_start_wo; + const float3 ray_end_cu = world_to_curves_mat_ * ray_end_wo; const Vector<float4x4> symmetry_brush_transforms = get_symmetry_brush_transforms( eCurvesSymmetryType(curves_id_->symmetry)); for (const float4x4 &brush_transform : symmetry_brush_transforms) { - this->sample_in_center( - r_added_points, brush_transform * ray_start_su, brush_transform * ray_end_su); + const float4x4 transform = curves_to_surface_mat_ * brush_transform; + this->sample_in_center(r_added_points, transform * ray_start_cu, transform * ray_end_cu); } } @@ -322,7 +312,7 @@ struct AddOperationExecutor { const int looptri_index = ray_hit.index; const float3 brush_pos_su = ray_hit.co; - const float3 bary_coords = this->get_bary_coords( + const float3 bary_coords = compute_bary_coord_in_triangle( *surface_, surface_looptris_[looptri_index], brush_pos_su); const float3 brush_pos_cu = surface_to_curves_mat_ * brush_pos_su; @@ -363,8 +353,11 @@ struct AddOperationExecutor { float3 ray_start_wo, ray_end_wo; ED_view3d_win_to_segment_clipped( ctx_.depsgraph, ctx_.region, ctx_.v3d, pos_re, ray_start_wo, ray_end_wo, true); - const float3 ray_start_su = brush_transform * (world_to_surface_mat_ * ray_start_wo); - const float3 ray_end_su = brush_transform * (world_to_surface_mat_ * ray_end_wo); + const float3 ray_start_cu = brush_transform * (world_to_curves_mat_ * ray_start_wo); + const float3 ray_end_cu = brush_transform * (world_to_curves_mat_ * ray_end_wo); + + const float3 ray_start_su = curves_to_surface_mat_ * ray_start_cu; + const float3 ray_end_su = curves_to_surface_mat_ * ray_end_cu; const float3 ray_direction_su = math::normalize(ray_end_su - ray_start_su); BVHTreeRayHit ray_hit; @@ -392,7 +385,7 @@ struct AddOperationExecutor { const int looptri_index = ray_hit.index; const float3 pos_su = ray_hit.co; - const float3 bary_coords = this->get_bary_coords( + const float3 bary_coords = compute_bary_coord_in_triangle( *surface_, surface_looptris_[looptri_index], pos_su); const float3 pos_cu = surface_to_curves_mat_ * pos_su; @@ -417,8 +410,8 @@ struct AddOperationExecutor { brush_ray_start_wo, brush_ray_end_wo, true); - const float3 brush_ray_start_su = world_to_surface_mat_ * brush_ray_start_wo; - const float3 brush_ray_end_su = world_to_surface_mat_ * brush_ray_end_wo; + const float3 brush_ray_start_cu = world_to_curves_mat_ * brush_ray_start_wo; + const float3 brush_ray_end_cu = world_to_curves_mat_ * brush_ray_end_wo; /* Find ray that starts on the boundary of the brush. That is used to compute the brush radius * in 3D. */ @@ -430,18 +423,19 @@ struct AddOperationExecutor { brush_radius_ray_start_wo, brush_radius_ray_end_wo, true); - const float3 brush_radius_ray_start_su = world_to_surface_mat_ * brush_radius_ray_start_wo; - const float3 brush_radius_ray_end_su = world_to_surface_mat_ * brush_radius_ray_end_wo; + const float3 brush_radius_ray_start_cu = world_to_curves_mat_ * brush_radius_ray_start_wo; + const float3 brush_radius_ray_end_cu = world_to_curves_mat_ * brush_radius_ray_end_wo; const Vector<float4x4> symmetry_brush_transforms = get_symmetry_brush_transforms( eCurvesSymmetryType(curves_id_->symmetry)); for (const float4x4 &brush_transform : symmetry_brush_transforms) { + const float4x4 transform = curves_to_surface_mat_ * brush_transform; this->sample_spherical(rng, r_added_points, - brush_transform * brush_ray_start_su, - brush_transform * brush_ray_end_su, - brush_transform * brush_radius_ray_start_su, - brush_transform * brush_radius_ray_end_su); + transform * brush_ray_start_cu, + transform * brush_ray_end_cu, + transform * brush_radius_ray_start_cu, + transform * brush_radius_ray_end_cu); } } @@ -782,7 +776,8 @@ struct AddOperationExecutor { for (const int i : range) { const int looptri_index = added_points.looptri_indices[i]; const float3 &bary_coord = added_points.bary_coords[i]; - normals_su[i] = this->compute_point_normal_su(looptri_index, bary_coord); + normals_su[i] = compute_surface_point_normal( + surface_looptris_[looptri_index], bary_coord, corner_normals_su_); } }); return normals_su; @@ -877,11 +872,13 @@ struct AddOperationExecutor { const int neighbor_looptri_index = nearest.index; const MLoopTri &neighbor_looptri = surface_looptris_[neighbor_looptri_index]; - const float3 neighbor_bary_coord = this->get_bary_coords( + const float3 neighbor_bary_coord = compute_bary_coord_in_triangle( *surface_, neighbor_looptri, nearest.co); - const float3 neighbor_normal_su = this->compute_point_normal_su( - neighbor_looptri_index, neighbor_bary_coord); + const float3 neighbor_normal_su = compute_surface_point_normal( + surface_looptris_[neighbor_looptri_index], + neighbor_bary_coord, + corner_normals_su_); const float3 neighbor_normal_cu = math::normalize(surface_to_curves_normal_mat_ * neighbor_normal_su); |