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Diffstat (limited to 'source/blender/editors/sculpt_paint/curves_sculpt_selection_paint.cc')
-rw-r--r--source/blender/editors/sculpt_paint/curves_sculpt_selection_paint.cc25
1 files changed, 15 insertions, 10 deletions
diff --git a/source/blender/editors/sculpt_paint/curves_sculpt_selection_paint.cc b/source/blender/editors/sculpt_paint/curves_sculpt_selection_paint.cc
index 399d2c73ec3..cc5a5e7ae8a 100644
--- a/source/blender/editors/sculpt_paint/curves_sculpt_selection_paint.cc
+++ b/source/blender/editors/sculpt_paint/curves_sculpt_selection_paint.cc
@@ -161,14 +161,15 @@ struct SelectionPaintOperationExecutor {
float4x4 projection;
ED_view3d_ob_project_mat_get(ctx_.rv3d, object_, projection.values);
- Span<float3> positions_cu = curves_->positions();
+ const bke::crazyspace::GeometryDeformation deformation =
+ bke::crazyspace::get_evaluated_curves_deformation(*ctx_.depsgraph, *object_);
const float brush_radius_re = brush_radius_base_re_ * brush_radius_factor_;
const float brush_radius_sq_re = pow2f(brush_radius_re);
threading::parallel_for(curves_->points_range(), 1024, [&](const IndexRange point_range) {
for (const int point_i : point_range) {
- const float3 pos_cu = brush_transform_inv * positions_cu[point_i];
+ const float3 pos_cu = brush_transform_inv * deformation.positions[point_i];
/* Find the position of the point in screen space. */
float2 pos_re;
@@ -215,14 +216,15 @@ struct SelectionPaintOperationExecutor {
void paint_point_selection_spherical(MutableSpan<float> selection, const float3 &brush_cu)
{
- Span<float3> positions_cu = curves_->positions();
+ const bke::crazyspace::GeometryDeformation deformation =
+ bke::crazyspace::get_evaluated_curves_deformation(*ctx_.depsgraph, *object_);
const float brush_radius_cu = self_->brush_3d_.radius_cu;
const float brush_radius_sq_cu = pow2f(brush_radius_cu);
threading::parallel_for(curves_->points_range(), 1024, [&](const IndexRange point_range) {
for (const int i : point_range) {
- const float3 pos_old_cu = positions_cu[i];
+ const float3 pos_old_cu = deformation.positions[i];
/* Compute distance to the brush. */
const float distance_to_brush_sq_cu = math::distance_squared(pos_old_cu, brush_cu);
@@ -256,9 +258,11 @@ struct SelectionPaintOperationExecutor {
void paint_curve_selection_projected(const float4x4 &brush_transform,
MutableSpan<float> selection)
{
- const Span<float3> positions_cu = curves_->positions();
const float4x4 brush_transform_inv = brush_transform.inverted();
+ const bke::crazyspace::GeometryDeformation deformation =
+ bke::crazyspace::get_evaluated_curves_deformation(*ctx_.depsgraph, *object_);
+
float4x4 projection;
ED_view3d_ob_project_mat_get(ctx_.rv3d, object_, projection.values);
@@ -274,8 +278,8 @@ struct SelectionPaintOperationExecutor {
[&](const IndexRange segment_range, const float init) {
float max_weight = init;
for (const int segment_i : segment_range) {
- const float3 pos1_cu = brush_transform_inv * positions_cu[segment_i];
- const float3 pos2_cu = brush_transform_inv * positions_cu[segment_i + 1];
+ const float3 pos1_cu = brush_transform_inv * deformation.positions[segment_i];
+ const float3 pos2_cu = brush_transform_inv * deformation.positions[segment_i + 1];
float2 pos1_re;
float2 pos2_re;
@@ -323,7 +327,8 @@ struct SelectionPaintOperationExecutor {
void paint_curve_selection_spherical(MutableSpan<float> selection, const float3 &brush_cu)
{
- const Span<float3> positions_cu = curves_->positions();
+ const bke::crazyspace::GeometryDeformation deformation =
+ bke::crazyspace::get_evaluated_curves_deformation(*ctx_.depsgraph, *object_);
const float brush_radius_cu = self_->brush_3d_.radius_cu;
const float brush_radius_sq_cu = pow2f(brush_radius_cu);
@@ -337,8 +342,8 @@ struct SelectionPaintOperationExecutor {
[&](const IndexRange segment_range, const float init) {
float max_weight = init;
for (const int segment_i : segment_range) {
- const float3 &pos1_cu = positions_cu[segment_i];
- const float3 &pos2_cu = positions_cu[segment_i + 1];
+ const float3 &pos1_cu = deformation.positions[segment_i];
+ const float3 &pos2_cu = deformation.positions[segment_i + 1];
const float distance_sq_cu = dist_squared_to_line_segment_v3(
brush_cu, pos1_cu, pos2_cu);