diff options
Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image.c')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_image.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c index 2d208eea00a..32dda420aec 100644 --- a/source/blender/editors/sculpt_paint/paint_image.c +++ b/source/blender/editors/sculpt_paint/paint_image.c @@ -2601,7 +2601,7 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i /* We need to find the closest point along the face edge, * getting the screen_px_from_*** wont work because our actual location - * is not relevent, since we are outside the face, Use VecLerpf to find + * is not relevant, since we are outside the face, Use VecLerpf to find * our location on the side of the face's UV */ #if 0 if (is_ortho) screen_px_from_ortho(ps, uv, v1co, v2co, v3co, uv1co, uv2co, uv3co, pixelScreenCo); @@ -3053,7 +3053,7 @@ static void project_paint_begin(ProjPaintState *ps) ps->is_ortho= project_paint_view_clip(ps->v3d, ps->rv3d, &ps->clipsta, &ps->clipend); } else { - /* reprojection */ + /* re-projection */ float winmat[4][4]; float vmat[4][4]; @@ -3178,7 +3178,7 @@ static void project_paint_begin(ProjPaintState *ps) CLAMP(ps->screenMax[1], (float)(-diameter), (float)(ps->winy + diameter)); #endif } - else { /* reprojection, use bounds */ + else { /* re-projection, use bounds */ ps->screenMin[0]= 0; ps->screenMax[0]= (float)(ps->winx); @@ -5751,7 +5751,7 @@ static int texture_paint_image_from_view_exec(bContext *C, wmOperator *op) if(image) { /* now for the trickyness. store the view projection here! - * reprojection will reuse this */ + * re-projection will reuse this */ View3D *v3d= CTX_wm_view3d(C); RegionView3D *rv3d= CTX_wm_region_view3d(C); |