Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_cursor.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c152
1 files changed, 76 insertions, 76 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index be50b842914..5d4710accad 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -76,26 +76,26 @@ typedef struct Snapshot {
int curve_changed_timestamp;
} Snapshot;
-static int same_snap(Snapshot* snap, Brush* brush, ViewContext* vc)
+static int same_snap(Snapshot *snap, Brush *brush, ViewContext *vc)
{
- MTex* mtex = &brush->mtex;
+ MTex *mtex = &brush->mtex;
return (((mtex->tex) &&
- equals_v3v3(mtex->ofs, snap->ofs) &&
- equals_v3v3(mtex->size, snap->size) &&
- mtex->rot == snap->rot) &&
-
- /* make brush smaller shouldn't cause a resample */
- ((mtex->brush_map_mode == MTEX_MAP_MODE_FIXED &&
- (brush_size(vc->scene, brush) <= snap->brush_size)) ||
- (brush_size(vc->scene, brush) == snap->brush_size)) &&
-
- (mtex->brush_map_mode == snap->brush_map_mode) &&
- (vc->ar->winx == snap->winx) &&
- (vc->ar->winy == snap->winy));
+ equals_v3v3(mtex->ofs, snap->ofs) &&
+ equals_v3v3(mtex->size, snap->size) &&
+ mtex->rot == snap->rot) &&
+
+ /* make brush smaller shouldn't cause a resample */
+ ((mtex->brush_map_mode == MTEX_MAP_MODE_FIXED &&
+ (brush_size(vc->scene, brush) <= snap->brush_size)) ||
+ (brush_size(vc->scene, brush) == snap->brush_size)) &&
+
+ (mtex->brush_map_mode == snap->brush_map_mode) &&
+ (vc->ar->winx == snap->winx) &&
+ (vc->ar->winy == snap->winy));
}
-static void make_snap(Snapshot* snap, Brush* brush, ViewContext* vc)
+static void make_snap(Snapshot *snap, Brush *brush, ViewContext *vc)
{
if (brush->mtex.tex) {
snap->brush_map_mode = brush->mtex.brush_map_mode;
@@ -105,8 +105,8 @@ static void make_snap(Snapshot* snap, Brush* brush, ViewContext* vc)
}
else {
snap->brush_map_mode = -1;
- snap->ofs[0]= snap->ofs[1]= snap->ofs[2]= -1;
- snap->size[0]= snap->size[1]= snap->size[2]= -1;
+ snap->ofs[0] = snap->ofs[1] = snap->ofs[2] = -1;
+ snap->size[0] = snap->size[1] = snap->size[2] = -1;
snap->rot = -1;
}
@@ -115,7 +115,7 @@ static void make_snap(Snapshot* snap, Brush* brush, ViewContext* vc)
snap->winy = vc->ar->winy;
}
-static int load_tex(Sculpt *sd, Brush* br, ViewContext* vc)
+static int load_tex(Sculpt *sd, Brush *br, ViewContext *vc)
{
static GLuint overlay_texture = 0;
static int init = 0;
@@ -124,7 +124,7 @@ static int load_tex(Sculpt *sd, Brush* br, ViewContext* vc)
static Snapshot snap;
static int old_size = -1;
- GLubyte* buffer = NULL;
+ GLubyte *buffer = NULL;
int size;
int j;
@@ -137,13 +137,13 @@ static int load_tex(Sculpt *sd, Brush* br, ViewContext* vc)
if (br->mtex.brush_map_mode == MTEX_MAP_MODE_TILED && !br->mtex.tex) return 0;
refresh =
- !overlay_texture ||
- (br->mtex.tex &&
- (!br->mtex.tex->preview ||
- br->mtex.tex->preview->changed_timestamp[0] != tex_changed_timestamp)) ||
- !br->curve ||
- br->curve->changed_timestamp != curve_changed_timestamp ||
- !same_snap(&snap, br, vc);
+ !overlay_texture ||
+ (br->mtex.tex &&
+ (!br->mtex.tex->preview ||
+ br->mtex.tex->preview->changed_timestamp[0] != tex_changed_timestamp)) ||
+ !br->curve ||
+ br->curve->changed_timestamp != curve_changed_timestamp ||
+ !same_snap(&snap, br, vc);
if (refresh) {
if (br->mtex.tex && br->mtex.tex->preview)
@@ -161,7 +161,7 @@ static int load_tex(Sculpt *sd, Brush* br, ViewContext* vc)
for (s >>= 1; s > 0; s >>= 1)
r++;
- size = (1<<r);
+ size = (1 << r);
if (size < 256)
size = 256;
@@ -183,26 +183,26 @@ static int load_tex(Sculpt *sd, Brush* br, ViewContext* vc)
old_size = size;
}
- buffer = MEM_mallocN(sizeof(GLubyte)*size*size, "load_tex");
+ buffer = MEM_mallocN(sizeof(GLubyte) * size * size, "load_tex");
#pragma omp parallel for schedule(static) if (sd->flags & SCULPT_USE_OPENMP)
- for (j= 0; j < size; j++) {
+ for (j = 0; j < size; j++) {
int i;
float y;
float len;
- for (i= 0; i < size; i++) {
+ for (i = 0; i < size; i++) {
// largely duplicated from tex_strength
