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Diffstat (limited to 'source/blender/editors/sculpt_paint/paint_image.c')
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index 8a4cb8aa78b..2b75b32a705 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -4862,7 +4862,7 @@ static int texture_paint_init(bContext *C, wmOperator *op)
image_undo_restore, image_undo_free);
/* create painter */
- pop->painter= brush_painter_new(pop->s.brush);
+ pop->painter= brush_painter_new(scene, pop->s.brush);
return 1;
}
@@ -4968,6 +4968,7 @@ static int paint_exec(bContext *C, wmOperator *op)
static void paint_apply_event(bContext *C, wmOperator *op, wmEvent *event)
{
+ const Scene *scene = CTX_data_scene(C);
PaintOperation *pop= op->customdata;
wmTabletData *wmtab;
PointerRNA itemptr;
@@ -4999,13 +5000,13 @@ static void paint_apply_event(bContext *C, wmOperator *op, wmEvent *event)
/* special exception here for too high pressure values on first touch in
windows for some tablets, then we just skip first touch .. */
- if (tablet && (pressure >= 0.99f) && ((pop->s.brush->flag & BRUSH_SPACING_PRESSURE) || brush_use_alpha_pressure(pop->s.brush) || brush_use_size_pressure(pop->s.brush)))
+ if (tablet && (pressure >= 0.99f) && ((pop->s.brush->flag & BRUSH_SPACING_PRESSURE) || brush_use_alpha_pressure(scene, pop->s.brush) || brush_use_size_pressure(scene, pop->s.brush)))
return;
/* This can be removed once fixed properly in
brush_painter_paint(BrushPainter *painter, BrushFunc func, float *pos, double time, float pressure, void *user)
at zero pressure we should do nothing 1/2^12 is .0002 which is the sensitivity of the most sensitive pen tablet available*/
- if (tablet && (pressure < .0002f) && ((pop->s.brush->flag & BRUSH_SPACING_PRESSURE) || brush_use_alpha_pressure(pop->s.brush) || brush_use_size_pressure(pop->s.brush)))
+ if (tablet && (pressure < .0002f) && ((pop->s.brush->flag & BRUSH_SPACING_PRESSURE) || brush_use_alpha_pressure(scene, pop->s.brush) || brush_use_size_pressure(scene, pop->s.brush)))
return;
}