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Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index f65a8116efb..8bac74e0899 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -310,7 +310,7 @@ typedef struct ProjPaintState {
short do_occlude; /* Use raytraced occlusion? - ortherwise will paint right through to the back*/
short do_backfacecull; /* ignore faces with normals pointing away, skips a lot of raycasts if your normals are correctly flipped */
short do_mask_normal; /* mask out pixels based on their normals */
- short do_new_shading_nodes; /* cache scene_use_new_shading_nodes value */
+ short do_new_shading_nodes; /* cache BKE_scene_use_new_shading_nodes value */
float normal_angle; /* what angle to mask at*/
float normal_angle_inner;
float normal_angle_range; /* difference between normal_angle and normal_angle_inner, for easy access */
@@ -526,7 +526,7 @@ static Image *imapaint_face_image(const ImagePaintState *s, int face_index)
{
Image *ima;
- if (scene_use_new_shading_nodes(s->scene)) {
+ if (BKE_scene_use_new_shading_nodes(s->scene)) {
MFace *mf = &s->dm_mface[face_index];
ED_object_get_active_image(s->ob, mf->mat_nr + 1, &ima, NULL, NULL);
}
@@ -542,7 +542,7 @@ static Image *project_paint_face_image(const ProjPaintState *ps, MTFace *dm_mtfa
{
Image *ima;
- if (ps->do_new_shading_nodes) { /* cached scene_use_new_shading_nodes result */
+ if (ps->do_new_shading_nodes) { /* cached BKE_scene_use_new_shading_nodes result */
MFace *mf = ps->dm_mface + face_index;
ED_object_get_active_image(ps->ob, mf->mat_nr + 1, &ima, NULL, NULL);
}
@@ -4775,7 +4775,7 @@ static void project_state_init(bContext *C, Object *ob, ProjPaintState *ps)
ps->do_backfacecull = (settings->imapaint.flag & IMAGEPAINT_PROJECT_BACKFACE) ? 0 : 1;
ps->do_occlude = (settings->imapaint.flag & IMAGEPAINT_PROJECT_XRAY) ? 0 : 1;
ps->do_mask_normal = (settings->imapaint.flag & IMAGEPAINT_PROJECT_FLAT) ? 0 : 1;
- ps->do_new_shading_nodes = scene_use_new_shading_nodes(scene); /* only cache the value */
+ ps->do_new_shading_nodes = BKE_scene_use_new_shading_nodes(scene); /* only cache the value */
if (ps->tool == PAINT_TOOL_CLONE)
ps->do_layer_clone = (settings->imapaint.flag & IMAGEPAINT_PROJECT_LAYER_CLONE);