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Diffstat (limited to 'source/blender/editors/sculpt_paint/curves_sculpt_smooth.cc')
-rw-r--r--source/blender/editors/sculpt_paint/curves_sculpt_smooth.cc259
1 files changed, 259 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/curves_sculpt_smooth.cc b/source/blender/editors/sculpt_paint/curves_sculpt_smooth.cc
new file mode 100644
index 00000000000..e72b17d448b
--- /dev/null
+++ b/source/blender/editors/sculpt_paint/curves_sculpt_smooth.cc
@@ -0,0 +1,259 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+#include "BKE_brush.h"
+#include "BKE_context.h"
+
+#include "ED_screen.h"
+#include "ED_view3d.h"
+
+#include "DEG_depsgraph.h"
+
+#include "DNA_brush_types.h"
+
+#include "WM_api.h"
+
+#include "BLI_enumerable_thread_specific.hh"
+
+#include "curves_sculpt_intern.hh"
+
+namespace blender::ed::sculpt_paint {
+
+class SmoothOperation : public CurvesSculptStrokeOperation {
+ private:
+ /** Only used when a 3D brush is used. */
+ CurvesBrush3D brush_3d_;
+
+ friend struct SmoothOperationExecutor;
+
+ public:
+ void on_stroke_extended(const bContext &C, const StrokeExtension &stroke_extension) override;
+};
+
+/**
+ * Utility class that actually executes the update when the stroke is updated. That's useful
+ * because it avoids passing a very large number of parameters between functions.
+ */
+struct SmoothOperationExecutor {
+ SmoothOperation *self_ = nullptr;
+ CurvesSculptCommonContext ctx_;
+
+ Object *object_ = nullptr;
+ Curves *curves_id_ = nullptr;
+ CurvesGeometry *curves_ = nullptr;
+
+ VArray<float> point_factors_;
+ Vector<int64_t> selected_curve_indices_;
+ IndexMask curve_selection_;
+
+ const CurvesSculpt *curves_sculpt_ = nullptr;
+ const Brush *brush_ = nullptr;
+ float brush_radius_base_re_;
+ float brush_radius_factor_;
+ float brush_strength_;
+ float2 brush_pos_re_;
+
+ CurvesSculptTransforms transforms_;
+
+ SmoothOperationExecutor(const bContext &C) : ctx_(C)
+ {
+ }
+
+ void execute(SmoothOperation &self, const bContext &C, const StrokeExtension &stroke_extension)
+ {
+ UNUSED_VARS(C, stroke_extension);
+ self_ = &self;
+
+ object_ = CTX_data_active_object(&C);
+ curves_id_ = static_cast<Curves *>(object_->data);
+ curves_ = &CurvesGeometry::wrap(curves_id_->geometry);
+ if (curves_->curves_num() == 0) {
+ return;
+ }
+
+ curves_sculpt_ = ctx_.scene->toolsettings->curves_sculpt;
+ brush_ = BKE_paint_brush_for_read(&curves_sculpt_->paint);
+ brush_radius_base_re_ = BKE_brush_size_get(ctx_.scene, brush_);
+ brush_radius_factor_ = brush_radius_factor(*brush_, stroke_extension);
+ brush_strength_ = brush_strength_get(*ctx_.scene, *brush_, stroke_extension);
+ brush_pos_re_ = stroke_extension.mouse_position;
+
+ point_factors_ = get_point_selection(*curves_id_);
+ curve_selection_ = retrieve_selected_curves(*curves_id_, selected_curve_indices_);
+ transforms_ = CurvesSculptTransforms(*object_, curves_id_->surface);
+
+ const eBrushFalloffShape falloff_shape = static_cast<eBrushFalloffShape>(
+ brush_->falloff_shape);
+ if (stroke_extension.is_first) {
+ if (falloff_shape == PAINT_FALLOFF_SHAPE_SPHERE) {