const float rotation = -br->mtex.rot;
float radius = brush_size(vc->scene, br);
- int index = j*size + i;
+ int index = j * size + i;
float x;
float avg;
- x = (float)i/size;
- y = (float)j/size;
+ x = (float)i / size;
+ y = (float)j / size;
x -= 0.5f;
y -= 0.5f;
@@ -216,7 +216,7 @@ static int load_tex(Sculpt *sd, Brush* br, ViewContext* vc)
y *= 2;
}
- len = sqrtf(x*x + y*y);
+ len = sqrtf(x * x + y * y);
if ((br->mtex.brush_map_mode == MTEX_MAP_MODE_TILED) || len <= 1) {
/* it is probably worth optimizing for those cases where
@@ -240,9 +240,9 @@ static int load_tex(Sculpt *sd, Brush* br, ViewContext* vc)
avg += br->texture_sample_bias;
if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED)
- avg *= brush_curve_strength(br, len, 1); /* Falloff curve */
+ avg *= brush_curve_strength(br, len, 1); /* Falloff curve */
- buffer[index] = 255 - (GLubyte)(255*avg);
+ buffer[index] = 255 - (GLubyte)(255 * avg);
}
else {
buffer[index] = 0;
@@ -254,7 +254,7 @@ static int load_tex(Sculpt *sd, Brush* br, ViewContext* vc)
glGenTextures(1, &overlay_texture);
}
else {
- size= old_size;
+ size = old_size;
}
glBindTexture(GL_TEXTURE_2D, overlay_texture);
@@ -287,8 +287,8 @@ static int load_tex(Sculpt *sd, Brush* br, ViewContext* vc)
}
static int project_brush_radius(ViewContext *vc,
- float radius,
- const float location[3])
+ float radius,
+ const float location[3])
{
float view[3], nonortho[3], ortho[3], offset[3], p1[2], p2[2];
@@ -328,9 +328,9 @@ static int project_brush_radius(ViewContext *vc,
return len_v2v2(p1, p2);
}
-static int sculpt_get_brush_geometry(bContext* C, ViewContext *vc,
- int x, int y, int* pixel_radius,
- float location[3])
+static int sculpt_get_brush_geometry(bContext *C, ViewContext *vc,
+ int x, int y, int *pixel_radius,
+ float location[3])
{
Scene *scene = CTX_data_scene(C);
Paint *paint = paint_get_active(scene);
@@ -342,11 +342,11 @@ static int sculpt_get_brush_geometry(bContext* C, ViewContext *vc,
window[1] = y + vc->ar->winrct.ymin;
if (vc->obact->sculpt && vc->obact->sculpt->pbvh &&
- sculpt_stroke_get_location(C, location, window)) {
+ sculpt_stroke_get_location(C, location, window)) {
*pixel_radius =
- project_brush_radius(vc,
- brush_unprojected_radius(scene, brush),
- location);
+ project_brush_radius(vc,
+ brush_unprojected_radius(scene, brush),
+ location);
if (*pixel_radius == 0)
*pixel_radius = brush_size(scene, brush);
@@ -356,8 +356,8 @@ static int sculpt_get_brush_geometry(bContext* C, ViewContext *vc,
hit = 1;
}
else {
- Sculpt* sd = CTX_data_tool_settings(C)->sculpt;
- Brush* brush = paint_brush(&sd->paint);
+ Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+ Brush *brush = paint_brush(&sd->paint);
*pixel_radius = brush_size(scene, brush);
hit = 0;
@@ -370,26 +370,26 @@ static int sculpt_get_brush_geometry(bContext* C, ViewContext *vc,
* have on brush strength */
/* TODO: sculpt only for now */
static void paint_draw_alpha_overlay(Sculpt *sd, Brush *brush,
- ViewContext *vc, int x, int y)
+ ViewContext *vc, int x, int y)
{
rctf quad;
/* check for overlay mode */
if (!(brush->flag & BRUSH_TEXTURE_OVERLAY) ||
- !(ELEM(brush->mtex.brush_map_mode, MTEX_MAP_MODE_FIXED, MTEX_MAP_MODE_TILED)))
+ !(ELEM(brush->mtex.brush_map_mode, MTEX_MAP_MODE_FIXED, MTEX_MAP_MODE_TILED)))
return;
/* save lots of GL state
* TODO: check on whether all of these are needed? */
- glPushAttrib(GL_COLOR_BUFFER_BIT|
- GL_CURRENT_BIT|
- GL_DEPTH_BUFFER_BIT|
- GL_ENABLE_BIT|
- GL_LINE_BIT|
- GL_POLYGON_BIT|
- GL_STENCIL_BUFFER_BIT|
- GL_TRANSFORM_BIT|
- GL_VIEWPORT_BIT|
+ glPushAttrib(GL_COLOR_BUFFER_BIT |
+ GL_CURRENT_BIT |
+ GL_DEPTH_BUFFER_BIT |
+ GL_ENABLE_BIT |
+ GL_LINE_BIT |
+ GL_POLYGON_BIT |
+ GL_STENCIL_BUFFER_BIT |
+ GL_TRANSFORM_BIT |
+ GL_VIEWPORT_BIT |
GL_TEXTURE_BIT);
if (load_tex(sd, brush, vc)) {
@@ -408,26 +408,26 @@ static void paint_draw_alpha_overlay(Sculpt *sd, Brush *brush,
glTranslatef(0.5, 0.5, 0);
glRotatef((double)RAD2DEGF((brush->flag & BRUSH_RAKE) ?
