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Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index b0867608840..a1ade77d068 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -2344,8 +2344,8 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i
/* Use tf_uv_pxoffset instead of tf->uv so we can offset the UV half a pixel
* this is done so we can avoid offsetting all the pixels by 0.5 which causes
* problems when wrapping negative coords */
- xhalfpx = (0.5f + (PROJ_GEOM_TOLERANCE / 3.0f) ) / ibuf_xf;
- yhalfpx = (0.5f + (PROJ_GEOM_TOLERANCE / 4.0f) ) / ibuf_yf;
+ xhalfpx = (0.5f + (PROJ_GEOM_TOLERANCE / 3.0f)) / ibuf_xf;
+ yhalfpx = (0.5f + (PROJ_GEOM_TOLERANCE / 4.0f)) / ibuf_yf;
/* Note about (PROJ_GEOM_TOLERANCE/x) above...
* Needed to add this offset since UV coords are often quads aligned to pixels.