diff options
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_cursor.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_cursor.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c index 0cf39644bc1..f0d9a0bbb68 100644 --- a/source/blender/editors/sculpt_paint/paint_cursor.c +++ b/source/blender/editors/sculpt_paint/paint_cursor.c @@ -249,12 +249,12 @@ static int load_tex(Brush *br, ViewContext *vc, float zoom, bool col, bool prima TexSnapshot *target; MTex *mtex = (primary) ? &br->mtex : &br->mask_mtex; - OverlayControlFlags overlay_flags = BKE_paint_get_overlay_flags(); + eOverlayControlFlags overlay_flags = BKE_paint_get_overlay_flags(); GLubyte *buffer = NULL; int size; bool refresh; - OverlayControlFlags invalid = (primary) ? (overlay_flags & PAINT_INVALID_OVERLAY_TEXTURE_PRIMARY) : + eOverlayControlFlags invalid = (primary) ? (overlay_flags & PAINT_INVALID_OVERLAY_TEXTURE_PRIMARY) : (overlay_flags & PAINT_INVALID_OVERLAY_TEXTURE_SECONDARY); target = (primary) ? &primary_snap : &secondary_snap; @@ -399,7 +399,7 @@ static int load_tex_cursor(Brush *br, ViewContext *vc, float zoom) { bool init; - OverlayControlFlags overlay_flags = BKE_paint_get_overlay_flags(); + eOverlayControlFlags overlay_flags = BKE_paint_get_overlay_flags(); GLubyte *buffer = NULL; int size; @@ -770,11 +770,11 @@ static void paint_draw_cursor_overlay(UnifiedPaintSettings *ups, Brush *brush, } static void paint_draw_alpha_overlay(UnifiedPaintSettings *ups, Brush *brush, - ViewContext *vc, int x, int y, float zoom, PaintMode mode) + ViewContext *vc, int x, int y, float zoom, ePaintMode mode) { /* color means that primary brush texture is colured and secondary is used for alpha/mask control */ bool col = ELEM(mode, ePaintTextureProjective, ePaintTexture2D, ePaintVertex) ? true : false; - OverlayControlFlags flags = BKE_paint_get_overlay_flags(); + eOverlayControlFlags flags = BKE_paint_get_overlay_flags(); /* save lots of GL state * TODO: check on whether all of these are needed? */ glPushAttrib(GL_COLOR_BUFFER_BIT | @@ -971,7 +971,7 @@ static void paint_cursor_on_hit(UnifiedPaintSettings *ups, Brush *brush, ViewCon } } -static bool ommit_cursor_drawing(Paint *paint, PaintMode mode, Brush *brush) +static bool ommit_cursor_drawing(Paint *paint, ePaintMode mode, Brush *brush) { if (paint->flags & PAINT_SHOW_BRUSH) { if (ELEM(mode, ePaintTexture2D, ePaintTextureProjective) && brush->imagepaint_tool == PAINT_TOOL_FILL) { @@ -988,7 +988,7 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused)) UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings; Paint *paint = BKE_paint_get_active_from_context(C); Brush *brush = BKE_paint_brush(paint); - PaintMode mode = BKE_paintmode_get_active_from_context(C); + ePaintMode mode = BKE_paintmode_get_active_from_context(C); ViewContext vc; float final_radius; float translation[2]; |