diff options
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_cursor.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_cursor.c | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c index e1de86910ff..997fe1282f9 100644 --- a/source/blender/editors/sculpt_paint/paint_cursor.c +++ b/source/blender/editors/sculpt_paint/paint_cursor.c @@ -680,9 +680,9 @@ static void paint_draw_tex_overlay( } /* set quad color. Colored overlay does not get blending */ - Gwn_VertFormat *format = immVertexFormat(); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - uint texCoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + uint texCoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); if (col) { immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR); @@ -696,7 +696,7 @@ static void paint_draw_tex_overlay( /* draw textured quad */ immUniform1i("image", GL_TEXTURE0); - immBegin(GWN_PRIM_TRI_FAN, 4); + immBegin(GPU_PRIM_TRI_FAN, 4); immAttrib2f(texCoord, 0.0f, 0.0f); immVertex2f(pos, quad.xmin, quad.ymin); immAttrib2f(texCoord, 1.0f, 0.0f); @@ -769,9 +769,9 @@ static void paint_draw_cursor_overlay( GPU_matrix_translate_2f(-center[0], -center[1]); } - Gwn_VertFormat *format = immVertexFormat(); - uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - uint texCoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + uint texCoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_COLOR); @@ -782,7 +782,7 @@ static void paint_draw_cursor_overlay( /* draw textured quad */ immUniform1i("image", 0); - immBegin(GWN_PRIM_TRI_FAN, 4); + immBegin(GPU_PRIM_TRI_FAN, 4); immAttrib2f(texCoord, 0.0f, 0.0f); immVertex2f(pos, quad.xmin, quad.ymin); immAttrib2f(texCoord, 1.0f, 0.0f); @@ -844,7 +844,7 @@ BLI_INLINE void draw_tri_point( {co[0] + w, co[1] - w}, }; - immBegin(GWN_PRIM_LINE_LOOP, 3); + immBegin(GPU_PRIM_LINE_LOOP, 3); immVertex2fv(pos, tri[0]); immVertex2fv(pos, tri[1]); immVertex2fv(pos, tri[2]); @@ -853,7 +853,7 @@ BLI_INLINE void draw_tri_point( immUniformColor4f(1.0f, 1.0f, 1.0f, 0.5f); GPU_line_width(1.0f); - immBegin(GWN_PRIM_LINE_LOOP, 3); + immBegin(GPU_PRIM_LINE_LOOP, 3); immVertex2fv(pos, tri[0]); immVertex2fv(pos, tri[1]); immVertex2fv(pos, tri[2]); @@ -888,7 +888,7 @@ BLI_INLINE void draw_bezier_handle_lines(unsigned int pos, float sel_col[4], Bez immUniformColor4f(0.0f, 0.0f, 0.0f, 0.5f); GPU_line_width(3.0f); - immBegin(GWN_PRIM_LINE_STRIP, 3); + immBegin(GPU_PRIM_LINE_STRIP, 3); immVertex2fv(pos, bez->vec[0]); immVertex2fv(pos, bez->vec[1]); immVertex2fv(pos, bez->vec[2]); @@ -902,7 +902,7 @@ BLI_INLINE void draw_bezier_handle_lines(unsigned int pos, float sel_col[4], Bez else { immUniformColor4f(1.0f, 1.0f, 1.0f, 0.5f); } - immBegin(GWN_PRIM_LINES, 2); + immBegin(GPU_PRIM_LINES, 2); immVertex2fv(pos, bez->vec[0]); immVertex2fv(pos, bez->vec[1]); immEnd(); @@ -913,7 +913,7 @@ BLI_INLINE void draw_bezier_handle_lines(unsigned int pos, float sel_col[4], Bez else { immUniformColor4f(1.0f, 1.0f, 1.0f, 0.5f); } - immBegin(GWN_PRIM_LINES, 2); + immBegin(GPU_PRIM_LINES, 2); immVertex2fv(pos, bez->vec[1]); immVertex2fv(pos, bez->vec[2]); immEnd(); @@ -930,7 +930,7 @@ static void paint_draw_curve_cursor(Brush *brush) GPU_blend(true); /* draw the bezier handles and the curve segment between the current and next point */ - uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -961,7 +961,7 @@ static void paint_draw_curve_cursor(Brush *brush) immUniformColor4f(0.0f, 0.0f, 0.0f, 0.5f); GPU_line_width(3.0f); - immBegin(GWN_PRIM_LINE_STRIP, PAINT_CURVE_NUM_SEGMENTS + 1); + immBegin(GPU_PRIM_LINE_STRIP, PAINT_CURVE_NUM_SEGMENTS + 1); for (j = 0; j <= PAINT_CURVE_NUM_SEGMENTS; j++) { immVertex2fv(pos, v[j]); } @@ -969,7 +969,7 @@ static void paint_draw_curve_cursor(Brush *brush) immUniformColor4f(0.9f, 0.9f, 1.0f, 0.5f); GPU_line_width(1.0f); - immBegin(GWN_PRIM_LINE_STRIP, PAINT_CURVE_NUM_SEGMENTS + 1); + immBegin(GPU_PRIM_LINE_STRIP, PAINT_CURVE_NUM_SEGMENTS + 1); for (j = 0; j <= PAINT_CURVE_NUM_SEGMENTS; j++) { immVertex2fv(pos, v[j]); } @@ -1118,7 +1118,7 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused)) GPU_blend(true); /* TODO: also set blend mode? */ GPU_line_smooth(true); - uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); /* set brush color */ |