Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c54
1 files changed, 24 insertions, 30 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index d7e8d3be66f..c9a6aa87cd0 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -1174,25 +1174,6 @@ static void project_face_seams_init(const ProjPaintState *ps, const int face_ind
#endif // PROJ_DEBUG_NOSEAMBLEED
-/* TODO - move to math_geom.c */
-
-/* little sister we only need to know lambda */
-#ifndef PROJ_DEBUG_NOSEAMBLEED
-static float lambda_cp_line2(const float p[2], const float l1[2], const float l2[2])
-{
- float h[2], u[2];
-
- u[0] = l2[0] - l1[0];
- u[1] = l2[1] - l1[1];
-
- h[0] = p[0] - l1[0];
- h[1] = p[1] - l1[1];
-
- return(dot_v2v2(u, h)/dot_v2v2(u, u));
-}
-#endif // PROJ_DEBUG_NOSEAMBLEED
-
-
/* Converts a UV location to a 3D screenspace location
* Takes a 'uv' and 3 UV coords, and sets the values of pixelScreenCo
*
@@ -2518,9 +2499,9 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i
*/
/* Since this is a seam we need to work out where on the line this pixel is */
- //fac = lambda_cp_line2(uv, uv_seam_quad[0], uv_seam_quad[1]);
+ //fac = line_point_factor_v2(uv, uv_seam_quad[0], uv_seam_quad[1]);
- fac = lambda_cp_line2(uv, seam_subsection[0], seam_subsection[1]);
+ fac = line_point_factor_v2(uv, seam_subsection[0], seam_subsection[1]);
if (fac < 0.0f) { VECCOPY(pixelScreenCo, edge_verts_inset_clip[0]); }
else if (fac > 1.0f) { VECCOPY(pixelScreenCo, edge_verts_inset_clip[1]); }
else { interp_v3_v3v3(pixelScreenCo, edge_verts_inset_clip[0], edge_verts_inset_clip[1], fac); }
@@ -3692,14 +3673,26 @@ static void do_projectpaint_draw(ProjPaintState *ps, ProjPixel *projPixel, float
}
}
-static void do_projectpaint_draw_f(ProjPaintState *ps, ProjPixel *projPixel, float *rgba, float alpha, float mask) {
+static void do_projectpaint_draw_f(ProjPaintState *ps, ProjPixel *projPixel, float *rgba, float alpha, float mask, int use_color_correction) {
if (ps->is_texbrush) {
- rgba[0] *= ps->brush->rgb[0];
- rgba[1] *= ps->brush->rgb[1];
- rgba[2] *= ps->brush->rgb[2];
+ /* rgba already holds a texture result here from higher level function */
+ float rgba_br[3];
+ if(use_color_correction){
+ srgb_to_linearrgb_v3_v3(rgba_br, ps->brush->rgb);
+ mul_v3_v3(rgba, rgba_br);
+ }
+ else{
+ mul_v3_v3(rgba, ps->brush->rgb);
+ }
}
else {
- VECCOPY(rgba, ps->brush->rgb);
+ if(use_color_correction){
+ srgb_to_linearrgb_v3_v3(rgba, ps->brush->rgb);
+ }
+ else {
+ VECCOPY(rgba, ps->brush->rgb);
+ }
+ rgba[3] = 1.0;
}
if (ps->is_airbrush==0 && mask < 1.0f) {
@@ -3736,6 +3729,7 @@ static void *do_projectpaint_thread(void *ph_v)
float falloff;
int bucket_index;
int is_floatbuf = 0;
+ int use_color_correction = 0;
const short tool = ps->tool;
rctf bucket_bounds;
@@ -3841,6 +3835,7 @@ static void *do_projectpaint_thread(void *ph_v)
last_projIma->touch = 1;
is_floatbuf = last_projIma->ibuf->rect_float ? 1 : 0;
+ use_color_correction = (last_projIma->ibuf->profile == IB_PROFILE_LINEAR_RGB) ? 1 : 0;
}
last_partial_redraw_cell = last_projIma->partRedrawRect + projPixel->bb_cell_index;
@@ -3871,7 +3866,7 @@ static void *do_projectpaint_thread(void *ph_v)
else do_projectpaint_smear(ps, projPixel, alpha, mask, smearArena, &smearPixels, co);
break;
default:
- if (is_floatbuf) do_projectpaint_draw_f(ps, projPixel, rgba, alpha, mask);
+ if (is_floatbuf) do_projectpaint_draw_f(ps, projPixel, rgba, alpha, mask, use_color_correction);
else do_projectpaint_draw(ps, projPixel, rgba, alpha, mask);
break;
}
@@ -3987,7 +3982,7 @@ static int project_paint_sub_stroke(ProjPaintState *ps, BrushPainter *painter, c
// we may want to use this later
// brush_painter_require_imbuf(painter, ((ibuf->rect_float)? 1: 0), 0, 0);
- if (brush_painter_paint(painter, project_paint_op, pos, time, pressure, ps)) {
+ if (brush_painter_paint(painter, project_paint_op, pos, time, pressure, ps, 0)) {
return 1;
}
else return 0;
@@ -4058,7 +4053,6 @@ static void imapaint_dirty_region(Image *ima, ImBuf *ibuf, int x, int y, int w,
static void imapaint_image_update(SpaceImage *sima, Image *image, ImBuf *ibuf, short texpaint)
{
if(ibuf->rect_float)
- /* TODO - should just update a portion from imapaintpartial! */
ibuf->userflags |= IB_RECT_INVALID; /* force recreate of char rect */
if(ibuf->mipmap[0])
@@ -4409,7 +4403,7 @@ static int imapaint_paint_sub_stroke(ImagePaintState *s, BrushPainter *painter,
brush_painter_require_imbuf(painter, ((ibuf->rect_float)? 1: 0), 0, 0);
- if (brush_painter_paint(painter, imapaint_paint_op, pos, time, pressure, s)) {
+ if (brush_painter_paint(painter, imapaint_paint_op, pos, time, pressure, s, ibuf->profile == IB_PROFILE_LINEAR_RGB)) {
if (update)
imapaint_image_update(s->sima, image, ibuf, texpaint);
return 1;