+ self.brush_3d_ = *sample_curves_3d_brush(*ctx_.depsgraph,
+ *ctx_.region,
+ *ctx_.v3d,
+ *ctx_.rv3d,
+ *object_,
+ brush_pos_re_,
+ brush_radius_base_re_);
+ }
+ }
+
+ if (falloff_shape == PAINT_FALLOFF_SHAPE_TUBE) {
+ this->smooth_projected_with_symmetry();
+ }
+ else if (falloff_shape == PAINT_FALLOFF_SHAPE_SPHERE) {
+ this->smooth_spherical_with_symmetry();
+ }
+ else {
+ BLI_assert_unreachable();
+ }
+
+ curves_->tag_positions_changed();
+ DEG_id_tag_update(&curves_id_->id, ID_RECALC_GEOMETRY);
+ WM_main_add_notifier(NC_GEOM | ND_DATA, &curves_id_->id);
+ ED_region_tag_redraw(ctx_.region);
+ }
+
+ void smooth_projected_with_symmetry()
+ {
+ const Vector<float4x4> symmetry_brush_transforms = get_symmetry_brush_transforms(
+ eCurvesSymmetryType(curves_id_->symmetry));
+ for (const float4x4 &brush_transform : symmetry_brush_transforms) {
+ this->smooth_projected(brush_transform);
+ }
+ }
+
+ void smooth_projected(const float4x4 &brush_transform)
+ {
+ const float4x4 brush_transform_inv = brush_transform.inverted();
+
+ MutableSpan<float3> positions_cu = curves_->positions_for_write();
+ const float brush_radius_re = brush_radius_base_re_ * brush_radius_factor_;
+ const float brush_radius_sq_re = pow2f(brush_radius_re);
+
+ float4x4 projection;
+ ED_view3d_ob_project_mat_get(ctx_.rv3d, object_, projection.values);
+
+ threading::parallel_for(curve_selection_.index_range(), 256, [&](const IndexRange range) {
+ Vector<float2> old_curve_positions_re;
+ for (const int curve_i : curve_selection_.slice(range)) {
+ const IndexRange points = curves_->points_for_curve(curve_i);
+
+ /* Find position of control points in screen space. */
+ old_curve_positions_re.clear();
+ old_curve_positions_re.reserve(points.size());
+ for (const int point_i : points) {
+ const float3 &pos_cu = brush_transform_inv * positions_cu[point_i];
+ float2 pos_re;
+ ED_view3d_project_float_v2_m4(ctx_.region, pos_cu, pos_re, projection.values);
+ old_curve_positions_re.append_unchecked(pos_re);
+ }
+ for (const int i : IndexRange(points.size()).drop_front(1).drop_back(1)) {
+ const int point_i = points[i];
+ const float2 &old_pos_re = old_curve_positions_re[i];
+ const float dist_to_brush_sq_re = math::distance_squared(old_pos_re, brush_pos_re_);
+ if (dist_to_brush_sq_re > brush_radius_sq_re) {
+ continue;
+ }
+
+ const float dist_to_brush_re = std::sqrt(dist_to_brush_sq_re);
+ const float radius_falloff = BKE_brush_curve_strength(
+ brush_, dist_to_brush_re, brush_radius_re);
+ /* Used to make the brush easier to use. Otherwise a strength of 1 would be way too
+ * large. */
+ const float weight_factor = 0.1f;
+ const float weight = weight_factor * brush_strength_ * radius_falloff *
+ point_factors_[point_i];
+
+ /* Move points towards the middle of their neighbors. */
+ const float2 &old_pos_prev_re = old_curve_positions_re[i - 1];
+ const float2 &old_pos_next_re = old_curve_positions_re[i + 1];
+ const float2 goal_pos_re = math::midpoint(old_pos_prev_re, old_pos_next_re);
+ const float2 new_pos_re = math::interpolate(old_pos_re, goal_pos_re, weight);
+ const float3 old_pos_cu = brush_transform_inv * positions_cu[point_i];
+ float3 new_pos_wo;
+ ED_view3d_win_to_3d(ctx_.v3d,