sd->last_angle : sd->special_rotation),
- 0.0, 0.0, 1.0);
+ 0.0, 0.0, 1.0);
glTranslatef(-0.5f, -0.5f, 0);
/* scale based on tablet pressure */
if (sd->draw_pressure && brush_use_size_pressure(vc->scene, brush)) {
glTranslatef(0.5f, 0.5f, 0);
- glScalef(1.0f/sd->pressure_value, 1.0f/sd->pressure_value, 1);
+ glScalef(1.0f / sd->pressure_value, 1.0f / sd->pressure_value, 1);
glTranslatef(-0.5f, -0.5f, 0);
}
if (sd->draw_anchored) {
const float *aim = sd->anchored_initial_mouse;
const rcti *win = &vc->ar->winrct;
- quad.xmin = aim[0]-sd->anchored_size - win->xmin;
- quad.ymin = aim[1]-sd->anchored_size - win->ymin;
- quad.xmax = aim[0]+sd->anchored_size - win->xmin;
- quad.ymax = aim[1]+sd->anchored_size - win->ymin;
+ quad.xmin = aim[0] - sd->anchored_size - win->xmin;
+ quad.ymin = aim[1] - sd->anchored_size - win->ymin;
+ quad.xmax = aim[0] + sd->anchored_size - win->xmin;
+ quad.ymax = aim[1] + sd->anchored_size - win->ymin;
}
else {
- const int radius= brush_size(vc->scene, brush);
+ const int radius = brush_size(vc->scene, brush);
quad.xmin = x - radius;
quad.ymin = y - radius;
quad.xmax = x + radius;
@@ -468,7 +468,7 @@ static void paint_draw_alpha_overlay(Sculpt *sd, Brush *brush,
/* Special actions taken when paint cursor goes over mesh */
/* TODO: sculpt only for now */
static void paint_cursor_on_hit(Sculpt *sd, Brush *brush, ViewContext *vc,
- const float location[3])
+ const float location[3])
{
float unprojected_radius, projected_radius;
@@ -486,7 +486,7 @@ static void paint_cursor_on_hit(Sculpt *sd, Brush *brush, ViewContext *vc,
/* convert brush radius from 2D to 3D */
unprojected_radius = paint_calc_object_space_radius(vc, location,
- projected_radius);
+ projected_radius);
/* scale 3D brush radius by pressure */
if (sd->draw_pressure && brush_use_size_pressure(vc->scene, brush))
@@ -541,11 +541,11 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
const float dx = sd->last_x - x;
const float dy = sd->last_y - y;
- if (dx*dx + dy*dy >= r*r) {
+ if (dx * dx + dy * dy >= r * r) {
sd->last_angle = atan2(dx, dy);
- sd->last_x = u*sd->last_x + v*x;
- sd->last_y = u*sd->last_y + v*y;
+ sd->last_x = u * sd->last_x + v * x;
+ sd->last_y = u * sd->last_y + v * y;
}
}
@@ -562,10 +562,10 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
/* TODO: no way currently to know state of pen flip or
* invert key modifier without starting a stroke */
if ((!(brush->flag & BRUSH_INVERTED) ^
- !(brush->flag & BRUSH_DIR_IN)) &&
- ELEM5(brush->sculpt_tool, SCULPT_TOOL_DRAW,
- SCULPT_TOOL_INFLATE, SCULPT_TOOL_CLAY,
- SCULPT_TOOL_PINCH, SCULPT_TOOL_CREASE))
+ !(brush->flag & BRUSH_DIR_IN)) &&
+ ELEM5(brush->sculpt_tool, SCULPT_TOOL_DRAW,
+ SCULPT_TOOL_INFLATE, SCULPT_TOOL_CLAY,
+ SCULPT_TOOL_PINCH, SCULPT_TOOL_CREASE))
outline_col = brush->sub_col;
/* only do if brush is over the mesh */
@@ -588,7 +588,7 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
/* draw brush outline */
glTranslatef(translation[0], translation[1], 0);
- glutil_draw_lined_arc(0.0, M_PI*2.0, final_radius, 40);
+ glutil_draw_lined_arc(0.0, M_PI * 2.0, final_radius, 40);
glTranslatef(-translation[0], -translation[1], 0);
/* restore GL state */