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Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index 4dee83dbb82..a1ade77d068 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -2344,8 +2344,8 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i
/* Use tf_uv_pxoffset instead of tf->uv so we can offset the UV half a pixel
* this is done so we can avoid offsetting all the pixels by 0.5 which causes
* problems when wrapping negative coords */
- xhalfpx = (0.5f + (PROJ_GEOM_TOLERANCE / 3.0f) ) / ibuf_xf;
- yhalfpx = (0.5f + (PROJ_GEOM_TOLERANCE / 4.0f) ) / ibuf_yf;
+ xhalfpx = (0.5f + (PROJ_GEOM_TOLERANCE / 3.0f)) / ibuf_xf;
+ yhalfpx = (0.5f + (PROJ_GEOM_TOLERANCE / 4.0f)) / ibuf_yf;
/* Note about (PROJ_GEOM_TOLERANCE/x) above...
* Needed to add this offset since UV coords are often quads aligned to pixels.
@@ -5096,8 +5096,8 @@ static void paint_apply_event(bContext *C, wmOperator *op, wmEvent *event)
/* This can be removed once fixed properly in
* BKE_brush_painter_paint(BrushPainter *painter, BrushFunc func, float *pos, double time, float pressure, void *user)
- * at zero pressure we should do nothing 1/2^12 is .0002 which is the sensitivity of the most sensitive pen tablet available */
- if (tablet && (pressure < .0002f) && ((pop->s.brush->flag & BRUSH_SPACING_PRESSURE) || BKE_brush_use_alpha_pressure(scene, pop->s.brush) || BKE_brush_use_size_pressure(scene, pop->s.brush)))
+ * at zero pressure we should do nothing 1/2^12 is 0.0002 which is the sensitivity of the most sensitive pen tablet available */
+ if (tablet && (pressure < 0.0002f) && ((pop->s.brush->flag & BRUSH_SPACING_PRESSURE) || BKE_brush_use_alpha_pressure(scene, pop->s.brush) || BKE_brush_use_size_pressure(scene, pop->s.brush)))
return;
}