+ ctx_.region,
+ transforms_.curves_to_world * old_pos_cu,
+ new_pos_re,
+ new_pos_wo);
+ const float3 new_pos_cu = brush_transform * (transforms_.world_to_curves * new_pos_wo);
+ positions_cu[point_i] = new_pos_cu;
+ }
+ }
+ });
+ }
+
+ void smooth_spherical_with_symmetry()
+ {
+ float4x4 projection;
+ ED_view3d_ob_project_mat_get(ctx_.rv3d, object_, projection.values);
+
+ float3 brush_pos_wo;
+ ED_view3d_win_to_3d(ctx_.v3d,
+ ctx_.region,
+ transforms_.curves_to_world * self_->brush_3d_.position_cu,
+ brush_pos_re_,
+ brush_pos_wo);
+ const float3 brush_pos_cu = transforms_.world_to_curves * brush_pos_wo;
+ const float brush_radius_cu = self_->brush_3d_.radius_cu * brush_radius_factor_;
+
+ const Vector<float4x4> symmetry_brush_transforms = get_symmetry_brush_transforms(
+ eCurvesSymmetryType(curves_id_->symmetry));
+ for (const float4x4 &brush_transform : symmetry_brush_transforms) {
+ this->smooth_spherical(brush_transform * brush_pos_cu, brush_radius_cu);
+ }
+ }
+
+ void smooth_spherical(const float3 &brush_pos_cu, const float brush_radius_cu)
+ {
+ MutableSpan<float3> positions_cu = curves_->positions_for_write();
+ const float brush_radius_sq_cu = pow2f(brush_radius_cu);
+
+ threading::parallel_for(curve_selection_.index_range(), 256, [&](const IndexRange range) {
+ Vector<float3> old_curve_positions_cu;
+ for (const int curve_i : curve_selection_.slice(range)) {
+ const IndexRange points = curves_->points_for_curve(curve_i);
+ /* Remember original positions so that we don't smooth based on already smoothed points
+ * below. */
+ old_curve_positions_cu.clear();
+ old_curve_positions_cu.extend(positions_cu.slice(points));
+ for (const int i : IndexRange(points.size()).drop_front(1).drop_back(1)) {
+ const int point_i = points[i];
+ const float3 &old_pos_cu = old_curve_positions_cu[i];
+ const float dist_to_brush_sq_cu = math::distance_squared(old_pos_cu, brush_pos_cu);
+ if (dist_to_brush_sq_cu > brush_radius_sq_cu) {
+ continue;
+ }
+
+ const float dist_to_brush_cu = std::sqrt(dist_to_brush_sq_cu);
+ const float radius_falloff = BKE_brush_curve_strength(
+ brush_, dist_to_brush_cu, brush_radius_cu);
+ /* Used to make the brush easier to use. Otherwise a strength of 1 would be way too
+ * large. */
+ const float weight_factor = 0.1f;
+ const float weight = weight_factor * brush_strength_ * radius_falloff *
+ point_factors_[point_i];
+
+ /* Move points towards the middle of their neighbors. */
+ const float3 &old_pos_prev_cu = old_curve_positions_cu[i - 1];
+ const float3 &old_pos_next_cu = old_curve_positions_cu[i + 1];
+ const float3 goal_pos_cu = math::midpoint(old_pos_prev_cu, old_pos_next_cu);
+ const float3 new_pos_cu = math::interpolate(old_pos_cu, goal_pos_cu, weight);
+ positions_cu[point_i] = new_pos_cu;
+ }
+ }
+ });
+ }
+};
+
+void SmoothOperation::on_stroke_extended(const bContext &C,
+ const StrokeExtension &stroke_extension)
+{
+ SmoothOperationExecutor executor{C};
+ executor.execute(*this, C, stroke_extension);
+}
+
+std::unique_ptr<CurvesSculptStrokeOperation> new_smooth_operation()
+{
+ return std::make_unique<SmoothOperation>();
+}
+
+} // namespace blender::ed::sculpt_paint