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Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index a2ad3c4480b..956251d7bb9 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -894,7 +894,7 @@ static int project_bucket_point_occluded(const ProjPaintState *ps, LinkNode *buc
else
isect_ret = project_paint_occlude_ptv(pixelScreenCo, ps->screenCoords[mf->v1], ps->screenCoords[mf->v2], ps->screenCoords[mf->v3], w, ps->is_ortho);
- /* Note, if isect_ret==-1 then we dont want to test the other side of the quad */
+ /* Note, if isect_ret==-1 then we don't want to test the other side of the quad */
if (isect_ret==0 && mf->v4) {
if(do_clip)
isect_ret = project_paint_occlude_ptv_clip(ps, mf, pixelScreenCo, ps->screenCoords[mf->v1], ps->screenCoords[mf->v3], ps->screenCoords[mf->v4], 1);
@@ -1352,7 +1352,7 @@ static void project_face_pixel(const MTFace *tf_other, ImBuf *ibuf_other, const
}
-/* run this outside project_paint_uvpixel_init since pixels with mask 0 dont need init */
+/* run this outside project_paint_uvpixel_init since pixels with mask 0 don't need init */
static float project_paint_uvpixel_mask(
const ProjPaintState *ps,
const int face_index,
@@ -1452,7 +1452,7 @@ static float project_paint_uvpixel_mask(
}
// This only works when the opacity dosnt change while painting, stylus pressure messes with this
- // so dont use it.
+ // so don't use it.
// if (ps->is_airbrush==0) mask *= brush_alpha(ps->brush);
return mask;
@@ -1506,7 +1506,7 @@ static ProjPixel *project_paint_uvpixel_init(
projPixel->origColor.uint = projPixel->newColor.uint = *projPixel->pixel.uint_pt;
}
- /* screenspace unclamped, we could keep its z and w values but dont need them at the moment */
+ /* screenspace unclamped, we could keep its z and w values but don't need them at the moment */
copy_v2_v2(projPixel->projCoSS, pixelScreenCo);
projPixel->x_px = x_px;
@@ -1745,7 +1745,7 @@ static int line_clip_rect2f(
/* scale the quad & tri about its center
* scaling by PROJ_FACE_SCALE_SEAM (0.99x) is used for getting fake UV pixel coords that are on the
- * edge of the face but slightly inside it occlusion tests dont return hits on adjacent faces */
+ * edge of the face but slightly inside it occlusion tests don't return hits on adjacent faces */
#ifndef PROJ_DEBUG_NOSEAMBLEED
static void scale_quad(float insetCos[4][3], float *origCos[4], const float inset)
{
@@ -1984,7 +1984,7 @@ static void project_bucket_clip_face(
inside_bucket_flag |= BLI_in_rctf(bucket_bounds, v3coSS[0], v3coSS[1]) << 2;
if (inside_bucket_flag == ISECT_ALL3) {
- /* all screenspace points are inside the bucket bounding box, this means we dont need to clip and can simply return the UVs */
+ /* all screenspace points are inside the bucket bounding box, this means we don't need to clip and can simply return the UVs */
if (flip) { /* facing the back? */
copy_v2_v2(bucket_bounds_uv[0], uv3co);
copy_v2_v2(bucket_bounds_uv[1], uv2co);
@@ -2641,7 +2641,7 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i
else {
barycentric_weights_v2(tf_uv_pxoffset[0], tf_uv_pxoffset[1], tf_uv_pxoffset[2], uv_close, w);
}
-#else /* this is buggy with quads, dont use for now */
+#else /* this is buggy with quads, don't use for now */
/* Cheat, we know where we are along the edge so work out the weights from that */
fac = fac1 + (fac * (fac2-fac1));
@@ -2852,7 +2852,7 @@ static int project_bucket_face_isect(ProjPaintState *ps, int bucket_x, int bucke
return 0;
}
-/* Add faces to the bucket but dont initialize its pixels
+/* Add faces to the bucket but don't initialize its pixels
* TODO - when painting occluded, sort the faces on their min-Z and only add faces that faces that are not occluded */
static void project_paint_delayed_face_init(ProjPaintState *ps, const MFace *mf, const int face_index)
{
@@ -3509,7 +3509,7 @@ static void project_paint_end(ProjPaintState *ps)
if(ps->dm->type != DM_TYPE_CDDM) {
if(ps->dm_mvert) MEM_freeN(ps->dm_mvert);
if(ps->dm_mface) MEM_freeN(ps->dm_mface);
- /* looks like these dont need copying */
+ /* looks like these don't need copying */
#if 0
if(ps->dm_mtface) MEM_freeN(ps->dm_mtface);
if(ps->dm_mtface_clone) MEM_freeN(ps->dm_mtface_clone);
@@ -3593,7 +3593,7 @@ static int project_bucket_iter_init(ProjPaintState *ps, const float mval_f[2])
float min_brush[2], max_brush[2];
const float radius = (float)brush_size(ps->scene, ps->brush);
- /* so we dont have a bucket bounds that is way too small to paint into */
+ /* so we don't have a bucket bounds that is way too small to paint into */
// if (radius < 1.0f) radius = 1.0f; // this doesn't work yet :/
min_brush[0] = mval_f[0] - radius;
@@ -3964,12 +3964,12 @@ static void *do_projectpaint_thread(void *ph_v)
case PAINT_TOOL_CLONE:
if (is_floatbuf) {
if (((ProjPixelClone *)projPixel)->clonepx.f[3]) {
- do_projectpaint_clone_f(ps, projPixel, alpha, mask); /* rgba isnt used for cloning, only alpha */
+ do_projectpaint_clone_f(ps, projPixel, alpha, mask); /* rgba isn't used for cloning, only alpha */
}
}
else {
if (((ProjPixelClone*)projPixel)->clonepx.ch[3]) {
- do_projectpaint_clone(ps, projPixel, alpha, mask); /* rgba isnt used for cloning, only alpha */
+ do_projectpaint_clone(ps, projPixel, alpha, mask); /* rgba isn't used for cloning, only alpha */
}
}
break;
@@ -4711,7 +4711,7 @@ typedef struct PaintOperation {
int first;
int prevmouse[2];
- float prev_pressure; /* need this since we dont get tablet events for pressure change */
+ float prev_pressure; /* need this since we don't get tablet events for pressure change */
int orig_brush_size;
double starttime;
@@ -4880,7 +4880,7 @@ static int texture_paint_init(bContext *C, wmOperator *op)
if (pop->ps.ob==NULL || !(pop->ps.ob->lay & pop->ps.v3d->lay))
return 0;
- /* Dont allow brush size below 2 */
+ /* Don't allow brush size below 2 */
if (brush_size(scene, brush) < 2)
brush_set_size(scene, brush, 2);